about 4 years ago - ImpulZ - Direct link

Read our Full 1.10 Experimental announcement here: https://dayz.com/article/game-update/experimental-update-110

UPDATE 1.10.153593 (released on 26.11.2020)

FIXED

A server crash related to actions


Attachments of the Gas Stove were disappearing upon reconnect


In specific cases, the character could not regain the ability to jump and sprint after healing a broken leg


Issues with the unconsciousness state when falling on steep terrain


Damaged M3S truck wheels were indistinguishable from the pristine variant


Occasional graphical glitch that appeared when interacting with the M3S truck side plates


Glass in the windows of the M3S truck turned into pristine state after destroying


The Fire Barrel could not be attached to the barrel slots to the M3S truck


Empty gaps and ghost inventory slots when attaching a barrel or crate to the M3S truck


It was not possible to stop the car engine in specific cases


The engine damage point from water level on the M3S engine was too low, causing the vehicle to be damaged in more cases than it should be


An occasional issue where the screen could get darker after respawning


The player was able to deploy some items on sea water at certain places


Temperature on food was fluctuating when cooked on direct cooking slots


An exploit for fast cooking, using smoking slots


Broken reflectors on the Sarka 120 did not change their texture properly


The radiator of the Sarka 120 could not be seen unless you opened the trunk of the car


Liquid could be poured or drained to/from closed barrels


The actions for draining and pouring liquids could not be switched while in prone


It was possible to build the territory flag pole with 3 long wooden sticks

CHANGED

Improved server performance by optimizing the variable synchronization


Improved server performance by optimizing the OnCEUpdate call on each item


Wetness of an item no longer affects its weight


Improved the off-road performance of the ADA 4x4


Lowered the transfer of damage from reflectors to the surrounding zones on the Sarka 120


The player should not look at the car to be able to stop the engine

MODDING

Added: CanHaveTemperature to enable an item in the world to cool down


Added: CanHaveWetness to enable an item in the world to dry


Fixed: Client crash when parsing an invalid JSON file (https://feedback.bistudio.com/T155225)


Changed: ProcessItemWetnessAndTemperature split into ProcessItemTemperature and ProcessItemWetness


Changed: WorldWetTempUpdate and FoodDecay can now be enabled and disabled separately (db/globals.xml)

KNOWN ISSUES

Items wont get wet during rain


UPDATE 1.10.153561 (released on 12.11.2020)

FIXED

It was difficult to start the engine of the M3S while exclusively in 3rd person mode


The double wheel attachment slot of the M3S did not use the correct icon


M3S side plate animations were not synced


M3S lights were not visibly glowing


Gunter 2 lights were not visibly glowing


It was not possible to attach/detach headlights on Sarka 120 and Gunter 2 from the vicinity


It was possible to wash bloody hands even while wearing gloves


Focus could be lost after respawning (forcing a complete restart of the game)


Fixed an issue with firewood disappearing when put into the indoor oven or fireplace (https://feedback.bistudio.com/T154722)


Fixed an issue where the player could use ruined attachments in base building objects to build parts


Melee attacks to legs could sometimes deal damage to the head instead


Fixed an issue that allowed players to duplicate rags using the quickbar


Fixed an issue with stamina sometimes draining completely when holding breath while aiming down sight (https://feedback.bistudio.com/T152114)


Some repairing actions took too much quantity from a repairing tool


You are now unable to pick up heavy items while having a splinted leg


Re-spawning while unconscious could sometimes stuck the shock hit effect, resulting in a transparent grey overlay


The inventory could not be opened while forcing vomitting through the gesture wheel (https://feedback.bistudio.com/T153430)


Fireplaces could not be extinguished

CHANGED

It is now possible attach and detach materials from the M3S to the world


The M3S now has ropes holding the back tarp


Increased the durability of the lockpick


Increased the durability of the whetstone


Sharpening knives costs less durability than sharpening axes

SERVER

Fixed: Setting enableDebugMonitor on the server blocked inventory interactions on clients (https://feedback.bistudio.com/T148945, https://feedback.bistudio.com/T148939)


UPDATE 1.10.153507 (released on 22.10.2020)

NOTES

Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.


