over 1 year ago - /u/Fatshark_Hedge - Direct link

Heroes!

We've just put out patch 5.0.2, a collection of fixes, a few tweaks, and an update to the Collector's Edition Soundtrack to include soundtrack versions of the Chaos Wastes OST.

Bonus Content (~300 MB)

  • The Collector's Edition has been updated to include the soundtrack for Chaos Wastes. (cheers Harridas for the reminder!)

Hotfix 5.0.2 (~100 MB)

  • The Crimson Greatsword (Executioner Sword) illusion now has the appropriate icon.
  • Fixed various localisation issues.
  • Twitch mode: Changed Spawn Size setting widget from a stepper to a slider, allowing setting values like 199% from in-game. Also bumped up the maximum allowable value from 200% up to 300%. Happy Twitching!
  • Twitch mode: Added a failsafe against setting the minimum vote time and time between votes externally to prevent crashing.
  • Fixed the "Weapon Trail VFX" setting not affecting flail skins (Dressad's Roaster, Cruciform Firebox & The Brass Flail). Furthermore, particles on the Feeble Mace have been disabled for consistency with other maces.
  • Fix a crash that would occur when trying to apply a weapon illusion from a sign in reward in the same session.
  • Fixed an issue where fire grenade, frag grenade, and explosive barrels dealt damage over time for a longer duration than intended. Lowered DoT instances from 3 to 1 on beings hit by impact damage.
  • Fix rare crash when spawning orbs in the Chaos Wastes. Orbs are also now much more prone to successfully spawn in complex landscapes.
  • Fixed ranged weapon proc buffs not triggering on target dummies in the Keep.
  • Against the Grain: Fixed an issue where enemies could be partially submerged in the ground while progressing the "Reach the Farm" objective.
  • Festering Ground: Fixed an issue where the skybox looked all kind of jank when viewed from within the Waystone portal at mission's end.
  • Fortunes of War: Fixed a cheese spot.
  • A Grudge Served Cold: Bomb Cart objective marker now follows the cart when moving. Cart should now be suitably destroyed after the explosion.
  • A Grudge Served Cold: Fixed a snowpile that had no collision allowing players to fall through the floor.
  • A Grudge Served Cold: Fixed a lighting issue in the area proceeding the Bomb Cart event.
  • A Grudge Served Cold: Fixed a hangledge that was very distant from the ledge itself making pick up near impossible whilst progressing the "Locate the Vault" objective.
  • A Grudge Served Cold: Fixed an issue where enemies could walk through a closed gate whilst progressing the "Locate the vault" objective.
  • Into the Nest: Fixed a spot where players could get stuck.
  • Khazukan Kazakit-ha!: Fixed an issue where the objective icons could be shown incorrectly/not update appropriately.
  • Khazukan Kazakit-ha!: Fixed a spot where Ratling Gunners could shoot through a closed gate.
  • Khazukan Kazakit-ha!: Fixed an issue where there were one too many Tomes up for grabs in the mission.
  • Khazukan Kazakit-ha!: Fixed a rocky outcrop in the bridge area that had no collision.
  • Khazukan Kazakit-ha!: Fixed a spot during the 'Escape the Hilltop' objective where players could get stuck.
  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn behind the group during the mid-event.
  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn in exactly the same spot as opposed to in a neat little row.
  • Mission of Mercy: Fixed the Bell Ban challenge (Note added after original publication)
  • Mission of Mercy: Added additional player respawn points to the mid-event.
  • Mission of Mercy: Fixed a spot in the lava fall where players could get stuck.
  • Mission of Mercy: Fixed the ending terror event where specials could be stacked between waves.
  • Mission of Mercy: Clients can now fail the 'Come Prepared' challenge appropriately should the party not meet the criteria.
  • Skittergate: Fixed an issue where clients who hotjoined during the finale could not see the Skittergate VFX.
  • Tower of Treachery: Fixed an issue where a player could hotjoin in to an already completed puzzle and be softlocked from progressing/catching up to the group.
  • Tower of Treachery: Fixed an branch on a big tree that had no collision but looked really interesting to jump on to.
  • Tower of Treachery: Fixed some rocks beside the same big tree that had no collision.
  • Tower of Treachery: Fixed a spot in the library where Saltz could see through a ceiling and kill stuff he shouldn't be able to from such a position.
  • Tower of Treachery: Fixed the poison pool not dealing any damage to players.
  • Tower of Treachery: Fixed a potion that didn't spawn appropriately unless the host themselves smashed the vase that encased it.
  • Tower of Treachery: Fixed an issue where battle music would not wind down in the Library area even when combat had ended.
  • Tower of Treachery: Fixed an area where players could get out of bounds.
  • Righteous Stand, Convocation of Decay, Athel Yenlui, Dark Omens, Trail of Treachery & Tower of Treachery: End of level explosions should now appropriately kill remaining enemies.

