Originally posted by
Manujiiva
After watching Cpt maelstrom's video on 1.6.0, as i feared, the new hunt pass has nothing to look forward to, except the elite armor. Looking at the way it look pains me, i knew removing the weapons skins from the pass will make it less valuable.
Want to talk about how the slayer club will boost you MORE than i thought ( SC player weekly challenge gain is 7600 coins and 1820 crystals VS None SC player gain is 3800 coins and 910 crystals ). Now don't get me wrong, i have nothing against a subscribe option in the game, but this is a bit unfair for F2P players who are gonna grind more than slayer club players, specialy those who don't want to login everyday.
I am not even going to talk about A THIRD SLAYER PATH CURRENCY YOU HAVEN'T MENTIONNED ANYWHERE!.
I hadn't even thought to consider this a currency to be honest. I'm the designer behind these Slayer's Path additions. These Slayer Path additions replace during Radiant Season what would have been Talent Trees in previous Escalation seasons.
The 'Fragments of Times Past' which are the 'currency' for these nodes are functionally the same thing as if we'd called it 'Charged Radiant Aether' in my mind. It is earned by killing Primal Behemoths that spawn in the Hunting Grounds, and is spent in this seasonal Slayer's Path addition.
Fragments of Times Past are not affected by Slayers Club, nor purchaseable in any way. Any Behemoth on any island starting on Brightwood and beyond has a 50% chance of being a Primal Behemoth, which will drop these Fragments.
Edit for more info: I should have surfaced this earlier, but as I said, I hadn't even thought of it as a currency, but as just the next season's Charged Aether, which is something we've done for every elemental season, just outside of Escalation this time, and with more freeform a levelling path than the previous Talent Trees.