almost 3 years ago - /u/CreatureTech-PHX - Direct link

Hey everyone,

With 1.6.3 out the door, we thought it would be a good time for a developer AMA.

We'll be here between 4PM PT to 5PM PT to answer as many questions as we can about Dauntless.

Everything's on the table!

Important!

Please keep it to one concise question per comment. This makes it much easier for our developers to answer them one by one.

UPDATE: AMA CONCLUDED

We're done for the day! Thank you for all your questions. We did our best to answer as many as possible, and we hope we shed some light where we could.

Until next time, see you in the Shattered Isles, Slayer!

External link →
almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by podidosa

What were some of the things you wanted to do with Kaltauga? it seemed rather out of place the way it came out.

Kaltauga was a stab at using existing Behemoths to create some variants that were variant in narrative only. A different look, maybe a new reward, a mission, or an event. It went over pretty well, though obviously not nearly as well as variants that have their own moves and stuff.

We actually were talking about Kaltauga yesterday though. Now that we have the Hunting Grounds, there's an opportunity to have named Behemoths like that come in for a special event.

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by SirKeksalot

What are your plans with behemoth variants? Are we doomed to forever have 2 more terra behemoths than neutral and radiant ones, and yet 1 more of blaze, frost, and umbral? Or do you plan to even things out down the line, perhaps after Thunderdeep releases?

When we pick the next Behemoth to work on, part of it is balancing out the elements, but part of it is also what kinds of ideas the team is excited about.

But yes, definitely need more shock and radiant friends to play with (and by play I mean stab)

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by Radazuken

Is there any new information you can leak slip hiccup tell us about the upcoming season of ostia combat changes besides a few things that are already mentioned on the roadmap etc (like omnicells).

A little bit! I'm working on the update for Omnicells and Repeater Refresh items on the roadmap. So, Repeater work confirmed! We'll have more on that soon!

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by ihrr

It's a cool idea. If this will come true, it should be to add new exclusive rewards directly to the trial store of the players with the title of the dauntless, rather than let the players enter the top five again

More rewards for Trials isn't off the table. We've been seeing more desire for a top 5 reward, so I'll pass it on!

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by Cavyspider

In frost escalation you played a bit around with platforming. Will we get more of these small platforming challanges that are the path to the next fight (maybe even including gliders)?

I know the environment team is really excited about doing more activities like this on islands. We are exploring it, but also want to make sure it doesn't become a kind of chore that just makes it take longer to get where you are trying to go

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by Vladimmir

Is there anything you can share about when/how we can obtain the crystal like Armor worn by the hammer user in the Echoes of the Future trailer? Was looking forward to it in 1.6.3 but didn't seem to come with everything else shown off.
reference of armor:https://imgur.com/eG2r7iz

It's in 1.6.5 :)

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by Noktakomm

Is there anyway to see the wreckage of old Ramsgate with an umbral boss at the center of it to delve deep in the umbral destruction of the old town?

gahhhhhhhh I want to so bad

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by Valdiens

Since there's an Ostian Hunter Pass in the corner, is there gonna be a skin for Ostian Strickers for sale? It's the only Ostian weapon skin that's missing.

There will be new Strikers in that season. They're not finalized at this time, so I can't confirm what they'll be!

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by rainycakee

Any plans of removing glider stamina cost? If the answer is no, what if I said please?

No plans to remove it, but we'd like to add more glider upgrades to the Slayer's Path. We think there is a lot more room to improve maneuverability and amount of time you can stay up in the air.

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by Natte_Toni

Will there be more cosmetic options in the future like editable crown-like cosmetics, glowing features (like the current huntpass wings bound to the armor) without being bound to armor, customizable drones and maybe clan icons to further customize?

Possibly. I will say most of our focus is really centering on things that add/change/improve/make new game play. Looking bad ass is important, but we've added a few options for that recently. For the next while, we'll of course have new cosmetics - but probably no new cosmetic systems for a while.

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by origonal_name

Because we are getting a new behemoth, for the next hunting grounds island I assume, will there ever be a radiant escalation happening? Ive heard that the development team hasn’t forgotten about it but it would be nice to have confirmation about wether or not it’s happening.

We were discussing that today based on some community feedback. We'd like to do it one day but we don't have any current plans for it.

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by MugiwaraBoy1

Will there be a fix for the ironhide pylon bug , used it many times against umbral behemoths before hitting, after getting hit inside the pylon, almost tried everything even spamming the pylon to finish it , didn't even count 1 to progress the quest

I believe we have this fix in for the next patch. Please check back then.