Consider de-fragmenting your HDD after downloading large updates.


In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.


You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

You can now break the players lower leg, damage is applied by falling or brute force (walking/fighting with a broken leg will result in shock damage)


Added the Signal Pistol and its ammunition (in various colors)


Added crafted Tanned Leather using Garden Lime


Added crafted Leather Backpack


Added crafted Improvised Shelter


Added localization for Brazilian-Portuguese


Added the crafted Splint


Added Tarp (material)


Added the ability to replace ruined parts of tents (entrance-/window-covers) with tarp


Added the Pipe Wrench


You can now repair a damaged car engine with the Pipe Wrench


You can now repair parts of the vehicle chassis with an Epoxy Putty


Clothing items now have an indicator for their insulation value


Exposure to wind will make your character freeze more (forests can provide cover)


Food decays over time


Items dry up over-time when put on the ground or in a cargo space on the ground (proximity to a fireplace is no longer required, but the area of a fireplace dries items faster)


Items cool down over-time in the player's inventory and on the ground


Added a heat buffer to supply an overtime heat bonus to the thermal comfort of the player character (you receive a temporary heat bonus after spending time near a fireplace)


Added a smoking slot to several types of fireplaces, used to dry meat


Added additional coastline details between Storozh (prison island) and Ostrog, making the sea traversal easier and more interesting (Chernarus)


Punching now deals damage to gloves and can cause bleeding to bare hands


Added a visual effect to increasing shock damage (both reflecting getting hit, and current state)


Added damage when jumping out of a running vehicle (also including a chance for broken legs and death)


New visual heat haze effect for the fireplace, flare, road flare and torch lights

FIXED

Fixed an issue that prevented the player from combining stacks of items from their inventory with the second stack being in their vicinity


Item wetting/drying was not taking into account attachments and nested inventories


Fixed wrong decals on the legacy police Olga wreck


Fixed sound issues related to doors in several buildings


Fixed window collisions in several buildings


It is no longer possible to climb up the broken staircase on the industrial silo


It was possible to open city store back doors by pressing F at certain pieces of a furniture in front part of building


Sawed-off weapons now have a short weapon length (when it comes to collision with walls etc)


Fixed an issue restoring a rag to the pristine state after being used as a gag


Fixed an issue preventing the player from detaching their magazine


Dead bodies of players should now fall through walls less often


It should now be more intuitive to locate the inventory of dead bodies


It was possible to consume pills and other items when they were ruined


Boiled steaks showed a wrong texture


It was not possible to place traps, barrels and crates on slopes


Fixed a bug causing a stuck item widget


Added the missing engine to the ADA wrecks


It was possible to get sick by drinking/eating when the player had gloves and bloody hands


Locked doors were not saved correctly when opened by damage, making them lock themselves again after a server restart


Grass was not flattened when driven over with a vehicle


Water particles were appearing when hitting a player that is on an object above the sea


Fixed various object placement fixes for both the Chernarus and Livonia terrains


The player was able to fish through piers


Climbing on an object while it is being deleted could teleport the player

CHANGED

Adjusted the base temperature behavior to be more authentic (warm afternoons, cold mornings)


Windchill, fog and altitude penalties are not applied to the local environment temperature, if a player is inside a building


Being under a roof provides a lower local environment temperature bonus than being inside a building


Increased the effect of altitude on the local environment temperature around the player


Balanced the heat insulation values of clothing items


Balanced the maximum wetness level of clothing items


Items inside other items will only get wet when the container is soaked or drenched


Automated drying of clothing (not wringing out) is now less effective


Cloud cover increases the base environment temperature more


The character speed has a larger impact on the overall heat comfort


The backpack is now taken into account for heat comfort, the armband is no longer


You can now skin animals with axes, saws, the pick axe, the crowbar, and the screwdriver


Clothing will no longer get badly damaged during the initial spawn


Shoes will no longer get damaged during the initial spawn


Adjusted the occurrence of arrows for bleeding in the HUD (now more progressive instead of nothing and then 3 arrows)


