about 6 years
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Dead By Daylight
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1402s | totally didn't work hi hello everyone |
1404s | and welcome to our weekly adventures say |
1408s | hello to my friends |
1410s | a friendly people smile work it boys |
1414s | that's what it says on the sheet here |
1416s | shout-out to our mods out there thank |
1419s | you very much for joining us again just |
1422s | in awesome Pat thanks for being here |
1426s | alright let's do this Francois and Bjorn |
1429s | have done their work and moved on to |
1431s | different plane of existence I believe |
1434s | at this point alright so we have a bunch |
1437s | of things to talk about today before we |
1439s | get to the the légion chat so let's get |
1444s | to it first of all Game Awards happened |
1447s | that was last week |
1448s | it was absolutely batshit crazy it was |
1451s | so amazing to be there I'm I'm so happy |
1454s | I got the opportunity that's all on you |
1456s | you and 10 million people who played the |
1460s | game in the last two and a half years 10 |
1463s | million people that's crazy |
1465s | 10 million people play dead by daylight |
1467s | in the last two and a half years one of |
1470s | the things that I mentioned while I was |
1472s | at the video game awards was our |
1475s | commitment to have dedicated servers |
1478s | coming to death by daylight in summer |
1480s | 2019 so that's kind of good news and |
1484s | that's hopefully showing you out there |
1487s | that we are very serious about keeping |
1490s | this game alive for the next 5 10 25 |
1493s | years |
1498s | that's it okay other than that |
1501s | matchmaking I have to talk about |
1503s | matchmaking so we for those of you |
1505s | paying very close attention we mentioned |
1507s | it on some of the forums so we had a new |
1510s | match making algorithm we put it out on |
1513s | the live for a little bit I think it was |
1515s | for about 25 about 24 hours or something |
1518s | like that it worked for the most part |
1520s | but there were a few issues with it that |
1522s | were unacceptable so we took it out we |
1525s | put back the previous matchmaking system |
1528s | that works that's not perfect but we're |
1531s | trying to fix and we're reworking some |
1533s | of the kinks so hopefully early January |
1536s | we should be putting the new system back |
1540s | on the live and testing again the good |
1543s | news is that it worked for the most part |
1545s | I mean it people were still able to find |
1547s | matches but the the algorithms and some |
1549s | of the ways it worked and reacted to for |
1551s | instance people disconnecting and things |
1553s | like that was not what we wanted it to |
1555s | do so we're gonna go back to the drawing |
1556s | board |
1557s | well no not back to the drawing board |
1559s | we're just gonna improve and then we're |
1561s | gonna put it again so that's the good |
1564s | news |
1564s | other than that I have a few known |
1567s | issues here so obviously we upgraded to |
1571s | 4.20 it brought with it a bunch of great |
1577s | improvements that again but it also |
1578s | brought in a bunch of issues and bugs we |
1581s | didn't expect some of them a few audio |
1585s | ones like footsteps are too low |
1587s | injured sounds or too low overall sounds |
1590s | are louder some people are saying it's |
1592s | unplayable it hurts my ears very sorry |
1596s | about that we are doing a big pass on |
1598s | the mix of the music mixing in music is |
1602s | when you actually make sure that all the |
1603s | different sources of sound are |
1606s | comparatively to each other |
1608s | correct so we're gonna do a big big pass |
1611s | on that and |
1612s | it's gonna come in in an upcoming patch |
1615s | and it's gonna make things better |
1617s | it's ours it's the kind of things that |
1620s | happen when you upgrade to a new engine |
1622s | we have to update to a new engine |
1624s | because it comes with great |
1625s | functionalities it's more stability it |
1628s | helps with many issues but it says it's |
1631s | the price we have to pay so we're gonna |
1632s | fix that ps4 crash we're aware that |
1636s | right now there are some bad crashes on |
1639s | ps4 I don't have the information right |
1641s | now because I didn't disturb the people |
1643s | actually trying to fix it but we are |
