9 months ago - /u/slayerdk-PHX - Direct link

Hey everyone, we've shared our plans for the changes coming to weapons & the new weapon swap feature in this dev blog yesterday.

We thought it would be a good time to answer any questions you may have about anything outlined in the blog, and weapons in general.

We will be here answering questions from 3-4 pm PT today. (i.e., in about an hour from now)

Please only submit up to 3 questions so everyone gets a chance to be heard. The comments will be displayed via contest mode which hides comment vote score and displays them in a randomized order to give each question a chance to be seen.

https://preview.redd.it/ppkq6jwj9blb1.png?width=1200&format=png&auto=webp&s=780c03a623e9897e2493c892ae17e66c5f0d93ae

---

The AMA has concluded!
We hope we've managed to answer most of your questions, and we're sorry we couldn't answer them all. We'll be leaving this thread up for a bit, and may pop back in to answer a few more questions throughout the day.

Thanks for dropping by, and keep your eyes peeled for upcoming AMAs!

Clear skies, Slayers!

External link →
9 months ago - /u/slayerdk-PHX - Direct link

Hey everyone, we've shared our plans for the changes coming to weapons & the new weapon swap feature in this dev blog yesterday.

We thought it would be a good time to answer any questions you may have about anything outlined in the blog, and weapons in general.

We will be here answering questions from 3-4 pm PT today. (i.e., in about an hour from now)

Please only submit up to 3 questions so everyone gets a chance to be heard. The comments will be displayed via contest mode which hides comment vote score and displays them in a randomized order to give each question a chance to be seen.

https://preview.redd.it/ppkq6jwj9blb1.png?width=1200&format=png&auto=webp&s=780c03a623e9897e2493c892ae17e66c5f0d93ae

---

The AMA has concluded!
We hope we've managed to answer most of your questions, and we're sorry we couldn't answer them all. We'll be leaving this thread up for a bit, and may pop back in to answer a few more questions throughout the day.

Thanks for dropping by, and keep your eyes peeled for upcoming AMAs!

Clear skies, Slayers!

External link →
9 months ago - /u/jordanpowpow - Direct link

Originally posted by Coffeethirst

Will you give buffs another look? I am very excited for this overhaul as a longtime player, but I feel that buffs have gone unpolished and overlooked for a very long time in terms of visuals. Too many buffs share icons, while other’s don’t tell you when they activate unless you look. Just adding unique buff icons even by outsourcing to an artist would make the new update feel like it has a bit more polish. Especially for an area so long neglected.

you bet. One of the bigger things we're looking at actually is a new way to manage effects on the player. Expect a whole blog post dedicated to that, but we REALLY want to clean up that bar and make it really easy to know what's on you / what an ability is doing. This new system will extend from gear that connects to those effects all the way to enemies that interact with those effects.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Swift_N_Deadly

I agree, so many of the buff icons look similar, and they are not explained anywhere in the game to my knowledge. I believe an update to this is needed and unique visuals will go a long way, but we also need the explanation for these icons to be in the game somewhere.

This is a huge problem in understanding what's going on in combat - especially for new players. And one we are definitely addressing.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Coffeethirst

This is not a question. PLEASE GIVE THE QUILLSHOT WEAPONS EFFECTS

My soul as a wound user and a sword main is dying

Every weapon in the update will have a meaningful effect. Though the direction we are going will likely see Quillshot specific weapons no longer being a part of the game.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Swift_N_Deadly

Not weapon swap related. With very little content in the game currently to create engagement for content creators, what does the future of the partner program looks like for people dedicated to this game but don't have enough content to meet current partner requirements?