Reduced the melee damage against animals


Adjusted item drops from animals


Reduced the usability of duct tape for certain items


Damage to individual vehicle zones will be displayed in the UI (when you look at them)


Vitamin pills can be combined, but not split


Medication can be split and combined


Adjusted lard consumption when cooking (1 full Lard can be used to prepare 8 pieces of baked meat)


Tools damage due to crafting is now consistent across recipes


Balanced tool damage across actions


It is no longer possible to dry meat by cooking it on low temperatures (replaced by smoking slot in stoves)


Increased the speed of cooking when using the direct cooking slots


Boathouse doors are now twin doors instead of single


Resized the Heat Pack to 1x2 in the inventory


Animal meat will fill your stomach more


Increased the nutrition value of farmed vegetables


Any drinking/eating with bloody hands bares the risk of infecting the player with Salmonella


Higher player character immunity levels are easier to get (requirements on water and energy lowered and they now correspond to the UI badges too)


The influenza disease is generally slower in increase and has a slower immune response to it


Antibiotics are now weaker and have a slower tick (in sync with the disease)


Cholera takes longer to build up and disappear, penalties scaled with disease progression and higher resistance against immunity


The build up of the Salmonella disease is faster, will activate sooner, and penalties are scaled with the progression of the disease


Charcoal tabs have now a slower tick and a delayed response in fighting Salmonella


Applying saline adds hydration in addition to blood


The tent packing action is now continuous (no more instant packing of tents)


The pick axe can be used to dig hidden stashes


Adjusted the default comfort temperature of the player character (now 28 degrees Celsius)


The damage state and wetness of clothing impacts their heat insulation

CENTRAL ECONOMY

Fixed an issue of the bear not spawning properly in all cases, when using the offline database


Disabled the spawning of berries

SERVER

Added: CE global variables for toggle of wetting/drying/heating/cooling and food decay


Added: Init flag in economy.xml now toggles randomizing door state every time the building loads in on server except for locked doors


Added: setRespawnMode server config parameter, allowing to force always random respawn (1) or use custom character from the main menu (0)


Changed: The priority queuing list is now editable at runtime (requested in https://feedback.bistudio.com/T152005)


Changed: Avoidance system buffer increased to reduce chances of seeing warning messages on server (https://feedback.bistudio.com/T149915)


Tweaked: Avoidance system overloaded message now has more information

LAUNCHER

Added: Brazilian Portuguese localization

MODDING

Added: OnPlacementComplete vector parameters (optional, defaults set to zero)


Added: windModifier config parameter for surfaces (affects the windchill value in the environment exposure code)


Added: Ability to define min and max base environment temperature for each month per world


Added: StaticConstructionMethods that can also be used by other mechanics outside regular construction (Construction uses them too)


Added: Heat haze effect API for lights


Added: Flare simulation classes


Added: Script bindings to Bone Transform API to DayZInfected


Fixed: For a flickering effect of lights, set the max/min amplitude separately to avoid half time without light


Fixed: Compilation error "Can't find variable 'DEFAULT' when using larger mod packs" (https://feedback.bistudio.com/T149789)


Changed: Moved GetCurrentItemHeatIsolation into MiscGameplayFunctions


Changed: Removed additionAnimalMeleeMultiplier parameter from ammo configs


Changed: The clothing class should now be modifiable (https://feedback.bistudio.com/T152125)


Changed: Legacy improvised shelter classes commented out, assets still present


Changed: Absorbency parameter in config is no longer used (replaced by varWetMax)


Changed: Moved CanBeRepairedToPristine() method up, ItemBase -> Object


Tweaked: The wind speed in environment tick is now handled relative instead of absolute


Tweaked: Deagle named selections now cover also the pistol grip (for re-texturing purposes)


Removed: Calling of SoakItem method from Pot class, now replaced by an overtime wetting

KNOWN ISSUES

The Splint displayed on the character's leg is a placeholder


It is difficult to find the refuel option for vehicles



UPDATE 1.10.153518 (released on 27.10.2020)

