over 5 years
ago -
Dead by Daylight
-
Direct link
Transcript (by Youtube)
938s | you |
---|---|
949s | Freddie met death but death did not want |
953s | him his obsession with revenge would get |
956s | the better of him |
957s | only this time the entity had other |
959s | plans for him terrified and |
962s | sleep-deprived two survivors facing |
964s | Freddie are on the verge of falling |
965s | asleep and constantly dip in and out of |
967s | consciousness only catching brief |
969s | glimpses of Freddie before falling into |
971s | a deep slumber |
973s | these micro sleeps allow Freddie to |
976s | attack us fiver at any point forcefully |
979s | pulling them into the dream world in the |
981s | process those who managed to stay awake |
983s | long enough will eventually find |
985s | themselves drifting into a deep sleep |
987s | where their worst nightmares becomes a |
990s | reality the dream world is Freddie's |
994s | domain here |
997s | yes unworldly powers by pressing the |
1000s | active ability button Freddie can |
1003s | project an illusion of himself next to |
1005s | the generator and cause it to gush a |
1007s | torrent of blood allowing him to take |
1009s | control of the projection |
1012s | if he chooses the cooldown of the stream |
1016s | projection is reduced for each sleeping |
1018s | survivor in the trial |
1022s | dream snares are traps that can be |
1024s | quickly placed almost anywhere these |
1028s | snares will reach up and grab any |
1030s | survivor who pass over them causing them |
1033s | to scream in horror and lose their |
1036s | footing ultimately slowing them down |
1042s | when survivors are affected by the dream |
1044s | snare they are unable to vault quickly |
1047s | through a window |
1050s | to further toi what his victims Freddie |
1053s | has new Adams that challenged the |
1055s | survivors perception in the dreamworld |
1057s | one of them is the dream pallets which |
1060s | can be placed wherever regular pallets |
1062s | appear |
1067s | but when one is dropped it explodes into |
1069s | a shower of blood when selected dream |
1074s | palace replaced dream snares |
1078s | the terrors of the dream world can be |
1081s | deadly |
1083s | so those unfortunate enough to find |
1085s | themselves face to face with Freddy will |
1088s | want to wake up as soon as possible |
1090s | survivors who are awake will be |
1092s | unaffected by Freddy's dream traps to |
1096s | escape the dream world survivors monitor |
1098s | fail a skill check be awakened by awoke |
1103s | survivor or reach a ringing alarm clock |
1106s | alarm clocks jolt survivors awake learn |
1109s | more effectively since they offer some |
1111s | respite before the survivors are lulled |
1113s | back to sleep |
1116s | even in life Freddy Krueger was a |
1118s | twisted man hiding behind a mask of |
1120s | friendliness he now torments his victims |
1123s | in their sleep during their worst fears |
1126s | into reality sleep is inevitable but |
1131s | it's time for a new nightmare |
1145s | Hey hi good I'm good I'm doing well I'm |
1150s | doing well I'm not doing good that's |
1152s | what Superman does I'm doing well that's |
1155s | okay hi everybody good to be here |
1158s | oh okay that's super useful you want to |
1163s | bring it behind okay |
1165s | we we have a few things to talk about |
1168s | before we get to the meat of the thingy |
1170s | the the jerky of the thingy if you look |
1172s | at Freddie's face it's been dried yep so |
1176s | we'll get to that first I want to give a |
1178s | shout out thank you note to all of our |
1181s | mods or a CMS or Community Managers and |
1184s | everybody else who works so very hard to |
1186s | make this happen and and France well |
1189s | that's just and Karl yeah thanks Karl we |
1193s | will never forget you |
1195s | we will oh it won't work okay yeah all |
1200s | right I also want to give a very special |
1203s | shout out to this very nice person this |
1206s | morning I received a letter addressed |
1209s | the behavior interactive care of me and |
1211s | it was very cool and I showed it to a |
1213s | few other people because it's addressed |
1215s | to whom it may concern and we're all |
1217s | concerned so just very pleasant loving |
1220s | words from a passionate fan Eton warden |
1223s | from Wichita thank you so much for |
1226s | reaching out these little gestures mean |
1228s | a lot to us they really do actually I'm |
1231s | not supposed to read this okay good |
1233s | moving on we will be at Gamescom I will |
1237s | be at Gamescom we're not gonna have a |
1238s | boot but we're gonna have a presence |
1239s | there it's gonna be awesome |
1241s | it's August 20th to the 24th that's |
1245s | gonna be the first time that we're |
1246s | around Europe officially and so |
1249s | hopefully we can meet a few of our fans |
1252s | a few of you out there will give you |