I know things are not that way now, but I expect this big update next year and the ongoing development of Dauntless after that to provide lots of exciting content for creators. We're building new features with them in mind - especially those that really come online at the later stages of the game.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Devon_Pro

Ok, so here’s my three I would hope to get some info on. 1. Will Weapons that we’re completely ignored during the ‘Rework Phase’ such as Axe and Hammer get any sort of proper rework? Like a Sword Rework, not what was done with Pike, CBs and Repeaters. Which leads into question two

  1. Will Pike CBs and Repeaters get any sort of Revamp or even a bigger Rework or will they stay the same?

  2. When you say, “Each Weapon will be more unique”, does that mean Weapon Classes as a whole. Like a specific gimmick only that weapon can do? Or do you guys mean each ‘Behemoth Variant’ (Exp.) Rezakiri Sword will have something only it has compared to every other Sword?

1) Axe and Hammer will both be getting new attention during this process. We'll be making updates and improvements to both of them. However we aren't planning to do any move set reworks on the same scale as Sword in this.

2) CBs and Repeaters won't get a bigger rework than was done for them already, though we will see fixes and cleanup that they still need.

3) This means each weapon. As the simplest example that we've already shown, The Hunger uses the old sword Moveset, while the Silver Sword uses the newer sword moveset. Not every weapon will be as distinctly different from one another as this, but each individual weapon should fulfill some kind of gameplay niche and need.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Lord_Nethermore

In the dev diary you guys talked about using different monster parts for a single weapon.

Why the change when each weapon is characterized around each behemoth? Is it to make crafting much easier or to make it more realistic that all parts can come from different behemoths?

Couple reasons.

The first has to do with how behemoth-specific weapons funnel players to specific content. If you want a Koshai Axe or Koshai armour, you have to fight a lot of Koshais. If you don't LOVE fighting Koshai, that gets old, real quick. If you could work toward that same goal, but had many different Behemoths that all contributed toward your progress -- you are more free to choose game modes and encounters that are fun.

The second has to do with creating weapons that are more unique in their playstyle. Right now, all of the blaze swords, for example, are pretty similar. We've started to try and differentiate with things like Phaelanx, but as we add more Behemoths - weapons either are "best" or "not best". Having weapons with stronger unique identities, kits, and playstyles lets each shine in a different situation. To do that, we want multiple behemoths feeding into a single weapon.

All of that said, there are places where specific behemoths/behemoth parts will be needed for specific upgrades.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Threef

Do you have plans already how to handle leaderboards in trials for double weapons?

there are a few options we are considering but it's certainly on our radar.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Wizard_Weed

How will this affect balancing with monsters and weapons? I mean will monsters be stronger or weapons be weaker in any way and if so how?

Player personal power fantasy and the 'cool factor' they bring to the table should generally be going slightly up with this, however were also looking at Behemoth improvements across the board both to AI, and move sets, with the goal that overall kill times go up from the current time to kill, and fights feel more like a call and response between the Slayer and Behemoth.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Own-Illustrator4550

Someone has to ask, Is an 8th weapon planned? (For example the bow that everyone keeps mentioning or a different one)

there is an 8th weapon planned.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by YoloDennisNL

Any idea on how things like Mighty Landbreaker and Savage Wellspring will operate? Will they carry over after weapon swapping or be more like axe's determination in the sense it only stays on the selected weapon?

The benefits from Mighty Landbreaker would likely carry over, however it is not yet decided if this ability will still exist, or how heavily modified it will be when I start digging into Hammer work. Right now it offers one of the single highest damage sources in the game, not ideal for balance!

In general, as stated in the Blog, some effects will carry between your weapons, some can only be triggered while thee weapon is active, and I'll generally be tackling that case by case as I port the movesets and abilities to the new weapon progression.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Devon_Pro

Ok, so here’s my three I would hope to get some info on. 1. Will Weapons that we’re completely ignored during the ‘Rework Phase’ such as Axe and Hammer get any sort of proper rework? Like a Sword Rework, not what was done with Pike, CBs and Repeaters. Which leads into question two

  1. Will Pike CBs and Repeaters get any sort of Revamp or even a bigger Rework or will they stay the same?

  2. When you say, “Each Weapon will be more unique”, does that mean Weapon Classes as a whole. Like a specific gimmick only that weapon can do? Or do you guys mean each ‘Behemoth Variant’ (Exp.) Rezakiri Sword will have something only it has compared to every other Sword?

