almost 3 years ago - /u/CreatureTech-PHX - Direct link

Server Status @ status.playdauntless.com

We are working hard to quickly resolve live issues. For more help, contact support @ support.playdauntless.com

Please also keep an eye on the current tracked issues @ https://favro.com/organization/e5b8ad4a71148d7b5940992b/f86fee6bdc9be495922f7de2

- Phoenix Labs development team.

Greeting Slayers!

Welcome to the Bugs Megathread where you can report bugs that you encountered while playing Dauntless. With every patch, comes with unforeseen bugs that can find their way onto our airships and into gameplay. To avoid flooding the subreddit with similar issues, we are collecting all bug reports in this megathread to consolidated incoming reports. This will be the place to post all bug reports until a new Bugs Megathread is made. This is to provide both the developers and the community a thread focused solely on bugs.

Prerequisites before reporting a bug

  1. Provide screenshots or a videos capturing the bug if possible. This would help the devs validate the bug report
  2. Give as much information as you can. This helps the devs recreate bugs on their end and discover if the issue is localized to specific
  3. Knowing the session ID in which a particular bug occurred in would help as well.

How to Format your Bug

  • In-Game Name:
  • Type of Bug: Behemoth, Weapon, Gear, Performance, Cosmetic / Visual, etc.
  • Expected behavior: What were you expecting to have happen?
  • Actual behavior: What did you see happen?
  • Screenshot/Clip: Provide a video or screenshot of this bug happening.
  • Reproduction Rate/Steps: Are you able to reproduce this bug? How often does this bug occur? (1/10 : Occurs once every 10 tries, 5/10 : Occurs 5 times out of 10, 10/10 : Happens every single time)
  • System Specs: Internet speed Operating System, CPU, GPU, Internet speed, or Console.
  • Geographic location: Provided this so we can track which server you are connected too.
  • Session ID: (Optional). For bugs that occurred in a particular session/s.

Every comment might not be addressed, but rest assured that the devs go through every single post. Before commenting, please aim to upvote comments that are the same or similar to an issue you have experienced in-case someone else has already posted.

External link →
almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by Infernal_pizza

In-Game Name: Infernal_pizza

  • Type of Bug: Controls
  • Expected behavior: pressing in the left stick to always center the camera
  • Actual behavior: When the legendary ability mapping includes pressing in the left stick it prevents you from centering the camera
  • Reproduction Rate/Steps: All the time
  • System Specs: 60Mbps internet, Windows 10 64 bit, Ryzen 7 3800X, RTX 2080 Super
  • Geographic location: UK

This bug was also present in 1.6.1

An oversight on our part! I've got a bug logged here and we'll get going on a fix :)

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by w0zzel

while killing a lesser drask, happend after i killed a few of them...and when he lighting beamed away he ended up i think under the map or was just invis not sure he also cdnt move but i hear like he was trying to.

screenshot: https://gyazo.com/644ed3cfaed0c49149823b93af36ba25

Appreciate the report! Taking a look :)

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by Cold_Tomorrow_7051

More a QOL suggestion than a bug, but everytime I want to go to the Faction: Future tree I'm forced to go through Faction: Past first since L1 doesn't work when in Slayers Path and everytime the popup "Do you want to activate this timeline and unlock its abilities? Only one timeline can be active at a time" comes up. So I have to press No everytime and it's not very nice, especially because I check the tree quite often to see how many fragments I have.

Can you make it so we can press L1 and go directly to the Faction:Future tree from the Slayers path? Or, in case more paths/factions/whatever will come in the future, let us select the tree we want without dealing with multiple popups.

This is good feedback! I've let the team know :D

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by Dekapustnik

  • Type of Bug: Enviroment/ Visual/Gameplay
  • Actual behavior: There is andditional amp selection crystal between stages 3 and 4 of the frost escalation. On the left side under the giant chains.
  • Expected behavior: I dont think it should be there.
  • Reproduction Rate/Steps: It's there every time. 10/10
  • Screenshot/Clip: https://imgur.com/a/dFZ8mIP

Maybe thats why the amps are so buggy in frost esca.

:O amazing thank you! Really appreciate the screenshot here too. I've let the team know

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by peanutbutterandjesus

The game keeps crashing randomly on hunts in hunting grounds. It's happened three times in the past three hours. I'm on a standard ps4. I'm in the northeast US but I wouldn't imagine that it's a server issue since it's the application itself that's crashing

Looking into it! Thank you for the report :)

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by Brutalix420

Thanks for the tip. Haven't played the game in a while and wasn't aware of this. Going to try that later. :)

Let me know here if that fix works for you!

