2 months ago - Dead Matter - Direct link

Transcript (by Youtube)


7s survivors it's been a while since our
9s last Vlog and there's definitely a lot
11s to discuss regarding Deb matter I just
14s want to use this as a platform to share
16s what we've been working on discuss our
18s failures in the past and inform everyone
20s about how we're moving forward towards
21s the future first off let's start with
23s the bad we're aware and you most likely
26s are too of the horrible state that we
28s launched the game in I genuinely want to
30s take full responsibility for everything
32s that led to the state we launched in I'm
35s not going to beat around the bush blame
37s influencers or pretend that things went
39s well we're being as transparent as
41s physically possible as we 100% owe it to
44s the people that still have faith in us
46s following the initial reception on Steam
49s we made the conscious decision to remain
51s silent until we had overall made some
53s significant progress to unveil in our
56s opinion any communication from us that
58s had no wow Factor behind it would at
62s that point just be the wrong move and
64s would only add fuel to the fire on top
66s of this staying silent has led us to
69s reflect on the Project's history
70s reassess our core values and pinpoint
73s the critical issues with both the
75s project and our communication listen
77s clearly we have not and will not
80s abandoned the game regardless of what
82s has happened so far dead matter is set
84s in stone to be a survival game worth
86s playing through our hard work
88s persistence and dedication
90s we're in it for the long haul and we
92s will be making this dream a reality we
94s will not be going away I'm afraid before
98s diving into the details of what's
99s changed with the game I want to again
102s assure you of our unwavering commitment
103s to fulfilling our promises and
105s rebuilding the trust within our
107s community at the tail end of the video
109s we'll outline the tangible steps we're
111s taking to address issues with our
112s communication and ensure that your
115s feedback plays a pivotal role in our
117s ongoing development process as they say
119s action speak louder than words so
121s without further delay let's forward to
123s the current version of the game which is
125s looking a lot closer to what we
127s originally intended to release back in
129s September this new build is now live on
132s Steam Early
134s Access First off we've cleaned up a lot
136s of the performance related issues on the
138s client people were struggling to run the
140s game without any sort of AI upscaling
142s even on the lowest settings while we
144s want dead matter to be a looker and ui5
147s is a Next Generation game engine this
149s was just not acceptable by any means
151s especially when people using video cards
153s such as a 3090 or 4090 were struggling
155s to run the game at all while performance
158s is not perfect now especially on older
160s systems overall it has been
162s significantly improved some of the
164s changes that we've made are simply to
166s the way that the trees are rendering
168s using lower poly meshes which have
170s unlocked a lot of frames as well as
172s tweaking the way that the water
174s rendering and the window rendering works
176s there's also a lot more that has gone
178s into this but the devil is in the det
180s details just keep in mind that dead
182s matter does cash a lot of data to the
184s disc as you play the game you'll likely
186s encounter some stuttering in your first
188s hour or so of play but this should die
190s down over time as your system caches
192s more data such as the shaders and the
195s item icons shifting over to the server
197s we were able to diagnose and address a
199s lot of the performance issues that we
200s were seeing when the game initially
202s launched our servers were running at
204s about a half a frame to 2 frames a
206s second this just wasn't ideal in any
209s world and it turned out that there were
210s a laundry list of issues that we had to
212s address in order to clean up the server
214s performance ranging from issues related
216s to how much information we were trying
217s to send how the server was Computing
220s what information to send we've
222s refactored a lot of the underlying net
224s code in the game and while it's not
226s perfect it's a much more playable
228s experience overall compared to what we
230s released we're happy to report that the
232s server now runs at 20 to 30 htz provided
234s the hardware that you're running it on
235s is capable of it and depending on how
238s many players are connected there are
240s dips here and there but combined with
242s the movement code being tweaked there
244s should be far less rubber banding than
246s before just keep in mind that if you
248s want to play a server there are 25,000
251s characters in our game as infected are
253s spawned once at the server start ideally
256s you should be running the server on
257s something with at least eight cores and
259s a relatively modern CPU in addition to
261s serers side improvements for the net
263s code we've also added client side
265s prediction to a lot of the interaction
267s in the game as much as we possibly could
270s good for those that do not know client
272s side prediction is the act of doing
274s things on the client before they happen
276s on the server this reduces how laggy the
279s multiplayer experience can feel without
