almost 3 years ago - ImpulZ - Direct link

This is still on our to-do list, sadly it did not make it for this update. It's sadly not as easy as just changing a number, as we also want players on PS4 to have a stable experience without too extreme frame-changes.

You can still feed them rotten food. It was removed as we added additional functionality to the desinfectant items due to technical constraints.

We clarified it a bit better in the changelog now, this is mainly about behavior of the game while you alt-tab out of it. You can either freeze the game completely, have visuals moving, or both sounds/visuals active while not focused in-game.

Also clarified this part in the changelog now, 1 is for visuals only, 2 is for both visuals and sounds. If you want it to freeze, just remove the parameter.

Because they are disinfected. It wouldn't be fair to players to have the chance with any fight from the start at the coast to get the wound infection immediatly, so we give them 2 "save" chances to bandage (the bandages don't spawn with full charge), afterwards they will have to find clean bandaging material/disinfectant.

Which does not mean that every weapon spawns with a mag. Just that when you find a weapon with a mag, it has at least 1 bullet in it.

Depends on the point of view. It seems more fitting to us that infected would search for a new target once one is incapacitated. It gives players the chance to escape from tense situations (you're mostly in a bad spot when infected hit you uncon, and they will probably still be wandering around somewhere close after you wake up) and we trust that it will make fights more interesting when infected switch targets from unconscious players to active combatants.

almost 3 years ago - ImpulZ - Direct link

Let me not take you literally, because we probably did not use that exact phrasing, but we've acknowledged the issue several times. Some examples are here and here. This state is still ongoing, sadly.

I also see that you continue to derail the Experimental discussions to hammer on this topic. While we understand player's frustrations about the vehicle problems, this does not put you above the guidelines in terms of spam, cross-posting, and bumping topics of your personal interest. So please keep your "reminders" at a decent level without distracting from actually relevant community feedback. Rest assured that your opinion is received and noted, but everything beyond that is just you yelling the time at the clock, figuratively speaking.

This is intentional, sadly in previous builds we had to simplify it due to an error related to the saving of locked doors. That one should now be resolved, so we can randomize door states to make player-presence less predictable. It shouldn't be the case that you have to rely on meta-gaming logic like "there was a restart 5 minutes ago, so all doors should be closed". While I have to admit that "all doors open" will probably still alert you of player presence.

almost 3 years ago - ImpulZ - Direct link

As we wrote in the changelog: "Unconsciousness time is now modified by the caliber the player got hit with." So to clarify, it's not always 7 seconds, it can be longer depending on what knocked you out. This change is a follow-up to our changes in 1.12 that resulted in more players falling uncon during combat. I highly recommend to try it on Experimental yourselves.

I said that in this discussion we consider it "derailing the topic". So you can feel free to open a dedicated thread here on our forums. But continued discussion of the state of vehicles in this thread will be considered spam, as it's in no way related to our changelog.

almost 3 years ago - ImpulZ - Direct link

We have indeed confirmed some issues with the splitting action and yield, we're investigating.

Will check these.

This is intentional for the time being, we'll see how we can replace it in the future. 🙂

In the current version, you should die from one .308 shot to the torso (if you're not wearing armor).

almost 3 years ago - ImpulZ - Direct link

Hid several posts due to off-topic discussions. Please focus on the update at hand and feedback to it. Open separate topics for other discussions.

almost 3 years ago - ImpulZ - Direct link

Can you give us more information on this please, when is it happening (e.g. after falling uncon or so)?