Original Post — Direct link
about 5 years ago - /u/RaptorM60 - Direct link

Originally posted by undeadcrayon

This trailer really feels like they asked the dev team to make a trailer rather than asking a completely unrelated PR team to make one. It might not be as slick as the cinematic one, but it's honest, and proud of the good things that are actually in the game right now. Great work, guys!

I'm proud to say that we have no disconnected PR team on the game (we're literally sharing the room with game designers and producers) and that the same team produced both trailers! :-)

This was our goal - to set the mood of the game world and show how you can be experiencing stories with the cinematic trailer, and show the real gameplay experience on launch day.

about 5 years ago - /u/RaptorM60 - Direct link

Originally posted by The-Respawner

So you share offices with the Vigor team? I remember one of you saying that the Vigor team the last trailer, the cinematic one. Unless by both trailers you mean both launch trailers.

Vigor team helped us with making the cinematic in Unreal, also with artistic direction and creative ideas, but the general direction of these promotional assets is always in the hands of our DayZ community/marketing team, devteam leads and our Bohemia video production team :)

Also: glad you found it honest and decently made, thanks!

about 5 years ago - /u/RaptorM60 - Direct link

Originally posted by thwinz

I agree. It's easy to forget how much there is in the game, and how difficult to show it all in any detail for a trailer. The trailer lacks polish, but as you said it's pretty honest.

What they have done, and for a large multiplayer server in real time, especially with persistence, is amazing to me. There's a lot to celebrate, but the community (especially here) is just too jaded to do that, ever. Some of us do appreciate the team's work and hope they know that /u/RaptorM60.

<3