1645s | aware of the issue and some people are |
1647s | working on it there's also a crash on |
1649s | certain maps I don't have the list here |
1652s | it's not really relevant and that's over |
1655s | also again known issue and we'll fix it |
1658s | for sure these kinds of things we never |
1661s | let them fester we just try to fix it |
1665s | sometimes it takes longer than we would |
1667s | have liked but we are on it and we know |
1670s | there's also the achievement deranged |
1672s | pursuit I think you would have |
1674s | information on that yeah sure it does |
1675s | work actually the farm is with the texts |
1677s | so it's mentioned the killer instinct |
1680s | but the way it should work is that you |
1683s | need to activate killer instinct then |
1686s | down somebody well just so it works as |
1691s | designed it's the text that's not right |
1693s | yes it's an issue it's a blog but the |
1696s | bug is in the text the other thing is |
1697s | that we forgot that it's very hard to |
1699s | achieve even though like you know how to |
1701s | yeah make it happen because you need to |
1704s | hit the survivor |
1706s | then activate your part then hit another |
1707s | survivor who's already in deep lead mode |
1709s | I mean deep room other dtpa that's a |
1712s | certain point so we might reward numbers |
1715s | there okay it's always a little tricky |
1718s | to rework achievements once there oh |
1720s | yeah because the people who have |
1721s | progress made or have achieved it a |
1723s | certain way then designing during the |
1728s | time we designed the characters so |
1730s | sometimes I'm stings changed yeah |
1732s | exactly or just something that can |
1733s | actually become super hard to do and |
1735s | before it was very easy so yeah numbers |
1737s | are tricky all right |
1742s | engine update so if you have feedback on |
1745s | the engine update mostly to report |
1748s | issues but anything else you want to say |
1750s | there is a place for that conversation |
1752s | on our official forums if you look under |
1756s | the tag I think someone could put the |
1758s | link in there if one of our mods have it |
1760s | it's under the lighting feedback under |
1763s | Unreal update performance so look it up |
1766s | and ok so let's start talking about the |
1771s | Legion new killer came out this week - |
1776s | obviously a lot of noise as in people |
1780s | screamed as usual good bad everybody has |
1783s | their opinion but it's fun to play and a |
1785s | lot of people have been playing it yeah |
1787s | so tell us a little bit about how it |
1789s | came about |
1791s | usually when we start a character like a |
1794s | design we we knew somewhat what the |
1797s | character is gonna be so in this case we |
1800s | we've been directed to make it that |
1802s | there's no magic like it's similar to |
1805s | the clown like it's a real person it |
1808s | needs to feel like you're actually |
1811s | survivor somewhat so we're real person |
1815s | yeah exactly yeah and so we we also |
1819s | wanted maybe explore an idea where you |
1821s | need to because it was a sort of sort of |
1823s | psychopath so what yeah just a bit yeah |
1827s | so the idea of maybe stabbing multiple |
1830s | person at the same time or multiple time |
1832s | the same person and we wanted to explore |
1836s | the stalking like just looking at this |
1840s | sort of character similar to Myers in |
1842s | some ways like you you you look at |
1844s | somebody and then when you really you go |
1846s | after them there was also the idea of |
1849s | the palette like vaulting the palette |
1851s | like a survivor feeling like survivor |
1852s | maybe even hiding in Locker stuff like |
1855s | that so there was a lot of things on |
1857s | paper but what we tested out was the so |
1861s | we started with the stalking and then |
1863s | the stalking was giving you some what |
1866s | what's in the game now except that at |
1869s | the time you |
1870s | yeah you had to build out yeah you have |
1873s | to build up and then once you were |
1874s | building up you you were ready to go you |
1876s | you were basically about to yeah it was |
1881s | it was a bit insane I could just did |
1882s | there was actually no counterplay like |
1885s | people feel like it's just what else can |
1887s | we do and even on the killer side the |
1889s | build up of the like the stalking felt |
1892s | like I want to do it now like why do I |