1254s | more details when we get closer to the |
1256s | event exactly what's gonna happen but |
1258s | we're probably gonna have a little |
1259s | get-together or something that's awesome |
1260s | have a lot of German fans yeah I know |
1262s | it's gonna be my first visit to Germany |
1265s | so I'm kind of thrilled about that also |
1268s | I have a note here I am supposed to tell |
1270s | you Mike |
1271s | bill is on his way to the ps4 not there |
1275s | yet obviously people have been clamoring |
1278s | about that but let it be known very |
1282s | clearly he is coming there's a small |
1286s | delay so we're gonna do it as fast as |
1288s | possible not sure yet if it's gonna be a |
1289s | hot fix or part of the next patch but |
1292s | it's coming so they're very awesome yeah |
1297s | okay so let's get to this yeah yeah |
1300s | let's talk about Freddy alright yeah how |
1304s | was that it seems like it's going very |
1306s | well |
1306s | yeah see it's well appreciated I know I |
1309s | like it but yeah I'm not the one you |
1312s | have to please in this No |
1315s | so I have a few questions here are we |
1316s | getting right into the question so |
1320s | recruits here asked us is there a good |
1324s | reason why Freddy starts a trial with |
1325s | its teleport on cooldown compared to |
1328s | nurse spirit and hillbilly giving him |
1329s | map pressure at the start with a 45 |
1331s | second cooldown doesn't sound too crazy |
1333s | I think that's very fair to mention and |
1337s | to compare to the other killers such as |
1339s | nurse and hillbilly we tried something |
1342s | out and we're gonna monitor this change |
1343s | on live we might revert that specific |
1347s | change okay so he does not start |
1349s | cooldown well one of the things is |
1352s | usually when you start let's say because |
1354s | of a and weird behavior in in spawning |
1360s | and when you spawn right next to the |
1361s | killer it's usually not that great |
1364s | experience |
1365s | no so similar thing would happen if he |
1368s | spawns at the other end of the map or |
1370s | small spawns in the correct place but |
1371s | then immediately appears somewhere else |
1373s | it's sort of yeah it can screw some |
1376s | stuff up but it's not impossible |
1378s | exactly it was like that internally and |
1380s | we thought at the before we went live |
1382s | maybe we should try this differently |
1385s | yeah okay next we have a question from |
1389s | the lucky boy have you considered |
1391s | keeping old Freddy in the game and we |
1394s | have an option to switch between the two |
1396s | that sounds and this is |
1399s | requested some tasks many times |
1401s | unfortunately due to the fact that both |
1403s | killers are so different yeah |
1404s | and in the old Freddie was more |
1406s | frustrating to play against this is not |
1409s | something we're looking to do it would |
1410s | also require us to continually support |
1412s | both killers in the long run cuz that's |
1414s | the thing we just don't want to leave |
1415s | stuff that will never look at again yeah |
1418s | that would not be fair I think to |
1420s | Freddie and to players in general so |
1422s | that is not something that's gonna be |
1423s | having right now I don't think it's ever |
1425s | gonna change but who knows yeah we've |
1429s | been surprised before yeah okay snake |
1432s | sound 2 2 2 is asking why did Freddie |
1437s | get the dream snares in the base kit |
1438s | instead of the dream palettes that's a |
1440s | that's a big question I think I asked it |
1443s | myself |
1445s | yeah why there's also an internal debate |
1447s | on it I think it's a fantastic question |
1450s | the way I see it is that dream snares |
1452s | themselves are more dynamic meaning that |
1453s | you can place them pretty much anywhere |
1454s | in the map to use them effectively you |
1459s | have to understand how much time people |
1461s | are gonna be affected by it you know |
1462s | where to place them my windows whatever |
1463s | the case may be further than Windows |
1465s | around the loop instead of being |
1466s | directly on remembering where they are |
1468s | so you can sort of use them in a chase |
1470s | yeah which is it requires a lot more |
1472s | thought process from the killer whereas |
1473s | the palace is like I'm gonna place them |
1475s | willy-nilly left and right here we go |
1476s | and then kind of place and forget and |
1478s | then when I run into them when I |
1479s | actually have players are survivors |
1481s | running on that area then I can get the |
1483s | benefit from the pallets so it seems |
1485s | like from at least the way that we I see |
1487s | it is that and we see it is that it's |
1488s | more dynamic to use the snares and |
1490s | there's a little bit more of a skill and |
