Original Post — Direct link

Server Status @ status.playdauntless.com

We are working hard to quickly resolve live issues. For more help, contact support @ support.playdauntless.com

Please also keep an eye on the current tracked issues @ https://favro.com/organization/e5b8ad4a71148d7b5940992b/f86fee6bdc9be495922f7de2

- Phoenix Labs development team.

Greeting Slayers!

Welcome to the Bugs Megathread where you can report bugs that you encountered while playing Dauntless. With every patch, comes with unforeseen bugs that can find their way onto our airships and into gameplay. To avoid flooding the subreddit with similar issues, we are collecting all bug reports in this megathread to consolidated incoming reports. This will be the place to post all bug reports until a new Bugs Megathread is made. This is to provide both the developers and the community a thread focused solely on bugs.

Prerequisites before reporting a bug

  1. Provide screenshots or a videos capturing the bug if possible. This would help the devs validate the bug report
  2. Give as much information as you can. This helps the devs recreate bugs on their end and discover if the issue is localized to specific
  3. Knowing the session ID in which a particular bug occurred in would help as well.

How to Format your Bug

  • In-Game Name:
  • Type of Bug: Behemoth, Weapon, Gear, Performance, Cosmetic / Visual, etc.
  • Expected behavior: What were you expecting to have happen?
  • Actual behavior: What did you see happen?
  • Screenshot/Clip: Provide a video or screenshot of this bug happening.
  • Reproduction Rate/Steps: Are you able to reproduce this bug? How often does this bug occur? (1/10 : Occurs once every 10 tries, 5/10 : Occurs 5 times out of 10, 10/10 : Happens every single time)
  • System Specs: Internet speed Operating System, CPU, GPU, Internet speed, or Console.
  • Geographic location: Provided this so we can track which server you are connected too.
  • Session ID: (Optional). For bugs that occurred in a particular session/s.

Every comment might not be addressed, but rest assured that the devs go through every single post. Before commenting, please aim to upvote comments that are the same or similar to an issue you have experienced in-case someone else has already posted.

External link →
about 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by midoge

You just killed mouse-scroll...

Hey there! Do you have more context on what you're seeing or which screen is affected?

about 3 years ago - /u/jordanpowpow - Direct link

Originally posted by ThePterozactyl

Type of Bug: Hunting Grounds (Twilight Sanctuary)

Expected Behavior: Have at least one Shroud

Actual Behavior: Still never a shroud on the map

Will look into it right away!

about 3 years ago - /u/jordanpowpow - Direct link

Originally posted by JiminezBurial

IGN: Jiminez Burial

Bug Type: Questline

Expected Behaviour: Upon completion of the 'Mane Attraction' quest that requires kills against a raging Sprestruck Embermane using CBs, Warpike and Repeaters, that the game then tells me to talk with an NPC to initiate the next quest.

Actual Behaviour: Upon completion of the quest, no NPC !/? marker is appearing and I don't have the next quest available in the quest log. I've gone around all the Ramsgate NPCs and non of them provide a means to initiate the next quest. The 'Mane Attraction' questline has effectively disappeared for me.

Thanks for reporting. There should be. A direction there, yup. But in the meantime you might find the next step on the Training Island at Trainer Rosk

about 3 years ago - /u/jordanpowpow - Direct link

Originally posted by Cyberblade29

Hi i know this is so off topic but Every time I go on to hg I do an event and I immediately get kicked off the game im on switch I really wish they would do something about that its really starting to get annoying

We are working on a big fix for crashes and disconnects - hang in there!! We see it happening and these kinds of things are top priority, of course.

about 3 years ago - /u/jordanpowpow - Direct link

Originally posted by x_3cmrgx3_x

The journal info for the Flameborne and Sporestruck variants was unlocked without me needing to revisit those behemoths.

Yeah, if you've seen them before you should have em

about 3 years ago - /u/jordanpowpow - Direct link

Originally posted by Vulxyn

Vulxyn

Quest Progression

I expected to unlock the strike at the root quest and finish the story

I completed everything else and still can’t even unlock it.