1895s | have to wait like because Myers Myers |
1898s | powers takes time and it's something |
1900s | that the reward like is it's insane |
1904s | thank you you cannot go except like a |
1905s | wind button I don't think you can do |
1907s | something better in your game exposes |
1910s | the most drastic thing that can there's |
1913s | a kill I guess I mean yeah exactly but |
1917s | having a power at the same time like |
1919s | where we well we need to set the limits |
1922s | right yeah and so that's why I think |
1925s | Myers works because it takes time and |
1926s | then when you achieve that it's it |
1928s | that's for certain time but in this case |
1930s | we felt like you wanted to go right away |
1933s | and you you wanted to happen multiple |
1935s | times throughout the game and we we |
1938s | played a long time with the default 4.6 |
1941s | P because we just released this this |
1943s | period so we said just just trying to |
1946s | make like we should try to make a killer |
1947s | that works like more similar in like a |
1950s | base and one version to what we have |
1953s | like what people expect and but we we |
1958s | felt that because he was so oppressive |
1960s | in his power and he needed a drawback |
1963s | somewhere like a people needed like some |
1965s | ways to to breath and like mend or heal |
1969s | and that's that's the balance okay |
1972s | whenever we create a killer like you |
1975s | have to think that what you gain you're |
1979s | losing somewhere right there should be a |
1981s | balance I give you super fast maybe |
1983s | you're not good at tracking but if |
1985s | you're super good at tracking maybe you |
1987s | go slower but because you know we're a |
1991s | limited set of values you can play with |
1993s | oh yeah the number of things you can |
1996s | tweak we said we said those throughout |
1999s | the development and I'm not gonna say |
2002s | too much about this because |
2004s | like we know but the thing is we |
2006s | definitely put like little levers on the |
2009s | actor that we play with during the |
2011s | development and sometimes we we just |
2013s | turn some of them are like just out |
2015s | maybe maybe let's let people play with |
2018s | him and like within the TTB and see how |
2021s | they react like how they adjust and we |
2023s | can because you guys are so like the |
2026s | number of people you are in the time you |
2028s | play in the PTB for the very short time |
2031s | there's no way that we can achieve this |
2033s | that's why we keep doing the PTAs |
2035s | because we get so many people at the |
2037s | same time and everybody's got their own |
2039s | styles yeah matter of skill like you you |
2043s | put the five like five best people best |
2047s | player in the world of that by daylight |
2051s | in one room for like five hours |
2054s | they're not gonna achieve what's gonna |
2056s | be done in five hours online it's just |
2058s | do you just need one person to post a |
2060s | video that oh you can cheat the killer |
2063s | that way and then it spreads like fire |
2065s | anybody's doing it it just oh we didn't |
2067s | see that here it just it just it's so |
2070s | easy for for the community to to share |
2073s | this information very fast and that's |
2075s | super helpful for us but at same time |
2077s | like it's impossible for us to reduce |
2080s | something that is perfect I guess why |
2083s | there's usually a bunch of tweaks |
2086s | between the PTB and their release yeah |
2088s | and those never usually they are they |
2090s | are easy to tweak like those those |
2092s | numbers so because between the PTB and |
2095s | the official release there's not that |
2097s | much time and we have constrained like |
2099s | and we've done in the past where we've |
2102s | done the PTB and then a couple days in |
2105s | we've published an update to the DB with |
2107s | big changes and seen what that does yeah |
2109s | but it's it's it's tricky and it takes a |
2112s | lot of energy to do that so sometimes we |
2115s | there's a risk factor yeah thank you |
2117s | yeah there's always this oh we just need |
2119s | a change in number right I mean and once |
2121s | I did it and I broke the terror radius |
2123s | for for the killer ages it was just a |
2126s | number I guess it was safe what happened |
2129s | but no that's not how things and then |
2131s | the thing also that people should know |
