Original Post — Direct link
about 3 years ago - /u/Proteus505 - Direct link

Originally posted by C0NS0L3_PL3B

No extra damage from the meter now?

Warpike gets even weaker for solo.

:cries in pike main:

We gave the pike a flat 15% damage buff to compensate and we are doing a bunch of other tuning to get Pike in a very competitive spot for launch.

about 3 years ago - /u/Proteus505 - Direct link

Originally posted by Vozu_

The Wound completely changed, though. Whoever causes a Wound, or deals sufficient damage to the Wound, receives a stat bonus from the aether that seeps out of the Wound.

Currently, that means dealing 1k damage to a Wound will give you a 15-second (or 10-second? I don't remember) buff that increases your movement speed, attack speed, damage dealt and stamina regeneration by 15%. From what was said on Discord, that might be reduced.

But this turns Wounds into something completely different. Also, there is no reason not to tweak Pike some. Sure, it is in an alright spot, but that spot completely relies on AcidSav and the current Wound mechanics. It won't port 1:1 into the new Wound mechanics. And I am all for seeing elements of the design refreshed.

Yes that’s correct. While working on wound, we took the opportunity to take a look at the Pike and make a bunch of changes to make playing it more enjoyable and more viable.