Hey all, I have been designing a new gearing system that (hopefully) rewards unique gameplay styles while also promoting team diversity. Please remember, all of this is not 100% balanced and would need some tuning. However the point was to show potential changes that could be made to gearing.
Step 1: Remove "limited" defense bonuses from gear perks and add them to Set bonuses and affinity bonuses. For example: Fireproof, Nine Lives, and Evasion would all be removed from perks and added as unique set bonuses where their effects do not take away from power.
Step 2: Set bonuses. Yes you heard me right, We add set bonuses for 1-4 pieces. Yep you even get a bonus for only having 1 piece. There are 5 parts of a set (and only 4 bonuses) Weapon, Head, Body, Arms, and Legs.
Step 3: Add a secondary set bonus called Affinity. These affinity are meant to be gameplay defining. They will grant players unique effects while also (hopefully) changing how players play a fire build vs frost build.
Tips on how to read this content. Set bonuses grant all effects for current number of parts. You do not add previous bonuses. I will post the affinity followed by the behemoth sets for each element. #pc is the number of pieces you need to get that bonus. For example 3pc is 3 pieces. Note: This list does not include legendary behemoths as I wasn't sure how I wanted to treat them.
Final Note: If you read through all of this, try making a build and telling me how your stats came out (including perks.) Let me know what kind of cool builds you can come up with.
Example: 6 Overpower, 6 Rage..... 4 Blaze, 3 Charrogg, 1 Embermane.... and so on.
Neutral Affinity
2pc - Ranged swings and missiles can interrupt and Immune to Wound
3pc - Aethervent healing grants 200 healing over 10 seconds and 20% damage reduction to all slayers.
4pc - Dodging through an attack makes your next attack deal 300 bonus damage and wound damage. This effect is doubled when hitting an enraged behemoth.
Neutral Behemoth
Gnasher
1pc - 100 Health
2pc - 150 Health, +5% damage vs enraged behemoths.
3pc - 200 Health, +10% damage vs enraged behemoths
4pc - 300 Health, +15% damage vs enraged behemoths, and Interrupting a behemoth grants +20% damage for 10 seconds.
Shrike
1pc - +20 Stagger damage
2pc - +30 Stagger damage, Dodge invulnerability window increased by 30%
3pc - +40 Stagger damage, Dodge invulnerability window increased by 40%
4pc - +50 Stagger damage, Dodge invulnerability window increased by 50% , Interrupting a behemoth fully recharges your lantern and your next lantern hold within 5 seconds summons a tornado that deals damage to behemoths it passes through.
Quillshot
1pc - Gain 5% of damage as extra wound damage.
2pc - Gain 6% of damage as extra wound damage. Shellshock reduced by 40%
3pc - Gain 7% of damage as extra wound damage. Shellshock reduced by 60%
4pc - Gain 8% of damage as extra wound damage. Shellshock reduced by 80%. Damaging a wounded part grants +10% damage to all slayers for 3 seconds.
Blaze Affinity
2pc - While under 50% health, attacks have a chance enter Elemental Form Blaze for 10 seconds, granting Bonus fire damage to attacks for 3 seconds after dodging. Burning damage reduced by 60%.
3pc - While in Elemental Form Blaze, the slayers is considered burning.
4pc - After breaking a part explode dealing fire damage based on missing health.
Blaze Behemoths
Embermane
1pc - Dodging through an attack grants 3% attack speed for 15 seconds. Stacks 2 times.
2pc - Dodge Attack Speed Stacks 3 times. While burning Stamina costs are reduced by 30%.
3pc - Dodge attack speed stacks 4 times. Burning stamina cost reduced by 40%
4pc - Dodge attack speed stacks 5 times. Burning stamina cost reduced by 50%, and Interrupting a behemoth grants 10% attack speed to all slayers for 8 seconds.
Charrogg
1pc - +15 Max Stamina
2pc - +30 Max Stamina, Dodging deals fire damage in a small area. Stamina costs increased by 10%.
3pc - +45 Max Stamina, Dodging deals more fire damage in a small area. Stamina costs increased by 15%.
4pc - +60 Max Stamina, Dodging deals more fire damage in a larger area. Stamina costs increased by 20%. While burning damage taken is reduced by 20%.
Hellion
1pc - While shielded gain 5% attack speed.
2pc - While shielded gain 8% attack speed. Increases molten buff duration by 30%.
3pc - While shielded gain 11 % attack speed. Increases molten buff duration by 60%.