2133s | that obviously we release the killer now |
2135s | it does not mean that this is the final |
2137s | form sure |
2138s | we'll keep tweaking we'll keep modifying |
2140s | yeah but it was an interesting |
2142s | conversation also I think it was a boy |
2145s | anyway earlier and it was some people |
2147s | were saying it's good it's fun but it's |
2151s | not a top-tier kid like it's not better |
2152s | than the hillbilly so why would I play |
2154s | anything else and like if that's the |
2157s | arms race that we have to be against |
2159s | then there's no way for us to ever |
2161s | create a new killer unless it's more |
2163s | powerful than the like top tier Billy or |
2166s | nurse if it's not then it's not worth it |
2170s | players that's the case but if I may add |
2173s | like whenever we try to create a new |
2177s | killer we we look also for diversity |
2179s | yeah my girls will just be releasing the |
2181s | trapper with more speed the trapper with |
2183s | different traffic chopper that sounds |
2185s | like other games right but I mean even |
2189s | like in competitive games like I've |
2191s | looked at Street Fighter or overwatch or |
2194s | any of those games you look at the |
2196s | tournament it's always this 5 6 7 same |
2199s | character that comes back because there |
2201s | are the min and Max players that that so |
2205s | I mean it's normal that how many |
2207s | characters we have no twelve well we |
2211s | know this yeah exactly |
2213s | please sorry I can't show this I know we |
2217s | have a bunch so even though we have |
2218s | three viable killers and top ranked I |
2221s | mean decent yeah it's just a matter of |
2224s | maybe switching them up once in a while |
2225s | but there's no way to hell we'd get away |
2227s | with making the nurse a little less |
2229s | powerful no or hillbilly is a little |
2232s | slower |
2232s | yeah but they do remain at there's a |
2235s | time where we like we didn't know that |
2238s | the game as much yeah like there's |
2240s | things that well the gray teammate made |
2242s | us discover this know that much but so |
2246s | maybe we'll do that hillbilly now just |
2248s | causes the point yeah with the chainsaw |
2251s | sure let's try that okay you have a |
2256s | video yeah I guess visual aids |
2258s | it's one of the like very early |
2262s | yeah that's the end of the video yes |
2267s | that's the beginning yeah so whenever we |
2271s | start playing out like in aura |
2275s | put a type we don't get the the model |
2277s | right away so that's that's the region |
2280s | how it looked before and he had a |
2283s | baseball bats yeah |
2284s | here you can somewhat see the the |
2287s | stalking trying to oh yeah the palette |
2289s | vault wasn't probably working either and |
2291s | there was a stocking involved |
2295s | that's a gauge filling up on the side |
2297s | that was the default no no no it was |
2300s | actually the event yeah okay yeah |
2304s | exactly yeah so yeah that character was |
2311s | actually that was a very scary looking |
2314s | that that was the the I like the |
2316s | intensity of on really yeah |
2319s | what you saw well he came back and why |
2321s | was the previous ball time so when we |
2323s | started playing this killer we we |
2326s | connect things that we already have in |
2328s | the game so we really basically we used |
2330s | the same same system as the grower time |
2332s | to test it out |
2335s | [Music] |
2337s | should I add to this maybe that the next |
2341s | change added positive effect of the turf |
2344s | oh yeah yeah did one other thing like at |
2348s | some point the killer wasn't a good |
2349s | place but because like the killer felt |
2351s | it was fun it was fun going to stab |
2354s | people multiple times |
2355s | yeah and you're in the frenzy and you |
2356s | keep stabbing the same yeah so that was |
2359s | the issue like we we tried so much to to |
2362s | make it that it becomes obviously on fun |
2365s | and not strategy for the killer to |
2369s | tunnel because that was the issue on the |
2372s | server side like people are saying is he |
2373s | is just me I mean exactly so we that's |
2378s | when the like that the killer instinct |
2381s | came in or journey we tested out with |
2383s | the aura |
2384s | actually but we found that was way too |
2387s | precise like he was just giving away |
2389s | like directly where the person was so we |