1491s | knowledge application towards the snares |
1494s | themselves there's a side effect to that |
1496s | also which means that people are gonna |
1498s | maybe be more surprised when you get the |
1501s | pallets thank you |
1502s | you're gonna say that yes but I love |
1503s | that you said well you you are okay yes |
1508s | so also that yeah it makes for a |
1511s | surprise because it's not always the |
1513s | pallet exactly so you're gonna go into |
1514s | the match and you're like okay easy |
1515s | running snares or running pallets and |
1516s | pallets will be a little bit more scarce |
1518s | the one they are played they will make |
1522s | you change your thought process towards |
1523s | how to play but it but the pellets are |
1525s | really fun that's the main reason why |
1528s | people are asking that |
1529s | so fun to be able to screw very |
1532s | in-your-face Oh God |
1534s | I just maximum through a palate feels |
1535s | great alright next one is from the real |
1540s | weird |
1541s | who's asking will the snares on Freddie |
1544s | be adjusted it seems like the palettes |
1546s | are way more useful than the snares okay |
1549s | so I'm not really sure if he is the real |
1552s | weird I think that's the first thing I'm |
1554s | going to address that I doubt it okay |
1556s | second part because the real weird would |
1559s | know that I think you would know |
1561s | so the snares haven't adjusted already I |
1564s | don't know if we're gonna adjust them |
1565s | anymore we're gonna give people time to |
1567s | play with them and to use them watching |
1570s | twitch streams we're trying to tune in |
1572s | and see what's going on playing against |
1573s | that of course as well with the new |
1576s | buffer system which allows you to play |
1578s | some a lot better yeah and the fact that |
1580s | they're not just being cancelled when |
1581s | you place them without any proper |
1583s | feedback I think they're already in a |
1584s | much better place than they were in the |
1586s | PTB that's the thing is is they're |
1588s | they're not as immediately obviously |
1591s | powerful as the palettes but you can use |
1595s | them so much more and in a much easier |
1598s | way that it sort of balances up exactly |
1601s | yeah |
1602s | so we're again this is another change |
1603s | we're gonna monitor we're not doing any |
1605s | major changes at the moment but like |
1608s | anything else in the game it's up for |
1610s | grabs for adjustment exactly you guys |
1612s | will prove us whether or not it is |
1614s | important to change it or not yeah |
1615s | well the other thing also is that by |
1617s | experience now we try to refrain from |
1621s | adjusting things a week after we |
1623s | released them hell yeah |
1625s | there's there's a learning curve right |
1627s | you're gonna play against these new |
1628s | killers they might require you to play |
1629s | differently or think differently about |
1631s | how your how your playing dead by |
1632s | daylight and in those respects you're |
1635s | gonna have to get time to actually play |
1638s | against it that's a build up your |
1639s | knowledge base build up your skills and |
1640s | then we're gonna have a better idea of |
1642s | how strong the killer is there's a |
1644s | question here from Ally surreal asking |
1648s | if you thought about changing Freddy's |
1649s | base speed to make it slower since he |
1652s | now has a teleport ability it's a very |
1655s | interesting question I think because he |
1657s | cannot choose where exactly yeah |
1660s | they actually teleport to generators I |
1662s | don't think this is necessary hmm we |
1665s | wanted to try to stay away from any |
1666s | slowdowns that we possibly could as |
1668s | those things are fresher that's king is |
1670s | that is is teleport can not like the |
1672s | nurse it cannot be used in a chase you |
1675s | can but you can also fake but it's not a |
1679s | direct like gaining ground in a chase |
1681s | it's just very rarely gonna unless the |
1683s | Sprint bursts towards the generator and |
1685s | then you teleport yeah so like edge KC |
1686s | shit but it's not the same thing as the |
1688s | nurse the nurse has a lot more control |
1690s | in those regards |
1691s | so I don't think we're gonna make our |
1692s | slower at the moment him slower at the |
1694s | moment uh is that a sneak peak female |
1698s | Freddie let me really dope you know |
1700s | something I don't know I was getting yes |
1701s | so uh so no that is not amused that is |
1707s | not amused sorry Pat okay yes someone |
1711s | hear a rumor the war Jumma door is |
1715s | asking |
1716s | don't you think Kate's windows of |
1718s | opportunity should counter the dream |
1719s | pallets I think it's a great question so |
1722s | when his opportunity at the moment we |
1724s | made a conscious decision internally to |
