over 2 years ago - /u/slayerdk-PHX - Direct link

Hey everyone, we'll be live at 2 p.m PT for an hour or so to answer all of your questions regarding 1.10.3 here in this thread! 🌈

There will be designers, artists, producers, player support, and of course, your content writer + community person (hi!), so if you have any burning questions for us, be sure to stop by! 👋

The comments will be displayed via contest mode, which hides comment vote score and displays them in a randomized order. This will give each question a chance to be seen!

➤ UPDATE: The AMA has come to an end!

We hope we've cleared up some of your questions, and we're sorry we didn't get to answer every single one. We may pop back in to answer a few more questions throughout the day.

Thanks for dropping by and clear skies, Slayers! ☁️

https://preview.redd.it/3x04cfhhm3391.jpg?width=3000&format=pjpg&auto=webp&s=1f39fbe04a9c54c2d3d44a9d28be0f94b70e4caf

External link →
over 2 years ago - /u/slayerdk-PHX - Direct link

Hey everyone, we'll be live at 2 p.m PT for an hour or so to answer all of your questions regarding 1.10.3 here in this thread! 🌈

There will be designers, artists, producers, player support, and of course, your content writer + community person (hi!), so if you have any burning questions for us, be sure to stop by! 👋

The comments will be displayed via contest mode, which hides comment vote score and displays them in a randomized order. This will give each question a chance to be seen!

➤ UPDATE: The AMA has come to an end!

We hope we've cleared up some of your questions, and we're sorry we didn't get to answer every single one. We may pop back in to answer a few more questions throughout the day.

Thanks for dropping by and clear skies, Slayers! ☁️

https://preview.redd.it/3x04cfhhm3391.jpg?width=3000&format=pjpg&auto=webp&s=1f39fbe04a9c54c2d3d44a9d28be0f94b70e4caf

External link →
over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by twit-twot

If you can, even in vague detail, explain the direction the game is going to take after radiant escalation. How far into the future is planned when it comes to new behemoths and game modes?

Hiya! We have a very good idea of what's coming up this summer (it's all about foundational improvements to core things like Behemoths and existing modes - addressing feedback etc) and we have a pretty good idea of what's coming up later in the year (looking at new game mode, brand new Behemoth inspired by the community concept stream).

As we get further into next year, we know that there will always be Behemoths added on a regular basis, and we have a long list of things we'd like to get to, but the exact shape they'll take is a little fuzzier.

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by lGhostWolfel

Will we ever get more exotics? Would be nice to have more ways through our gear to spice up builds

We don't have any in the pipe right now, but never say never. This is something I'd love to do, but at the moment, the kind of energy that would go into an exotic weapon, I am more likely to put into a new omnicell!

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by -eXiGe-

Are there plans to improve behemoth AI; will an agro system ever exist?

Will there be a time where we won't take damage from the opposite side of the behemoths attack or a slow moving behemoth movement?

Not in the near future.

We do plan on addressing some of the known issues with Behemoth AI this summer.

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Sparky1083

Second question is this,

At endgame, I have a ton of parts saved up from behemoths I dont even actively hunt. Will there ever be a use for these?

Personally, I was thinking of some sort of custom island, base or ship that we could use the parts in to effect behemoths and environmental factors that you would encounter on the island.

But that's obviously too big of a task, so will we be able to trade parts with other players or NPC's for rams/tonics/different parts at some point?

Yes there will :)
The design team is currently working on a way to use those extra parts.

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by Relevant-Rooster-298

I love the new update! Radiant Esca is a lot of fun, looks beautiful, and the puzzle is a super cool concept. Do you guys have plans to revamp the previous escas to update them to the quality of Radiant or are you more focused on the new game mode and other future content? Would you be able to explain what your ideas are for the endless game mode and other future content you have next up on the release schedule along with possible timeline?

We've tentatively started having a conversation about what Escalation 2.0 might look like. There is a lot of appetite on the team for going back around to Shock and using everything we've learned to start updating the older ones. No timeline for this, but it's something we'd love to do!