Sorry for the wait on this one!

almost 3 years ago - /u/ArkanPotato - Direct link

Originally posted by jordanpowpow

When we pick the next Behemoth to work on, part of it is balancing out the elements, but part of it is also what kinds of ideas the team is excited about.

But yes, definitely need more shock and radiant friends to play with (and by play I mean stab)

Smash ... not stab! ;)

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by Alexstr525

Will you guys be making a SCYTHE weapon at any point in the games life cycle? Huge fan of this style of weapon, would love to see it in Dauntless especially with the designs the team could concoct from the various behemoths.

I love the idea of a Scythe personally. That would be a really cool weapon. But it's not currently in the top 2 or 3 spots. If we added it, what would you like it to do?

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by IntrospectiveTrash

Speaking in terms of design (IE: how fun/satisfying), not power/balance are there any sore points that anybody on the team would like to address about the current weapons? Example: Expanding Hammer moveset for less one-tricking.

In general, one of our goals with weapon reworks is making every combo useful to ensure that gameplay doesn't come down to doing a single thing over and over again.

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by Onyx420Blaze

Looking at Ostian around the corner, it's safe to say Ostian Repeaters would be the new rework (speculation, ofc). Hinting at a new Umbral could be in the mix, too🤔.

Okay, so my question based off speculation, any ideas so far on this weapon's particular rework? Are any ideas for the Aether absorption mechanic on paper to improve or replace it?

Will each barrel now have cell slots to prepare for the upcoming new cell modifications?

Yes, Repeaters are next up! Just working on the roadmap information for that one now.

The plan is to rework their crafting to work like the other weapons. We're also reworking some of the camera and adding diversity.

It's still in early design land, but there was a large discussion around stagger damage and Repeaters the other day. We'll let you know when we hammer out the details!

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by Cavyspider

Are you planning on filling the blanks left in the game that currently are resca, radiant and shock variants, another terra variant and another umbral and radiant behemoth?

They're on the radar for sure. And are good things for us to consider as we plan seasons.

But balancing things like number of behemoths of each element isn't the only thing we consider. Instead, we look at the pitches from the team, the ideas they're excited about, and what we think we can deliver to make the game better for players. So, sometimes that's going back and filling in those spaces (Like Thunderdeep Drask!). And sometimes it's adding something new.

That said, shock variants have been talked about quiiite a bit. :)

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by HauntedBalloon

How do I art?!

That's a loaded question, but step one is doing the art! Draw! Use reference! Study form and shapes!

Have fun!

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by KeteX72

Will you change the exotic helms to active on behemoth kill? Tragic echo and prismatic grace of course

We've been talking about it. We'll see if we can fit it into the next patch or whether it will have to come later. But we did throw some new shiny things on exotics for this patch. We're adding a single Prismatic slot to the weapons and all exotics are getting a built in perk.

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by not1ulookin4

Aight so i have 2 questions;

Is there a chance we will see another new escalation?

How far away is weapon 8 (possibly bow and arrow?) from release or at least a leak?

Yes, there's definitely a chance! Another new escalation isn't being worked on at this moment. But I've said it before and I meant it -- it's not off the table.

However, Heroic Escalations will definitely bring something new to the table. And that's coming very soon!

almost 3 years ago - /u/situatedmango - Direct link

Originally posted by Falminar

can you give some details on how the upcoming new behemoth will be fought? namely, is it going to be a normal behemoth, or is it going to be more keystone-style?

I can't give the details on that yet because I don't want to spoil anything, but we're going to be treating it more like a new behemoth but with a twist. Look forward to more details later in the season.

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by Natte_Toni

Will there be more legendary behemoths? Perhaps an even higher end game version over existing keystone behemoths?

In this upcoming Ostia season, we've been focusing on adding more challenge, more high-level content.

The current plan is for the next Hunting Ground island we add to be the highest level yet.

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by halo23100

Do you plan on fixing the radiant drone activating Elder Behemoth shields? Or is that intended?

Yeah fix for that should be coming up right away

almost 3 years ago - /u/ArkanPotato - Direct link

Originally posted by Natte_Toni

Will the future of Dauntless see more emphasis on bigger ‘open world’ maps? The Hunting Grounds are nice but I’d really love to see a more open world experience to free roam more.

Currently we balance the size of the islands with the performance limitations we work within, that said we are always looking at ways to increase the sense of exploration and create more seamless experience for Slayers.

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by bachu09

Any chance of Dauntless on Stadia?

Sorry, but not at this time!

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by Warfarrer77

What rewards we will gain for heroic escas?

I have idea for one. Make item who let us use 2 additional cells and will have a limited number of uses in escas and HG.

