NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
Added the Deagle pistol with its attachments
Added the Magnum revolver
Added the Flag Pole and Flags
Added the NBC Respirator
Added 7 new exterior and interior variants for rural houses
Added new medium and small power lines in Chernarus
Added police ADA 4x4 wrecks for Livonia (replacing Chernarus police Olga)
Added information to items as to how many you can stack
FIXED
Fixed various issues with object placement of both Chernarus and Livonia terrains
Fixed several exploits to glitch through collisions
Fixed an issue with the characters sliding on steep slopes
Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
Fixed a minor misalignment of the mouse cursor texture
Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
Fixed an issue that caused crafted items to float above the ground
Fixed an issue that caused fish caught via fishing to float above the ground
Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
Fixed a bug that would cause floating ammunition to appear next to the player while reloading
Fixed a bug that would cause dropped items to clip through the garden plot
Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
Fixed an issue with items in nested containers disappearing or spawning on the ground as new
Fixed the damage calculation of the shotgun when using pellet ammunition
Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view
Fixed a bug allowing infected to climb over closed party tent doors
Fixed an issue with picking up items through certain walls
Fixed a bug making it possible to place tents in the water
Fixed a bug making it possible to place tents into steep terrain
Fixed a bug that prevented foliage smoothing settings to be applied on game restart
Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit
Fixed a bug that allowed usage of a ruined lock pick
Fixed an issue preventing quantities of items spawned within cargo at random capacity
Fixed an issue blocking certain infected types from appearing within cities and industrial zones
Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects
Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move
CHANGED
Updated the textures for several buildings and various props
You can now place up to 10 Wooden Sticks into a fireplace
Armbands are not stackable anymore and their inventory size are decreased to 1x2
The doors of vehicle wrecks now open wider
Locked doors only display their locked state after the player tried to open them once
Changed the attachment slot icon for Stones
Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
Updated the model of Olga 24 police car for Chernarus
Balanced the dispersion values for all pistols
Balanced the weapon durability during firing
Increased the durability of suppressors (including improvised)
Duct tape can no longer be used to repair weapons and their attachments
Digging a garden plot now damages the tool used
Locking/unlocking doors now damages the Lockpick
New characters spawn with a T-Shirt and crop hiking pants
New characters have a chance to spawn with damaged gear
Reduced the penalty on heat isolation and absorbency from worn and damaged clothing
The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower
Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)
Items de-equipped when skinning a dead player share the dead player body's lifetime (1 hour by default)
The radial menu for emotes now shows whether an emote can be executed in the current position
Adjusted the effective ranges of the Revolver and Deagle
CENTRAL ECONOMY
GENERAL
Added more loot points to the car wrecks
Lifetime values of all items have been greatly increased
Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)
MODDING
Added: Exposed AbstractWave::GetFrequency into scripts
Added: DayZPlayerUtils::PlayerCanChangeStance function
Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)
Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)
Added: IsPendingDeletion to easily check if a parent object is in the deletion process
Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car
Added: GetCEGlobal functions to get values defined in the globals.xml
Added: OnCEUpdate event on EntityAI (gets called with active CE each time it saves the state of the object)
Fixed: Entity::SetScale is now working in script
Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent
Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object
Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods
Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters
Changed: m_ConditionTarget of targeted actions from 'CCTNone' to something, that can check first distance condition (usually 'CCTCursor').
Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running)
Changed: Debug shapes are now visible when DayZDiag_x64.exe is used
Update 1.09.153407 - Release on 16.09.2020
FIXED
Fixed a server crash
Fixed a crash while loading into the main menu/server (caused by corrupted local cached character data)
Fixed a bug, allowing the player to drag full stacks of stones by using the combine area in the inventory
Fixed an issue resulting in unmounted but attached barbed wire giving a damage
Fixed an issue causing weapons to become stuck when dropped from an unconscious player during reload
Fixed a bug preventing pulling dead players from the Olga in certain cases
Fixed an issue blocking base building close to other base building objects
Fixed an issue preventing the collision of tent doors/walls from updating until the next server restart
CHANGED
Placement of base building objects was made less restrictive (reducing gaps in between)
The Revolver reload should be more responsive now
Increased the durability of the IJ-70 pistol
Update 1.09.153419 - Release on 18.09.2020
FIXED
Fixed an issue preventing players from contructing base building objects in or on buildings