Hotfix 5.0.3 (June 26)

  • Fixed a crash that would manifest should a player hot join a Tower of Treachery mission if any of the five urns have been destroyed.
External link →
over 3 years ago - PatBrutal_BHVR - Direct link
Performance Issues
This update contains a few changes that should improve performance for many players. That said, some performance issues still remain. The team is still actively working on more fixes across multiple platforms, including consoles. We will be monitoring the changes made within this bugfix patch for stability.

We're hoping this update will also help performance on the Raccoon City Police Station map, but we want to ensure it is stable enough to be reinstated for live games. We will be monitoring how the map is doing in custom games with these new changes and provide you all with an update soon.

Thank you for your patience as we continue to work on further improvements to the game’s performance!


Switch Performance
We have reduced the overall visual quality on Switch to help improve performance. The game may still crash when played on the Raccoon City Police Station map, but less frequently. Rest assured, we are still working on ensuring that the new map does not crash on this platform.


Bug Fixes
  • Fixed an issue that could prevent The Nemesis's tentacle from appearing in the menu during his idle animation.

  • Fixed an issue that could prevent downed survivors from being picked up when near certain walls or corners.

  • Fixed an issue that could display the wrong Dwight's head icon in a Tutorial Hud if a legendary outfit was equipped before starting the Tutorial

  • Fixed an issue where no Player Statuses were displaying in Spectate mode

  • Fixed an issue with the analog cursor speed in the Onboarding menu

  • Fixed an issue in the Customization menu where multiple customization could remain highlighted as selected

  • Fixed an issue where a synchronization error would sometimes occur when completing a Survivor tutorial.

  • Fixed an issue where players could load into a public match through a custom lobby.

  • Fixed an issue that would sometimes occur where players get a server connection error when opening their friends list.

  • Fixed an issue where the cursor pointer would change to gamepad mode too early.

  • Fixed an issue where completing a tutorial match with bots would cause customization and perks to be unequipped for all characters.

  • Fixed an issue that could cause Nemesis's Tentacle strike to hit the Survivor through some of the windows and main building.

  • Fixed an issue where the generator cannot be repaired on one side on the Pale Rose map.

  • Fixed an issue that could cause a global flicker in the environment while moving around the maps.

  • Fixed an issue that could cause a Zombie getting stuck on a collision at the entrance of the foundry in the Ironworks of Misery.

  • Fixed an issue where players could walk on a pallet in Yamaoka map by climbing a rock.

  • Fixed an issue where a cleansed totem skulls remain floating at the back of the truck in the Junkyard map.

  • Fixed an issue where the Survivors can't be picked up by the killer near the logs next to the Mother's Dwelling building and the corner of Gideon Meat Plant.

  • Fixed an issue that could cause crashes due to OOM (out of memory) issue.

over 3 years ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/381210/announcements/detail/2970669042935568816]here[/url].
over 1 year ago - /u/Fatshark_Hedge - Direct link

Heroes!

We've just put out patch 5.0.2, a collection of fixes, a few tweaks, and an update to the Collector's Edition Soundtrack to include soundtrack versions of the Chaos Wastes OST.

Bonus Content (~300 MB)

  • The Collector's Edition has been updated to include the soundtrack for Chaos Wastes. (cheers Harridas for the reminder!)