Right now we're looking into unique cosmetics and the usual useful currencies (rams, aethersparks, XP, etc.)

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by IntrospectiveTrash

Are there any that fall into that problem in your (team's) opinion? We know there's work going on for repeater's but whether or not that's just power shifting or gameplay changes is unknown. Any other weapons sitting weird? Personally would still love to see some more agile moves added to Pike, even if it takes a hit to DPS.

Next up we want to focus on Repeaters and Chain Blades. After that, I think the Hammer and Axe need a bit of love and more utility for more combos.

almost 3 years ago - /u/theLegendLarry - Direct link

Originally posted by Warfarrer77

Don't u think warpike after AS bug fix is too week? Top players are saying warpike now is not even worth to participate in group trials. To low DMG for that ;(

Hello! Our first goal was to find a sustainable way to address the bug itself and then did testing around the fix specifically.

That being said balance is a continual challenge and the team will use various data points to flag if we overadjusted something. If it continues to feel weak and we see that impact negatively reflected in our charts we would take steps to get it back to a healthy level.

almost 3 years ago - /u/situatedmango - Direct link

Originally posted by ----Val----

Ive been playing for a good while now, not as long as most but at least 3 years into the game.

Has there been any consideration on behemoth-specific modifiers/behavior changes? The newer modes to the game, ala trials, escalations or even public events all hinge upon these global modifiers that work universally on all behemoths, but I feel somewhat diminishes its difficulty/strategy by being so generic. In the end, they often feel like an extra layer of annoyance rather than strategy.

All in all, the Shrike we fought 3 years ago is the same Shrike today, but with global modifiers here and there which imo fail to lessen combat monotony. So, is there any consideration for behemoth specific changes? Are there any other ideas/plans on how to keep these older behemoths from going stale?

Yes, we've been talking about that a lot more internally recently, especially around behemoth behavior/tuning changes. We want to try and find a good balance between creating new content while making sure some of the older behemoths don't feel stale and solved but it's a tricky balance. This season, we're experimenting with that balance by revisiting Thunderdeep Drask, making a new behemoth, and trying to add more focused fixes/improvements/changes to some of our existing encounters and use that to inform how we tackle this for future seasons.

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by IntrospectiveTrash

Can we please get a fix for the Searing Dawn helmet skin that currently has a completely flat lighting map causing the entire thing to glow in shadows and look really buggy and weird.

I'll be sure to log this bug for you if it's not already!

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by Natte_Toni

Will elite fauna ever make its way out of the backlog?

I hope so! But no plans right now.

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by SerasPliskin

In regards to the Cache, will we see a similar release pattern in the next season? As in, we get multiple sets of hp armor & then a full hp at the end?

Could we also get a tiiiny hint to what the next sets will be? Really looking forward to seeing a few hps I missed! nvn

Expect a similair format for HP and Reward Cache cosmetics!

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by ArcticFox18

I do have a question I’ve been wondering about. When radiant season ends will the future and past paths go away? If they do will this mean we will also lose the boosts we earned too? Sounds like that would make it a little annoying to fight the Elders and Primals afterwards.

We're working on an in-game message for this, but yes, these faction paths will go away. They were unique to this season. We plan on doing more in future seasons.

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by SerasPliskin

In regards to the Cache, will we see a similar release pattern in the next season? As in, we get multiple sets of hp armor & then a full hp at the end?

Could we also get a tiiiny hint to what the next sets will be? Really looking forward to seeing a few hps I missed! nvn

Yeah similar release pattern.

Here's a hint: we're going to Ostia.

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by Dauntless-stye

subclasses/Omnicells- what are they, mainly are they an extra layer of cells like how the avatars were an extra layer of amps? are they crafted? found from middle man? dropped?

thank you for all your hard work and have a great day

They will be crafted items in a new slot in your loadout.

almost 3 years ago - /u/ArkanPotato - Direct link

Originally posted by saltshaker167

Any plans to change elders to make them less annoying, like was done for primals?

Will the spawn rates for elders and primals remain this high on regular hunting grounds now that they have a dedicated island?

Will there be more factions?

Any plans to make shock and radiant behemoth variants?

Any plans to add neutral legendary weapons in any way?

Any plans to rework unpopular behemoths like Valomyr?

Will the spawn rates for elders and primals remain this high on regular hunting grounds now that they have a dedicated island?

As we launch 1.7.0 they will only appear on the Paradox Breaks.

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by Xardas_88

Could you elaborate on the Chain Blades nerf coming next patch?

So it's weird. If you land a Chain Push combo, it gives you around 2 seconds of invulnerability.