It’s been a week and i’ve tried everything i can think of so i really need someone’s help.

Have you unlocked the two Terra Escalation nodes in the Slayer's path? They both will begin some questlines - Strike at the Root is part of the questline from the hard Terra Escalation

about 3 years ago - /u/jordanpowpow - Direct link

Originally posted by djp1968

  • In-Game Name: dpawson
  • Type of Bug: Escalation Amps
  • Expected behavior: Having reached level 25 Frost Escalation, be offered 4 amps after each completed round
  • Actual behavior: I am regularly offered fewer than 4. Most frustrating, it is reasonably common that I'm offered 0 amps. And until you select an amp, the vent doesn't appear to launch you to the next island. So when this happens, I'm just stuck and can't progress.
  • Screenshot/Clip: Can probably provide this tomorrow.
  • Reproduction Rate/Steps: When I play solo, I've never been offered fewer than 3 amps. When I started duoing with my kid, it became more common. I was surprised the first time I was offered a single amp, and even more surprised when the next round offered me 0 amps. This has since happened pretty commonly. If I had to guess, I'd say 1 in every 4 or so runs. I've seen people here speculate that it happens when you keep getting the same buff from Linnea and you've chosen all the possible options. That isn't it. In a crowning blow today, I had a round where after the very first round fighting a frost Skarn, I was offered 0. Game over.
  • System Specs: Playstation 5
  • Geographic location: California, USA

EDIT: I should clarify I didn't get to play much today, so for all I know this no longer happens in 1.5.4. But I saw no mention of this issue in the open issues list, so I'd guess not.

Thanks for the report - very strange. We are looking into the fresca amps!!

about 3 years ago - /u/jordanpowpow - Direct link

Originally posted by Diribiri

Type of bug: Audio, UI

Expected behaviour: turning music slider all the way down removes music

Actual behaviour: music continues to play at full volume during aether surge, completely ignoring the slider

Reproduction steps: turn music slider all the way down and go into an aetheric surge

Got it! On it!

about 3 years ago - /u/jordanpowpow - Direct link

Originally posted by BitingChaos

Oh wow, I just realized that was happening to me.

I'd go to the crystal and it would sometimes show me just 2 amps to pick from (instead of 3 or 4). I thought it was something new with the Escalation.

Yeah this escalation does have a diffrent kind of amp pool - so depending on which ones you choose, you might see different amounts. But - not 0.

about 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by midoge

Yes, I'm sorry. To be more precise, it's about dragging.

Components inside a scroll-pane used to delegated onHold(e.src=mouse2) to parent.scroll(yaxis.direction). Those are all gone. Examples are Any view containing a scroll pane (Shop, Loadout, Cells dialog within Loadouts view, ..)

To say it so, dragging itself was just a welcome workaround. The underlying problem is, that you dont carry over scroll events from a focused component to its parent scroll pane. You did so for drag however, and aren't anymore.

On a sidenote: Scrolling lacks acceleration. Means you will have to scroll multiple full circles to see your full list of power cells. (That's why drag got important for PC at first.) - If you ever take on this part: Smooth scrolling for onHold(e.src=mouse2)(think browsers) is awesome, and only a tiny step over the stated issue

Awesome I really appreciate the detail here! We've brought it up to the team and are prioritizing a fix for our next release :D Thank you!

about 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by Bango_Bangholo

Type of Bug: Weapon, Chain Blades
Expected Behavior: not hitting invisible walls
Actual Behavior: Hitting invisible walls
Reproduction Rate: In Hunting Grounds for sure, not sure if in Escalation, because I solo Escalations always

Thanks for the info! We've made some improvements, but we have more to do.

about 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by CleSilver

Could you please finally add a "send" button on switch for the bug report ?