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by FaultProfessional163

The alyra ability being changed by jumping is extremely inconsistent for me idk why

I have mixed feelings about how this worked out! I'm still evaluating this mechanic and if I want to look at making this weapon work in a different way. Thanks for the feedback though!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by RiceroniDish

Here's a few questions:

  • How long is it expected to take to release the new hunt mode that's in the works?
  • I hear that the main priorities are the new hunt mode and behemoth refreshes. What are the priorities after those two items?
  • Will there be any plans for community-driven events? (e.g during Umbral escalation before new Ramsgate)

We're aiming to have the new mode ready in the winter. Behemoth improvements should come much earlier - this summer, but they'll be piece by piece.

We love the community events, I think we can count on seeing some more of those!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Free_Hooks

Lightbound Boreus when?

Very soon :D

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by Maryatta

Will there be new lanterns in the future?

I'd really like to do this yeah. We don't currently have this on the books, but it's something I have an interest in making!

over 2 years ago - /u/situatedmango - Direct link

Originally posted by Free_Hooks

Lightbound Boreus when?

It will be next season, promise!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by DemolizerTNT

"RNG"

happens

It's certainly more likely in Radiant!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Immediate-Ad6790

Can I go on quest with Ramsgate NPCs? Like hunt behemoths with Kat for a mission or with Janek Zai?

There was once an event where Linnea Silver would pop in and help hunt on a few islands. She was searching for the Urska. Then she'd hop away...

... a couple players reported a cheater called "Linnea Silver" who was moving too fast.

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by bearysleepy

Are there any plans in the works for creating weapon and armor sets for the rest of the dire behemoths? It seems somewhat strange that only TDD has it...

Currently we don't have any plans for this.

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by Sarkastikor

What is something major you guys are planning, now that all escalations are over?

We are thinking right now about what an endless mode might look like. Either in the Escalation Framework, or an entirely new mode we've internally been calling Gauntlet. There are a lot of ideas on the table, but introducing a new mode, most importantly, can't come at the cost of neglecting existing modes. As it is, Trials could use more time and energy and I want to shore some of that up first.

One thing however I can say we're planning next though, I have the design open right next to me now, is a system for spending all those extra behemoth parts we've built up forever.

over 2 years ago - /u/situatedmango - Direct link

Originally posted by MrCobalt313

Whatever happened to the Radiant Boreus variant?

It got delayed a while ago due to some issues earlier this year. It'll be released next season!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Resolve69420

would alyra give me a magic glyph weapon for a scooby snack

Yes

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by Kupogotbars

When is a new weapon going to be released?

No current plans for any new weapons... but i would love if the next one is a BOW!

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by Kupogotbars

When is a new weapon going to be released?

New Weapon is indefinitely on the back burner. This may be something we'll come back around to, there is certainly community desire. There's no plans to get to it in the near future. When and if we get to it, it will very likely be a bow, but it is not on the plan for this year.

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by StormerGaming

what behemoths could alyra canonically beat

lesser drask

over 2 years ago - /u/BouncingBallPHX - Direct link

Originally posted by Meirnon

What does the magic dragon fox say?

Pruuuu pruuuu

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by UmbreTube25

What are the plans for guilds? Will there be events that can take place? I think a mode where 2 guilds get put on an island and have to slay as many behemoths as they can.

Ahhhh guilds! We have talked many times over here about guild content, guild missions, guild competitions, guild airships - all kinds of things. Currently, it hasn't bubbled up to the very top of our list. But I would expect us to get there eventually. Probably something to take a look at after we've completed the next mode, but can't guarantee right now!

over 2 years ago - /u/eddie_minguez - Direct link

Originally posted by Yuxkta

If you could add 1 feature to the game, no matter how far fetched it sounds, what would you choose? Doesn't need to be a plan, can only be a pipe dream. Just want to hear what the developers have in their minds.

Have your own airship, use it to travel through open world to islands, personalize the look of it. (Also all players always love Dauntless forever and there's never any more bugs, the end.)

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by Nearby-Wing

How is it that normal Skarn has blue aether on his back when feeding underground, but Rockfall Skarn has GREEN aether on his back while feeding underground?

blue is neutral and has not as much terra aether!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by rossinerd

Are there plans to introduce a new Umbral behemorh with it's own armor set? As it is the element with the least armor sets (3 total, while Terra has 4, Shock has 6 and all the others have 5)

We're always looking at the elements as we make new Behemoths / add armour sets to try and find a balance. And then we also look at the concepts the team is exploring and what we're excited to make.

