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about 3 years ago - /u/CreatureTech-PHX - Direct link

Chatting with deisngers about this, and this change wasn't meant to be a major rebalance at this time.

This is an effort to lay a good foundation and future proof builds. This will help us make compelling perks in previous underused categories without them feeling out of place.

It also gave us a chance to make sure certain categories weren't over used. Technique had a TON of meta perks in there for example.

Hope this clears things up!