FIXED

Dryed raw meat would still trigger diseases


It was not possible to skin an animal using a hatchet


The M4A1 could load flare ammunition


The wetness badge is now showing up again (as soon as the first item can be wrung out)


An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it


It was possible to destroy the placed Shelter Kit


It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site


The action to build a shelter did not complete when holding a tool


It was possible to over-stack Wooden Sticks using a fireplace


It was not possible to unload a flare from the Signal Pistol when in standing or crouched position


The shock hit effect was appearing delayed

CHANGED

Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official Experimental servers


Removed skinning from the shovel, as it was causing a conflict with the bury action


Lowered the heat insulation of the Rain Coat


Lowered the heat insulation of the Patrol gear


Updated the tourist map for chernarus to include the latest coastline changes


Flare light should illuminate its surroundings much better (using linear brightness falloff)


Lowered the temperature loss of items when on the player


Reduced the overall damage applied to tools


Reduced the damage done to tools by burying ashes and players bodies by 60%


Increased the health of the Stone Knife, Steak Knife and Kitchen Knife


The Leather Shelter now requires 8 Tanned Leather to build


The Tarp Shelter now requires 4 pieces of Tarp to build


Increased the cargo space of Shelters to 10x10


Lowered the character's comfort temperature (making the character more resistant against cold)


Increased the impact of altitude on the environmental temperature


The regeneration speed of broken legs is now fixed to 30 minutes


In case of broken/splinted legs, the health of your legs now defines the character injury animation (slower with lower HP)


Walking does not trigger shock damage when having a broken leg and not having a splint


Painkillers and morphine reduce shock, dealt by broken legs, more (making them lot more useful in cases, where a player does not have enough time to craft/apply a splint)


Crossing waters (by walking or swimming) now makes the player freeze more

LAUNCHER

The launcher was not showing the country of the language in the language selection

SERVER

Added admin log information on the Shelters



UPDATE 1.10.153524 (released on 29.10.2020)

ADDED

Added the M3S Truck (Covered variant) and associated vehicle parts


Added abandoned M3S Truck wrecks to the maps, with parts spawning


Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a setRespawnMode parameter set to 0)

CHANGED

Tweaked the main menu character customization menu to better explain what a customized character means

SERVER

Added: setRespawnMode parameter to the server config (1 enforces randomization, 0 allows choice)

MODDING

Fixed: EnableBroadcast and EnableReceive on StaticTransmitter and ItemTransmitter implemented - https://feedback.bistudio.com/T151990

Known Issues

You cannot respawn while unconscious (respawn button does not do anything) while server has a setRespawnMode set to 0 (players are offered respawn option).



UPDATE 1.10.153537 (released on 03.11.2020)

FIXED

Tanning leather was possible even when the pelt or garden lime were ruined


Food was disappearing from a long wooden stick when dragging it to players shoulder


Un-equipping an item before a melee attack animation was finished could cause desync of the hand slot


The player was unable to respawn through the news respawn screen while being unconscious


Shock from broken legs was not dealt properly when swimming or on ladders


Fruits and mushrooms were not decaying over time


The health of an item was not properly reflected in the food decay process


Clothes could disappear after getting ruined when jumping out of a car


Destroyed tent parts still looked pristine


Certain airfield objects were glowing at night


A Gunter 2 was spawning badly in the Svergino parking lot (Chernarus) - https://feedback.bistudio.com/T154702


Text was overlapping or cut off in the tutorials screens in certain languages and resolutions

CHANGED

Lowered the maximum energy buffer of the player


Lowered the energy penalty in the lower warning cold state


Increased the overall energy values of fruits, vegetables and mushrooms


Shock now regenerates slowly when idle on a ladder or swimming with broken legs


You can now open food cans with the Hand Saw


Lowered the aggro rate of infected towards the Signal Pistol shooter


Pepper, Potato, Tomato and Zucchini can now appear also in dried or rotten state


Trees now drop long wooden sticks instead of small wooden sticks


Reduced the damage to tools when mining bushes, splitting wood and stone


Reduced damage to tools when sawing a wooden log


Reduced damage to tools when cutting a pumpkin


Increased the inventory size of Tarp

MODDING

Tweaked: The delta modifier of food decay should be easier to mod now

UPDATE 1.10.153546 (released on 05.11.2020)