In the new update, each weapon you have will be a special and unique piece of gear with its own abilities. Related to your questions 2 and 3, that means that two swords will not play identically, the way they do now. But may have different combos, specials, etc.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Manujiiva

Is the weapon swap a forced mechanic or will i have the option to run only one weapon if i want?

You could run only one if you wanted.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Wizard_Weed

How will this affect balancing with monsters and weapons? I mean will monsters be stronger or weapons be weaker in any way and if so how?

Expect Behemoths to be stronger overall than they are right now. I expect total fight times to increase slightly across the board.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by SilnCalroshi

Sorry for the off topic question, do you have plans on expanding the development team? Can fans help you build features, even for free?

We have been expanding our development team! One of our new designers hired just this month is in this thread as well, and we still have a number of open positions.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Head-Ad-9854

Elemental effects of radiant and umbral?

I would like to do that for this update, it's on the books, but I'm not ready to promise it till I have a design in place.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Falminar

if weapons will be crafted from multiple behemoths now, then does that mean the number of weapons is getting reduced? (and if so, are there any plans to compensate progress on existing weapons, is there any reason to craft or powersurge any existing weapons?)

and since weapons are now compiled from multiple behemoths, will there still be anything thats rewarded from hunting only a single behemoth?

weapons are supposed to be highly unique after this update, but are you willing to share to what extent theyll be the same? you gave as a loose example "a frost sword that uses the old sword moveset and a blaze sword that uses the new sword moveset", which is probably not accurate, but if it were true then the two weapons wouldnt even be recognizable as swords beyond aesthetics. how many combos do you expect to be shared between two weapons of the same type on average, what will tie them together as both being swords and not entirely different things?

Likely, especially at first, less weapons total - but more unique playstyles than the current suite of weapons.

Yes, we are 100% planning to make sure everyone is fairly compensated for their account's progress when things change.

How much is the same — depends on the weapon. In the video in the blog you can see the Umbral sword has a totally different set of combos than the frost one. But there will likely be a sword that has the same combos as the frost one but different special abilities or passives.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by NinjaMaster231456

Omnicells have a linked element (Tempest - Shock, Revenant - Umbral, Bastion - Neutral, etc.) except for Terra. Are we gonna get a 7th Terra themed Omnicell in the future

Bastion will be terra ;)

9 months ago - /u/jordanpowpow - Direct link

Originally posted by med000000000000

will weapon swapping be swopping between two loadouts or two weapons in the same loadout?

Just the weapons

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Sparky1083

Have you thought about making exotics just a weapon class of it's own?

Like the current exotics would be in that class, but you could also make new, weapon variant exotics.

E.g. Excalibur, a slower sword with higher damage Or a spear instead of a pike, allowing you to throw and retrieve your spear.

Could be cool, could be crap, 1 way to find out

Most weapons will feel more like the exotics of today

9 months ago - /u/jordanpowpow - Direct link

Originally posted by PokeStarChris42

That sounds pretty damn cool, would love to see it happen

Check out the videos in the blog post linked in the post!

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by SparklingWaterCo-op

Will the perks of the weapon and its cells apply whilst using the other weapon, adding +9 to the total perks, or will only the perks of the weapon that you're holding apply?

And if its the latter, do you think that people will just stick with 2 weapons that provide similar perks for a more consistent build, or will having 2 unique weapon effects be more desirable than that?

The passive perks of weapons will generally be available at all times, like the rest of the aspects of your loadout, but there will be quite a shift in perk economy and what that means to go with this, so it doesn't necessarily mean adding an additional +9 to your perks.

To further elaborate on this a bit, the perks and benefits on Weapons will be almost exclusive to the weapons themselves, whereas the 'cell effects' you are used to at the moment will generally exist on and be adjusted through armour choices.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by hyde360

If you have your weapons in different levels, how is the swap going to work when you are on an island with a weapon level cap?

you will be instantly yeeted into the sky and land back in ramsgate.

