over 2 years ago - /u/ForgedPixel - Direct link

H0i! A brief explanation & reasoning behind some of the balance changes in this 1.9.1 patch:

We've had general DPS/power target bands for each Omnicell, setting them relative to the baseline of where certain builds and metas were sitting before Omnicells were released. While Iceborne and Bastion have been living roughly where we've intended, Discipline has been overperforming for quite some time, across essentially all sets of player skill and modes where it's been popular - effectively being a point of notable power creep. Discipline's changes were aimed at lowering its effectiveness closer to its intended level of power, but keeping the core feeling of the Omnicell viable - reaching and utilizing that state of critical strikes. We expect that Discipline will still be a very high damage performer, and will continue to monitor telemetry data and feedback from y'all!

Revenant, similarly quite powerful, will likely see a minor nerf sooner than later in its damage/power, as Slayers are becoming more adept with it. In the meantime, its healing recovery & sustainability have made it overly safer than intended, warranting the small reduction. Be sure to line up those tendrils!

Bastion's increase will hopefully encourage a bit more use of its Active Ability to convert shields into big damage slams, and Tempest's changes should help it rise a bit closer to its intended power band, as its generally been underperforming a little.

The most recent weapon Unique Effects from Sahvyt and Frostwulf were certainly released as powerful choices! It's good to have the new shiny things feel really effective and viable, but they've been pretty significantly overperforming. They'll be brought to a more reasonable balance but should remain as solid meta build picks.

over 2 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by ForgedPixel

H0i! A brief explanation & reasoning behind some of the balance changes in this 1.9.1 patch:

We've had general DPS/power target bands for each Omnicell, setting them relative to the baseline of where certain builds and metas were sitting before Omnicells were released. While Iceborne and Bastion have been living roughly where we've intended, Discipline has been overperforming for quite some time, across essentially all sets of player skill and modes where it's been popular - effectively being a point of notable power creep. Discipline's changes were aimed at lowering its effectiveness closer to its intended level of power, but keeping the core feeling of the Omnicell viable - reaching and utilizing that state of critical strikes. We expect that Discipline will still be a very high damage performer, and will continue to monitor telemetry data and feedback from y'all!

Revenant, similarly quite powerful, will likely see a minor nerf sooner than later in its damage/power, as Slayers are becoming more adept with it. In the meantime, its healing recovery & sustainability have made it overly safer than intended, warranting the small reduction. Be sure to line up those tendrils!

Bastion's increase will hopefully encourage a bit more use of its Active Ability to convert shields into big damage slams, and Tempest's changes should help it rise a bit closer to its intended power band, as its generally been underperforming a little.

The most recent weapon Unique Effects from Sahvyt and Frostwulf were certainly released as powerful choices! It's good to have the new shiny things feel really effective and viable, but they've been pretty significantly overperforming. They'll be brought to a more reasonable balance but should remain as solid meta build picks.

Thanks for all the insight here, bud!

over 2 years ago - /u/CreatureTech-PHX - Direct link

Hey gang, there has been a lot of discussion on ForgedPixel's post about the recent Discipline balance change (and a balance as a whole).

First off, balance is always ongoing. We always take into player feedback and data, striving to find a balance between the two. We never want to rely on one or the other.

For this case specifically, we will be looking at this change and reevaluating our reasoning. This doesn't mean we will revert or alter it immediately. Last thing we want to do is submit a knee jerk change. What it means is that we will have discussions about it internally.

As a reminder, let's all remember that developers are people too. We're all doing our best to make Dauntless the best it can be. Let's treat each other with respect.

over 2 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by daltonfreebyrd

There will always be people who attack devs personally and on a true disrespectful level. Which is beyond unacceptable.

On the other hand, most of these people are passionate about the game PL have created and deserved to be listened to. Most of them are not being disrespectful but have harsh criticism with not understanding changes. Especially when they feel they aren’t being listened to while being told they are being listened to. But that never changes how appreciative we are for the endless work PL puts in.

Totally agree!

Just want to reiterate, we are definitely listening to this thread and reading the comments.