FIXED

Fixed a server crash connected to user actions


It is no longer possible just to walk (get on) top of shelters


The respawn dialog was displayed even though the server had it disabled using the disableRespawnDialog parameter


Inputs were blocked after respawn unless the user went into the escape menu and back


The player could use materials gained from decrafting ruined construction kits


It was not possible to take sticks out of a shelter site


It was possible to build watchtowers on top of each other


Missing UI widget for taking ruined parts out of a car


The player was able to move with broken legs without penalty while using evade left or right


Swapping an item in the hands and the inventory during an action could with the right timing cause the head to disappear


Two M3S wheels can be combined into one M3S Dual Wheel


Adjusted the collisions on the tarp cover of the M3S Truck


Gas stove with Canister + FryingPan/Pot attached could be stacked infinitely


Items in hands would not disappear temporarily when building an improvised shelter


Fixed an issue where players could instantly wear a splint from a skinned dead player


Prone-rolling while having a broken leg was not dealing shock damage


The shock hit effect could sometimes get stuck after respawning


Fixed the M3S Truck damage system configuration


Fixed accessibility, attaching and detaching of items on the M3S Truck

CHANGED

Player legs can now receive more damage before breaking


Reduced the resistance against the shock damage on legs


Each use of a splint now decreases its health level by one


Player rolling now consumes stamina


Lowered the guaranteed height from which a leg will be broken by falling


Leg breaking by falling from lower heights is less random


The M3S Dual wheel can be split using a lug wrench


The back of the M3S truck (tarp, trunk) can now be repaired using Tarp and Wooden Planks


Engines of all cars are now more durable thanks to decreased transfer of damage to them


Lowered the max wetness value on Plate Carrier, Press Vest and Tactical Vest


Removed the grey variant of the M3S Truck


Infected on the coast of Chernarus have higher chances of dropping various items such as tools, clothes and food

SERVER

Renamed the server parameter setRespawnMode to disableRespawnDialog

UPDATE 1.10.153556 (released on 10.11.2020)

FIXED

Infected and animals had an active collision with the player for a few seconds after their deaths


Wooden Log, Wooden Plank and Metal Plate could not be attached to the M3S truck


M3S wheels were not changed properly into their ruined variants when destroyed


It was not possible to wash hands in the sea


It was not possible to swap items in hands under certain circumstances when it should be possible


It was not possible to swap to small items when having heavy items in hands


It was possible to induce desync of the hand slot by interrupting specific actions


The respawn dialog was displayed after a player tried to respawn while being unconscious and the server had the respawn dialog disabled


Wearing the Great Helmet would not change the player's voice


Loading ammo into a weapon using hold on quickbar always loaded only one bullet


Swapping the last attachment of a fireplace would always give the max quantity of the item instead of the current


The fireplace sound was still playing when coming back to it, after it had died out while the player was far away from it (should also work for flies stuck above a dead player's body)

CHANGED

Updated the ground- and on-character model of the splint


Reduced the chance of items spawning in the coastal infected types on Chernarus

MODDING

Changed: Simplified the API for clothing that changes the characters voice. Enable it by overriding IsObstructingVoice() to true and set the desired effect by overriding GetVoiceEffect()



UPDATE 1.10.153604 (released on 04.12.2020)
FIXED

Items wouldn't get wet during the rain (Fix already on Stable)


Fixed a server performance weakness whenever a player connected (Fix already on Stable)

CHANGED

Improved vehicle stability after the server restart (Fix already on Stable)

MODDING

Fixed: Server freeze when loading too many mods (https://feedback.bistudio.com/T153090)

about 4 years ago - ImpulZ - Direct link

As you say, the berries had issues with their appearance in the game, if you could find them at all. We have removed them for now to take a step back and see how we can use them better.

As Amadieus already clarified, they were not removed, they are just not taken into account for the character's heat insulation.

