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These broken patches gets out of hand

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over 5 years ago - /u/crash7800 - Direct link

Originally posted by BROMETH3U5

Idk why developers refuse to use CTE/PTE. It just seems like common sense, especially on the PC platform. It's essentially free patch testing. All they have to do is fire up some more servers. Better patches = happier players = likelihood of players spending real money on a good product.

From my time as both a SrsGamer™ and game developer, I can tell you that if you see a recurring problem in game development that seems to have an obvious solution that's not being used --- it's probably that the solution is more complicated than it seems :D

In general, game developers are people who like to solve hard problems with creative solutions. So if there's a weird problem that's not being solved it's not for a lack of initiative or thought.

CTE/PTR is hard. It's complicated to get the right builds and the right people in while juggling player expectations and also delivering an experience which meets quality expectations.

That being said, we are always pushing for more ways to get as much feedback and hands-on time as we can!

over 5 years ago - /u/crash7800 - Direct link

Originally posted by BROMETH3U5

How is a separate server instance of a different build complicated to implement? If you planned to release said update/patch, then you already have it nearly ready, so just release it on the CTE/PTE. It can be closed for all we care. Just get players in there to do the testing because clearly QA isn't working out as it stands.

1) Because we always work to get the builds as polished and jawesome as we can, and keeping the right version "public facing" in a way that is free of errors and therefore representative is complicated

2) If it is already nearly ready, putting it in players' hands doesn't do a ton of good