Even having been working on it for a while now, it still feels like wonderful magic to me :)
Even having been working on it for a while now, it still feels like wonderful magic to me :)
What kind of hurdles did you have to overcome to enable crossplay? What was the most difficult? On a scale of 1-10 how much of a top priority was crossplay?
Cross play was the hardest thing I've done in my 20 year career. From a priority perspective, it was really high. We have a One Dauntless Vision which is: Wherever you are, on whatever platform you want to play on, in Dauntless you can have fun with your friends. That's been a guiding light since the beginning in 2014.
I gave a talk on this recently at the Montreal International Game summit, and I'm sure we'll share it as soon as the event makes it available.
What kind of hurdles did you have to overcome to enable crossplay? What was the most difficult? On a scale of 1-10 how much of a top priority was crossplay?
From my perspective, it was a VERY major (10), and central priority for the team. Lots of the difficulty is in that the trail is very much still untrodden so many process around publishing, core tech, integration, etc. are all not really built for crossplay on the outset so we had to learn, grow, and leverage partnerships from friends and allies along the way to help make it happen.
Major kudos to you and the team!
Thanks buddy! :hugs: