almost 4 years ago - /u/Proteus505 - Direct link

Originally posted by WIIU_Awesome

I love these changes.

The ice escalation is probably my favorite in terms of visuals.

The ice variants look decent but i want to fight them before i judge.

Urska is amazing but like all escalation bosses i feel it will be weak. I hope heroic escalation address that.

The new cell might not be meta but it looks fun.

The cell rebalancing is a very welcome change and i hope you guys continue this trend. Those were some decent buffs.

I am a bit sceptical about the status cells. I had a set which i had fireproof just for Helion lava. Right now i will have to adjust it. What is the plan for this cause it is sad if we see them gone. Maybe do what Meirnon suggested and implement them as a set buff(like all fire gear grands fireproof)

Bug fixing seem ok but we need more fixes. But it's looking better already.

I m happy with the aetherspark decision. Monetization on gameplay is just bad and glad you stopped.

Also the patch notes i think don't mention it but you will be able to get multiple rumor quests instead of one now. That is huge change and i think it shouy have been mentioned in the patch notes.

This is the best update since 1.5 came out

Baking those immunity effects into elemental set bonuses is something we'd like to do in the near future, when we find the time!

almost 4 years ago - /u/CreatureTech-PHX - Direct link

Glad to see everyone is excited and intrigued by these balance changes.

Let us know how it all feels in the coming weeks!

almost 4 years ago - /u/tinouti - Direct link

Originally posted by Mansa_Idris

Thank you so much, PHX Labs, for that chill rework. Fighting those frost Smollusks will also be a lot less stressful.

Unfortunately, frozen is still a thing. The "chilled" status is a different status. ¯\_(ツ)_/¯

almost 4 years ago - /u/Proteus505 - Direct link

Originally posted by KevinTheStressKiller

I would like to see the removal of mobility cell slots cause there is never a good reason to equip mobility cell unless forced to. The game itself isnt build in a way where having a +3 or +6 mobility cell is better then having more damage. Running 30% faster isnt going to do much in a game about slaying behemoths fast. Unless there is a plan to make mobility cells help with damage there is no point to it.

We do have plans to make mobility cells more competitive. This will most likely come with the new cell system improvements we are working on.

almost 4 years ago - /u/Proteus505 - Direct link

Originally posted by Sivialus

Will highlevel escalation level requirements gate (lvl14) be implemented or we'll have to continue to suffer from oneshot underleveled teammates?

Yes we are working on level gating and hope to get it out soon.

almost 4 years ago - /u/Proteus505 - Direct link

Originally posted by witas02

Nice! Can we get any info on the required levels you've chosen ?

We are still discussing the rules and where we want the cutoffs.