Original Post — Direct link

I know this is their first attempt with this game mode, so I get there are a few growing pains to be expected (especially with their history of borking things pretty consistently with every update), but this is absurd.

It isn't enough that you have to play almost perfectly to even defeat the behemoth because of his ability to one-shot you, punishing a single mistake, but to leave the leaderboards as they are? Knowing full-well that (damn-near) everyone with under 3 minutes had a bugged encounter?

I know I am not god's gift to Dauntless, and honestly I don't care about the leaderboards, so this isn't an inferiority complex. I have fought him somewhere in the neighborhood of 700 times with a single victory. And you know what? That victory was against the bugged version of him, with a time of 4:12. I don't feel good about that, but what feels even worse is knowing that I *still* have to get under 3 minutes to even hit my cap for the week. It's needlessly punishing, duders.

In solo, taking into account the bugged folks being the (largely) only people able to hit under that 3 minute mark, is it possible that maybe, just maybe, the requirement for a 3 star should be moved to around 5 minutes, instead of 3? I have had a handful of near-perfect runs that end around the 2 minute mark after being one-shot, but I'm confident that I couldn't have cleared him in that next 60 seconds unless every shot I fired crit.

So, if the (almost every) person in solo who is able to clear him in under 3 minutes did so because he was *weaker* and even then a lot of them only *barely* got under the 3 minute mark, isn't it possible the Dauntless Nay is just a bit overtuned health wise? So many folks are around my time 4 minutes or so, but somehow we're expected to shave a full minute off of our time *without* him being bugged?

I am fine with the top 3 legit times getting fancy sh*t and bragging rights, neato, but they shouldn't be the only folks who are able to hit the currency cap for the week. And as a side note, creating a currency with a weekly cap in a game that has, up until this update, been focused on farming/grinding is absolutely baffling to me. It is just so far-removed from the rest of the game that it makes zero logical sense. And, instead, feels like you guys are intentionally padding out content by putting cells and especially mods behind a time/pay wall. It's absurd, duders.

So, what do I propose?

Lift the cap for currency in Luck Trials, at the very least lift the cap for the Steel ones so people can get things they actually want without having to wait a week to see what kind of abomination you make them fight.

Move the timer requirements for stars to 5-8-30 instead of 3-5-30 (at least in solo, as I haven't bothered messing with the party version).

Actually play your game so you can get an understanding of how much health/damage an enemy like this *should* have instead of what you *feel* they should have, because I gotta say, I'm not convinced any of you over there ever fought this thing.

As of writing this, some dude with a sword has a time of under 2 minutes in the solo, and the top 3 teams are under 1.5 minutes. No. This is not okay.

Edit: It is now being lead by an axe user with no visible name at a time of 1:45. How is this a thing?

Edit 2: Now there is a team with a time of 24 seconds thanks to some kind of bug that pauses the timer (thanks to @imsofaking for pointing this out to me)

Edit 3: Looks like we got a new winner with an incredible clear time of 8 seconds. This one's a reaaaaal sloberknocker, folks!

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over 5 years ago - /u/bunheadwhat - Direct link

Hey!! Thank you for writing this all out. I totally get that it's frustratingly hard to beat Trials, but it is designed to be a really difficult challenge for end level Slayers, which is why you need to have the Reza/Shrowd quest in order to play it.

As far as the bugged hunts leading to really fast times, we are aware and working on a fix for both the hunts themselves & the leaderboard showing the bugged times.

over 5 years ago - /u/bunheadwhat - Direct link

Originally posted by Auron1992

Did the dev acknowledge the bug?

Yes <3 we are actively working on a fix

over 5 years ago - /u/bunheadwhat - Direct link

Originally posted by imsofaking

Regarding your edit, a bug was discovered that allows players to pause the timer. Did you see the 24 second time for teams? Lol.

Yeah, this is not intended of course! We are aware and working on a fix for both the bugged hunt and the leaderboard showing the bugged results.

over 5 years ago - /u/bunheadwhat - Direct link

Originally posted by darknessinducedlove

I think trials is a step in the right direction and I love the difficulty. The biggest thing for me right now is replay value and finding a group outside of public matchmaking.

There needs to be some sort of reward outside of the usual trial currency to incentivize so people will continue to play the mode, wether that be rams, parts, cells, cores, etc

I love that you love the difficulty!! Have you managed to grab a win yet?

over 5 years ago - /u/bunheadwhat - Direct link

Originally posted by Chrollo009

I know i'm a good player, but this shit is crazy! It's almost impossible with axe. Beat it with chainblades though. I think all classes should be able to have a fair advantage, and what i'm seeing is that only repeaters are what's dominating here and i dunno how i feel about that, since repeaters feels like a "cheese" class and it's why i don't use it.

Thank you for the reply! I am interested to see how other weapons do vs the following weeks Trials

over 5 years ago - /u/bunheadwhat - Direct link

Originally posted by Seikool

tbh im almost sure the devs havent played trials lmao

I promise that we have played <3 It is designed to be really, really hard though, so I get the frustration!

over 5 years ago - /u/bunheadwhat - Direct link

Originally posted by Blackdiezo

While I don't agree with everything said here, I do agree that the leaderboard should be wiped! Those who deserve to get back will get back easily and so people who should be there don't lose out. Either that or they should just not hand out any rewards for this week. However I doubt that any of this will happen and so for me this has been a royal mess 😂 it is what it is tho

We are talking internally about how to best deal with this, whether that's a full wipe or seeing if we can see which hunts are bugged and removing those. Will let you all know as soon as we have a plan of action