Just kidding, if you're on the island you're good

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by BlackjackMKV

Will running each weapon on its own still be viable? For example, if I just feel like only using the War Pike, is this going to prevent me from fighting how I still do now? For example, being unable to break parts, only being able to do wound damage, etc...? Not that the weapon swap system isn't fun of course, but hoping that weapons will still be able to stand on their own without requiring it too.

It's safe to say that weapons will not necessarily be able to 'do it all' like they do at the moment. Or at the very least, they will be greatly diminished in effectiveness. The goal is that the weapons you have should be the best at the thing they do, and every weapon should bring something to the table that no other quite does.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by SilnCalroshi

Sorry for the off topic question, do you have plans on expanding the development team? Can fans help you build features, even for free?

To be honest, you all help by participating in these chats. We always come away with more insight into what's important to you - and sometimes your questions trigger great conversations that lead to new features or better ideas!

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by SparklingWaterCo-op

I like the sound of that. What about prismatic weapon cells however? Will they still exist, or just have a different purpose?

I am not ready to fully commit an answer to this, but I think right now that we are looking like they will not continue to exist.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Coffeethirst

Will you be adding elemental debuffs for radiant or umbral? Even something like doing less damage or taking more damage would be cool. Less accurate attacks could be nice. Or even something unique like affecting behaviors, maybe how long rage/aether lasts.

We've got these in the plan - but don't have a solid design for yet. I don't think Dauntless will be complete until we get them, personally ;)

9 months ago - /u/jordanpowpow - Direct link

Originally posted by DemHows

Will there be switching specific mods/specials/cells/amps/UEs or switching effects (i.e. switching to Axe gives dmg% or switching from Strikers gives whatever) in general?

This is something we're certainly talking about. Effects that trigger on swap. Depends if its fun to play once we get into it.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Blaftoif

Will there be new mods and specials in the future? Especially for Aether Strikers, since they never received another set like the ones you buy from Lady Luck

There will be a new Striker special.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Threef

Will the bug that let's us skip Landbreaker animation by jumping be fixed? Or if not, then will the animation be removed? Because it is kind of required exploit, and by failings it were punished by 2 second long animation

If Landbreaker remains in the game, I'll also aim to either fix this issue, or adjust the window to make 'early break out' more an intentional part of gameplay rather than a bug.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by DemHows

Will there be switching specific mods/specials/cells/amps/UEs or switching effects (i.e. switching to Axe gives dmg% or switching from Strikers gives whatever) in general?

We would like to key some perk effects off of weapon swap, yes.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by maresa007

I have a question please.....are you going to reset all the weapons? if so, What happens to all the players who have already reforged 20+ times? I have everything in my slayers path, it is 100% complete, is that changing? or just adding more stuff? because if all this is changing why not just make a Dauntless 2 ???? I'm concerned because I worked my player off good to get where she is at.

We are 100% taking time to plan how player's progression will carry over into any new systems. The Slayers Path bonuses from reforging will remain important. And the borders earned will remain / be earned in other ways. You will not log in to find you're back at level 1, but you also will likely not be at max level for every weapon, since the overall ceiling is being raised.

Each reforge will be honored and carried over in the new system -- how exactly, we'll be discussing the plan in an AMA like this much closer to the release.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Drylen

This update will finally include umbral & radiant effects for weapons ?

Answered elsewhere, I'm not ready to commit to this yet, but it is one of the goals.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Swift_N_Deadly

Thank you. I have been fighting to keep this game alive and trying my best to entice new players to the game. But it's very hard somethings especially in the last year.

I'm very excited for everyone to dig in to what we're working on.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Bok408

I know roughly what the majority of the next update will be, but do you intend to introduce any proper side activities? Like I know housing will most likely never happen, but I do remember fishing almost being finished before all of a sudden being scrapped.

