about 4 years ago - ImpulZ - Direct link

NOTES

Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.


Consider de-fragmenting your HDD after downloading large updates.


In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.


You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

Added the Deagle pistol with its attachments


Added the Magnum revolver


Added the Flag Pole and Flags


Added the NBC Respirator


Added 7 new exterior and interior variants for rural houses


Added new medium and small power lines in Chernarus


Added police ADA 4x4 wrecks for Livonia (replacing Chernarus police Olga)


Added information to items as to how many you can stack

FIXED

Fixed various issues with object placement of both Chernarus and Livonia terrains


Fixed several exploits to glitch through collisions


Fixed an issue with the characters sliding on steep slopes


Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity


Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit


Fixed an issue that the player could hear themselves after using and leaving the PSA station behind


Fixed a minor misalignment of the mouse cursor texture


Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun


Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view


Fixed an issue that caused crafted items to float above the ground


Fixed an issue that caused fish caught via fishing to float above the ground


Fixed an issue that allowed the gas cooker to run even when stored inside the inventory


Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands


Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower


Fixed a bug that would cause floating ammunition to appear next to the player while reloading


Fixed a bug that would cause dropped items to clip through the garden plot


Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved


Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies


Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)


Fixed an issue with items in nested containers disappearing or spawning on the ground as new


Fixed the damage calculation of the shotgun when using pellet ammunition


Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view


Fixed a bug allowing infected to climb over closed party tent doors


Fixed an issue with picking up items through certain walls


Fixed a bug making it possible to place tents in the water


Fixed a bug making it possible to place tents into steep terrain


Fixed a bug that prevented foliage smoothing settings to be applied on game restart


Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit


Fixed a bug that allowed usage of a ruined lock pick


Fixed an issue preventing quantities of items spawned within cargo at random capacity


Fixed an issue blocking certain infected types from appearing within cities and industrial zones


Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects


Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move

CHANGED

Updated the textures for several buildings and various props


You can now place up to 10 Wooden Sticks into a fireplace


Armbands are not stackable anymore and their inventory size are decreased to 1x2


The doors of vehicle wrecks now open wider


Locked doors only display their locked state after the player tried to open them once


Changed the attachment slot icon for Stones


Stacks of same items can also be combined on the ground (to the maximum of inventory stack)


Updated the model of Olga 24 police car for Chernarus


Balanced the dispersion values for all pistols


Balanced the weapon durability during firing


Increased the durability of suppressors (including improvised)


Duct tape can no longer be used to repair weapons and their attachments


Digging a garden plot now damages the tool used


Locking/unlocking doors now damages the Lockpick


New characters spawn with a T-Shirt and crop hiking pants


New characters have a chance to spawn with damaged gear


Reduced the penalty on heat isolation and absorbency from worn and damaged clothing


The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower


Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)


Items de-equipped when skinning a dead player share the dead player body's lifetime (1 hour by default)


The radial menu for emotes now shows whether an emote can be executed in the current position


Adjusted the effective ranges of the Revolver and Deagle

CENTRAL ECONOMY

GENERAL

Added more loot points to the car wrecks


Lifetime values of all items have been greatly increased


Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)


The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out


Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)

MODDING

Added: Exposed AbstractWave::GetFrequency into scripts


Added: DayZPlayerUtils::PlayerCanChangeStance function


Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)


Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)


Added: IsPendingDeletion to easily check if a parent object is in the deletion process


Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car


Added: GetCEGlobal functions to get values defined in the globals.xml


Added: OnCEUpdate event on EntityAI (gets called with active CE each time it saves the state of the object)


Fixed: Entity::SetScale is now working in script


Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent


Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object


Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods


Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters


Changed: m_ConditionTarget of targeted actions from 'CCTNone' to something, that can check first distance condition (usually 'CCTCursor').


Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running)


Changed: Debug shapes are now visible when DayZDiag_x64.exe is used

Update 1.09.153407 - Release on 16.09.2020

FIXED

Fixed a server crash


Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data)


Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory


Fixed an issue resulting in unmounted but attached barbed wire giving a damage


Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload


Fixed a bug preventing pulling dead players from the Olga in certain cases


Fixed an issue blocking base building close to other base building objects


Fixed an issue preventing the collision of tent doors/walls from updating until the next server restart

CHANGED

Placement of base building objects was made less restrictive (reducing gaps in between)


The Revolver reload should be more responsive now


Increased the durability of the IJ-70 pistol



Update 1.09.153419 - Release on 18.09.2020

FIXED

Fixed an issue preventing players from contructing base building objects in or on buildings

about 4 years ago - ImpulZ - Direct link

Update 1.09.153407 - Release on 16.09.2020

FIXED

Fixed a server crash


Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data)


Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory


Fixed an issue resulting in unmounted but attached barbed wire giving a damage


Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload


Fixed a bug preventing pulling dead players from the Olga in certain cases


Fixed an issue blocking base building close to other base building objects


Fixed an issue preventing the collision of tent doors/walls from updating until the next server restart

CHANGED

Placement of base building objects was made less restrictive (reducing gaps in between)


The Revolver reload should be more responsive now


Increased the durability of the IJ-70 pistol

about 4 years ago - ImpulZ - Direct link

Update 1.09.153419 - Release on 18.09.2020

FIXED

Fixed an issue preventing players from contructing base building objects in or on buildings