1726s | see how when his opportunity would |
1727s | affect the pallets right now they will |
1730s | show you all of the pallets when you |
1732s | fall asleep which includes the fake |
1733s | pallets as well as the real pallets when |
1735s | you are a wake it only shows you the |
1737s | real pellets so you can lose one make |
1739s | sense in erratically narrative lis |
1742s | exactly yeah so when you fall asleep |
1744s | that's when you should be paying |
1745s | attention it's like oh my god there's |
1746s | way more pallets and there was before I |
1747s | know the real pallet was that one over |
1749s | there cuz I've been paying attention and |
1751s | now I can either go quote like just slam |
1753s | down the fake pallets and try to save my |
1755s | teammates if I feel comfortable enough |
1756s | or I can try to avoid those if ever I |
1759s | get into a chase yeah it's more of a |
1760s | memory game than anything else it's not |
1763s | as direct a counter as other things if |
1765s | you didn't know you can actually use the |
1767s | map and it will highlight the killer |
1769s | belongings usually Remo map by default |
1772s | it will show you the dream pallets even |
1775s | if you're asleep and the and the add-on |
1779s | for the map that also shows you the |
1780s | killer belongings okay with that as well |
1782s | so there are sisters but it's not really |
1784s | in the winners opportunity perk unless |
1786s | you're really using it for your memory |
1788s | good good |
1791s | now we have here Phantom mask 2076 3 is |
1797s | asking or is it 207 its twenty twenty |
1801s | thousand seven hundred sixty three okay |
1803s | good |
1805s | are you going to nerf anything in |
1807s | Freddy's kit or is dream pallets or do |
1810s | you think he's in an all right spot so |
1812s | as we said earlier we're not looking to |
1814s | nerf the killer at the moment yeah or |
1817s | buff for that matter we're gonna give it |
1820s | some time we're gonna see what happens |
1821s | there are some changes that we are doing |
1822s | internally so it changed since the PTB |
1825s | of course between the PTV and the the |
1827s | live release have changed yeah not too |
1829s | drastically by the quality life tweaks |
1832s | and we're gonna continue to do those |
1834s | types of changes but we're not looking |
1835s | to do any changes to the slowdown make |
1839s | it more intense or less intense or the |
1841s | number of tokens that you have to play |
1843s | streams these are things that we're not |
1844s | touching at the moment we're gonna see |
1846s | how it plays out in live and then we |
1848s | will adjust accordingly after but we do |
1851s | believe that he's in a good place now I |
1852s | think so yeah both of them it's already |
1856s | a good place to or just the new pretty I |
1858s | mean like I'm looking like a heaven or |
1859s | hell |
1859s | Oh kind of ideal I guess I don't think |
1861s | that's the thing okay |
1863s | the entity doesn't have no graveyard no |
1866s | no no no it's just gone it's a figment |
1870s | of the imagination I'm Anthony what's |
1873s | there maybe there's a thing where it's |
1875s | recreated all the time anyway so from |
1878s | the moment to the next |
1880s | many people believe that time not many |
1883s | people will take for that thing you know |
1885s | every second the universe is destroyed |
1888s | and recreated the second after I like |
1890s | that so anyway |
1891s | it doesn't matter Oh what we're slowing |
1893s | down the pace of things with our very |
1896s | interesting in-depth conversation about |
1898s | deep life I don't think so we should get |
1901s | the zoom in at that point I'm just |
1903s | alright oink girl main asks she asking a |
1907s | question about the pig no that's about |
1909s | Freddy Freddy has his power and |
1912s | therefore is add-ons reworked yes |
1915s | however one purple a doll named Z block |
1918s | applies the average status effect this |
1921s | is one if not the |
1922s | useless effect do you guys consider |
1925s | changing this effect or add-on or feel |
1927s | like it should be very underwhelming |
1930s | this is a very good question yeah well |
1935s | people have asked this often even from |
1937s | the PTB yeah they were wondering why |
1939s | blindness and hemorrhage were they |
1940s | status affects that we're aiming for at |
1941s | the moment we deliberately avoided using |
1945s | exposed and exhausted those are big ones |
1948s | yeah they're they're really impactful |
1949s | and we can have those perhaps on perks |
1952s | or other ways other abilities we're |
1955s | going to maybe try to avoid using them |
1956s | in add-ons mmm it may not be the case we |
1959s | might find out that this is not it's |
1960s | still underwhelming or whatever the case |
1961s | may be |