Hotfix 5.0.2 (~100 MB)

  • The Crimson Greatsword (Executioner Sword) illusion now has the appropriate icon.
  • Fixed various localisation issues.
  • Twitch mode: Changed Spawn Size setting widget from a stepper to a slider, allowing setting values like 199% from in-game. Also bumped up the maximum allowable value from 200% up to 300%. Happy Twitching!
  • Twitch mode: Added a failsafe against setting the minimum vote time and time between votes externally to prevent crashing.
  • Fixed the "Weapon Trail VFX" setting not affecting flail skins (Dressad's Roaster, Cruciform Firebox & The Brass Flail). Furthermore, particles on the Feeble Mace have been disabled for consistency with other maces.
  • Fix a crash that would occur when trying to apply a weapon illusion from a sign in reward in the same session.
  • Fixed an issue where fire grenade, frag grenade, and explosive barrels dealt damage over time for a longer duration than intended. Lowered DoT instances from 3 to 1 on beings hit by impact damage.
  • Fix rare crash when spawning orbs in the Chaos Wastes. Orbs are also now much more prone to successfully spawn in complex landscapes.
  • Fixed ranged weapon proc buffs not triggering on target dummies in the Keep.
  • Against the Grain: Fixed an issue where enemies could be partially submerged in the ground while progressing the "Reach the Farm" objective.
  • Festering Ground: Fixed an issue where the skybox looked all kind of jank when viewed from within the Waystone portal at mission's end.
  • Fortunes of War: Fixed a cheese spot.
  • A Grudge Served Cold: Bomb Cart objective marker now follows the cart when moving. Cart should now be suitably destroyed after the explosion.
  • A Grudge Served Cold: Fixed a snowpile that had no collision allowing players to fall through the floor.
  • A Grudge Served Cold: Fixed a lighting issue in the area proceeding the Bomb Cart event.
  • A Grudge Served Cold: Fixed a hangledge that was very distant from the ledge itself making pick up near impossible whilst progressing the "Locate the Vault" objective.
  • A Grudge Served Cold: Fixed an issue where enemies could walk through a closed gate whilst progressing the "Locate the vault" objective.
  • Into the Nest: Fixed a spot where players could get stuck.
  • Khazukan Kazakit-ha!: Fixed an issue where the objective icons could be shown incorrectly/not update appropriately.
  • Khazukan Kazakit-ha!: Fixed a spot where Ratling Gunners could shoot through a closed gate.
  • Khazukan Kazakit-ha!: Fixed an issue where there were one too many Tomes up for grabs in the mission.
  • Khazukan Kazakit-ha!: Fixed a rocky outcrop in the bridge area that had no collision.
  • Khazukan Kazakit-ha!: Fixed a spot during the 'Escape the Hilltop' objective where players could get stuck.
  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn behind the group during the mid-event.
  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn in exactly the same spot as opposed to in a neat little row.
  • Mission of Mercy: Fixed the Bell Ban challenge (Note added after original publication)
  • Mission of Mercy: Added additional player respawn points to the mid-event.
  • Mission of Mercy: Fixed a spot in the lava fall where players could get stuck.
  • Mission of Mercy: Fixed the ending terror event where specials could be stacked between waves.
  • Mission of Mercy: Clients can now fail the 'Come Prepared' challenge appropriately should the party not meet the criteria.
  • Skittergate: Fixed an issue where clients who hotjoined during the finale could not see the Skittergate VFX.
  • Tower of Treachery: Fixed an issue where a player could hotjoin in to an already completed puzzle and be softlocked from progressing/catching up to the group.
  • Tower of Treachery: Fixed an branch on a big tree that had no collision but looked really interesting to jump on to.
  • Tower of Treachery: Fixed some rocks beside the same big tree that had no collision.
  • Tower of Treachery: Fixed a spot in the library where Saltz could see through a ceiling and kill stuff he shouldn't be able to from such a position.
  • Tower of Treachery: Fixed the poison pool not dealing any damage to players.
  • Tower of Treachery: Fixed a potion that didn't spawn appropriately unless the host themselves smashed the vase that encased it.
  • Tower of Treachery: Fixed an issue where battle music would not wind down in the Library area even when combat had ended.
  • Tower of Treachery: Fixed an area where players could get out of bounds.
  • Righteous Stand, Convocation of Decay, Athel Yenlui, Dark Omens, Trail of Treachery & Tower of Treachery: End of level explosions should now appropriately kill remaining enemies.