So yes - at some point in the future I'd expect more armour sets for all of the elements!

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by DemolizerTNT

What's next?

Weapon Reforge or Bow?

right now, neither are in our upcoming plans.

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by GENM_ACT

What will happen to Neutral behemoths and Neutral weapons in the future?

What would you like to see happen? We've talked about removing the element and reworking the neutral behemoths to take on an element. But I do like having some basic Behemoths that help the elemental ones feel special.

over 2 years ago - /u/situatedmango - Direct link

Originally posted by Lord_Nethermore

Love the new behemoth Alrya. What was the concept behind it and how did you create the name for it?

The concept was trying to get the feeling of a spellcaster into a behemoth that had a variety of familiar traits that you'd see in other creatures. A lot of folks noticed this in the design which was cool.

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Yuxkta

If you could add 1 feature to the game, no matter how far fetched it sounds, what would you choose? Doesn't need to be a plan, can even be a pipe dream. Just want to hear what the developers have in their minds.

Customizable airships you can fly to explore new islands! And aerial airship combat!

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by Sparky1083

Fourth and final question. (Sorry for so many by the way)

Play as behomoth? I'm guessing nah, but it could be refreshing to be on the other end of the stick

Nope! We're pretty firm that outside of light competition like leaderboards for Trials, we really don't want to make content that puts players in active competition!

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by AnimeMania

In Paradox Breaks can you make the symbols that Alyra places on the ground brighter, with the strong sunlight and the shiny stone floor they can be hard to see, especially the yellow ones. Can you give some hints about what the different symbols that Alyra places on the ground do and how to counteract them, the green one seems extremely strong, longlasting and deadly.

We saw that feedback, and we're looking into making the symbols read better on The Paradox Breaks.As for how to counteract them, stay focussed and pay attention to what's going on!

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by GENM_ACT

The Aether Striker has continued to be revised downward since it was added, and while a sentence in the introduction to the weapon used to mention that it could assist fellow players, that sentence has now been removed. What is the future of the Aether Striker?

It'd be fun to think about adjustments and improvements to the Strikers! But at the moment, I'd be putting my next available time for weapon improvements towards Axe and Hammer before Strikers.

over 2 years ago - /u/BouncingBallPHX - Direct link

Originally posted by Yuxkta

If you could add 1 feature to the game, no matter how far fetched it sounds, what would you choose? Doesn't need to be a plan, can even be a pipe dream. Just want to hear what the developers have in their minds.

Behemoth's Tetris so that you can T-spin Koshai

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by BasketResponsible929

will we get a new radiant esca ultra armor? because i have the hunt pass still for the same armor set given for getting max resca level

Not planning to add one right now. It was something we discussed a lot when it came time to add Radiant escalation, but ultimately we decided that like the other keystones, Chronovore would continue to have one ultra armour, even if we changed the way you would receive it when it moved to its new home.

over 2 years ago - /u/situatedmango - Direct link

Originally posted by Falminar

and frostwulf!

Yes, we're currently talking about that and where it would fit into our future seasons!

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by Devon_Pro

I got a few if someone has the time…

  1. Will we ever see Shock Variants? and if so can they PLEASE be first time Variants. Like Shrowd, Rifty, Valomyr, etc)

  2. No offence to the creators, but Alyra’s Moveset is very small and reused ALOT of moves from elsewhere in the game, is there a chance we can see Alyra’s Moveset broadened so I’m not dodging tail sweeps for the entire fight?

  3. Will the Behemoths Refreshes include all of them (over a span of time) or only ones you see having major issues?

An answer for any of these would be greatly appreciated

  1. Probably not more Shock variants but more actual normal Shock Behemoths!
over 2 years ago - /u/eddie_minguez - Direct link

Originally posted by GENM_ACT

Will there be more hunting grounds in the future? Is there any story behind the hunting ground with the same design base?

I would love to make more, they're really fun; for the immediate future there's no plans to add more but they're definitely on the table.