1962s | hemorrhage on the other hand especially |
1964s | with the z block you can get it working |
1966s | on healthy survivors as well as injured |
1968s | survivors oh that's cool so you can it's |
1972s | it's very good for a tracking tool so |
1974s | ultimately the Z block is meant as a |
1975s | tracking tool and not as a I'm going to |
1978s | destroy survivors |
1980s | which I think people were expecting the |
1982s | old z block was very strong as well so |
1986s | we're not gonna change this at the |
1987s | moment we're gonna be looking into this |
1990s | we understand the feedback so far on the |
1992s | add-on is fairly underwhelming but we'd |
1994s | like to try it out in the wild before |
1995s | jumping to any conclusions ourselves all |
1998s | right and we also think that the base |
2002s | kit for Freddy is actually pretty strong |
2003s | so I don't know if the add-ons really |
2005s | need to send them over the top yeah |
2007s | that's it if you're very strong and I |
2011s | add exposed what I can do is put it that |
2015s | yes okay now we have a few questions |
2018s | specifically about the map hmm first one |
2021s | is from Dave microwave Dave microwave |
2024s | all right would you create multiple |
2027s | versions of a map for every map in the |
2029s | game like you did for spring would even |
2031s | if it's just for maps like lankan Lane |
2033s | it really helps keep the game fresh I |
2036s | know that Matt Walker must be excited to |
2039s | hear this this is exactly what he was |
2041s | looking for so far we only have plans to |
2044s | create map variations in licensed themes |
2046s | which only had one map which only had |
2049s | one map so ultimately I don't know if |
2052s | we're gonna going back to like let's say |
2053s | the farm |
2053s | and then creating five more variants for |
2055s | each one of those maps that would equate |
2057s | to like 25 the others already maps under |
2059s | the four maps in these one yeah yeah so |
2061s | this this effort for Springwood and what |
2064s | you're seeing is something that we're |
2065s | trying to put into all of our maps have |
2069s | an equal distribution yeah when we're |
2071s | choosing the different matters that was |
2072s | the big intention behind yeah and we |
2075s | can't necessarily make other variations |
2077s | in some cases we're restrained just by |
2081s | the licensing yeah agreement this is a |
2083s | fantastic way to get around that I hope |
2086s | you guys have been enjoying it from what |
2087s | I've seen they have been with the new |
2089s | variations the different lengths and |
2092s | sizes of the map I think this is we also |
2094s | do work on tiles specifically add |
2098s | variety oh my god yes yeah totally yeah |
2102s | so they're on some of the licensed the |
2105s | maps what we're aiming at right now like |
2108s | the game and like Haddonfield panel |
2112s | that's the one I was at before |
2113s | are you okay so high hate life I hate |
2118s | life that's the guys name yes it's just |
2120s | a name just check this is just a maker |
2122s | are you guys going to rework all maps to |
2125s | the same level balance as spring would |
2127s | then not exactly sure what that asks it |
2131s | like if all the maps are gonna be |
2132s | balanced the same way as Britain would I |
2135s | think what they're I'm gonna assume here |
2138s | because I can't really ask them it |
2139s | myself but the loops themselves are |
2142s | pretty favorable to both the survivors |
2145s | and killers |
2146s | depending on how you run them yeah you I |
2148s | don't think it'd be able to run them for |
2149s | a very long time unless the killer is |
2151s | not breaking the palette or you know |
2153s | he's playing it incorrectly in those |
2155s | kind of situations there are enough |
2157s | pallets for survivor to deal with but he |
2159s | really needs to know how to chain them |
2161s | together whatever the case may be |
2163s | so are we looking to do this for the |
2164s | other maps I do believe so I keep I hope |
2167s | that you guys are not expecting this |
2168s | like tomorrow or by the end of the year |
2171s | even cuz this is gonna be a long process |
2173s | there's a lot of maps to look at there's |
2175s | a lot of maps yeah so we're gonna go |
2177s | through one by one when we have the |
2179s | opportunity to do so you can look |
2181s | forward to seeing more map adjustments |
2183s | like this |
2184s | they won't be happening right now the |
2186s | idea is the yes this year we talked |
2188s | about it a little bit in the anniversary |
2190s | but the idea was there for us that to |
2192s | maybe do fewer new maps and go back and |
2195s | make sure that all the maps that we have |
2197s | right now are better quality |
2199s | yeah it's great oh I lost the thing okay |
2204s | I'll ask a question here from dong do Li |