281s ever having to change anything on the
283s server itself in fact all of the footage
285s that you've been watching thus far has
287s actually been me playing on a server
289s while there are some issues here and
291s there the experience is much more solid
293s than
295s before character creation has been
298s brought back to life with over 50 fa
300s that you can pick from with the ability
302s to mix and match different skin tones
304s and hair colors and eye colors this
307s affords flexibility while preserving the
309s overall realism of the character
311s creation system as a bonus we have also
314s updated the firstperson hand meshes for
316s ones that match the appearance of your
318s character this is with the goal of
320s improving the overall immersion of the
322s game to address issues with the games
324s atmosphere feeling just sort of off and
326s not really like dead matter we've made
328s some tweaks to the weather patterns
330s there is now much less of a focus on
332s Sunny afternoons and more of a focus on
335s The Bleak weather that is reflective of
337s the game taking place in the Rocky
338s Mountains cloudy overcast foggy
342s miserable weather with the player
343s getting regularly hit by rain
346s thunderstorms and even the occasional
348s blizzard to go with our atmospheric
350s changes we've added street lights that
352s automatically switch on at night to help
354s guide the player through the decaying
355s world of post-apocalyptic Alberta and to
358s more strongly signal that the game takes
360s place right after things have started to
361s fall apart leaving our timeline a lot
364s less
365s ambiguous and just like any other light
368s in the game you can shoot these out
370s another thing that I would like to
372s address is all of the rivers in the game
374s and all of the overall unfinished areas
377s any area that is still a work in
379s progress has been walled off with
380s concrete barriers so that you know what
383s is expected to be played in versus what
385s is not the parts of the map that have
387s not been walled off have also been given
390s pass every single River has been given a
392s pass to turn them from crudely carved in
395s Canyons into something worth looking at
398s in addition to this the run to Dominion
400s was quite a boring one however we have
403s fleshed out the river swamp area to
405s address this there are over 10 locations
408s and points of interest that you can
409s explore within this new area the cabins
412s by Pasco Lake that were once empty and
414s abandoned have now been detailed we have
417s updated the in-game map with additional
419s points of interest for for you to
420s explore this update contains much more
422s than just improvements towards the
424s performance and overall polish of the
426s map we've also focused on the game play
429s one of the things that we wanted to
430s focus on was changing the way that you
432s navigated the world you will now have to
434s break into buildings as any door that
436s grants access to a building that can be
438s claimed has a 90% chance of being locked
441s by default don't worry though there are
443s many ways to handle this problem you can
445s break the windows and climb through them
447s if you prefer to be silent and the
449s building has sliding Windows you can use
451s a crowbar to pry those open if you get a
454s set of lock picks you can also pick the
456s lock on the door once you've broken
458s inside of a building you can let your
460s friends in by simply unlocking the door
462s from the inside keep in mind that
464s windows that slide open and closed also
466s have a random chance of being locked and
468s maybe you'll get lucky and you can just
470s open one to crawl inside we have
472s expanded the sources of water that are
474s available to the player in the world
476s sinks Rivers toilets water fountains and
479s water coolers all now serve as sources
482s of water for the player to drink there
483s are now additional interactable objects
486s throughout the world such as radios that
488s can be used to listen to emergency
490s broadcasts clocks which can be used to
493s tell the in-game time two stoves that
495s can be used to cook food our next update
498s will see the electrical system going
501s offline after a certain point in game
504s which means that we've gone ahead and
505s I've already added cooktops that support
508s burning wood such as fireplaces campfire
512s barbecues and quite a few other options
515s you can also now Camp a craft fire by
518s simply taking eight sticks and using the
520s crafting menu be warned that if you use
523s a fireplace or a word burning stove as
525s an alternative when the power goes out
528s that they will create a visible Smoke
529s Stack while you can simply cook a
531s campfire from anything in order to cook
534s with a campfire you will need a tripod
537s and a grill attachment for the tripod
540s as a bonus you can also take lanterns
542s that you find in the world and attach
544s those to the tripod majority of the
546s existing campfires in the map or even
550s the lanterns in the map or the sleeping
552s bags have all been converted over to the
555s new interactable objects if we missed
558s any please file a bug report if you
560s don't feel like building a campfire you
562s can also find a portable stove keep in
564s mind that you will need to also find
566s butane for these if you have a butane
569s canister you can refill them at physical