I just wonder if any kind of side activities like these will be implemented that have a bit of teeth to them. Slaying behemoths with different kinds of weapons and builds is fun, but eventually it does get boring. And that boredom only arrives quicker if there is nothing else to take our attention every now and then.

There is LOTS that we haven't talked about yet :D you don't know everything!

Side activities — potentially some, but most will still be related to hunting. What we are planning to focus on is making hunting more dynamic and exciting. Rather than load in, find behemoth, kill it, repeat. You may stumble across... a few other things that grab your attention ;)

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by maresa007

I have a question please.....are you going to reset all the weapons? if so, What happens to all the players who have already reforged 20+ times? I have everything in my slayers path, it is 100% complete, is that changing? or just adding more stuff? because if all this is changing why not just make a Dauntless 2 ???? I'm concerned because I worked my player off good to get where she is at.

We'll share more about this as we get closer to it and firm up plans. We definitely plan to migrate players to these new systems as generously as we can, both rewarding all the time and energy you have put into the game, while still give you new things to work towards so you don't feel 'done and bored' when it hits. This is definitely a delicate thing to do, especially with the amount of progression we're changing, but we want to bias towards generosity, the time and energy you put into this matters.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by HurrycaneTheTiger

Is the weapon swapping going to be limited to only 2 weapons at a time or be able to switch between multiple, and will this feature be unlockable from the Slayer's path or available right out the gate? On top of this will we be able to switch to 2 different weapons of the same group but different types, such as switching between 2 different swords, or 2 different warpikes, opposed to only being able to switch to 2 different weapons

You'll have two weapons equipped at a time. And it will be unlocked in the slayer's path --- relatively early, but not so early to overwhelm new playesr.

Yes, 2 weapons of similar types is a-ok.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by HurrycaneTheTiger

Is the weapon swapping going to be limited to only 2 weapons at a time or be able to switch between multiple, and will this feature be unlockable from the Slayer's path or available right out the gate? On top of this will we be able to switch to 2 different weapons of the same group but different types, such as switching between 2 different swords, or 2 different warpikes, opposed to only being able to switch to 2 different weapons

-Two weapons at a time, you have two weapon slots in your Loadout window.

-It will be unlocked likely via a quest and/or the Slayer's path.

-Yes you can equip two of the same class of weapon.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by KorrupiKid

Will there be changes to mods and specials in this update. Some of them are really bad and underused and this seems like the perfect time to rework them.

oh yes

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Particular-Big-7922

What is the button for the weapon swap for switch

We're going to wait a bit longer to talk about input changes as we figure these things out and make sure we get it all fit nicely on a controller. It's no surprise to anyone that it got a bit cramped, but we're looking at how we can make sure this integrates smoothly into your combat experience.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Lord_Nethermore

Because the weapons are getting revamped with new and potentially stronger abilities, will behemoths have to revamped as well to counter them like higher health or new abilities?

Like Charrogg for instance is weak to wound damage and others are more prone to stagger damage. Will behemoths have to be balanced to meet the match of this weapon overhaul?

Yes, Behemoths will get slightly stronger. put another way, we anticipate encounters to take slightly longer than they do now.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by chaddykev

Will buffs from one weapon apply to the other like repeater atk speed or axe damage from determination stacks

This is being looked at case by case. Determination for example would only apply to the Axe, but throwing down the captain's grip repeater buff, and then swapping weapons and picking it up would give you that attack speed.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by DRLAR

Any work being done in showing Behemot exact HP? in numbers? or maybe in 1/10 chunks at least.. Thanks

No plans to show Behemoth health to this degree of specificity.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by maresa007

I have a question please.....are you going to reset all the weapons? if so, What happens to all the players who have already reforged 20+ times? I have everything in my slayers path, it is 100% complete, is that changing? or just adding more stuff? because if all this is changing why not just make a Dauntless 2 ???? I'm concerned because I worked my player off good to get where she is at.