There's multiple stories behind similar islands, we've linked a lot through the lore and part of hunting ground island design is making sure we can have unique identities for each island.

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by creativeguy66v3

Since Alyra can use multiple elements is it possible that there can be new or already existing behemoths using multiple elements. Like a Drask with lighting and fire?

It's totally possible. We want to be careful not to mess with the element system too much -- since slayers bring loadouts that work for the element they're fighting. But a little bit to mix it up has turned out to be really fun!

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by EmbarrassedCricket99

Why is the radiant escalation catered to leeches? Healing dream allows them to claim how helpful they are just laying around to heal teammates that don’t want them there and driving up the danger meter. The turrents seem to be a neat idea until we realize it‘s just so leeches can claim to be helping by staying on the outside of the arena. On top of that, the Strega amp went from being useful running solo heroic escalations (refills stims and gives bonus when using potions) to helping leeches double their rewards for playing poke-poke hide and seek. Just because it’s the easiest walkthrough of all the escalations doesn’t mean we should be encouraging their antics. Why, devs? Why?

Ultimately, my intention with the designs were not to make life easier and better for players leeching off of others. But it does tend to be the perception that defensive options or options that allow players who are struggling to still contribute to their team is just for leechers. Accessibility and ways for players of all skill levels to enjoy the game continues to be something I try to hit in my designs. This issue was definitely compounded by Hard Radiant Escalation allowing players to queue at a lower level than intended.

Thinking about how to handle players who refuse to contribute to and help the team is something worth considering to think on, but addressing it by never adding options for players who want to contribute their best but are not yet at the skill level of others is not the route I'd want to go.

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by KeteX72

Will there ever be behemoth on behemoth interactions? It's to make the game feel more alive and allowing behemoths to hurt each other would help with the weird clipping of attacks like beams and other things.

I was thinking about: if there are two behemoths that counter each other, they are more hostile against each other or something like the such, or if a behemoth accidentally hits another behemoth, the other behemoth will do an attack to the other behemoth for doing so.

It's mostly to make 1 on 2 fights a bit more bearable.

This is a really cool idea and great for story moments. But this is currently not in our plans for now, as any work we put in for Behemoth vs. Behemoth means we have less time to improve Behemoth vs. player interactions, and the latter is what we want to focus on!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Lord_Nethermore

I feel that Dauntless is in a good place right now with Radiant Escalation added. Now you will be putting new content on the back burner and focus on bugs and improving systems?

This summer is all about improvements to existing systems and game modes. Plus, we're taking a good hard look at Behemoths in general, rebalancing, fixing long-standing issues, re-evaluating crafting etc. We want to get everything up to the quality y'all expect before we dive in to the brand new stuff this winter.

over 2 years ago - /u/tinouti - Direct link

Originally posted by Meirnon

What does the magic dragon fox say?

Bruaaaaaaaaah

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by WIIU_Awesome

So an AMA of a released content?

i guess not much i can ask about except WHY YOU TROLLED US WITH THE FISH DESIGN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

kidding it was funny

hehe gotcha!

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by Maryatta

Was the Radiant Escalation hard to design?

Most design is challenging! But Radiant Escalation came with a few big ones!

First and largest was choosing to what level to address the fact that many Slayers have already defeated the Chronovore and gotten what they wanted from it. This was the first time we were introducing an Escalation where the rewards to gain from it were already achieved by some players. Ultimately, I tried to make this as fun and interesting an experience as I could, even if it did not have fresh rewards for all players.

I'm still thinking about ways to refresh Escalation as a whole, because I'd like more reasons beyond just Heroic to still play Escalation as a mode. I have an affection for it that I'd like to keep pushing!

Outside of that, striking a good balance in a mode with a lot of random modifiers and amps is just always going to be difficult. Sometimes I hit the marks more than others!

over 2 years ago - /u/situatedmango - Direct link

Originally posted by Sparky1083

Question:We haven't seen a new neutral behemoth in ages. The element seems to be abandoned as a whole, not being even given a spot on some element tier lists for the game. Will we see more neutral related content?

I personally, had believed that the Alyra was actually going to be neutral and be able to use all elements, rather than none.

