Original Post — Direct link

This is just a random thing I stumbled upon and decided to craft and try out not expecting much like the other omnicells.

But then...a substantial risk vs reward cell that completely defines your playstyle and allows you to define how much health you wanna sacrifice for how much power, and the full heal potential when you reach enough stacks to be able to repeat the whole process again....whatever the hell it is you were smoking when you made this, I want some of that stuff, now.

This cell is such a monumental return to form for the game and makes it so much more fun to play no matter what weapon you're using or what behemoth you're killing. And the icing on top of the cake is that there's several ways to protect yourself when you're on very low life during god mode, shield stacking build, ultra lifesteal, the chronovore rewind ability.

Whether this cell was an accident or completely intended design, it cannot be praised enough and made me recommend the game once again to all my friends and playing it that much more.

It'll even instill some more patience in me while waiting for the one thing this game desperately needs, a new weapon. Well f*cking done, devs!

Thanks for coming to my TED talk.

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about 3 years ago - /u/Proteus505 - Direct link

Originally posted by Solaihy

Those 2 interactions may or may not be intentional, if the cell's health sacrifice was coded as a general rule of wether or not it counts as taking damage it would apply to both cells, but the fact that it procs one and doesn't remove the other, makes me think this was more intentional.

And yea, the risk vs reward aspect of it shines brighter than my future x)

Yes, it was an intentional choice to allow both Rage and Predator to be active on this Omnicell.