Original Post — Direct link
over 5 years ago - /u/eugenharton - Direct link

I want to say thanks to everybody , it was an amazing ride. I’m happy with how things worked out this year, looking forward to all the cool things that DayZ will see in the future patches and mods. Reddit, it was fun, good and bad. <3 See you in Chernarus.

Eugen

over 5 years ago - /u/eugenharton - Direct link

Originally posted by QuartzPuffyStar

I'm not even slightly surprised with his departure. I wrote back in november that something smelled fishy when he was blatantly lying about the future of the game and was called on that back then because what he said wasn't what he was doing.

It was clear from the beginning that the catering audience drastically changed, and that he wanted the game to please those ones, which was probably the reason why Hicks left so early.

He was the only one of the devs that was pushing for a 1.0 version last year and it was very clear that he just wanted to drop the ball and gtfo.

I'm actually glad he's not with the game anymore, and hope that any backlash from this will affect his career.

That’s so... not true. I’m sorry you feel that way. I can’t speak about everything, I just want you to know that I appreciate the passion, just your response is cruel.

over 5 years ago - /u/eugenharton - Direct link

Originally posted by therealmerloc

I can’t speak about everything

Classic Dayz dev insight.

your response is cruel.

Even more 'woe is me' which is the pinnacle response of anyone at the DayZ studio. You offer nothing, and yet in reality you understand everyone is not 'cruel' they are simply self respecting and maintain their integrity and dignity, something you lack Eugen. Maybe you should work a little on your ego, since it is so inflated, shallow and thin. My best advice would be to address some of the longstanding issues you need to be reminded of with the game's progress. Let me do your job for you, and if you have any balls at all, which I know you don't, you will find them and answer these quick questions.

Where are the bicycles? Where are the helicopters? Where are the survival elements? Where is the karma/bandit&hero system? Where is the weather system? How can you blatantly lie and release something called 1.0 (out of early access) and have not only MISSING features but actually removed many features that existed for over 5 years. This is a scam, and you are a scammer. Cry wolf, with your own tail between your legs. You are as much of a selfish fraud as hicks and hall.

Sorry I won’t continue a conversation as you obviously don’t want to have a civil one. I’m willing to talk but not in this manner.

over 5 years ago - /u/eugenharton - Direct link

Originally posted by QuartzPuffyStar

Well.....

  • Stating that dayz wasn't catering to consoles when there were changes being made for the simplification of the game in terms of control and look, to adapt to the already existing market.
  • Stating that the console development wasn't planned when it was fully ongoing for a couple years
  • Stating that the console development wouldn't affect the PC version, when in reality there would be only 1 version of the game, meaning that any change in the future, that would make the game more console friendly would definitely affect the PC version.
  • Stating that the "release" of the game was essential to the game development, when in reality it just ended up with it killed.
  • Stating that there would be a continuous support for the development of the game after release, with the same team, when in reality people was being slowly cut from the team.
  • Stating that the game would be "finished" with the bare minimum that was present in 0.62 when it wasn't in the plans..
  • Stating that there would be a new roadmap released for the upcoming upgrades, which wasn't. A fact that now can be understood, since there would be a LOT of stuff missing, even taking in count what already bare state of 0.62 as an initial point.
  • Among others that I can't clearly remember and don't have the time to recheck SR and videos...

As a lead producer, you had access (and probably influence) on the development plans and the goals set by BI to properly manage the team towards their achievement.... or did I missed something?

I can’t speak about everything,

Well, you can always create an anonymous reddit account via TOR, and publish only the info that everyone in the studio knew, so there will be no way of BI tracking it down to a single person, hence making it impossible for them to enforce the NDA to a specific dev...

You can even take the protection measures further, and write everything down in Czech, and translate it via google to eliminate any linguistic pattern that could lead to the author of the writeup.

  1. No there were not, it was actually the other way around, we were fighting to fit the new things coming to PC and map them on controller. Consoles are very much the same game.

  2. Console development wasn’t planned from the start, the biggest hurdle to get through in our case was moving from old directX to modern APIs. As this was happening anyways with a new engine to gain performance it was a nice side effect of our efforts in rewriting an engine. (As you might remember one of the most common complaints was performance and security which is why sqf had to be replaced, an improvement in these two areas which required huge engine changes cost us the delay elsewhere)

  3. That is still the case with all the performance improvements that PC benefited from as we analyzed the constraints. Our goal with the console versions was to keep them same. That hasn’t changed.

  4. Yes we made mistakes and miscalculated the amount of effort that was needed. Things got pushed. Only thing we can do is take less risk in the future. Is that a good thing though ? Comms wise sure.

Yet reading rest of what you wrote makes me wonder why in the hell is the game growing on all fronts if everything is as bad as you describe it to be.

And on the last note, I’m not gonna do that as there is no conspiracy to talk about :)