Read our Full 1.10 Experimental announcement here: https://dayz.com/article/game-update/experimental-update-110
UPDATE 1.10.153593 (released on 26.11.2020)
FIXED
A server crash related to actions
Attachments of the Gas Stove were disappearing upon reconnect
In specific cases, the character could not regain the ability to jump and sprint after healing a broken leg
Issues with the unconsciousness state when falling on steep terrain
Damaged M3S truck wheels were indistinguishable from the pristine variant
Occasional graphical glitch that appeared when interacting with the M3S truck side plates
Glass in the windows of the M3S truck turned into pristine state after destroying
The Fire Barrel could not be attached to the barrel slots to the M3S truck
Empty gaps and ghost inventory slots when attaching a barrel or crate to the M3S truck
It was not possible to stop the car engine in specific cases
The engine damage point from water level on the M3S engine was too low, causing the vehicle to be damaged in more cases than it should be
An occasional issue where the screen could get darker after respawning
The player was able to deploy some items on sea water at certain places
Temperature on food was fluctuating when cooked on direct cooking slots
An exploit for fast cooking, using smoking slots
Broken reflectors on the Sarka 120 did not change their texture properly
The radiator of the Sarka 120 could not be seen unless you opened the trunk of the car
Liquid could be poured or drained to/from closed barrels
The actions for draining and pouring liquids could not be switched while in prone
It was possible to build the territory flag pole with 3 long wooden sticks
CHANGED
Improved server performance by optimizing the variable synchronization
Improved server performance by optimizing the OnCEUpdate call on each item
Wetness of an item no longer affects its weight
Improved the off-road performance of the ADA 4x4
Lowered the transfer of damage from reflectors to the surrounding zones on the Sarka 120
The player should not look at the car to be able to stop the engine
MODDING
Added: CanHaveTemperature to enable an item in the world to cool down
Added: CanHaveWetness to enable an item in the world to dry
Fixed: Client crash when parsing an invalid JSON file (https://feedback.bistudio.com/T155225)
Changed: ProcessItemWetnessAndTemperature split into ProcessItemTemperature and ProcessItemWetness
Changed: WorldWetTempUpdate and FoodDecay can now be enabled and disabled separately (db/globals.xml)
KNOWN ISSUES
Items wont get wet during rain
UPDATE 1.10.153561 (released on 12.11.2020)
FIXED
It was difficult to start the engine of the M3S while exclusively in 3rd person mode
The double wheel attachment slot of the M3S did not use the correct icon
M3S side plate animations were not synced
M3S lights were not visibly glowing
Gunter 2 lights were not visibly glowing
It was not possible to attach/detach headlights on Sarka 120 and Gunter 2 from the vicinity
It was possible to wash bloody hands even while wearing gloves
Focus could be lost after respawning (forcing a complete restart of the game)
Fixed an issue with firewood disappearing when put into the indoor oven or fireplace (https://feedback.bistudio.com/T154722)
Fixed an issue where the player could use ruined attachments in base building objects to build parts
Melee attacks to legs could sometimes deal damage to the head instead
Fixed an issue that allowed players to duplicate rags using the quickbar
Fixed an issue with stamina sometimes draining completely when holding breath while aiming down sight (https://feedback.bistudio.com/T152114)
Some repairing actions took too much quantity from a repairing tool
You are now unable to pick up heavy items while having a splinted leg
Re-spawning while unconscious could sometimes stuck the shock hit effect, resulting in a transparent grey overlay
The inventory could not be opened while forcing vomitting through the gesture wheel (https://feedback.bistudio.com/T153430)
Fireplaces could not be extinguished
CHANGED
It is now possible attach and detach materials from the M3S to the world
The M3S now has ropes holding the back tarp
Increased the durability of the lockpick
Increased the durability of the whetstone
Sharpening knives costs less durability than sharpening axes
SERVER
Fixed: Setting enableDebugMonitor on the server blocked inventory interactions on clients (https://feedback.bistudio.com/T148945, https://feedback.bistudio.com/T148939)
UPDATE 1.10.153507 (released on 22.10.2020)
NOTES
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Consider de-fragmenting your HDD after downloading large updates.
