about 4 years ago - /u/CreatureTech-PHX - Direct link

The final piece of Reddit lore for 1.4.0 is here.

Read the previous lore posts for a glimpse into the world of the Shattered Isles:

  1. The Aethersmith
  2. The Alchemist
  3. The Behemoth Expert

The Farslayer

Xelya wasn’t a leader. Didn't want to be a leader. Didn't like leaders or leadership or being in charge of anything. That was city talk. Kat business. So why did these Arbourhome Farslayers keep looking to her to lead?

It was a silly question, she knew. Despite her… difficulty communicating with others at times, she wasn't stupid. The Arbourhome refugees were dejected, depressed, and were on the verge of giving up if they hadn't already. They made it to Ramsgate and found a Farslayer already there, one who hadn't been fighting against terra-mutants and gigantic fungal nightmares for the last several months and saw her as a symbol of hope.

Kat was the one who convinced her not to just hit the skies and run. Kat was one of the only ones who really understood Xelya, as much as any city Slayer could. They were more alike than not. Kat reminded Xelya that she herself had faced a similar quandary when the very first Ramsgate settlement was destroyed by a raging Gnasher. She could have fled then but didn't. And Ramsgate became the city on the verge of the Maelstrom due to her courage.

When that city was threatened by umbral nightmares, Kat worked with Old Arkan and other Slayers to make sure the people would survive in this new place. They'd even made a home for Xelya here, one that the other Farslayers were already starting to say felt like their home too.

Now it was Xelya's turn to play Kat. But she couldn't think of it as playing. She had to become Kat, or at least become what Kat was.

The Arbourhome Blight was going to turn Xelya into a leader. Whether she wanted to or not.

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