2207s | bits |
2208s | I'm so happy you said the name it's a |
2209s | general question we're in the general |
2211s | section of questions right now so dongle |
2214s | e bits is asking could you talk about |
2216s | who you're planning on reworking |
2218s | updating next I know there's been a lot |
2220s | of talk about killer add-on reworks |
2222s | additions and changes but I and many |
2225s | others would be ecstatic to hear about |
2227s | the next updated killer ok can I give |
2230s | dates |
2230s | I'm not giving dates but I can't give |
2233s | you some information so we're looking to |
2235s | do atom add-on updates on a lot of |
2238s | killers and killer tweaks as well in |
2241s | upcoming mid chapters in particular |
2244s | we're looking to update the nurse and |
2246s | her add-ons yeah |
2247s | which will be quite exciting I know |
2250s | there's a lot of people been asking |
2251s | about this mainly add-ons by the way and |
2253s | as well the doctor are the ones that |
2255s | we're looking forward to right now there |
2257s | are others the chainsaw bros need love |
2260s | Meyers needs a little bit of love as |
2262s | well you can pretty much go a pig we can |
2264s | go through all of them hopefully we do |
2266s | get through all of them I think we will |
2267s | one by one so yes the answer is yes a |
2271s | question that goes back to Freddy |
2273s | specifically here from Islay captain can |
2276s | you teleport to blocked generators no |
2279s | that was a conscious decision that we've |
2280s | made you cannot teleport to blocked |
2282s | generators that means as the course of |
2284s | the match progresses the generators are |
2286s | being completed your teleport becomes |
2288s | less and less varied I was gonna say |
2291s | less efficient but that's not true |
2293s | because those generators become more |
2295s | important as the game progresses exactly |
2297s | what it does mean as well well I mean |
2299s | because you have dream snares and you |
2300s | have dream pellets you've had time to |
2302s | set them up and that means that the map |
2303s | should be littered at that point and you |
2306s | should be gaining strength in your other |
2307s | part of your power which is the placing |
2309s | of traps the teleport is to put early |
2311s | pressure on and pressure about the |
2313s | little game until you get to the endgame |
2314s | we thought about letting you teleport to |
2316s | exit |
2317s | not gonna happen right now alright next |
2323s | one here from caisson Caixa and the |
2328s | legion buffs in the near future we are |
2332s | looking at it or we're definitely gonna |
2333s | look into his add-ons there are |
2336s | specifically animals his or her add-ons |
2338s | that can be both actually they're |
2340s | add-ons the add-ons specifically that |
2343s | can only apply the status effect once |
2346s | you're in feel friends and you hit |
2347s | somebody our specific ones we want to |
2350s | look at and make it on hit so as soon as |
2352s | you activate feel friends if you hit |
2354s | anybody and they don't actually have to |
2355s | have deep wounds already yeah to be to |
2358s | apply the status effect so there are |
2361s | changes that are coming |
2362s | maybe and there move their possible |
2364s | tweaks that are coming into there but we |
2366s | will be looking at his on and ons as |
2367s | well |
2367s | I don't know if it's gonna be coming |
2368s | before the nurse or the doctor but it |
2371s | will be coming thank you |
2375s | star 99er asks his monstrous shrine a |
2380s | perk that you think could use some |
2381s | balance adjustments definitely yeah it's |
2383s | a it's one of the olden perks |
2386s | yeah it's from the olden days yes before |
2389s | the the the killer generator kickin and |
2393s | such oh my gosh yes and the killer |
2395s | inefficiency or no survivor inefficiency |
2397s | when working on the on the same |
2398s | generator yes yeah things have changed |
2401s | since then a monster shrine needs more |
2403s | than just number tweaks yes probably |
2405s | didn't notice it probably needs a little |
2407s | bit of where we work we are looking into |
2408s | this so for the the yeah should we do |
2412s | that where we when we talk about perks |
2414s | we have a description so that the people |
2416s | who follow who are not necessarily |
2418s | extremely familiar with every single |
2420s | perk in the game when we ask the fans |
2423s | legs now yes please let us know if you |
2425s | think that would be useful to get all |
2426s | the information about the perk when we |
2428s | talk about it yeah just a little |
2429s | description I think it'd be more for |
2430s | just trying to help you consider it okay |
2433s | talk so like that's fun to say o'clock |
2436s | so is asking will you do something about |