In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
ADDED
You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage)
Added the Signal Pistol and its ammunition (in various colors)
Added crafted Tanned Leather using Garden Lime
Added crafted Leather Backpack
Added crafted Improvised Shelter
Added localization for Brazilian-Portuguese
Added the crafted Splint
Added Tarp (material)
Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp
Added the Pipe Wrench
You can now repair a damaged car engine with the Pipe Wrench
You can now repair parts of the vehicle chassis with an Epoxy Putty
Clothing items now have an indicator for their insulation value
Exposure to wind will make your character freeze more (forests can provide cover)
Food decays over time
Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster)
Items cool down over-time in the player's inventory and on the ground
Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace)
Added a smoking slot to several types of fireplaces, used to dry meat
Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus)
Punching now deals damage to gloves and can cause bleeding to bare hands
Added a visual effect to increasing shock damage (both reflecting getting hit, and current state)
Added damage when jumping out of a running vehicle (also including a chance for broken legs and death)
New visual heat haze effect for the fireplace, flare, road flare and torch lights
FIXED
Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity
Item wetting/drying was not taking into account attachments and nested inventories
Fixed wrong decals on the legacy police Olga wreck
Fixed sound issues related to doors in several buildings
Fixed window collisions in several buildings
It is no longer possible to climb up the broken staircase on the industrial silo
It was possible to open city store back doors by pressing F at certain pieces of a furniture in front part of building
Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc)
Fixed an issue restoring a rag to the pristine state after being used as a gag
Fixed an issue preventing the player from detaching their magazine
Dead bodies of players should now fall through walls less often
It should now be more intuitive to locate the inventory of dead bodies
It was possible to consume pills and other items when they were ruined
Boiled steaks showed a wrong texture
It was not possible to place traps, barrels and crates on slopes
Fixed a bug causing a stuck item widget
Added the missing engine to the ADA wrecks
It was possible to get sick by drinking/eating when the player had gloves and bloody hands
Locked doors were not saved correctly when opened by damage, making them lock themselves again after a server restart
Grass was not flattened when driven over with a vehicle
Water particles were appearing when hitting a player that is on an object above the sea
Fixed various object placement fixes for both the Chernarus and Livonia terrains
The player was able to fish through piers
Climbing on an object while it is being deleted could teleport the player
CHANGED
Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings)
Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building
Being under a roof provides a lower local environment temperature bonus than being inside a building
Increased the effect of altitude on the local environment temperature around the player
Balanced the heat insulation values of clothing items
Balanced the maximum wetness level of clothing items
Items inside other items will only get wet when the container is soaked or drenched
Automated drying of clothing (not wringing out) is now less effective
Cloud cover increases the base environment temperature more
The character speed has a larger impact on the overall heat comfort
The backpack is now taken into account for heat comfort, the armband is no longer
You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver
Clothing will no longer get badly damaged during the initial spawn
Shoes will no longer get damaged during the initial spawn
Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows)
Reduced the melee damage against animals
Adjusted item drops from animals
Reduced the usability of duct tape for certain items
Damage to individual vehicle zones will be displayed in the UI (when you look at them)
Vitamin pills can be combined, but not split
Medication can be split and combined
Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat)
Tools damage due to crafting is now consistent across recipes
Balanced tool damage across actions
It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves)
Increased the speed of cooking when using the direct cooking slots
Boathouse doors are now twin doors instead of single
Resized the Heat Pack to 1x2 in the inventory
Animal meat will fill your stomach more
Increased the nutrition value of farmed vegetables
Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella
Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too)
The influenza disease is generally slower in increase and has a slower immune response to it
Antibiotics are now weaker and have a slower tick (in sync with the disease)
Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity
The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease
Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella
Applying saline adds hydration in addition to blood
The tent packing action is now continuous (no more instant packing of tents)
The pick axe can be used to dig hidden stashes
Adjusted the default comfort temperature of the player character (now 28 degrees Celsius)
The damage state and wetness of clothing impacts their heat insulation
CENTRAL ECONOMY
