Chatting with deisngers about this, and this change wasn't meant to be a major rebalance at this time.
This is an effort to lay a good foundation and future proof builds. This will help us make compelling perks in previous underused categories without them feeling out of place.
It also gave us a chance to make sure certain categories weren't over used. Technique had a TON of meta perks in there for example.
Hope this clears things up!