We are 100% taking time to plan how player's progression will carry over into any new systems. The Slayers Path bonuses from reforging will remain important. And the borders earned will remain / be earned in other ways. You will not log in to find you're back at level 1, but you also will likely not be at max level for every weapon, since the overall ceiling is being raised.

Each reforge will be honored and carried over in the new system -- how exactly, we'll be discussing the plan in an AMA like this much closer to the release.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Sparky1083

Will both weapons effects be possible to activate at the same time.

E.g. The platforms for the terra embermane as well as the fountain thingy from frostwuif?

If so, how would this interact with the level 50 behemoths just as the chronovore and thrax.

This would allow for some sicckkk combos in my personal opinion, and give reason to switch between weapons. Managing the ability cooldowns between weapons would offer some new challenges.

Or, ya know. Balancing...

As answered elsewhere, I'm looking at this on a case by case basis to determine what can and can't be used across weapons, ideally the end results should make logical sense and be clear to players.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by NuraNuraPop

And will anything else be coming in this update? Such as radiant and umbral elemental effects?

On the books, definitely we will be exploring them. If we can find a fun design for these, yes - personally, I don't think dauntless will be complete without them. ;)

9 months ago - /u/jordanpowpow - Direct link

Originally posted by DRLAR

Any work being done in showing Behemot exact HP? in numbers? or maybe in 1/10 chunks at least.. Thanks

I'm curious how many players would like this. Once upon a time, there was no HP bar at all - not even the hearts. In some ways, that adds to "immersion" but in other ways, it's hard to know how much you're doing.

Would y'all like to see big boss health bars at the top of the screen?

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Sparky1083

Will both weapons effects be possible to activate at the same time.

E.g. The platforms for the terra embermane as well as the fountain thingy from frostwuif?

If so, how would this interact with the level 50 behemoths just as the chronovore and thrax.

This would allow for some sicckkk combos in my personal opinion, and give reason to switch between weapons. Managing the ability cooldowns between weapons would offer some new challenges.

Or, ya know. Balancing...

Some things will carry over, like the whirling blades summoned by a Kharabak UE for instance or the buff from the repeater drops. We are still balancing which exactly will carry over and which kinds of effects should be restricted to the weapon.

Creating cool new combos is exactly the idea though.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by KorrupiKid

Since this is a AMA about the dev blog and not only weapon swaps then I will take the time to ask about the creatures you hid in one of the videos. What are they and what do they do?

There were creatures in one of the videos? Surely you just mean the Embermane, right?

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Sparky1083

Not specifically weapon related, but I am asking how the neutral, umbral and radiant elemental effects could be applied. Do you see a way to add this?

Umbral could perhaps deal percentage of remaining health for example.

Radiant could maybe provide shield to slayers or arguably cooler, box in the behemoth.

And literally all I can think for neutral would be as a catalyst. It should maybe enhance the other elemental effects or boost how fast it takes to build up the effect.

Likely no neutral

But we are planning to take a look at umbral and radiant. Currently, we don't have a solid design for them nailed down so can't commit to it fully. But the team wants it, and I reallly want it ;)

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Sparky1083

Not specifically weapon related, but I am asking how the neutral, umbral and radiant elemental effects could be applied. Do you see a way to add this?

Umbral could perhaps deal percentage of remaining health for example.

Radiant could maybe provide shield to slayers or arguably cooler, box in the behemoth.

And literally all I can think for neutral would be as a catalyst. It should maybe enhance the other elemental effects or boost how fast it takes to build up the effect.

Not ready to commit to these additional elemental procs yet, but we'd like to do them. Radiant and Umbral that is. No plans for anything Neutral related.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Lord_Nethermore

So on the topic of exotics, will they be getting more love in the update? Will the definition of it change or what would you call an exotic in the new update? Is it a very unique weapon tied to a specific behemoth with individual skills? Or because of this weapon overhaul will they just be like an ordinary weapon as you try to make each weapon unique?

Are they considered legendary now compared to other weapons, or something else?

Just really looking at the state of exotics and how they will fit into the future.

