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Hello Everyone,

So, Trials, something that the hardcore/veteran/dedicated core of the community, has been asking for, for a long time, is on the horizon.

Source 1 (Loadouts & Trials "Very Soon" 0.9.0)

Source 2 (Hunt Pass Changes, that elude to how Trials may be ran)

So, if you view Source 1, it's eluded to, that Trials and Loadouts are going to be in 0.9.0, which is said to be "very soon", likely after this seasons pass runs out. As in Source 2, it eludes that the next season will have a huge change, to how hunt passes are done. Now, I think any changes to hunt passes, is a good one, and I have my assumptions about how they plan to reshape how hunt passes are done, my focus of this post in TRIALS.

Let me list out my concerns and try to explain them better:

  1. Trials, is too soon: This is an alternate game mode and as I'm sure many want to get their hands on it, to do something other than mastery grinding, or to help with the grind. If this mode is coming out this soon, I have to feel that there isn't "much" new added to it, other than whats already been said, with it's own unique "arena" like island. This means, leaderboards are likely going to be completely timed based, and some of the "modifiers" they eluded to are likely going to be only stuff that currently exists in the game. In terms of the modifiers, that's fine, that will get expanded on, but having leaderboards be totally timed based, is bad for the following reason.
  2. Leaderboards shouldn't be just timed based: I made an overly long exploratory post on the original forums, before they were taken down, outlining how to create a more balanced leaderboards experienced and to avoid/deal with hackers in a natural way. 1) Have status infliction be part of the placement measurement (breaks, staggers, wounds, etc) and 2) Have a pool of points that goes down, from getting hit, going down, etc. Now you may be thinking, well thats overly complicated, however they naturally provide not only other avenues to increase your placement, but give off a heavy warning to the developers/moderators that something fishy is going on if certain telemetry/information doesn't line up. Not going to wall of text you with the break down, but in general principle, when whomever needs to review runs, the telemetry and scoring alone, would raise eyebrows.
  3. Exotics: These items have had a long history of getting borked or having mechanics go awry, exhibit A, the now THIRD time, The Godhand has been bugged in this way. We are nearing a month of the bug being available, I could only imagine, if this was going on during trials. The only fix for this, would be to straight up disable Exotics from being used in Trials. The devs can not guarantee that exotics will ever work 100% as intended, not to mention that exotics are meant to be alternate play styles. They have no place in trials.
  4. Modifiers: Now, we hope the devs have the better judgement, but if the modifiers are just generally randomized or hopefully they are tied to seasons/periods of time, then there are some ones that should be avoided. For example, Boreus immunity/minions. Now, I'm not saying it's hard to deal with, or that it wouldn't make for an interesting modifier, but lets be honest, if that modifier was in, there would be a LOT less people wanting to do trials for that period. While some modifiers then and later on, will be interchangeable, I hope that the devs keep in mind, that some just don't mix.

What are your thoughts?

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almost 5 years ago - /u/crash7800 - Direct link

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