If you cancel the attack, you still get a second of that invulnerability and that's not intended.

This is more of a bug fix than a nerf.

almost 3 years ago - /u/situatedmango - Direct link

Originally posted by saltshaker167

Any plans to change elders to make them less annoying, like was done for primals?

Will the spawn rates for elders and primals remain this high on regular hunting grounds now that they have a dedicated island?

Will there be more factions?

Any plans to make shock and radiant behemoth variants?

Any plans to add neutral legendary weapons in any way?

Any plans to rework unpopular behemoths like Valomyr?

Any plans to rework unpopular behemoths like Valomyr?

Yes, we'd like to revisit that encounter at some point!

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by IntrospectiveTrash

What are feelings about having some sort of in-game vote contest used to decide which pass' content gets loaded into the reward cache next so players can have a bit of say in what they want and get a better idea of what's coming, whether to save, etc?

If you're talking about old content brought back, let us know what you'd like to see! We often go through community comments to see what people want.

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by maydjabot

is there a chance we will be able to get the desperado set again at some point? it looks SO good.

Yes, but legally, it needs to be a Prime exclusive for a bit. After that, we may bring it back somewhere else!

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by Xardas_88

Those are extremely good news, we've been asking for exotics to be improved for a really long time. Thank you.

We're also going to buff the Molten Edict a bunch :)

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by B4rb4_Negr4

veremos outros elementos no jogo?

none planned at the moment!

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by Warfarrer77

Do u plan make a patch for ps5?

We patch it alongside everything else, but I think you're asking about a graphical upgrade.

At this time, we do not have plans for that.

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by Warfarrer77

can u reward us for maxing up weapon reforges (50) by giving us unique weapon skin?

Not in the agenda at this time, but we'd love to add some sort of reward for players who reach that level!

almost 3 years ago - /u/situatedmango - Direct link

Originally posted by incubuus

Hi!

First of all, I hope you're all having an amazing day! ^^

Does the team ever take a look at data on how certain behemoths are performing? As in if players are getting "rekt" more than usual by certain Behemoths?

This might sound stupid, but I was just curious about it, since when I'm on public hunts everyone seems to struggle against *certain* behemoths >w< (looking at you Flame Rezakiri and Stormclaw - especially on the event where there are 2 Stormclaws mimicking each other)

Does the team ever take a look at data on how certain behemoths are performing? As in if players are getting "rekt" more than usual by certain Behemoths?

Yes, we have a ton of data about behemoths in the game down to things like how often certain parts are breaking, how much damage is being dealt/received, etc. The tricky part is figuring out the right metrics based on the massive amount of data we have to determine things are less objective like "engagement" or "getting rekt" because there's a lot at play but we have folks dedicated to parsing that out. It's really fascinating and adds a lot of perspective.

almost 3 years ago - /u/CreatureTech-PHX - Direct link

Originally posted by shiraco414

will there ever be a shield/sword weapon confused on Defence/Support?

We don't have our next main weapon locked in at this time, but I would love to see a sword and board!

almost 3 years ago - /u/Hellizard - Direct link

Originally posted by ttrixy

How was your day?

I wanted to be the one to ask this one, eh.

And obviously, the lore usual AMA lore question: can we expect any actual lore updates or changes soon? It's been getting quiet and stale for a little while now.

I'd love to see some new lore, especially considering the upcoming season is about Ostia, and it feels like the perfect opportunity to tackle the "political situation" in the Dauntless world.

You can definitely expect to learn more about how Ostia's relationship with the rest of the Shattered Isles has been affected by the power shifts there.

Combined with the recent arrival of and revelations about the historically significant Paradox Breaks (and Paradoxicon), it's got a lot of people uncertain who is looking out for them on the frontier, and in the case of all that time travel, some of them don't even trust their own histories anymore.

But as far as Ostia goes, one of the triggers for the Seismic rebellion was the Triumvirate pulling back protection for Ostian settlers. Who's been looking out for them?

ETA: The thought occurs that you might also be talking about physical lore items (okay, I was reminded!) we have several new ones lore nodes coming soon that will also launch some new quest content that... I am not sure we have talked about yet? But it's a little different and pretty lore-heavy. unlocks more new, straightforward quests to craft the (existing) exotic weapons and helms. We also have a Chronovore lore blog that recently launched, some relevant Journal entries related to the Paradox Breaks, you may find some revisions to the Middleman and Arkan Drew Journal entries, heck, even the island and gear descriptions have quite a bit of story squeezed into the space.