Probably not in the near future. We don't have a good idea for where we'd like neutral to go and its place in the game as it is right now. That said, this has been an ongoing conversation internally so it's not forgotten.

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by GENM_ACT

What will happen to the Escalation Hunt in the future? Will there be more keystone behemoths in the future? There is no uniformity in the type of reward you get when you reach level 25 of the escalation, do you plan to add it?

We are likely to go back and refresh the current Escalations.
New keystones - no plans for this anytime soon.
Yes to uniformity of reward!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Devon_Pro

I got a few if someone has the time…

  1. Will we ever see Shock Variants? and if so can they PLEASE be first time Variants. Like Shrowd, Rifty, Valomyr, etc)

  2. No offence to the creators, but Alyra’s Moveset is very small and reused ALOT of moves from elsewhere in the game, is there a chance we can see Alyra’s Moveset broadened so I’m not dodging tail sweeps for the entire fight?

  3. Will the Behemoths Refreshes include all of them (over a span of time) or only ones you see having major issues?

An answer for any of these would be greatly appreciated

  1. Yes - Alyra gets new moves in 1.10.4!
  2. There should be balance changes and systemic changes across the board. And then we'll do some specific improvements where needed.
over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Lord_Nethermore

Very cool. Who came up with the name Alrya? Is it a creation of an ancient spellcaster or wizard?

It's a mix of Lyric and Lyra (the constellation) -- we usually come up with names as a group. It's a really fun process!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Lord_Nethermore

I loved the behemoth draw stream!! Especially creating the Crudge with the developers. Is it possible to have another one in the near future even though you guys are improving the current systems?

That was so much fun! And it seemed like the community really loved it, too. We'd love to do more like that, maybe for other parts of the game as well. We'll let you know as soon as they're planned :)

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by 26nova

What is the current state for neutral?

In the past it was mentioned that neutral would probably need some sort of rework and even was the idea of just removing it altogether, back then we were told that you guys were gonna focus on elemental based content, but is there any new insight since then on what exactly is being planned to be done with them?

What is the state of weapon refreshes?

After the chain blades refresh (and all its overreactions) it seems like refreshes have been put in the backlog, theres only hammer and axe left but we havent heard about when those two are exactly expected to be given some of the love they do really need.

Is there any date we can expect refreshes to be looked at again? What does this mean for weapon 8 (bow)? It was supposedly pushed back until refreshes were done, so if refreshes are getting delayed, Is it also getting delayed further?

When can we expect an updated roadmap?

Both the roadmap and update schedule are kinda done with all the updates they got written down, 90% of the stuff there is currently live. There still is 1.10.4 or and 1.10.5 left for the update schedule, but there wasnt any meaningful content left planned for it anyways.
Specially since the valomyr improvements and radiant boreus seems to have been delayed until further notice.

Lastly, more of a personal question in a way but its related to the roadmap.

The "Quest Gaps" part of the roadmap is not aimed towards a specific patch, but will we know when this is done? I would need to know to be sure when can I reset a different account to play thru the new quests added to update the wiki.

Hey Nova! Always great to see you in here.

Neutral

-Yeah we did have some of these conversations. We came very close to just deciding to remove neutral. We've pulled back from that, and we may yet add new neutral behemoths even, but I can't say anything specific planned on the neutral front!

Weapon Refreshes

-These are on hold still yeah. We aren't going to be doing a big overhaul style rework for Axe and Hammer, on the level of chainblades. However, there are still a lot of improvements to come on these that will probably be bit by bit here and there instead in a big lump. This started most recently with adding damage reduction to Axe Resolve for example, but it's just the start!

Roadmap Update

-We will have one in the next few weeks most likely with this current season coming to an end!

Quest Gaps

-We'll let folks know as soon as we have a timeline for the release of this!

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by Aero1372

Ruins of old Ramsgate as umbral themed hunting ground

PLEASE!?

We think it'll be really cool, although we have no plans right now for this!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Lord_Nethermore

I can imagine it is a fun process. I have been making the Nether reports here and there. Have you devs been reading them?

I haven't! Where are you posting them, I'd love to!

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by Glittering_March4467

Is the Middleman ever going to sell cells again?

We found that the cell system works well without that component. Do players want to see this come back?

