Original Post — Direct link
over 3 years ago - /u/situatedmango - Direct link

Originally posted by Serfrost

I've seen a lot of people attacking the main body of the fin and it appeared to be on purpose. I figured this obvious mistake is leading to a lot of the problem of the Chronovore being KO'd before the fins break.

Sure, it is very easy to miss the actual "fin"-ger, but as long as everyone in the party is trying to only attack it, some attacks will hit and you will eventually break them. The average with most groups is one per fight if they do things right; if you're lucky and everyone is on their game, then you can get two.

Sometimes the fin will get bugged and nothing can hit it. When that happens I recommend waiting until the Chronovore does a vanishing move, then comes back; this should reset the collision with the hitbox most of the time.

I recommend everyone bringing +6 Sharpened no matter what build you have. It'll increase your chances by quite a margin.

I think this was a good part of the confusion. Since a lot of players didn't understand this, it made some of them feel like they had to grind or that we tried to artificially stretch out the encounter's length on purpose instead of being more precise and deliberate. This caused a lot of unintended frustration.

I really liked seeing more strategies around focusing on specific parts and some of the solutions the community has come up with, but this might have been too brutal in hindsight, even for an end-game encounter. Based on our current data, most players are getting the fins and other parts at a decent rate in comparison to previous behemoths. But in the next patch, the fins should count for more of the main body instead of what it is right now in addition to some QoL stuff. Look forward to that soon!

over 3 years ago - /u/situatedmango - Direct link

Originally posted by Ghost-in-a-Jacket

Dude I legit created an actual support class that passively gives teammates shields, attack speed, and crit chance just be me fighting like I usually do, and you’re telling me I just had to aim better ._.

Yes, sadly.

over 3 years ago - /u/situatedmango - Direct link

Originally posted by thebadmf

Are you going to do the same for Ursa whatever his name is and it's tail? That fight is terrible. :/

Two not fun behemoths in a row.

Like others have expressed on here, it's not the same issue. In Urska's case, it's because of the part health. In this case, it's because of the area that's required to hit.

The next patch should reduce Urska's tail and Agarus' vine part health as well.

over 3 years ago - /u/situatedmango - Direct link

Originally posted by Antoxik

The problem with Agarus's vine arm is not in the part health (you can break all parts without part breaking build before killing him at least last time I fought him I did it), the problem is that you can only drop 1 vine arm per run and need 15 of them to craft one weapon.

The number should be adjusted in the patch after this coming one.