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All the time on hunting islands I have to fight with other players for enabling or disabling a certain suppressor, which I don't need and they do. Most of the time it is even unclear if they do need it, or just activated it on accident or just have no idea that it will make behemoth stronger.

I might be a fun mechanics for private fights, but in team fights it so much not fun.

Another thing about this mechanics is that - activate or deactivate, it doesn't matter - you always feel like you are losing something and fighting a stronger behemoth than it should be.

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over 3 years ago - /u/CreatureTech-PHX - Direct link

Hey there,

I can't speak too much to this because I'm not a designer, but I know the intent of this system was to offer some risk versus reward to players. This probably works better during a private hunt at this time.

We wanted players to explore these structures and learn their importance through experimentation, so this can lead to some players not know how they work. The intent is that over time, the majority of players will know how these work and understand how to handle them. It might take some more time.

For now, I've passed on your feedback to the team!