See it as a starting value. As you see in our changelog, this is a massive combination of temperatures in the game, the weather, the clothing etc, and we will be monitoring, how these balancing factors play out, and adjust over time, where necessary.

It does, but as it is only on the back, its impact is not very large.

The topic of vehicle stability is still on our radar, we have not forgotten about it.

about 4 years ago - ImpulZ - Direct link

UPDATE 1.10.153518 (released on 27.10.2020)

FIXED

Dryed raw meat would still trigger diseases


It was not possible to skin an animal using a hatchet


The M4A1 could load flare ammunition


The wetness badge is now showing up again (as soon as the first item can be wrung out)


An incorrect amount of sticks was returned after building a shelter of a different type while having wooden sticks attached to it


It was possible to destroy the placed Shelter Kit


It was not possible to choose in between different shelter types when more than one material set was attached to the shelter site


The action to build a shelter did not complete when holding a tool


It was possible to over-stack Wooden Sticks using a fireplace


It was not possible to unload a flare from the Signal Pistol when in standing or crouched position


The shock hit effect was appearing delayed

CHANGED

Lifetimes of items were lowered across the board (2 days have become 8 hours, 1 day has become 4 hours). This change may take up to 3 days to be in effect on the official Experimental servers


Removed skinning from the shovel, as it was causing a conflict with the bury action


Lowered the heat insulation of the Rain Coat


Lowered the heat insulation of the Patrol gear


Updated the tourist map for chernarus to include the latest coastline changes


Flare light should illuminate its surroundings much better (using linear brightness falloff)


Lowered the temperature loss of items when on the player


Reduced the overall damage applied to tools


Reduced the damage done to tools by burying ashes and players bodies by 60%


Increased the health of the Stone Knife, Steak Knife and Kitchen Knife


The Leather Shelter now requires 8 Tanned Leather to build


The Tarp Shelter now requires 4 pieces of Tarp to build


Increased the cargo space of Shelters to 10x10


Lowered the character's comfort temperature (making the character more resistant against cold)


Increased the impact of altitude on the environmental temperature


The regeneration speed of broken legs is now fixed to 30 minutes


In case of broken/splinted legs, the health of your legs now defines the character injury animation (slower with lower HP)


Walking does not trigger shock damage when having a broken leg and not having a splint


Painkillers and morphine reduce shock, dealt by broken legs, more (making them lot more useful in cases, where a player does not have enough time to craft/apply a splint)


Crossing waters (by walking or swimming) now makes the player freeze more

LAUNCHER

The launcher was not showing the country of the language in the language selection

SERVER

Added admin log information on the Shelters

about 4 years ago - ImpulZ - Direct link

UPDATE 1.10.153524 (released on 29.10.2020)

ADDED

Added the M3S Truck (Covered variant) and associated vehicle parts


Added abandoned M3S Truck wrecks to the maps, with parts spawning


Added a respawn dialog, offering an option to spawn with a random or the main menu character (shows only when server has a setRespawnMode parameter set to 0)

CHANGED

Tweaked the main menu character customization menu to better explain what a customized character means

SERVER

Added: setRespawnMode parameter to the server config (1 enforces randomization, 0 allows choice)

MODDING

Fixed: EnableBroadcast and EnableReceive on StaticTransmitter and ItemTransmitter implemented - https://feedback.bistudio.com/T151990

Known Issues

You cannot respawn while unconscious (respawn button does not do anything) while server has a setRespawnMode set to 0 (players are offered respawn option).

almost 4 years ago - ImpulZ - Direct link

Based on initial Feedback a quick note on

This was a very performance-heavy function, and removing it was part of our approach to improve the server performance fast with the least impact on survival gameplay. We will consider bringing it back once we have a better implementation in mind.

almost 4 years ago - ImpulZ - Direct link

Any specific type of the improvised shelters? We were unable to reproduce this so far.

We do this sometimes, but for now we do not want to do it too often, as it affects players who spend a long time building their bases or have communities on specific servers.

almost 4 years ago - ImpulZ - Direct link

And this is on an official Experimental server? Can you give us the name of the server please?