almost 4 years ago - /u/CreatureTech-PHX - Direct link

Hey everyone, I just wanted to touch base with you on the next steps for hotfixes, 1.5.1, feedback, and data. We’ve been reading A LOT of your comments and we’re eager to iterate on Reforged.

First up, we’re tracking our live bugs and issues on Trello. You can find all the major and minor bugs there, but let’s go over the major culprits here.

  • 1.5.1 will address some of these bugs, and that patch is slated to go out on Dec 17.
  • We’re also discussing a hotfix that would go out between now and 1.5.1, but we’re still determining which issues can be addressed this way.

Bugs and Issues

Greyed Out Quests

There is a bug that is causing players Hunts to be greyed out and inaccessible. This is due to where they are in their quest progression, and we are working on a fix for 1.5.1 (or potentially a hotfix before then). We’re still investigating user accounts to pinpoint the issue since it varies from player to player depending on their quest states.

IS THIS HAPPENING TO YOU? You can help us! Please write in to support and provide them with your epic ID. (Go to epicgames.com, sign in, then click account from the drop-down menu to view).https://support.playdauntless.com/hc/en-us/requests/new

Missing Break Parts

We will be running a second migration in order to credit missing break parts from escalation Behemoths. This is a bit tricky, so bear with us while we organize and execute on this second migration.

Missing Slayer’s Path XP

Some players are reporting that they weren’t given Slayer’s Path XP. We are currently investigating and will include granting the missing XP in the server hotfix.

Incorrect Node Costs

Some nodes on the Slayer’s Path have the wrong costs and are more expensive than they should be. We will fix these in 1.5.1 and are looking into a way to refund the difference to any players who purchased these nodes.

Behemoths Don’t Drop Rams

Right now, Behemoths aren’t dropping Rams, which is making progression harder than it should be. This will most likely be fixed in 1.5.1.

Standard Repeater Barrel and Prisms

The standard repeater barrel and all prisms can’t be power-surged at this time. Since prisms are tied to UE effects, we will be changing this in 1.5.1 so players can increase their power.

The Mane Attraction

Currently, this quest is not showing you the correct waypoint marker, so it’s causing players to get stuck. If you’re one of these players, go visit Rosk on the Training Grounds island. This will be addressed in 1.5.1.

Feedback

Too Many Cores

We’re seeing a lot of feedback around the volume and organization of cores. Seems like it’s a bit overwhelming right now so we’re discussing solutions such as removing them from Patrol Chests. To compensate for this, we will slightly increase Ram rewards from this source. If this isn’t enough, we will consider removing cores from other sources and replacing them with Rams as well.

EDIT: We have heard your feedback on this and agree! Unlocking cores takes too dang long and that's the real issue! We're discussing this now and this is just a quick, first step to alleviate the problem in the meantime.

Too Few Rams

General feedback is that Rams are now too rare. We’re discussing this internally and looking into solutions and potential balancing changes. Right now, we’re considering increasing Rams from island events. Fixing the aforementioned Behemoth Ram drops will also help with this.

Migration Amounts

We’re hearing from a lot of you that the migration was not generous enough. We’re talking about crediting more currencies in order to get everyone on their way. We’re discussing amounts right now, so stay tuned!

Higher Difficulty/XP Islands for Final Levels

We’re hearing (and feeling) that the current islands in Hunting Grounds do not provide a valuable area for the last few levels of weapon XP progression. We’re having discussions about bumping up the max level on the last couple of islands in order to give high-level players a way to max out their XP gain rate. We’re also going to up the XP for higher-level Behemoths. Unfortunately, these changes did not make it into 1.5.1 and will come at a later date. We managed to get the change in for higher XP Behemoths for 1.5.1! We will also iterate on the higher level islands post 1.5.1 as well.

General Confusion

We’ve been hearing that the new systems aren’t being explained well enough in-game. We’re discussing ways to communicate how reforging, power surging, and the Slayer’s Path all tie together for new and old players alike. There are a lot of new systems here, and we want to do our best to explain them and reduce confusion for players. We’re discussing a handful of UI changes to help communicate these features while also making them easier to navigate.

Data

We’re reading a ton of feedback and making actions around them, but another big part of this is data. Feedback is doing a terrific job at helping us target pain points, and once we have them locked in, we investigate using data analysis. Once these steps are done, we begin to figure out an action plan.It will take a little longer to collect a good subset of data, but we’re currently looking at things like time on islands, combat stats, rams in and out, session length, and generally seeing how fast players are progressing through the new systems. Future iterations will take into account feedback AND data to verify player behaviour alongside sentiment.Thank you all for playing Reforged and letting us know how you feel. We truly want to create the best experience for you. Keep helping us identify points of friction and we’ll make a better game together!

External link →