over 3 years ago - /u/bunheadwhat - Direct link

Hey, Slayers! We missed posting a 1.6.4 bug mega thread, so here it is! Please add any bugs that you are seeing post 1.6.4 here.

Please also keep an eye on the current tracked issues here: https://favro.com/organization/e5b8ad4a71148d7b5940992b/f86fee6bdc9be495922f7de2

This Bugs Megathread is where you can report bugs that you encountered while playing Dauntless. With every patch, comes with unforeseen bugs that can find their way onto our airships and into gameplay. To avoid flooding the subreddit with similar issues, we are collecting all bug reports in this megathread to consolidated incoming reports. This will be the place to post all bug reports until a new Bugs Megathread is made. This is to provide both the developers and the community a thread focused solely on bugs.

Prerequisites before reporting a bug

  1. Provide screenshots or a videos capturing the bug if possible. This would help the devs validate the bug report
  2. Give as much information as you can. This helps the devs recreate bugs on their end and discover if the issue is localized to specific
  3. Knowing the session ID in which a particular bug occurred in would help as well.

How to Format your Bug

  • In-Game Name:
  • Type of Bug: Behemoth, Weapon, Gear, Performance, Cosmetic / Visual, etc.
  • Expected behavior: What were you expecting to have happen?
  • Actual behavior: What did you see happen?
  • Screenshot/Clip: Provide a video or screenshot of this bug happening.
  • Reproduction Rate/Steps: Are you able to reproduce this bug? How often does this bug occur? (1/10 : Occurs once every 10 tries, 5/10 : Occurs 5 times out of 10, 10/10 : Happens every single time)
  • System Specs: Internet speed Operating System, CPU, GPU, Internet speed, or Console.
  • Geographic location: Provided this so we can track which server you are connected too.
  • Session ID: (Optional). For bugs that occurred in a particular session/s.

Every comment might not be addressed, but rest assured that the devs go through every single post. Before commenting, please aim to upvote comments that are the same or similar to an issue you have experienced in-case someone else has already posted.

We are working hard to quickly resolve live issues. For more help, contact support @ support.playdauntless.com

External link →
over 3 years ago - /u/tinouti - Direct link

Originally posted by Killing_Laugh

Two Visual bugs that need fixing;

1:There is still the burn debuff icon in almost every hunt appearing next to the buffs.

2: Dye regions on MOST of the armour pieces (Colours originally changeable are now default white)

I understand the format is needed but I'm sure these have been brought up many times. Thank you!

These two bugs should be fixed in the next patch, 1.6.5, going live on Thursday. ;)

over 3 years ago - /u/tinouti - Direct link

Originally posted by MugiwaraBoy1

Rumour fix when ? Ironhide pylon still not registering against umbral behemoth . can't you change it to craft 10 or even 50 ironhide pylon , or remove it from the quest since it's bugged and doesn't count , i tried against every umbral + touched and spammed 3 at a time and let it hit me first then kill him , and killed many while inside the circle while it's active + after getting hit , not even 1 count

ign: MugiwaraBoy Type of Bug: Rumour Expected behavior: Completing the quest Actual behavior: didn't count at all and asked many ppl about it in discord they got the same issue + last i googled it were there since 3 years i think ? i really love the purple helmet , really sad about it

Reproduction Rate/Steps: 10/10 Happens Every single time System specs: https://www.speedtest.net/result/11577359928 < internet speed i5-3550 cpu 5700XT Gpu

Location : Saudi arabia , Riyadh

sorry about the formating don't use reddit much , wish you all the best , please fix it <3

This shouldn't be an issue anymore after 1.6.5 (going live this Thursday) as we removed that objective altogether. Cheers!

over 3 years ago - /u/tinouti - Direct link

Originally posted by bruceleroy99

This bug has been happening for a while and isn't specific to this build, but has been ongoing for a while (at least a month or two):

Type of Bug: Combat Debuffs

Expected behavior: Debuffs that have their duration reduced when dodging (e.g. On Fire and Chilled) are reduced by an equal amount no matter the state of the player (e.g. perks / boosts)

Actual behavior: Debuffs that have their duration reduced when dodging (e.g. On Fire and Chilled) are reduced by lesser amounts (or not at all in the case of Cascade's Stamina Boost) depending on the state of the player.

Reproduction Rate/Steps:

As far as I have seen it this is reproduceable 100% of the time.

  • 1. Have an effect that reduces the stamina cost of dodging (e.g. Agility perk or Cascade's Stamina Boost)
  • 2. Get debuffed by On Fire or Chilled
  • 3. Dodge roll
  • 4. Observe debuff being reduced by a lesser amount than if the player did not have the related Perk / Boost

Uh, that's a fun one. We'll look into it, thank you for reporting it! 🙏