almost 6 years
ago -
Dead By Daylight
-
Direct link
Transcript (by Youtube)
4s | it's been a while that we wanted to |
---|---|
7s | explore a new errors we needed to |
9s | establish like modern days with this |
11s | look and feel inside that by daylight |
13s | but now we're right |
23s | I wanted to push it a little bit further |
25s | in history of civilization to the miss |
28s | uppity Mian religion mythology something |
31s | that we could easily make our own demise |
34s | of the faithful is about what's divine |
37s | and sickness we wanted to go much |
41s | further in the past to establish that |
43s | the entity can take people from anywhere |
45s | and anytime |
45s | I tells the story of a priestess that |
49s | worship and has a very strong devotion |
52s | for our gods |
53s | but that Indian will die of the plague |
57s | plague was quite a difficult one to pull |
61s | off this is the awesome working progress |
63s | for the artwork I think it's looks |
66s | gorgeous |
68s | of course you have something that you |
71s | can see from the get-go which is the |
73s | contrast between youth Beauty and |
75s | disease for me was important to always |
78s | create a contrast within her backstory |
81s | which was the duality of fear and faith |
85s | she's a very strong imposing person |
88s | she's pretty tall we went with a look |
90s | that is really rich and ceremonial we |
94s | wanted her to look old and affected by |
96s | the sickness but then we we needed to |
99s | show that she was young once |
101s | so her eyes really the center focus of |
104s | her face the stare she's giving it's the |
107s | last kind of living part of her body the |
109s | fact that she has a lot of backstory and |
112s | so many details in her costume makes it |
115s | really shine |
117s | I had a meeting with Dave who already |
120s | had a clear notion of what he wanted in |
122s | terms of killer we've had characters who |
126s | have attacked at range who have thrown |
129s | things we haven't had anyone who |
131s | attacked someone with a stream of vomit |
132s | before the biggest challenge was |
134s | probably modeling this this vomit stream |
138s | how do we make this an object in the |
140s | game that feels like it has weight and |
142s | that it behaves sort of how you would |
144s | expect it to without melting anybody's |
147s | computer you saw that I sent a survey |
150s | about your feeling about the vomit we |
152s | actually you know considered or we do we |
156s | want to go all in with with that effect |
157s | and yes we decided to push the thing to |
160s | make sure that the vomit is disgusting |
161s | in this part of our game we wanted to |
167s | create a parallel with how faith spreads |
172s | but also how diseases spread we thought |
179s | that he would be cool as a power to be |
181s | able to infect a survivor and then that |
183s | survivor would bring that sickness to |
185s | others |
186s | there's a group effect when you |
187s | encounter a survivor that as the |
189s | sickness you don't necessarily want to |
191s | help him right away because there's |
193s | going to be a custom that you will have |
194s | the sickness yourself so this dynamic |
196s | between a survivor which make the group |
198s | weaker is really interesting for the |
201s | weapon we wanted to go with this |
203s | ceremonial weapon |
205s | I guess hence her she's using it to hit |
209s | people but also like the sensor in the |
211s | temple to I'd the smell of her sickness |
214s | so the sensor used as a blunt object |
217s | like a Morningstar almost was really |
220s | really interesting in you |
223s | not only is this a really cool time |
225s | period to explore what with the even |
228s | down to the different kinds of textures |
230s | that you're going to see in the |
231s | environment with the stone and the gold |
233s | but it also opens up all kinds of |
235s | possibilities if dead badeah I can go |
237s | here think about where else we can go in |
239s | the future |
240s | it's always the the entity that this |
243s | Heights where shapes are going so |
245s | there's a base that is pretty solid |
248s | that's the part that was really the |
250s | temple and then the entity just pushed |
254s | it a bit higher and the concept we |
256s | really want is tall shaped and there's |
259s | shapes that was working but we felt that |
263s | it was too straight like a man made the |
265s | building we decided to go with shame |
267s | because you have the mix of both the |
270s | building that men created and the one |
272s | that the entity just kind of sculpt in |
275s | his own way this is the main entrance of |
278s | the temple and we really wanted to show |
280s | the verticality and the chaos as you go |
285s | in the temple you can see that there's |
286s | more and more richness walls trims |
289s | moldings where she was doing her |
299s | ceremonial act also there's a room where |
303s | you see the coffin for me it was |
306s | important to make this feel as real as |
308s | possible I wanted to do a lot of |
310s | research as to those ancient languages |
312s | that's something you can see still in |
315s | the trailer and on the few cosmetics as |
317s | well you can see how this language was |
320s | based on something very real that we |
322s | made our own dead by daylight is a game |
324s | that has captured the hearts and minds |
327s | of people across the world I think a lot |
329s | of that has to do not only with the |
331s | heart-pounding moments the tense moments |
334s | but also the characters people really |
337s | connect to these characters like we're |
339s | going back further than we have ever |
340s | gone people are going to try to figure |
342s | out what does this all mean what else |
344s | can we go from here every chapter we |
346s | create the open new part of the universe |
350s | creating these new character that are |
352s | really interesting and |
353s | seeing that the community grows and and |
355s | love each and single character that we |
356s | do seeing the community get their hands |
360s | on this character and create all this |
362s | this fan art and stories around the |
364s | character we created is super exciting |
367s | [Music] |