571s gas canisters found throughout the map
573s there is also an electric lantern if you
576s wish to use the electric lantern you'll
578s need to find a 6V lantern battery if you
581s can't find one try to find a building
583s with an emergency light on you can
585s usually pull a 6V battery out of one of
588s these as a bonus you can also insert a
591s 6V battery to recharge them claims have
593s now been completely Rewritten from the
595s ground up in order to claim a building
598s simply find the electrical box walk up
600s to it and interact with it in order to
602s claim the building from there you can
605s then pull out a hammer or a welding
606s torch in order to build things currently
609s we've had the basics like Furniture such
612s as a chair table and bed as well as
615s shelves and storage boxes in addition to
617s that you can also grow planters that
619s allow you to grow your own food as well
622s as rain collector barrels that let you
624s harvest rain from the sky if you want to
626s get started on gardening simply find a
628s bush and press G on it to harvest it
632s another way that you can Harvest from a
633s bush is take a melee weapon with a blade
636s on it and simply hit the bush if you
639s have a claim on a server and you're
641s worried about other players breaking in
643s then you'll need to gain access to one
644s of the bunkers that we've added to the
646s map you can gain access to gamma mik
649s located at groto Mountain or you can
651s gain access to the federal stock pile
654s both of these bunkers contain narra
656s barricades these barricades are immune
658s to damage un unless the damage source is
660s an explosive you can find explosives for
663s base rating inside of the abandoned
665s mines there's one near Exshaw and then
668s there's one on the quaint Valley Trail
671s you can also find explosives in the KP
673s Armory as well as Pasco cave back to
677s what's been fixed and made better we've
679s made some pretty serious improvements to
680s our Gunplay weapon handling as well as
683s addressing a multitude of issues within
685s the weapon System Red Dot sites Hollow
688s sites and scope
690s should now be functional they still have
691s a little bit further to go in terms of
693s Polish but they are now much more
695s functional than before there are far
697s less issues related to the animation
699s system overall there are also now four
703s Legendary Weapons hidden throughout the
705s map what I've covered in this video
707s scratches the surface of this update
710s there's a lot of changes in fact we've
712s made over 1700 commits to our source
715s control for this update alone if we
717s wrote out an itemized change list there
719s would likely be hundreds of small
721s changes that you may not even notice
723s while playing listed out we're going to
725s implement changes to our back end to
727s make it easier to compose these change
729s lists in the future however going back
732s to what we mentioned at the start of
733s this video here's what we're going to be
735s doing to keep our community updated
737s first off we're going to be doing a post
740s every single month to our website that
742s will then be posted to our social media
744s via Twitter Facebook Tik Tok as well as
747s email updates for the backers we will
750s then be doing a vlog once every two
752s months or so we'll also send out updates
755s via the previously mentioned platforms
757s once there's any sort of new patch
759s available to keep people up to dat we've
763s set up a GitHub page for us to track
765s issues and bugs with the game as well as
767s a new page for our website please submit
770s all issues that you have with the game
771s there we will have the link in the
773s description we're also using the
775s discussions on the public repos to
777s engage with people and allow our
779s Community to vote on features that they
781s would like to see in the game with
783s anyone being able to submit their ideas
785s if you're not a fan of this we've also
787s set up additional discussion boards on
789s our steam forums for dead matter lastly
791s we have rebuilt the QI games website
793s from scratch this is to help us address
796s backer rewards such as the road signs
798s and pet pictures we now have the tools
801s in dead matter to make these rewards a
803s reality and we will continue to make all
805s of the rewards a reality throughout the
808s next couple of years that's pretty much
809s it for this update we recognize that
811s this update isn't some sort of Miracle
813s but we feel that it is a strong step
815s forward in the right direction I'd like
817s to take a moment to thank everyone that
819s has contributed to the development of
821s this game whether you're a backer
822s someone that's covered the game in the
824s past or just simply a fan of the project
826s overall your support means the world to
828s us and we really appreciate it that's it
832s for now just keep in mind that this
833s update is now live on Steam Early Access
835s and we will be rolling out additional
837s updates and hot fixes as time goes on
840s thank you all for watching and have a
842s great
868s evening
898s for
988s for
1137s a
1167s a
1227s e
1287s for
1407s he
1437s uh
1467s uh
1468s [Music]
1497s is
1527s oh
1557s this
1677s is
1754s [Applause]
1766s no
1796s a
1826s is
1856s [Music]
1916s for
2156s e





Recent Dead Matter Posts

about 2 months ago - /u/nikizor
about 2 months ago - /u/nikizor