2439s | object of obsession revealing stealth |
2441s | killers yes we are looking to update how |
2444s | our stealthy killers work with auras |
2445s | that reveal them |
2447s | specifically being used we will get more |
2450s | information as we continue to work on it |
2452s | though now we're not going to tell you |
2453s | more than that but for those of you who |
2456s | missed that this is working on stealthy |
2457s | killers and how or is affect them yeah |
2460s | that's the thing is these things were |
2462s | like all of these things were usually |
2464s | like one shots like a specific perk or |
2466s | specific killer was done two years ago |
2469s | and then it became a concept or a status |
2472s | effect which is now a big thing and like |
2475s | these things need to interact with each |
2476s | other exactly yeah |
2478s | Meyers back in the day was just cannot |
2479s | be detected in Tier one they're your |
2484s | changes are coming next we have a |
2487s | question here from a ride dog ryedawg |
2490s | asks would you ever consider removing |
2493s | perk tiers so that each perk only has |
2495s | one version with 65 total survivor perks |
2499s | and a 60 total killer perks this would |
2501s | alleviate the most oppressive aspects of |
2503s | the grind and actually make prestige |
2505s | attempting decision while still |
2507s | requiring players to put time into |
2509s | building up characters I think this is a |
2512s | great question this is something that we |
2513s | have looked into multiple times I don't |
2516s | think we're gonna be pulling the trigger |
2517s | on that just yet we're going to explore |
2519s | something else first we are definitely |
2521s | looking to make B grind less intensive |
2524s | I'd like to make that clear yeah |
2527s | removing perk tiers is not something |
2528s | we're gonna do right now just to |
2530s | reiterate again we're gonna give you our |
2532s | information the grind is gonna change a |
2536s | little bit because the archives are |
2537s | coming and the archives are gonna give |
2539s | you something else to strive for yes so |
2542s | it can be spread around multiple |
2544s | different things in the game absolutely |
2546s | yeah so yeah yeah no specific we're not |
2551s | we're not Republicans not gonna remove |
2553s | that tier probably we have made an |
2556s | effort to bring them closer together so |
2558s | if you get tier 1 it should be usable |
2560s | yeah and then tier 3 is just a better |
2563s | version of the tier 1 which was always |
2565s | the intention but you know we've refined |
2568s | things as we go along |
2569s | absolutely learn more and more every day |
2571s | so come come 71 asks |
2576s | when will the new scores for wiggling |
2579s | and surviving be introduced all right so |
2582s | the wiggling scoring event is still |
2585s | coming we're unsure if it's gonna be |
2588s | part of the next release but maybe at a |
2590s | future date as for the survival scoring |
2594s | event we are unsure the design we |
2596s | understand the survival category is |
2598s | difficult to score in and we will |
2600s | continue to look into the actual |
2603s | category itself to offer other scoring |
2604s | events that can help better scoring for |
2607s | our players overall okay but the actual |
2611s | survival time is not something that we |
2612s | are committing to at the moment a killer |
2615s | for you asks how do you do that pen |
2618s | flick thing over and drop do it very |
2625s | very slowly to show people what the |
2627s | exact movement is I don't think it |
2630s | actually covers that I don't know can |
2633s | you actually see it I can't do it any |
2634s | slower I'm sure people are loving this |
2638s | right now so yes that's your answer |
2642s | partner okay we're full more fool asks |
2647s | but why are you not really considering |
2649s | removing the tear aspect what's the |
2651s | positive effect of having them part of |
2655s | the grind right now I guess I guess I |
2656s | can't really answer this off as a whole |
2658s | for the company yeah I |
2661s | it is the progression is is part of the |
2665s | fun for many people okay yeah |
2669s | progressing through the game and getting |
2670s | better and getting stronger finding cool |
2672s | stuff is always fun and having better |
2674s | versions of it is always something cool |
2676s | as well you have a goal to achieve you |
2679s | could have a goal which is basically I |
2680s | just want to get these four perks and I |
2682s | want to have in my load |
2682s | that's what I'm gonna use rarity is also |
2686s | always fun yeah so I think there are |
2690s | mental incentives to have those types of |
2694s | things but um yeah I know I can't I |
2701s | can't commit to a specific reason myself |
2704s | it's probably worth checking because |