2392s | like that beeping |
2393s | so it would give like a slight chance at |
2397s | these two the survivor and we also knew |
2399s | that the perk distortion was coming in |
2401s | so if the four survivor had the perk |
2403s | right at the beginning that match is |
2405s | sort of make the the power of the killer |
2407s | somewhat interesting so we that's one |
2411s | thing that will be look troupe like that |
2414s | next if we ever like look at Freddy for |
2418s | example or do other killers we'll try to |
2421s | stay away from incorporating the aura |
2423s | affecting their power making it more |
2425s | like it's a an individual playing that |
2428s | it's not affected by burns yeah but it's |
2430s | always a bit of a tricky bit because for |
2433s | instance you know that the hag was |
2437s | introduced at the same time as a hex |
2439s | totem yeah and some obviously her perks |
2442s | have to do with that but she was the |
2444s | first one so the hex featured a ruin |
2447s | became a much bigger thing now and then |
2450s | it sort of skews some of these things |
2452s | that were done at the beginning with |
2453s | that feature so yeah that's something we |
2455s | see afterwards I mean just a quick thing |
2459s | so gab is asking me to say the |
2461s | optimization pass is an ongoing process |
2464s | the first step of the pass is the Unreal |
2467s | Engine update and there will also not be |
2471s | and the upcoming changes for the Legion |
2474s | are not going to be a patch it's an |
2476s | ongoing process yeah there's gonna be |
2478s | tweaks that are being done in the future |
2481s | and the same way to be your the reason |
2484s | obviously why we don't release all the |
2486s | change at once is because we want to |
2488s | monitor what's gonna have some thing is |
2490s | the first week of a new killer is is |
2493s | it's not correct that's it and people |
2498s | need to learn to play the killer that's |
2500s | not what I said |
2501s | you said there won't be a patch |
2504s | dedicated to optimization it will be an |
2506s | ongoing process and then you made a |
2508s | thing that pointed up so I didn't know |
2511s | what you meant |
2513s | okay good well hopefully that's clear |
2517s | now is it |
2518s | okay good let's move on will there be |
2522s | something done about the brightness so |
2524s | yeah the lighting was also changed so we |
2526s | talked a little bit about the sound at |
2527s | the beginning there was chewed up |
2528s | because of the engine update and we're |
2533s | gonna make we're gonna address that |
2534s | because it's critical same with the |
2537s | lighting it's gonna be put back as we go |
2541s | forward just gonna be tweaks here and |
2543s | there when it's critical and when it's |
2544s | needed some of them are just changes |
2547s | that we said there okay we haven't full |
2555s | upcoming Legion changes yeah sure please |
2558s | so again it says drastic because we're |
2560s | gonna go slowly obviously but so the |
2563s | next change is that |
2564s | so when canceling in the power so the |
2566s | kiddo can cancel the crazy at any time |
2569s | at the moment it depletes your whole |
2571s | gauge so we're gonna just remove the |
2573s | debating factor so you're just gonna |
2574s | stay if you had still three second you |
2577s | cancel you you you keep your to safe or |
2579s | whatever yes exactly and the other thing |
2583s | is that like one of the aspect that we |
2587s | weren't really sure was like what |
2590s | happens if like the server is already |
2592s | injured we sort of somewhat thought like |
2595s | it would be like an interesting strategy |
2596s | that players like survivor wants to keep |
2599s | injured and like keep the risk take the |
2603s | risk right now a lot of people are |
2606s | saying whether you get hit |
2607s | well yeah healthy or injured it's the |
2610s | same effect exactly yeah which so it's a |
2612s | bad perception yeah it's a bad |
2614s | perception on the killer side and we we |
2616s | understand that so we're gonna make it |
2618s | that nothing drastic but when you once |
2621s | you hit an injured survivor with the |
2623s | deep wound effect it starts with a |
2625s | little penalty so you instead of thirty |
2628s | seconds you started with twenty so you |
2630s | basically get one extra it on him yeah |
2634s | so you need three hits instead of four |