4pc - While shielded gain 15 % attack speed. Molten buff always active. Picking up a molten orb grants your next attack 100 bonus blaze damage.
Frost Affinity
2pc - While above 50% stamina dodging leaves behind an ice spike that deals delayed damage and while below 50% stamina +20% movement speed. Immune to chilled.
3pc - Dodging through an attack causes active shields to explode. Removing the shield and dealing damage based on shield amount. Max 500.
4pc - Lantern tap reduces stamina costs to 0 but prevents stamina regeneration for 8 seconds.
Frost Behemoths
Boreus
1pc - 5 Stamina Regeneration
2pc - 10 Stamina Regeneration, Dodging through an attack generates a frost sprite.
3pc - 15 Stamina Regeneration, Dodging through an attack generates 2 frost sprites.
4pc - 20 Stamina Regeneration, Dodging through an attack generates 3 frost sprites. While frozen damage taken is reduced by 60%.
Skraev
1pc - +20 Max Stamina, Stamina is limited to 50% of max stamina
2pc - +40 Max Stamina, Stamina is limited to 50% of max stamina. +5% damage vs Frost and chilled behemoths.
3pc - +60 Max Stamina, Stamina is limited to 50% of max stamina. +10% damage vs Frost and chilled behemoths.
4pc - +80 Max Stamina, Stamina is limited to 50% of max stamina. +15% damage vs Frost and chilled behemoths. Gain 50% of bonus movement speed as attack speed.
Pangar
1pc - +10% Stagger Damage
2pc - +15% Stagger Damage, Freeze duration reduced by 30%
3pc - +20% Stagger Damage, Freeze duration reduced by 60%
4pc - +30% Stagger Damage, Immune to Freeze. Every 15 seconds your next attack deals +70% damage and shields for 200 for 10 seconds.
Shock Affinity
2pc - Dodging at full lantern charge grants 100 shock damage to your next attack. Lasts 3 seconds. Immune to shock.
3pc - Gain 2% critical strike chance per second until you critical strike.
4pc - Lantern hold has 100% crit chance and +30% critical damage.
Shock Behemoths
Drask
1pc - +5% critical strike chance vs behemoth head and tail.
2pc - +8% critical strike chance vs behemoth head and tail. Dodging through an attack grants 100 lantern charge.
3pc - +12% critical strike chance vs behemoth head and tail. Dodging through an attack grants 200 lantern charge.
4pc - +15% critical strike chance vs behemoth head and tail. Dodging through an attack grants 300 lantern charge. Lantern hold casts twice.
Nayzaga
1pc - Reviving an ally grants you and them 10% increased lantern generation for 10 seconds.
2pc - Reviving an ally grants you and them 20% increased lantern generation for 10 seconds. Lantern hold summons a pillar that attacks nearby behemoths for 5 seconds.
3pc - Reviving an ally grants you and them 30% increased lantern generation for 10 seconds. Lantern hold summons a pillar that attacks nearby behemoths for 5 seconds. Grants allies in the area the lantern bonus.
4pc - Reviving an ally grants you and them 40% increased lantern generation for 10 seconds. Prevents Knockback and damage from hitting electrified shields. Lantern hold summons a pillar that attacks nearby behemoths for 5 seconds. Grants allies in the area the lantern bonus. Revives downed allies at the end of its duration.
Stormclaw
1pc - While at max weapon charge, attacks restore 5% health. 5 second cooldown.
2pc - While at max weapon charge, attacks restore 7% health. 5 second cooldown. Spending weapon charge grants 10% increased movement speed and damage for 15 seconds. 30 second cooldown.
3pc - While at max weapon charge, attacks restore 1% health. 5 second cooldown. Spending weapon charge grants 15% increased movement speed and damage for 15 seconds. 30 second cooldown.
4pc - While at max weapon charge, attacks restore 15% health. 5 second cooldown. Spending weapon charge grants 15% increased movement speed and damage for 15 seconds. 30 second cooldown. Lantern hold grants attacks 5% attack speed on hit. Stacks 5 times. Lasts 5 seconds.
Terra Affinity
2pc - While at max health you gain 15% damage reduction.
3pc - After not taking damage for 15 seconds attacks have a chance to spawn a healing orb. 10 second cooldown.
4pc - Breaking a part grants damage equal to your damage reduction for 10 seconds.
Terra Behemoths
Skarn
1pc - While Shielded reduce damage taken by 5%
2pc - While Shielded reduce damage taken by 8% shielded allies gain 5% reduced damage taken. Does not stack.