Let us know what sort of lore content--subject, format, how much gameplay might be involved--you'd like to play. We're always looking for more ways to add more!

almost 3 years ago - /u/theLegendLarry - Direct link

Originally posted by Boltster21

What will the fixed speed for ardent cyclone special for sword?

Right now we've got it set to 6 hits per second but we'll be able to adjust that if we see it's too low.

Edit: That'll be going out in a later patch though!

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by Alyx_Merlyn

Are there any ideas regarding a Supply Crate recharge? Having 1 single crate use with no recharge doesn't quite fit the "hunt as long as you like on this island" theme.

A long timer (10 minutes) or recharge based on behemoth kills (10 kills, minimum 20% damage for credit) would be beneficial to players that alternate builds or have high consumable use. Newer players often tend to use up their stims too quickly as well.

We definitely want to convert supply crates to a cooldown based system rather than 1 per island. Hopefully we can get to it soon.

almost 3 years ago - /u/jordanpowpow - Direct link

Originally posted by Devon_Pro

If Thunderdeep Drask is getting its own weapons and armour. - Will the weapons have a different unique effect & cells than the current one - Is there a chance the other existing Dire Versions could see new weapons and armour

TD Drask weapons and armours are more like an upgrade of the drask pieces. Different cell slots, maybe a new perk. They also look cool.

Possible for other dires - absolutely! If the Drask weapons are popular, we'll definitely want to explore dire gear for the rest.

almost 3 years ago - /u/ArkanPotato - Direct link

Originally posted by deadjosh13

Hey Phx Labs,
Out of pure curiosity, will the cbs reapers dance invisible wall ever going to be patched? This bug has been known for a long time and it is getting pretty annoying. Thanks in advance.

We have improvements for this behavior 1.6.4 release tomorrow and are continuing to work on other fixes.

almost 3 years ago - /u/Hellizard - Direct link

Originally posted by jordanpowpow

It's in 1.6.5 :)

You'll want to look for a newly uncovered lore node out on the Paradox Breaks. Could be interesting.

almost 3 years ago - /u/Hellizard - Direct link

Originally posted by Hushini

Seeing as you are adding more NPC background lore, will you be expanding upon wendy?

Okay, I'll go ahead and ask, because I'm pretty sure you're not talking about this tweet from April 2017: https://twitter.com/PlayDauntless/status/850482830622638080?s=20

..."Wendy"?

almost 3 years ago - /u/Hellizard - Direct link

Originally posted by Noktakomm

And it destroyed the city by just accelerating time, making it wither. If you won't do it, I must plot a FRP related to this. 😅😅

Return to Old Ramsgate is definitely on my future-content-but-don't-ask-me-what-kind wish list. It's possibly lousy with Thraxes, for example.

almost 3 years ago - /u/Hellizard - Direct link

Originally posted by Hushini

So arkan has been ancient this whole time, why has he only waited until now to reveal his age to trusted scientific colleagues?

He had no choice. He hasn't seen the Paradoxicon (or the Chronovore) for a thousand years or so but he no longer has the luxury of keeping it under his hat.

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by thwht

There's a visual reference for a monster killing scythe in a show called rwby. But in general, the idea i think would work is centering the weapon around gap closing. Having combos that work like Chain blade far cast for special or sword's hold primary fire. As every weapon combo keeps you in place, maybe the scythe could be a weapon with attack speed same as sword but with a ton of moves that revolve around slash dash

Sounds fun!

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by Alexstr525

The Scythe could function as a type of "mount focused" weapon, where the player would utilize it to mount a behemoth more efficiently or use it to hook into the behemoth and evade an attack. For the ability, you'd unleash a powerful slash (that if spaced correctly) would do A LOT of damage based on how much health you're missing when activating it. Keeping the whole "death" vibe scythes are generally associated with and rewarding players with a risk v. reward ability.

If the scythe should be more "mobility focused" then I could see it as an evasion focused weapon with high damage that rewards players based on life missing. This should make it a unique enough of a play style for skilled players but rather difficult to pick up for newer ones. I quite enjoy the idea of a strong mobile weapon that incentivizes a diverse playstyle while managing your health for optimal damage output.

Could also give a bonus to gathered materials from behemoths whose parts you break. Especially since scythes are generally farming tools, it'd make sense to have it gather a bit more materials (or rather have a higher chance of better materials) upon part break. Or perhaps it gives more materials on part break?

Been a huge fan of Dauntless since grabbing the founders edition back in the Alpha, great to see how far it's come since. The team has seriously been doing a great job and I can't wait to see how this game pans out in the future! I've got some hope that we'll see a Scythe at some point in the games life cycle :)

Thanks so much!