Hotfix 5.0.3 (June 26)

  • Fixed a crash that would manifest should a player hot join a Tower of Treachery mission if any of the five urns have been destroyed.
External link →
over 1 year ago - /u/Fatshark_Hedge - Direct link

Heroes!

We've just put out patch 5.0.2, a collection of fixes, a few tweaks, and an update to the Collector's Edition Soundtrack to include soundtrack versions of the Chaos Wastes OST.

Bonus Content (~300 MB)

  • The Collector's Edition has been updated to include the soundtrack for Chaos Wastes. (cheers Harridas for the reminder!)

Hotfix 5.0.2 (~100 MB)

  • The Crimson Greatsword (Executioner Sword) illusion now has the appropriate icon.
  • Fixed various localisation issues.
  • Twitch mode: Changed Spawn Size setting widget from a stepper to a slider, allowing setting values like 199% from in-game. Also bumped up the maximum allowable value from 200% up to 300%. Happy Twitching!
  • Twitch mode: Added a failsafe against setting the minimum vote time and time between votes externally to prevent crashing.
  • Fixed the "Weapon Trail VFX" setting not affecting flail skins (Dressad's Roaster, Cruciform Firebox & The Brass Flail). Furthermore, particles on the Feeble Mace have been disabled for consistency with other maces.
  • Fix a crash that would occur when trying to apply a weapon illusion from a sign in reward in the same session.
  • Fixed an issue where fire grenade, frag grenade, and explosive barrels dealt damage over time for a longer duration than intended. Lowered DoT instances from 3 to 1 on beings hit by impact damage.
  • Fix rare crash when spawning orbs in the Chaos Wastes. Orbs are also now much more prone to successfully spawn in complex landscapes.
  • Fixed ranged weapon proc buffs not triggering on target dummies in the Keep.
  • Against the Grain: Fixed an issue where enemies could be partially submerged in the ground while progressing the "Reach the Farm" objective.
  • Festering Ground: Fixed an issue where the skybox looked all kind of jank when viewed from within the Waystone portal at mission's end.
  • Fortunes of War: Fixed a cheese spot.
  • A Grudge Served Cold: Bomb Cart objective marker now follows the cart when moving. Cart should now be suitably destroyed after the explosion.
  • A Grudge Served Cold: Fixed a snowpile that had no collision allowing players to fall through the floor.
  • A Grudge Served Cold: Fixed a lighting issue in the area proceeding the Bomb Cart event.
  • A Grudge Served Cold: Fixed a hangledge that was very distant from the ledge itself making pick up near impossible whilst progressing the "Locate the Vault" objective.
  • A Grudge Served Cold: Fixed an issue where enemies could walk through a closed gate whilst progressing the "Locate the vault" objective.
  • Into the Nest: Fixed a spot where players could get stuck.
  • Khazukan Kazakit-ha!: Fixed an issue where the objective icons could be shown incorrectly/not update appropriately.
  • Khazukan Kazakit-ha!: Fixed a spot where Ratling Gunners could shoot through a closed gate.
  • Khazukan Kazakit-ha!: Fixed an issue where there were one too many Tomes up for grabs in the mission.
  • Khazukan Kazakit-ha!: Fixed a rocky outcrop in the bridge area that had no collision.
  • Khazukan Kazakit-ha!: Fixed a spot during the 'Escape the Hilltop' objective where players could get stuck.
  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn behind the group during the mid-event.
  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn in exactly the same spot as opposed to in a neat little row.
  • Mission of Mercy: Fixed the Bell Ban challenge (Note added after original publication)
  • Mission of Mercy: Added additional player respawn points to the mid-event.
  • Mission of Mercy: Fixed a spot in the lava fall where players could get stuck.
  • Mission of Mercy: Fixed the ending terror event where specials could be stacked between waves.
  • Mission of Mercy: Clients can now fail the 'Come Prepared' challenge appropriately should the party not meet the criteria.
  • Skittergate: Fixed an issue where clients who hotjoined during the finale could not see the Skittergate VFX.
  • Tower of Treachery: Fixed an issue where a player could hotjoin in to an already completed puzzle and be softlocked from progressing/catching up to the group.
  • Tower of Treachery: Fixed an branch on a big tree that had no collision but looked really interesting to jump on to.
  • Tower of Treachery: Fixed some rocks beside the same big tree that had no collision.
  • Tower of Treachery: Fixed a spot in the library where Saltz could see through a ceiling and kill stuff he shouldn't be able to from such a position.
  • Tower of Treachery: Fixed the poison pool not dealing any damage to players.
  • Tower of Treachery: Fixed a potion that didn't spawn appropriately unless the host themselves smashed the vase that encased it.
  • Tower of Treachery: Fixed an issue where battle music would not wind down in the Library area even when combat had ended.
  • Tower of Treachery: Fixed an area where players could get out of bounds.
  • Righteous Stand, Convocation of Decay, Athel Yenlui, Dark Omens, Trail of Treachery & Tower of Treachery: End of level explosions should now appropriately kill remaining enemies.

