Original Post — Direct link

Not much more to say than what is in the title.

Everyone knows there are immense amounts of bugs in the game, lots of performance issues, even purchasing items sometimes gives you the wrong item. The most recent patch has added (some) content, but taken 5 steps back as far as performance and bugs go..

The dev team needs to prioritize making the game polished and enjoyable to play before they even think about competitive gameplay.

This patch is actually a bit worrisome, if this is the direction they intend to go. This patch was launched without any external testing (no test servers), and the majority of issues that were present and spoken about endlessly still exist or are worse now.

What did this new patch really give us? Backwards steps in performance and... 1 new boss that seems like a modder made it (no recolors of shrowd effect, etc....). I won't go into my grievances with Trials mode as far as the boss "design" goes, but the fact that they're already using leaderboards is a joke.

PHX Lab atm has a good base for a game that they are currently steering incorrectly. Whoever decided to launch a competitive gamemode with this amount of bugs, and then some of the new ones like the time-freezing and lower difficulty behemoth in trials (which completely ruins the point of the trials anyway, and makes it impossible for other players to get rewards due to things like a 0:08 second kill time), is out of their mind.

Polish the game first. Sure, people will get bored and leave to play something else. But they'll come back if you have a game that plays well, performs well, and isn't riddled with embarrassing bugs.

Let's be honest, the majority of the gaming community that tries this game (or hasn't tried it for these reasons) doesn't think it has any staying power whatsoever. There are huge amounts of comments like "It's decent enough for some fun before MH Iceborne" and "It looked fun but it's barely playable".

Seriously, focus on fixing the game first. Content second. Any of us that really enjoy the game already would much rather have a smooth platform to launch tons of content from than a broken foundation that is bound to sink under the weight of more broken content.

TL;DR: Focus on fixing the base game before you add competitive content. Make performance the priority, fix the bugs, invest in test servers. etc...

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over 5 years ago - /u/bunheadwhat - Direct link

Originally posted by trullsrohk

bug fixes, performance fixes, and LOADOUTS.

Loadouts should of been a day 1 implementation for any game like this. I started in beta, took a long break, came back about 1-2 weeks ago. Blew my mind there were still no loadouts.

Loadout presets are a huge want & are coming in 0.9.2 <3

over 5 years ago - /u/bunheadwhat - Direct link

Hey!! First off, thank you for writing this all out. I can tell you're really passionate about Dauntless & want us to get better. I love that. Secondly, I totally understand your frustrations, and I know that (to the above point) that they are coming from a place of love for the game.

I wanted to take a second to explain that although we added content this patch, we are also continuing optimization work as well as bug fixing! It's not one of those things where we can only work on one and not the other, if that makes sense. Trials had some unexpected bugs during launch, and you're totally correct to call those out! We are hard at work to fix those bugs, as well as the other known issues. The leaderboards also have some bugs that we are ironing out changes for in 0.9.1. In the meantime, we are actively removing bugged hunts from the leaderboards.

As far as the Trials version of Nayzaga goes, it is not a new boss per say, but rather a modded up version of the existing Behemoth. These modded versions will change out weekly, so I hope that you stick around and try out the next one!

over 5 years ago - /u/bunheadwhat - Direct link

Originally posted by Zaniel_Aus

I don't want 0.9.2, I want 0.9.1 to work and also some form of assurance that 0.9.2 won't just break everything ... AGAIN.

We have pushed out the 0.9.1 patch and instead are making 0.9.1 a hotfix to correct the issues introduced with 0.9.0!