2636s | today we'll see if that works yeah Oh |
2641s | clarification here yes |
2643s | there's the pickup some people say that |
2645s | up animation yeah the pickup learn |
2646s | emissions seem slower it is slower but |
2650s | it |
2651s | the exact same time but it's Labour's |
2653s | but it's lower because he's short |
2655s | let me explain so let's say that because |
2657s | the counter is is lower than an |
2660s | irregular killer distance so the |
2662s | distance is shorter so it needs to be |
2665s | slower to get to the same point at the |
2668s | same time that's the only thing so again |
2670s | so it's a perception but don't worry |
2672s | it's this exact same time picking up the |
2674s | exact same time it's just plain slower |
2678s | because he's got less distance to cover |
2681s | exactly |
2682s | yeah there was the locker aura |
2685s | also that we're buying so another as we |
2688s | did for some people it's a big change I |
2690s | know that's for you that's a big locker |
2692s | players yeah was very interesting |
2695s | actually I was one of those that pushed |
2697s | for that so when you go inside a locker |
2700s | you hide from auras but it felt that he |
2704s | give too much of an edge in some |
2706s | situation so we're gonna make it that |
2708s | once you're inside a locker you you you |
2711s | cannot be detected by aura but you also |
2713s | don't see auras so you have to draw back |
2716s | you have this false protection but you |
2719s | have the drawback of not being able to |
2720s | see and you're also if somebody is on |
2722s | the hook you won't see them or down just |
2724s | get out of the locker and do your thing |
2728s | so yes in the end actually I mean some |
2732s | people are very successful with the |
2734s | Legion right now as killers and some |
2736s | people are not at all successful with |
2738s | the Legion I think it's it's a it's a |
2741s | weird one it's sort of not obvious how |
2745s | to use the Legion properly but talking |
2748s | with other designers it was also the |
2750s | hardest one that we did like it was so |
2752s | out of the box compared to anything else |
2754s | we did like that the spirit was was was |
2758s | that easy was a bit problematic but |
2760s | because she was like the first killer |
2762s | that was so connected to gameplay and |
2765s | VFX and sounds like ugh this was |
2768s | technical problems yes |
2770s | no no no but like we needed to make it |
2772s | the timing of the VFX or the sound needs |
2775s | to be exactly this like it's just not |
2777s | just not not to like oh just put a |
2780s | motion trail you just usually via fix |
2782s | it's there to to make |
2784s | yes yes and people don't complain when |
2786s | it's good but when it's bad like this |
2789s | yeah but in this case like it was super |
2792s | important like her or phasing needed to |
2795s | be that specific time and like we we |
2798s | just had a like a lot of fish off making |
2800s | this our but in this case like the |
2803s | direction we started to take was not |
2806s | easy and we that's we're still proud of |
2808s | what we ended up with but it's it was |
2811s | like a challenging one there now I don't |
2813s | think we'll do any other like very hard |
2816s | they cab so out of the box we always do |
2821s | it sure we're never gonna do something |
2825s | as complicated as the spirit was |
2827s | visually of course we will yeah which |
2833s | leads me to actually talk about the |
2835s | visuals for the region because it's it's |
2837s | a strange one the fact that it's another |
2838s | character with four characters and and |
2841s | how it was depicted because it's a very |
2843s | mundane contemporary like everyday kind |
2847s | of character but at the same time it |
2849s | needed to be iconic like all of our |
2851s | characters oh yes generally like between |
2863s | like when releasing this chapter we're |
2866s | really thinking about creating like a |
2867s | connection between the survivor and the |
2870s | killer sometimes there's a little bit of |
2873s | a disconnect between the two just for |
2875s | baby belonging to different worlds but |
2878s | so we really wanted to create a |
2879s | connection between both of them and so |
2882s | they have a kind of like contrasting |
2884s | design features it's like visually and |
2887s | starting with the survivor so for for |
2892s | Jeff we wanted to sort of address as |