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by 26nova

Remove and rework is the way.

Having the neutrals as "basic" to let the elemental feel special make the neutrals feel, well, not so special. Must suck to be a Gnasher xD

Poor little gnashy

over 2 years ago - /u/situatedmango - Direct link

Originally posted by Devon_Pro

I got a few if someone has the time…

  1. Will we ever see Shock Variants? and if so can they PLEASE be first time Variants. Like Shrowd, Rifty, Valomyr, etc)

  2. No offence to the creators, but Alyra’s Moveset is very small and reused ALOT of moves from elsewhere in the game, is there a chance we can see Alyra’s Moveset broadened so I’m not dodging tail sweeps for the entire fight?

  3. Will the Behemoths Refreshes include all of them (over a span of time) or only ones you see having major issues?

An answer for any of these would be greatly appreciated

  1. All of Alyra's attacks were made uniquely for it. In PvE games, sometimes moves look similar to test players on mechanics/attacks that they should be familiar with based on earlier encounters and not just for reuse. This creates a language that allows players to feel like they're growing as they're progressing through the game and then moves that deviate from there create different combat puzzles juxtaposed against the familiar ones!
over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Lord_Nethermore

I hope that you guys enjoy them. If you type Nether Report in the Reddit search bar or in the Dauntless subreddit you can find them. If not just shoot me a message. Also if you wouldn’t mind sending these to the rest of the team. Want to make sure everyone sees these.

Love it!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by narga2

The in-game model for Alyra has a large mane over the front of its chest, but the promotional image doesn't seem to have this. Personally I prefer the promotional image design, is there any reason it ended up differently?

Yep!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by jordanpowpow

Yep!

JK, Alyra's long neck was an interesting one, and the fur helps keep the silhouette looking nice. Plus, the artists who make the promo art often have to do their work while the Behemoth is still in development! Those little discrepancies are usually caught in the process, but sometimes can slip through.

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by AnimeMania

Are the beams that Radiant Koshai and Alyra shoot out supposed to go right through the other Behemoth and hit you when you are fighting two Behemoths at the same time?

We are looking into fixing that!

over 2 years ago - /u/situatedmango - Direct link

Originally posted by Falminar

so those new heroic esca behemoth titles - are there plans to further adjust the keystones and expand the changes (like reskinning them) to bring them more in line with other dires? or is it just to sound cool and thats it

that also leaves koshai, valo & rifty as the only ones to have heroics but still be untitled, will they get titles too?

also im curious what the beam system rework is all about, whatre your plans with that?

No, but you might see some more name changes in the future! You'll see why in the coming months.

The beam system rework is about making it easier for us to use beams and to make them more robust/consistent. We know there have been a lot of bugs with them in the past and we want to get them fixed.

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by Genkai-

Would it be possible to have our build slots renamed?

Not anytime soon, but something we can keep in mind!

over 2 years ago - /u/Ahrelia-PHX - Direct link

Originally posted by GENM_ACT

What will happen to Omnicell in the future? There is no terra element omnicell at the moment, but with the neutral element gone, will Bastion become a terra element omnicell?

I like this idea and I've talked about doing it a few times. I think it's safe to expect that we might do that soon.

over 2 years ago - /u/slayerdk-PHX - Direct link

Originally posted by GENM_ACT

Are there any plans to redistribute previously released decorative items? I am very disappointed with the current situation as many items used to be available in the store.

we are planning to rotate some in for sure!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by Aero1372

I guess Gnasher and Shrike would be great terra-behemoths and Quillshot a nice frost-behemoth but it just doesn't feel right.

Maybe not remove it but change it into a completely new element like: -Aqua -Crystal (Diamond, Amethyst, Ruby, Emerald (not stone or ice like in other elements)) -Metal (oh wait no, problems with Phaelanx there...)

I'd love to see a terra-shrike though... If you don't remove it, I'll keep hoping for a sporestruck shrike :)

Sporestruck Shrike... that's too hard to say out loud!

over 2 years ago - /u/jordanpowpow - Direct link

Originally posted by AnimeAlley03

Personally I would like to see a neutral legendary weapon with the boss in the hunting grounds how Chronovore used to be

Interesting idea!