Exotic weapons are both getting updated and improved, and also setting the standards for all weapons. What were Exotic weapons will now just be weapons, as every weapon in the game should be close to what they provide in unique gameplay.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by KorrupiKid

You know which ones I'm talking about. Now spill the beans.

I can confidently say they were not beans.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by GENM_ACT

Will the omnicelles, lanterns and weapons be reworked or refreshed with this change?

We're looking at all parts of the slayer kit.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by GENM_ACT

Will the omnicelles, lanterns and weapons be reworked or refreshed with this change?

It's fair to say that this is true yes.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by SkeletusTheWise

This one is a bit specific but is there plans to buff Twin Suns, Godhand, Hunger and the other Exotics? (Excluding Molten Edict). They have been underperforming and are generally considered worse compared to normal options. Imo, they should be the best of the best. I'd especially love to see Godhand and Twin Suns be good as a Pike and Repeater main.

Yeah those weapons should be more viable and fun to use, you bet.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by AmABoris

Dear Dauntless Moderator’s, I hope I managed to catch you guys before the thread closed. I will keep it brief. How long until we can expect this update? I couldnt find a direct answer therefore an estimate is what I would really appriciate.

Currently "Summer 2024"

9 months ago - /u/slayerdk-PHX - Direct link

Originally posted by AmABoris

Dear Dauntless Moderator’s, I hope I managed to catch you guys before the thread closed. I will keep it brief. How long until we can expect this update? I couldnt find a direct answer therefore an estimate is what I would really appriciate.

this will be part of the major content patch dropping next summer! You can read more here: https://playdauntless.com/news/state-of-dauntless-the-road-ahead/

9 months ago - /u/jordanpowpow - Direct link

Originally posted by HurrycaneTheTiger

How will weapon xp be shared between 2 separate weapons when equipped, will it be divided by half or divided by what you used more

Both equipped will get XP - but MOST XP will be accumulated through XP items that you can apply to any weapon you want.

9 months ago - /u/Ahrelia-PHX - Direct link

Originally posted by Obvious_Ad4159

Holy fk. This game still alive? I thought the Devs gave up on it.

Nope. While our team did shrink while we supported some of Phoenix Lab's other products, we still have an active dev team that is now staffing back up as we continue to make updates and support the game we love.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Own-Illustrator4550

Is there more than 8 planned or is 8 the max

Sorry, I should have said 8th weapon TYPE planned - but you know what I mean.

Nothing currently planned for new types beyond that, but we will certainly want to make more in the future after this big update next year.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by FriendlyGamingAnon

With weapons being cut confirmed, what will be the fate of event weapons (Silver Sword, Golden Claws), current exotics and current legendary weapons? I get basic stuff like Quillshot being replaced but will these higher-end weapons also get replaced as well or will they just be reworked?

What factors will affect compensation? (Ex: How many weapons owned, how many weapons are powersurged, how many reforges)

Feel free to answer with your current intentions if you haven't completely committed to a decision yet.

P.S. The Summer Slayer PS Plus pack is only showing up under the PS5 version on the PS Store, there doesn't seem to be one for the PS4 version.

Silver and Gold will have equivalents in the new world (not exact, but clear counterparts). Exotics will be more important than ever, all weapons will be more like the exotics today. Legendary weapons are really just like anything else but have a kick ass legendary abilities. Those abilities will be found on specific pieces of gear.

9 months ago - /u/jordanpowpow - Direct link

Originally posted by KorrupiKid

Since this is a AMA about the dev blog and not only weapon swaps then I will take the time to ask about the creatures you hid in one of the videos. What are they and what do they do?

I'LL SPILL

there IS a hidden creature in the video (a couple of them actually)

it is one from a family of 3 new related critters

it is not nice

9 months ago - /u/jordanpowpow - Direct link

Originally posted by Unlucky-Cow-9296

Will new armor and outfits be coming as well with this update, for veteran players who have everything from previous battlepasses?

yes!