Last month, we were happy to release our first Developer Update, a blogpost focusing on some of the most pressing issues and how we are working on solving them.
The last Developer Update was very well received and this time around, we will be revisiting our topics from last month and give you an update on their progress, as well as some new topics, including disconnection handling, hitboxes / hit registration and more.
Last time we communicated about optimization was in March and we thought it was time to give you an update on o...Read more
On April 25th 2019, dedicated servers were enabled on the PTB to allow for our first infrastructure tests. Shortly after being enabled we reached a peak concurrent user count of 1503, and over 22 000 unique players played on the dedicated servers during the 5 day period in which there were turned on.
Our main objective was to test our infrastructure and confirm it could handle a large number of players simultaneously. The results from the PTB gave us a greater insight into what we can improve to ensure that it is as stable as possible for our official release.
The process of c...Read more
Earlier this week, we asked you what statistics you would like to see. Since then, we have collected data on some of the most popular requests and designed some fancy graphics for them. There are a few things to note:
Average Party Size
This is the overall average, between all ranks and platforms, of how many other Survivors players are queuing up with. More than half of the total Survivors are playing solo, while only 3-6% are playing in a full Survive With Friends group. This is based on the group size out of the total number of matches.... Read more