There are a lot of cells, and some lantern ability that are just worthless, and i think i see the problem why there are so many.
First let's check the 2 play style you can possibly have in the game.
- Trials. Short hunt on time limit against a single extremely powerful behemoth.
- Escalation, and hunting grounds. Long hunts against lots of behemoths, and limited resources.
The first demands a HUGE DPS. So anything that aren't focusing on giving attack speed or damage is worthless. If there were a lantern, that for 10 seconds grants +100% attack damage at the cost of reducing your health to 1, then it would be the ultimate meta. Since you expected to dodge every sh*t, and just rush kill the behemoth.
For trials i think it's alright to work like this. I wouldn't change it, nor the build they require. However i would make change for the Escalation, and hunting grounds to make a lot of currently worthless stuff useful. The problem lies with a single cell.
Iceborne. I learned about this cell long after defeating the Shrowd, and thus used a lot other solutions for sustain. Pangar lantern, skarn passive on repeaters, life-steal potion, pillar, grenade. But all of these are pale comparsion to this cell. This cell pretty much solve ALL your sustain problems for health forever. There is no time limit, no special skill, no cooldown, no consumable. You just equip it, and if you are good enough, or got enough damage and don't get onehit, then you can lifesteal back everything. Even worse that it gives perfect synergy with DPS. The more damage you deal the faster you get your health back.
If you were forbidden to use Iceborne, then suddenly a lot of consumables, lanterns, and cell would gain use. Not getting hit in a 2 hour fighting is next to impossible even the best players, but when 2 behemoth comes at once, then it can be literally IMPOSSIBLE to avoid being hit with any weapon except chain blades. Simply, because 2 behemoth can attack in a frequency that you cannot possibly dodge both. Except with chainblades of course. Which means that you need sustain.
So for starter i would remove, or alter Iceborne. I would either erase the life-steal part, or make it dependent on something. Maybe make it switch out the healing tonic to life-steal tonic that last for a time, or give temporary life steal after healing tonic used, or make it give life steal when health drops below a certain percent, and have a large cooldown on it, or maybe give that life steal on low health for a time once a behemoth.
After a trial run without, or nerfed Iceborne we could actually check the stuff used on the hunting grounds, and buff/alter more stuff accordingly. Well. Maybe change certain obviously truly sh*t cells, and lantern abilities.
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