Fixed an issue of the bear not spawning properly in all cases, when using the offline database
Disabled the spawning of berries
SERVER
Added: CE global variables for toggle of wetting/drying/heating/cooling and food decay
Added: Init flag in economy.xml now toggles randomizing door state every time the building loads in on server except for locked doors
Added: setRespawnMode server config parameter, allowing to force always random respawn (1) or use custom character from the main menu (0)
Changed: The priority queuing list is now editable at runtime (requested in https://feedback.bistudio.com/T152005)
Changed: Avoidance system buffer increased to reduce chances of seeing warning messages on server (https://feedback.bistudio.com/T149915)
Tweaked: Avoidance system overloaded message now has more information
LAUNCHER
Added: Brazilian Portuguese localization
MODDING
Added: OnPlacementComplete vector parameters (optional, defaults set to zero)
Added: windModifier config parameter for surfaces (affects the windchill value in the environment exposure code)
Added: Ability to define min and max base environment temperature for each month per world
Added: StaticConstructionMethods that can also be used by other mechanics outside regular construction (Construction uses them too)
Added: Heat haze effect API for lights
Added: Flare simulation classes
Added: Script bindings to Bone Transform API to DayZInfected
Fixed: For a flickering effect of lights, set the max/min amplitude separately to avoid half time without light
Fixed: Compilation error "Can't find variable 'DEFAULT' when using larger mod packs" (https://feedback.bistudio.com/T149789)
Changed: Moved GetCurrentItemHeatIsolation into MiscGameplayFunctions
Changed: Removed additionAnimalMeleeMultiplier parameter from ammo configs
Changed: The clothing class should now be modifiable (https://feedback.bistudio.com/T152125)
Changed: Legacy improvised shelter classes commented out, assets still present
Changed: Absorbency parameter in config is no longer used (replaced by varWetMax)
Changed: Moved CanBeRepairedToPristine() method up, ItemBase -> Object
Tweaked: The wind speed in environment tick is now handled relative instead of absolute
Tweaked: Deagle named selections now cover also the pistol grip (for re-texturing purposes)
Removed: Calling of SoakItem method from Pot class, now replaced by an overtime wetting
KNOWN ISSUES
The Splint displayed on the character's leg is a placeholder
It is difficult to find the refuel option for vehicles
UPDATE 1.10.153518 (released on 27.10.2020)
FIXED
Dryed raw meat would still trigger diseases
It was not possible to skin an animal using a hatchet
The M4A1 could load flare ammunition
The wetness badge is now showing up again (as soon as the first item can be wrung out)
An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it
It was possible to destroy the placed Shelter Kit
It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site
The action to build a shelter did not complete when holding a tool
It was possible to over-stack Wooden Sticks using a fireplace
It was not possible to unload a flare from the Signal Pistol when in standing or crouched position
The shock hit effect was appearing delayed
CHANGED
Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official Experimental servers
Removed skinning from the shovel, as it was causing a conflict with the bury action
Lowered the heat insulation of the Rain Coat
Lowered the heat insulation of the Patrol gear
Updated the tourist map for chernarus to include the latest coastline changes
Flare light should illuminate its surroundings much better (using linear brightness falloff)
Lowered the temperature loss of items when on the player
Reduced the overall damage applied to tools
Reduced the damage done to tools by burying ashes and players bodies by 60%
Increased the health of the Stone Knife, Steak Knife and Kitchen Knife
The Leather Shelter now requires 8 Tanned Leather to build
The Tarp Shelter now requires 4 pieces of Tarp to build
Increased the cargo space of Shelters to 10x10
Lowered the character's comfort temperature (making the character more resistant against cold)
Increased the impact of altitude on the environmental temperature
The regeneration speed of broken legs is now fixed to 30 minutes
In case of broken/splinted legs, the health of your legs now defines the character injury animation (slower with lower HP)
Walking does not trigger shock damage when having a broken leg and not having a splint
Painkillers and morphine reduce shock, dealt by broken legs, more (making them lot more useful in cases, where a player does not have enough time to craft/apply a splint)
Crossing waters (by walking or swimming) now makes the player freeze more
LAUNCHER
The launcher was not showing the country of the language in the language selection
SERVER
Added admin log information on the Shelters
UPDATE 1.10.153524 (released on 29.10.2020)
ADDED
Added the M3S Truck (Covered variant) and associated vehicle parts
Added abandoned M3S Truck wrecks to the maps, with parts spawning
Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a setRespawnMode parameter set to 0)
CHANGED
Tweaked the main menu character customization menu to better explain what a customized character means
SERVER
Added: setRespawnMode parameter to the server config (1 enforces randomization, 0 allows choice)
MODDING
Fixed: EnableBroadcast and EnableReceive on StaticTransmitter and ItemTransmitter implemented - https://feedback.bistudio.com/T151990
Known Issues
You cannot respawn while unconscious (respawn button does not do anything) while server has a setRespawnMode set to 0 (players are offered respawn option).
