@LinBaggy The server crashes are being addressed in the next update as well as server performance, framerate on client is more of an ongoing process especially in extremely dense parts of the map.
There are issues with the 0.1.4 patch for @deadmattergame I am going to look into it with @ramjetdiss tomorrow and hopefully get the patch out by the tomorrow evening but there is no official ETA due to some of the crashes that came up.
@_Jambax @UnrealEngine @UnrealDevs Hey this is great! I’m a huge fan of replicated SubObjects and would’ve killed to know this a couple of years ago.
One thing though, it’s probably worth mentioning that RPCs do not work on replicated SubObjects without a little extra work.