I'll pass this along for you!

about 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by HolyMantle

Type of Bug: Behemoth/Quest

Since the newest patch, it seems like the Deepfrost Skarn drops are broken. I'm currently in the middle of the Cold Stone Armory V quest, which requires you to get 10 deepfrost browscales from aethercharged ice skarns. For the last 5 times I've attempted this (I am stuck at 9/10 btw...) I've damaged only the head of the behemoth and only while it is aethercharged and have gotten 0 drops. I'm pretty sure this is supposed to be a guaranteed drop from the first 9 I got. If not, then it's an even more tedious quest than I originally thought.

Hey there, we're looking into this right now. Thanks for the info!

about 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by AresThreeFive

In-Game Name: AresThreeFive

Type of Bug: Cosmetic

Expected Behavior: Equipped cosmetic armor to show correctly on the female/type 2 model

Actual Behavior: Most of these issues were fixed in 1.5.4 but these were missed. The Seismic Flak Jacket and the Barbaric Treads both have missing mesh on the female/type 2 model.

Reproduction Steps: Equip and check in Ramsgate on the female/type 2 model.

Image Link:

https://i.imgur.com/ZhP4QMy.jpg

The image on the right shows the Seismic Flak Jacket as it should appear from the Dauntless Switch launch trailer.

https://i.imgur.com/ZhP4QMy.jpg

Thanks for the heads up! Logged and passed on!

about 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by YeastBeast1980

IGN Dad80dDynamo

Bug: Loading

EXPECTED: get to Ramsgate or leave Ramsgate in a reasonable amount of time

ACTUAL: takes 5+ minutes from log in to get to Ramsgate, leaving Ramsgate to airship take 2+ minutes, returning to Ramsgate take 5+ minutes or times out. Also lots of lagtime on HG when loading menu from supply crate to change build.

Xbox

Eugene OR

Hey, we're currently working on improving disconnects and loading times. Hang in there!

about 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by jordanpowpow

Will look into it right away!

Should be fixed next patch. Please let us know if you're still seeing issues here!

about 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by Zacitus

I don’t have any main quests left to do and I think it may be a bug. I played dauntless briefly after it released on Xbox and now that I’m playing again I seem to have no main quests left to do. My friends who started the game recently (and are even ahead of me in level now) have main quests available and I don’t. Is this a bug?

Hey there,

Can you write into support so we can look into this for you?

https://support.playdauntless.com/hc/en-us/requests/new

about 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by MagicalMarsBars

Flying in the air chainblades glitch. This happens to me once every 2 escalations on average. I was using chain blades in my escalation and using reaper’s dance and it launched me far in the air and canceled the attack for no reason. It might have to do with behemoth collision. In terra escalations it has made me fly up to the treehouses

Thanks for the info.

We're still looking into cases of players getting absolutely sent.

about 3 years ago - /u/joshlhood - Direct link

Originally posted by Erilanne

When you stun or stagger Thrax when it's about to go to his 'shadow realm' it can get stuck outside of the arena and it won't come back. It happened to me two times already, once while playing with a friend and again while playing in a group of four people, we had to exit the game.

We're tracking this one - thanks! Seems to have resurfaced in a recent update.

about 3 years ago - /u/joshlhood - Direct link

Originally posted by mufaya13

In-Game Name: mufaya
Type of Bug: Music
Expected Behavior: No music when music volume is set to 0
Actual behavior: Aether Surge beginning with fauna/small monsters begins with music even if the music volume is set to 0

We're working on a fix for this, cheers.

about 3 years ago - /u/joshlhood - Direct link

Originally posted by Diribiri

Type of bug: UI, Quests

Expected behaviour: Switching "objective tracker visible" off should keep the objective tracker hidden.

Actual behaviour: The objective tracker reappears every time combat or a combat area is left, and it stays there. The only way to get rid of it is to press LB or RB to switch quests, which makes it disappear again, but if you don't have any quests tracked then you have to go into the settings menu and switch the option on and off again. Otherwise it will permanently display on the side of the screen unless overridden by the aetheric surge/powerful behemoth tracker in island events.

