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I've been messing around with the omnicells for a little bit Test server was crasing alot for me. The weapons i tested with are Hammer, Axe, Gauntlets and Repeaters. Here is what I would like to say about them.

-Discepline: I was really scared about the dmg without rage but it seems okay. The parry is fun. High risk high reward, big crits. -Iceborn: This is the Omnicell most people will use. Very tanky can eat up alot of hits and can heal it back fairly quickly with Parasitic paired with it. The dmg is also good with tenacious. -Bastion: I really want to love this Omnicell, but this must be paired with a Skarn weapon to be used to its full potential. I would love to see something changed to this, like if you dont take dmg for an X amount of time you would start getting more shields. With Guardian you can be somewhat of a support for the group. Active is really good. - Windfury: This one is underwhelming. This is just a mobility cell band aid imo. Either make mobility cells more useful or buff this in some sort of way.

Part breaks: No. Revert this one please. Some behemoths stand like nothing happened for 1 second and thats it. If this is gonna go live all people will do is hitting heads and that's boring.

Lanter changes: Cooldowns are okay but I think it should be reduced for 25 seconds.

Cells: -Rage: I hate the new Rage, players should not be told to take hits to do more dmg, it's stupid. Assasins Frenzy: with the new part breaks its really bad, maybe it should give attack speed when the behemoth is interrupted, staggered and a part is broken, it would be alot better imo.

Not that Attack speed is not that accesable I would love to see a slight buff to weapon attack speeds they feel really clucky to use at the moment especially hammer and axe. I love the idea of Omnicells it gives us much needed freshness for builds, but some cells should be looked at also.

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almost 3 years ago - /u/Proteus505 - Direct link

We are going to revert the stagger change for now. We got some great feedback on it this weekend but it does need more animation and design work before we think about introducing it.

We are also looking into the possibility of adding a raw attack speed increase to all weapons to compensate for all the AS reductions we’ve made to cells and other sources. We want to make sure all our weapons feel good as a base and the feedback has been pretty clear.