Hotfix 5.0.3 (June 26)

  • Fixed a crash that would manifest should a player hot join a Tower of Treachery mission if any of the five urns have been destroyed.
External link →
over 1 year ago - /u/ - Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
over 1 year ago - Hedge - Direct link
Heroes!
We've just put out patch 5.0.2, a collection of fixes, a few tweaks, and an update to the Collector's Edition Soundtrack to include soundtrack versions of the Chaos Wastes OST.

Bonus Content (~300 MB)
  • The Collector's Edition has been updated to include the soundtrack for Chaos Wastes.
Hotfix 5.0.2 (~100 MB)
  • The Crimson Greatsword (Executioner Sword) illusion now has the appropriate icon.
  • Fixed various localisation issues.
  • Twitch mode: Changed Spawn Size setting widget from a stepper to a slider, allowing setting values like 199% from in-game. Also bumped up the maximum allowable value from 200% up to 300%. Happy Twitching!
  • Twitch mode: Added a failsafe against setting the minimum vote time and time between votes externally to prevent crashing.
  • Fixed the "Weapon Trail VFX" setting not affecting flail skins (Dressad's Roaster, Cruciform Firebox & The Brass Flail). Furthermore, particles on the Feeble Mace have been disabled for consistency with other maces.
  • Fix a crash that would occur when trying to apply a weapon illusion from a sign in reward in the same session.
  • Fixed an issue where fire grenade, frag grenade, and explosive barrels dealt damage over time for a longer duration than intended. Lowered DoT instances from 3 to 1 on beings hit by impact damage.
  • Fix rare crash when spawning orbs in the Chaos Wastes. Orbs are also now much more prone to successfully spawn in complex landscapes.
  • Fixed ranged weapon proc buffs not triggering on target dummies in the Keep.
  • Against the Grain: Fixed an issue where enemies could be partially submerged in the ground while progressing the "Reach the Farm" objective.
  • Festering Ground: Fixed an issue where the skybox looked all kind of jank when viewed from within the Waystone portal at mission's end.
  • Fortunes of War: Fixed a cheese spot.
  • A Grudge Served Cold: Bomb Cart objective marker now follows the cart when moving. Cart should now be suitably destroyed after the explosion.
  • A Grudge Served Cold: Fixed a snowpile that had no collision allowing players to fall through the floor.
  • A Grudge Served Cold: Fixed a lighting issue in the area proceeding the Bomb Cart event.
  • A Grudge Served Cold: Fixed a hangledge that was very distant from the ledge itself making pick up near impossible whilst progressing the "Locate the Vault" objective.
  • A Grudge Served Cold: Fixed an issue where enemies could walk through a closed gate whilst progressing the "Locate the vault" objective.
  • Into the Nest: Fixed a spot where players could get stuck.
  • Khazukan Kazakit-ha!: Fixed an issue where the objective icons could be shown incorrectly/not update appropriately.
  • Khazukan Kazakit-ha!: Fixed a spot where Ratling Gunners could shoot through a closed gate.
  • Khazukan Kazakit-ha!: Fixed an issue where there were one too many Tomes up for grabs in the mission.
  • Khazukan Kazakit-ha!: Fixed a rocky outcrop in the bridge area that had no collision.
  • Khazukan Kazakit-ha!: Fixed a spot during the 'Escape the Hilltop' objective where players could get stuck.
  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn behind the group during the mid-event.
  • Khazukan Kazakit-ha!: Fixed an issue where players could respawn in exactly the same spot as opposed to in a neat little row.
  • Mission of Mercy: Fixed the Bell Ban challenge.
  • Mission of Mercy: Added additional player respawn points to the mid-event.
  • Mission of Mercy: Fixed a spot in the lava fall where players could get stuck.
  • Mission of Mercy: Fixed the ending terror event where specials could be stacked between waves.
  • Mission of Mercy: Clients can now fail the 'Come Prepared' challenge appropriately should the party not meet the criteria.
  • Skittergate: Fixed an issue where clients who hotjoined during the finale could not see the Skittergate VFX.
  • Tower of Treachery: Fixed an issue where a player could hotjoin in to an already completed puzzle and be softlocked from progressing/catching up to the group.
  • Tower of Treachery: Fixed an branch on a big tree that had no collision but looked really interesting to jump on to.
  • Tower of Treachery: Fixed some rocks beside the same big tree that had no collision.
  • Tower of Treachery: Fixed a spot in the library where Saltz could see through a ceiling and kill stuff he shouldn't be able to from such a position.
  • Tower of Treachery: Fixed the poison pool not dealing any damage to players.
  • Tower of Treachery: Fixed a potion that didn't spawn appropriately unless the host themselves smashed the vase that encased it.
  • Tower of Treachery: Fixed an issue where battle music would not wind down in the Library area even when combat had ended.
  • Tower of Treachery: Fixed an area where players could get out of bounds.
  • Righteous Stand, Convocation of Decay, Athel Yenlui, Dark Omens, Trail of Treachery & Tower of Treachery: End of level explosions should now appropriately kill remaining enemies.