Reproduction steps: Should just happen if you turn off the setting and go into the hunting grounds. There's been a couple of instances where it will hide normally but most of the time it won't go away.

Thanks for the report, investigating.

about 3 years ago - /u/joshlhood - Direct link

Originally posted by CleSilver

Could you please finally add a "send" button on switch for the bug report ?

Hi, what is the behaviour you're seeing here? You should get a Submit button in the bottom-right once all three fields have text in them.

about 3 years ago - /u/joshlhood - Direct link

Originally posted by CleSilver

Ok then sry and nvm it works but considering that depending on the bug you report, you may not have anything to add in some fields it's not intuitive that the button won't appear unless you put smthg in the unneeded fields like : if I want to report that the recipe of a weapon is wrong (like it was for Urska's sword), there is no reason to put anything in "Could you reproduce the problem ? If yes, how did you triggered it ?"

Good feedback, thank you!

about 3 years ago - /u/tinouti - Direct link

Originally posted by Ozeqar

Game crashes/closes when I open Slayer's Path. I'm on PC. Happens most of the times I open Slayer's Path. Doesn't crash in any other areas.

Should be fixed in 1.5.5! 👍

about 3 years ago - /u/tinouti - Direct link

Originally posted by One_Courage_865

Bug Report: Nintendo Switch Game Crashes

In-Game Name: “Dyluxx Kong”

Type of Bug: Crashes

Expected/Actual behavior: The game crashes, usually when there are more than 1 player in a fight.

Screenshot/Clip: Unfortunately unavailable

Reproduction Rate/Steps: Almost every time it happens, it was when I was fighting a Koshai in a group of 2 or more people. I’ve noticed it happens especially when the Koshai is entering the shock animation for taking enough shock damage. Happens once every day or two (I’ve played every day, at least about 1-2 hours a day, some days more)

System Specs: Nintendo Switch

Geographic location: Australia, Sydney

Session ID: Not known

Thank you for listening

This one should be fixed in 1.5.5! Thanks for the report!

about 3 years ago - /u/tinouti - Direct link

Originally posted by bearysleepy

  • In-Game Name: bearyfrosty
  • Type of Bug: HG/Matchmaking
  • Expected behavior: Upon initiating a Hunting Grounds public matchmaking session of the same island that I am present in, I expect the Matchmaking timer to continue to increment until an instance is available for me to join.
  • Actual behavior: Upon initiating a Hunting Grounds public matchmaking session of the same island that I am present in, the Matchmaking session unexpectedly terminates without any prompt, or ingame notification, forcing me to reattempt another Matchmaking session.
  • Screenshot/Clip: Recorded two clips in the same Aurelic's Refuge instance:
  • one with my Bluetooth XBox controller: https://gfycat.com/betterdiligentfantail
  • and another with a mouse+keyboard: https://gfycat.com/fondthankfulelephantbeetle
  • Reproduction Rate/Steps: I was able to reproduce this issue, but not consistently enough to give what I would consider "reliable" steps (given lack of backend visibility to identify potential patterns). That being said, broadly:
    • 1. While in a Hunting Grounds island instance, open the Menu (Esc on KB+M, Start on XBox)
    • 2. Select Hunt -> Hunting Grounds -> same island you're currently present in -> Call Airship
    • 3. Wait for the timer under Preparing Departure.
    • 4. After ??? time (variable timing ranging from instantaneous to a couple seconds), the MM session will terminate. Rinse and repeat as necessary.
  • System Specs: WiFi IPv4 ~100 Mbps up/down, Windows 10 Pro x64, i7-6700HQ, GTX1070M.
  • Geographic location: USA, NY Tristate area
  • Session ID (manual transcription, sorry if erroneous):
    • XBox clip: b38f4127dc3541f3b8a8d470308872ce-nh6avziw
    • Mouse+Keyboard clip: b38f4127dc3541f3b8a8d470308872ce-nh6avziw

