Original Post — Direct link

So far the devs have been really transparent with their whole development process, but I still feel a lot of backers from Kickstarter indiegogo and the QI web site don’t fully comprehend that DeadMatter will go live in short while and it will not be a spit shined AAA game. It will have a massive amount of bugs, server issues, and broken mechanics. If something can be abused it will be by another player looking for the edge or even just a troll.

Us backers are here to not just play the game and write bad reviews because it’s not completed. We are here to break the game in every way imaginable.

But if we want things to actually get fixed we have to be able to reliably replicate the bugs we find, Than write down in detail the steps to replicate said but. With out this the devs who will be working non stop 18 hour work days can’t fix the game.

External link →
almost 4 years ago - /u/nikizor - Direct link

Originally posted by AWOG8888

The bad part is that people can be so harsh. It demoralizes developers and can make the game fail.

On a bad day about 30% of the posts on here make me hate the fact I’ve sacrificed so much time on this project.

It can be soul crushing when you spend hours solving a bug just to get a DM about how I’m human garbage or worse than EA.