Hotfix 5.0.3 - June 26
  • Fixed a crash that would manifest should a player hot join a Tower of Treachery mission if any of the five urns have been destroyed.
over 1 year ago - /u/Fatshark_Hedge - Direct link

Originally posted by BigAzzMILF

bell ban challenge fixed ?

Yep, missed it somehow from the notes, it has now been added

over 1 year ago - /u/Fatshark_Hedge - Direct link

Originally posted by BigAzzMILF

bell ban challenge fixed ?

Yep, missed it somehow from the notes, it has now been added

over 1 year ago - /u/Fatshark_Hedge - Direct link

Originally posted by artoff_xzed

Trail of treachery OST folder is empty

oh my, that shouldn't even be there, but it's emptiness is expected as currently there are no 'OST' mixes of those tracks. They're still in their raw form - that is to say not tracks in the traditional sense. It will take a bit more time for Treacherous Adventure and Karak Azgaraz to be OST ready.

over 1 year ago - /u/Fatshark_Hedge - Direct link

Originally posted by artoff_xzed

Trail of treachery OST folder is empty

oh my, that shouldn't even be there, but it's emptiness is expected as currently there are no 'OST' mixes of those tracks. They're still in their raw form - that is to say not tracks in the traditional sense. It will take a bit more time for Treacherous Adventure and Karak Azgaraz to be OST ready.

over 1 year ago - /u/Fatshark_Hedge - Direct link

Originally posted by Nialori

How long? And why?

I can't give you a timeline, but to explain a little more, the tracks in-game are not built as standalone pieces but are separate elements in that they can be layered, or isolated, and aren't just listenable tracks in the sense they can be plugged straight in to an OST. They need to be combined and remastered to become tracks as most people would expect them to be in an OST.

over 1 year ago - /u/Fatshark_Hedge - Direct link

Originally posted by Nialori

How long? And why?

I can't give you a timeline, but to explain a little more, the tracks in-game are not built as standalone pieces but are separate elements in that they can be layered, or isolated, and aren't just listenable tracks in the sense they can be plugged straight in to an OST. They need to be combined and remastered to become tracks as most people would expect them to be in an OST.