A quick list of the most notable changes:
• Lowered Survivor statuses
• Lowered hook counter
• Moved objectives from top to bottom left
• Removed text from objectives
• Skill checks now have their own UI scaling option
Here's a preview of the changes we'll be making to the HUD following your feedback.
Please note that this is a work in progress. We are still actively working on making changes, which will appear with the *second* bugfix patch. http://pbs.twimg.com/media/EuCy83XWYAIuxpo.jpg
@Kayla_TV Our team is looking into feedback for movement as well. Your movement speed is functionally the same as before, though it may *feel* like you're slower due to the new animations.
We'll keep you posted once we have news to share.
@ShinsoTheOnion That was done purely to spite you specifically.
No, but for real, I'll pass this on to make sure we clean it up. We've got a little more time to do some polishing before the update has to be ready.
@SkyElizabeth__ We're going through feedback on the survivor animations the same way we've done for the HUD feedback. There are some things we're looking into right now, but unfortunately I don't have a final list I can share just yet. We'll keep you posted once it's locked down.
@Bionisguy Great question. In order to do that, we would need to make a lot of changes behind the scenes as well as working on a new UI to allow you to move stuff around. Obviously that would be great to have, but even if we started working on it right now, it wouldn't be ready anytime soon
@cyniChris_ For reference, this is at 100% scaling, in case you're curious. You will be able to make it smaller if you'd like. I can't say that there's any plans for a separate text scaling option right now, but that's absolutely the kind of thing I can forward and see if we can do later.
@ayumu_is_sleepy All good feedback, thank you!
Skill checks aren't going anywhere. They'll be just as smooth as they are now, only you'll be able to change their scaling separately.
So if you want ˢᵐᵒˡ HUD but big skill checks, you can.
@wutoux1 Thanks for the feedback. We aren't able to move them down just yet since the space below them is occupied by status effects, so it's not quite as easy to shift them down. I'll run it by the team to see if there's something we can do.
Celebrate the Year of the Ox with a new jacket for the guy who's build like an ox!
Enter code "BULLSHIRT" in the in-game store by February 25th to unlock this limited time Lunar New Year cosmetic for Adam Francis. http://pbs.twimg.com/media/EuDEInBXYAgjBgO.jpg
@miaaasma Why aren't you?
For real though, because those perks happen to be the first three perks. Gotta fill out that build for the screenshot. Furtive Chase just happens to be the first obsession perk we saw while clicking through the pages.