We're already investigating this one, but thanks for the extra context and data!

about 3 years ago - /u/tinouti - Direct link

Originally posted by BestJokeSmthSmth

  • In-Game Name: Posame Yaya
  • Type of Bug: Performance
  • Expected behavior:
  • Actual behavior: Game crashing after shock procs on terra behemoths. Happens the most with koshai/sporestruck embermane. Sometimes with first hit with malkarion special, other times after a couple of hits.
  • Screenshot/Clip:
  • Reproduction Rate/Steps: 8/10(?)
  • System Specs: Nintendo Switch
  • Geographic location: EU
  • Session ID:

Those crashes should be fixed in 1.5.5, thanks for the report!

about 3 years ago - /u/tinouti - Direct link

Originally posted by DNBpuneta

If the Prismatic Resonator item has no use besides heroic dye rumors, then they should make the item stop appearing in chests for players who already have all the heroic dyes. The item takes up a spot in the chest rewards that could have been a bounty token.

Happy to report that it does not in fact "take up a spot" and is an additional loot, but that's good feedback and we're currently reworking that system to make it more user friendly. Thanks!

about 3 years ago - /u/tinouti - Direct link

Originally posted by Fruipit

  • In-Game Name: apo-mirtazapine
  • Type of Bug: general
  • Expected behavior: had a slayer link. when i went to unlock it, it vanished and i received nothing. this is off the back of last time, which i made a bug report about and did not hear anything back, about the 'duplicate friend crown' being patched so you can't earn it more than once and i did. im not super happy
  • Actual behavior: the slayer link progressed zeroed out and i received nothing
  • Screenshot/Clip: i dont have one
  • Reproduction Rate/Steps: n/a
  • System Specs: n/a
  • Geographic location: australia
  • Session ID: (Optional).

We're received this report a couple times already, we're looking into it. Thank you for reporting it!

about 3 years ago - /u/tinouti - Direct link

Originally posted by Boldee

  • In-Game Name: Boldikaka
  • Type of Bug: Crash / performance
  • Expected behavior: Wanted to rebind equipment quick open to the letter "L"
  • Actual behavior: Game crashed as soon as I pressed "L"
  • Reproduction Rate/Steps: 2/2
  • System Specs: ~400Mbits, win 10, gtx 750 Ti, Intel i5 6600 (I believe)
  • Geographic location: Hungary

Now that's a weird one. Thanks for the report!

about 3 years ago - /u/tinouti - Direct link

Originally posted by Fruipit

any word on the crown of friendship that i earned twice and therefore missed out on something better the second time?

When's the last time it happened to you?

about 3 years ago - /u/tinouti - Direct link

Originally posted by Fruipit

I posted a bug report here and here, and i also did it through the internal bug report system. I never heard back about any of them.

We're trying to get better at going through player reports, but we did drop the ball in the beginning of the year, sorry about that. Just to clarify, did it only happened once (at the time of your first report) or did it happened again a week later when you posted the second report?

I am asking because reward pools are generated when the link are created, which means that players could have had the crown in their link for up 7 days after the patch if they had just created one, and I wanna make sure this isn't what happened here.

about 3 years ago - /u/tinouti - Direct link

Originally posted by Fruipit

I had it in the link. The first report was made when I looked at my potential rewards and saw it there. The second report was made when I, against all odds, actually unlocked it again. I just want to note that this happened almost a week after the 1.5.3 patch came out, which was the one that fixed this issue.

And did it happened again since? Because if it was only that one time less than a week after the patch, it does mean that it was a pre-1.5.3 link, which would explain why it happened. :/

about 3 years ago - /u/tinouti - Direct link

Originally posted by Fruipit

No, it didn't happen again. So even though I generated my link after the patch, it still gave me a pre-patch link?

If by "generated" you mean "sending a link request", then it shouldn't. Given the timeline on this one, it's hard to tell whether or not the draw happened pre or post path, but we'll definitely keep an eye out for similar reports! 👍