Thank you for the feedback. See the last ticket as acknowledged as well, I've brought it to our designers attention.
This update sees a gigantic re-balancing of combat in melee and ranged, against players and infected. We're trying to balance countless weapons causing shock, damage and bleeding, while considering their accuracy, need for maintenance, and rarity (+ countless other values). It is normal that not everything is perfect, and we will probably need way longer to get it to feel right than the usual Experimental period allows.There is also a problem with players not actually playing the Experimental. Our feedback channels are often spammed by players who watched videos analyzing numbers by others (sometimes of already outdated Experimental builds) without even playing themselves, so running through all feedback can take quite a bit. That said, the balancing of combat elements in DayZ does not stop with the release of 1.12. Further updates will happen, and when something seems unfitting, we will tackle it - if not as an addition to a hotfix.