3pc - While Shielded reduce damage taken by 11% shielded allies gain 7% reduced damage taken. Does not stack.
4pc - While Shielded reduce damage taken by 15% shielded allies gain 10% reduced damage taken. Does not stack. Gain sturdy while shielded.
Kharabak
1pc - +20 Part Damage
2pc - +30 Part Damage, breaking a part grants 10% attack speed for 8 seconds.
3pc - +40 Part Damage, breaking a part grants 15% attack speed for 8 seconds.
4pc - +50 Part Damage, breaking a part grants 20% attack speed for 8 seconds. Become surrounded by a swarm reducing stamina regen by 30 and dealing 30 terra damage around you every 1 second. Immune to swarm negative effects.
Koshai
1pc - Dodging through an attack increases damage by 10% for 4 seconds.
2pc - Dodging through an attack increases damage by 15% for 4 seconds. After not taking damage for 15 seconds, attacks shoot out 3 thorn that deal 10 terra damage.
3pc - Dodging through an attack increases damage by 20% for 4 seconds. After not taking damage for 15 seconds, attacks shoot out 3 thorns that deal 15 terra damage.
4pc - Dodging through an attack or breaking a part increases damage by 25% for 4 seconds. After not taking damage for 15 seconds, attacks shoot out 3 thorns that deal 20 terra damage.
Radiant Affinity
2pc - Each unique buff grants 1% chance for attacks to hit twice.
3pc - Lantern Hold summons 3 orbs that surround you. Exploding for 50 radiant damage when they contact an enemy.
4pc - Dodging through an attack causes a blinding light that interrupts behemoths.
Radiant Behemoths
Valomyr
1pc - Attacking an aether-charged behemoth has a chance to summon a laser drone. 10 second cooldown.
2pc - Attacking an aether-charged behemoth has a chance to summon a laser drone. 8 second cooldown. While at 0 flasks gain a drop of light every 20 seconds. Heals for 100.
3pc - Attacking an aether-charged behemoth has a chance to summon a laser drone. 6 second cooldown. While at 0 flasks gain a drop of light every 20 seconds. Heals for 150.
4pc - Attacking an aether-charged behemoth has a chance to summon a laser drone. 4 second cooldown. While at 0 flasks gain a drop of light every 20 seconds. Heals for 200. Lantern hold summons a radiant crystal nearby.
Rezakiri
1pc - Dodging though an attack grants 3% crit chance for 15 seconds. Stacks 2 times.
2pc - Dodging though an attack grants 3% crit chance for 15 seconds. Stacks 3 times. Reduces the duration of blind by 50%.
3pc - Dodging though an attack grants 3% crit chance for 15 seconds. Stacks 4 times. Reduces the duration of blind by 70%.
4pc - Dodging though an attack grants 3% crit chance for 15 seconds. Stacks 5 times. Immune to blind. Lantern hold shields all slayers for 300 for 8 seconds.
Umbral Affinity
2pc - The first time you would be knocked out, heal to 20% max health. Gain Elemental Form Umbral for 20 seconds.
3pc - While below 50% health you are immune to corruption.
4pc - Lantern hold sacrifices 50% of current health, after 10 seconds heal to 50% health.
Umbral Behemoths
Shrowd
1pc - Reviving an ally grants them Elemental Form Umbral for 10 seconds.
2pc - Reviving an ally grants them Elemental Form Umbral for 12 seconds. Deal +30% damage to objects created by behemoths.
3pc - Reviving an ally grants them Elemental Form Umbral for 14 seconds. Deal +50% damage to objects created by behemoths..
4pc - Reviving an ally grants them Elemental Form Umbral for 16 seconds. Deal +70% damage to objects created by behemoths. Breaking a part or destroying an object grants 3% critical strike chance 5% critical strike damage for 15 seconds. Stacks 3 times.
Riftstalker
1pc - Interrupting a behemoth grants +10% lantern charge rate to all slayers for 10 seconds.
2pc - Interrupting a behemoth grants +20% lantern charge rate to all slayers for 10 seconds. Gain 5% of lantern charge rate as bonus attack speed.
3pc - Interrupting a behemoth grants +30% lantern charge rate to all slayers for 10 seconds. Gain 7% of lantern charge rate as bonus attack speed.
4pc - Interrupting a behemoth grants +40% lantern charge rate to all slayers for 10 seconds. Gain 10% of lantern charge rate as bonus attack speed. Lantern hold summons a portal that shoots void orbs dealing 300 damage over 6 seconds.
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