2707s | it's a valid question absolutely yeah |
2709s | absolutely |
2710s | I just don't I don't want to do |
2711s | injustice to the question itself and the |
2713s | people who are making those decisions as |
2715s | well another question here from Omni |
2720s | conspiracy conspiracy have you guys |
2723s | thought about making friendly be able to |
2725s | teleport to exit gates when all the |
2726s | generators are done yes you we just |
2729s | mentioned that it's teleport ability |
2731s | gets disabled during endgame and I feel |
2732s | like it can be a little more used it's |
2735s | funny because Freddie used to be strong |
2737s | and stronger sort of yes kill it right |
2741s | with that being said you do have in game |
2745s | potential through your perks yeah right |
2747s | so remember me and with flood warden I |
2749s | love ya so you do have the potential to |
2751s | use those perks and you still have your |
2754s | snares and your dream palettes keep in |
2757s | mind if you do want to take a look at |
2758s | your eggs a gate to keep tabs and where |
2760s | survivors are you can always place a |
2761s | dream snare at the exit gate handle of |
2765s | course it will not work against awake |
2766s | survivors right that can help alright I |
2772s | have a question here from cake duty I |
2775s | said a little I a long time ago you said |
2780s | a way you could tighten the gap between |
2782s | solo survivor and survivor would friend |
2784s | is to make Kindred into the base kit of |
2786s | survivors did you scrap the idea forget |
2788s | about it or decided it was too strong so |
2792s | we're still looking to tighten the gap |
2793s | between solo survivors and spar with |
2795s | friends |
2796s | I know we've spoken about making |
2797s | Kendrick available for everyone by |
2798s | default but ultimately I don't think |
2800s | this is what we're going to do the |
2802s | initiative to bridge the gap will |
2804s | continue and we will look to find |
2805s | solutions on a case-by-case basis and I |
2808s | think we have a little something in |
2809s | kindred coming at some point in time I |
2811s | just can't commit |
2812s | days oh I thought you had something to |
2814s | show there no that was the Kindred icon |
2817s | but as you said showing the actual |
2818s | description would be yeah they can be |
2820s | valid yeah |
2821s | kindred by the way for those of you at |
2822s | home I can explain it if you'd like |
2823s | shows the killer within a certain radius |
2825s | around the hook when you are hooked and |
2827s | you have the perk equipped yourself it |
2829s | will also show all survivors to one |
2831s | another so they have an easier time |
2832s | coordinating saving you yeah which is |
2835s | fun yeah there was a lot of these perks |
2837s | at the beginning of the game and even |
2839s | some of the things that we do that were |
2841s | to make sure that without voice over |
2844s | without any communication outside the |
2846s | game if you're playing with stranger you |
2848s | still have the information to make these |
2850s | decisions yes |
2851s | whatever you're doing it's very |
2853s | important yeah all right I have this |
2857s | okay that's it |
2860s | oh yes I will go back over the news and |
2864s | then we'll leave you with a very |
2865s | interesting little thing we found on the |
2868s | internet yes so first of all we will be |
2874s | at Gamescom august 20th to 2014 coloring |
2878s | in germany we are gonna do a little |
2882s | meetup something will give you more |
2884s | details when we get closer to that bill |
2889s | our boy bill William bill over back from |
2894s | left for dead along with the costumes |
2896s | for our first survivors will be on ps4 |
2900s | he's delayed but he's coming very soon |
2905s | we'll make sure that it happens either |
2907s | through a hotfix or a next patch or |
2909s | something but he's coming definitely |
2911s | don't worry on the way it's gonna be |
2913s | right there just hang on and that's it |
2918s | I believe the video the video yes we do |
2923s | have a video we do wanna mention that as |
2925s | well well does she keep saying no but |
2928s | they can argue with it afterwards right |
2929s | okay I'll just she's right there glaring |
2932s | so I'll follow her lead thanks everyone |
2936s | first of all and then we will end the |
2939s | stream on a video from brush |
2942s | that sounds awesome yes it's yeah so |
2945s | thank you very much for joining us |
2947s | it was fun to see you hopefully you've |
2949s | learned a few things about Freddie now |
2951s | go ahead and play it just have fun have |
2955s | fun and let us know what you think have |
2956s | a darn good time yeah |
3046s | damn damn damn damn damn |
3058s | you |
3138s | just like it's go to you know get good |
3142s | to you yeah just like it's gone |
3184s | Wow |