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by -Razzak

This works. But it's BS. This bug has existed for over a year, I shouldn't have to limit my frames to play this weapon.

Agreed, I'm bringing it up to the team. I appreciate your patience!

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by crazypa5ta

  • In-Game Name: AlienlordXD
  • Type of Bug: UI
  • Expected behavior: Should be able to see player names in social menu i.e. Hunting Party, Slayer Links, Guild Members
  • Actual behavior: Player names are not showing up
  • Reproduction Rate/Steps: Occurs every time I log into the game
  • System Specs: Xbox One
  • Geographic location: UAE

screenshot: http://imgur.com/gallery/476BQhU

Is this only happening for you on the Guild Screen? Do you have examples of how this shows up with making a Party?

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by HalikeLeo

solo lead board locked, bug or something happened?

It's currently just a display bug. We're aware and working on it :) You should still be receiving your marks

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by Threef

Volatile Axecore triggers Perfect Strike but doesn't trigger Drone stacks

Do you have a video? It would be very helpful for us to understand what you're seeing a bit better. Does this happen every time?

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by zxyvri

I know its been many patches but I saw it just now. Before the migration to reforge I had unlocked 25% pickup chance on all materials and after the migrations I see that I have to unlock this node and currently its unlocked till 20% chance. Could this be addressed .

You'll need to reach out to customer support for more assistance on this :)

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by bhdp_23

chain blades Reaper's Dance wall jump is back again 3 out 10 Reaper's Dance tries. its making the cb a horrible weapon to play with, it was my favourite weapon. also, the Chain Pull often just shoots me way thru a beast instead of next to it.

I've let the team know it's back. Thank you for reporting! If you have any videos to share they would be greatly helpful and appreciated :)

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by Ender_90425

Chainblades still arent working properly, sometimes you slam into an invisible wall then teleport away.

Do you have more info around how common the issue is/how frequently you run into it? Any videos to show what you're seeing?

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by peanutbutterandjesus

It seems to be happening more often since last update. Twice today, once while approaching a shielded behemoth and once while fighting a shielded behemoth. Could be a coincidence though. Thanks for reading feedback, it's very much appreciated

ya of course! And thank you for providing which platform it really helps us narrow down where to look :)

almost 3 years ago - /u/Princess_CMoney - Direct link

Originally posted by Antoxik

  • In-Game Name: Antoxik
  • Type of Bug: Weapon Axe
  • Expected behavior: The weapon metter to charge
  • Actual behavior: When I use lantern tap (embermane) while charging an attack with axe, the charge is set to 0 so the next attacks in combo dont increase weapon metter.
  • Screenshot/Clip: do not have one right now, but if necessary I can make one
  • Reproduction Rate/Steps: happens 7.5/10 times, it is probably caused by lantern tap input overlaping with changing of the attack charge level, causing the attack to be caunted as noncharged, therefore not increasing weapon metter
  • System Specs: PC, win10
  • Geographic location: Czechia

A video would be very helpful here if you are able to provide one :D

almost 3 years ago - /u/RaynePHX - Direct link

Originally posted by tryptophantom

  • In-Game Name: dunny2
  • Type of Bug: UI
  • Expected behavior: "Claim Bounty Rewards" should disappear when bounties are claimed
  • Actual behavior: "Claim Bounty Rewards" notification is always visible, even when no bounties are active
  • Screenshot/Clip: https://i.imgur.com/kmZPj6c.jpg / https://i.imgur.com/CgGIqNc.jpeg
  • Reproduction Rate/Steps: Notification will go away when selecting "Mark All As Read" from the Gameplay options menu, but will reappear upon reloading game

\Note: This bug may be due to having unclaimed bounties from the previous season, as this bug has been active for me since the new season began**

Hello! The team is aware of this issue and is looking to fixing it in an upcoming patch.

almost 3 years ago - /u/RaynePHX - Direct link

Originally posted by clearcontroller

The arcslayer Flagstaff doesn't animate with the fractal mindlock banner plant properly.

The images show up but the Flagstaff itself doesn't glitch out

Thanks for letting us know, I'll pass this issue along to the team.