UPDATE 1.10.153537 (released on 03.11.2020)
FIXED
Tanning leather was possible even when the pelt or garden lime were ruined
Food was disappearing from a long wooden stick when dragging it to players shoulder
Un-equipping an item before a melee attack animation was finished could cause desync of the hand slot
The player was unable to respawn through the news respawn screen while being unconscious
Shock from broken legs was not dealt properly when swimming or on ladders
Fruits and mushrooms were not decaying over time
The health of an item was not properly reflected in the food decay process
Clothes could disappear after getting ruined when jumping out of a car
Destroyed tent parts still looked pristine
Certain airfield objects were glowing at night
A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus) - https://feedback.bistudio.com/T154702
Text was overlapping or cut off in the tutorials screens in certain languages and resolutions
CHANGED
Lowered the maximum energy buffer of the player
Lowered the energy penalty in the lower warning cold state
Increased the overall energy values of fruits, vegetables and mushrooms
Shock now regenerates slowly when idle on a ladder or swimming with broken legs
You can now open food cans with the Hand Saw
Lowered the aggro rate of infected towards the Signal Pistol shooter
Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state
Trees now drop long wooden sticks instead of small wooden sticks
Reduced the damage to tools when mining bushes, splitting wood and stone
Reduced damage to tools when sawing a wooden log
Reduced damage to tools when cutting a pumpkin
Increased the inventory size of Tarp
MODDING
Tweaked: The delta modifier of food decay should be easier to mod now
UPDATE 1.10.153546 (released on 05.11.2020)
FIXED
Fixed a server crash connected to user actions
It is no longer possible just to walk (get on) top of shelters
The respawn dialog was displayed even though the server had it disabled using the disableRespawnDialog parameter
Inputs were blocked after respawn unless the user went into the escape menu and back
The player could use materials gained from decrafting ruined construction kits
It was not possible to take sticks out of a shelter site
It was possible to build watchtowers on top of each other
Missing UI widget for taking ruined parts out of a car
The player was able to move with broken legs without penalty while using evade left or right
Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear
Two M3S wheels can be combined into one M3S Dual Wheel
Adjusted the collisions on the tarp cover of the M3S Truck
Gas stove with Canister + FryingPan/Pot attached could be stacked infinitely
Items in hands would not disappear temporarily when building an improvised shelter
Fixed an issue where players could instantly wear a splint from a skinned dead player
Prone-rolling while having a broken leg was not dealing shock damage
The shock hit effect could sometimes get stuck after respawning
Fixed the M3S Truck damage system configuration
Fixed accessibility, attaching and detaching of items on the M3S Truck
CHANGED
Player legs can now receive more damage before breaking
Reduced the resistance against the shock damage on legs
Each use of a splint now decreases its health level by one
Player rolling now consumes stamina
Lowered the guaranteed height from which a leg will be broken by falling
Leg breaking by falling from lower heights is less random
The M3S Dual wheel can be split using a lug wrench
The back of the M3S truck (tarp, trunk) can now be repaired using Tarp and Wooden Planks
Engines of all cars are now more durable thanks to decreased transfer of damage to them
Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest
Removed the grey variant of the M3S Truck
Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food
SERVER
Renamed the server parameter setRespawnMode to disableRespawnDialog
UPDATE 1.10.153556 (released on 10.11.2020)
FIXED
Infected and animals had an active collision with the player for a few seconds after their deaths
Wooden Log, Wooden Plank and Metal Plate could not be attached to the M3S truck
M3S wheels were not changed properly into their ruined variants when destroyed
It was not possible to wash hands in the sea
It was not possible to swap items in hands under certain circumstances when it should be possible
It was not possible to swap to small items when having heavy items in hands
It was possible to induce desync of the hand slot by interrupting specific actions
The respawn dialog was displayed after a player tried to respawn while being unconscious and the server had the respawn dialog disabled
Wearing the Great Helmet would not change the player's voice
Loading ammo into a weapon using hold on quickbar always loaded only one bullet
Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current
The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player's body)
CHANGED
Updated the ground- and on-character model of the splint
Reduced the chance of items spawning in the coastal infected types on Chernarus
MODDING
Changed: Simplified the API for clothing that changes the characters voice. Enable it by overriding IsObstructingVoice() to true and set the desired effect by overriding GetVoiceEffect()
UPDATE 1.10.153604 (released on 04.12.2020)
FIXED
Items wouldn't get wet during the rain (Fix already on Stable)
Fixed a server performance weakness whenever a player connected (Fix already on Stable)
CHANGED
Improved vehicle stability after the server restart (Fix already on Stable)
MODDING
Fixed: Server freeze when loading too many mods (https://feedback.bistudio.com/T153090)