Hey everyone, we just wanted to reach out to get some feedback from the community around some changes to address power creep with the release of the Hunting Grounds.
We have a bunch of future plans on this front, but the short term target is the base lantern capacitor from Escalation mode. We have a few options listed below and they would all reduce the base power/resistance bonus that applies globally outside of a particular season. We feel like that permanent stacking bonus is the biggest problem with power creep in the game. We won't be touching the in-season bonus you get from progressing through an Escalation that applies only within that season because we are happy with that design since it makes seasons challenging at first and rewarding to work through over time.
Options we are discussing:
- Scale back the base lantern capacitor bonus by 50%. This still rewards players for completing each season but also leaves a big chunk of raw power you can get from each season, and it keeps going up with every new season.
- Cap the base lantern capacitor at something like 100 power/resistance bonus. This still rewards you for playing Escalation but you can cap out after maxing out 2 seasons so later seasons wouldn't give you any more benefit if you were capped out.
- Remove the base lantern capacitor entirely and only leave the in-season bonuses that apply within a specific Escalation. This is the most drastic option that most heavily nerfs the raw power in the game.
I should also mention that we are introducing some new permanent bonuses you can get from the new Slayer's Path progression system. These won't be as strong as the current base lantern capacitor and won't be strictly just raw power so we believe they will be a more interesting system to interact with that encourages you to master every weapon and change your playstyle and builds as you progress through the game.
We would love to hear your feedback! Thanks!
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