2895s | like sort of a stereotype now that like |
2898s | on the surface somebody |
2899s | the really kind of scary or threatening |
2901s | but Jeff is really like a soft heart is |
2904s | threatening person he says ooh yeah |
2907s | he's a big song yeah it's a big big |
2909s | softy and but in contrast the legion is |
2912s | super like it it could be anybody yet |
2916s | they're so like dark on the inside them |
2918s | and you know as you mentioned earlier |
2920s | they're they're all Psychopaths yeah |
2923s | some had to be motivated a little more |
2926s | than others yeah can we get the first |
2929s | thingy please wonderful so oh okay |
2935s | so what we see here I think is the very |
2939s | first concepts for Susie yeah I think by |
2944s | far right now the most popular |
2946s | oh yeah of the four we have an issues |
2951s | okay good |
2952s | and so what's happened there yeah Suze |
2957s | is a member of the Legion gang she's a |
2963s | and she's supposed to be sort of the |
2967s | nerdy but crazy character amongst that |
2971s | group of friends so she has like brace |
2974s | face mask yeah but that's a detail that |
2977s | a lot of people missed but that's so |
2979s | good I saw this there's actually what's |
2982s | holding our masks together is not like |
2984s | twine or his stitches it's actually |
2987s | braces yeah yeah they're like teeth |
2989s | braces and her mouth is actually like a |
2990s | like made of like or like she's |
2996s | definitely almost like porcelain a bit |
2998s | dirty and and she's holding like her |
3001s | ruler that's was like sharpen and has a |
3004s | common type thing yeah and got her dyed |
3009s | hair so yeah it's a it's a popular one |
3011s | so really quickly when I'm amongst the |
3014s | players and one of my |
3015s | - next one so this is Joe and Joe was |
3023s | supposed to be like a like a bike bike |
3028s | messenger like like urban guy yeah |
3032s | you've got like a like cool urban design |
3035s | features sort of like contemporary |
3037s | clothing and like a cool backpack and |
3040s | she has a really cool like cover in the |
3043s | knife so yeah it was super fun to work |
3048s | on man looks awesome in game - yeah so |
3051s | yeah okay I'm just looking at questions |
3056s | no someone was saying by the way spirit |
3059s | visuals clap and a half for you guys oh |
3062s | so there's so much there we go |
3067s | yeah so this is Joe now we have here |
3070s | yeah now we have Frank and Julie who are |
3073s | the the the defaults the the main Legion |
3077s | characters so Frank was a like he took |
3082s | another year in high school so he's a |
3083s | bit older and Julie's like his is |
3086s | girlfriend |
3087s | so that the idea here was actually that |
3090s | they have when they're going on like |
3092s | their killing sprees that they're |
3093s | wearing similar to love it's I shouldn't |
3098s | be screaming okay but yeah it's it's |
3101s | really really and one of the things I |
3103s | like and it's funny cuz at first I |
3105s | wasn't sure because they're very very |
3106s | similar obviously yeah but the fact that |
3108s | you could switch from male to female and |
3111s | still be the exact same character in |
3113s | essence yes I thought was pretty cool so |
3116s | yeah it's cool that we were able to |
3118s | exert change the proportions of the |
3120s | characters mhm and even though we |
3125s | managed to do something that's that's |
3127s | very visually striking it's it we |
3132s | shortened the time you know from the |
3136s | first time we showed something to the |
3138s | first cosplay it was really really short |
3141s | there was a couple hours before someone |
3143s | at the around |
3144s | so Doughboy yeah it's cool that people |
3148s | catch down so quickly |
3150s | was there any specific inspiration |
3153s | behind making the legion a group of four |
3155s | the specific number |
3158s | not necessarily although it's a it's a |
3160s | good number in that but but the idea was |
3167s | always to to have essentially that thing |
3170s | of it could be anyone and in a sense it |
3173s | is and and sort of a murder there's not |
3179s | a murder-suicide pact but it's |
3181s | definitely like err what are those |
3182s | things that went way too far and sort of |
3186s | it's it's it was within them didn't like |
3190s | me personally I don't think I'd be |
3192s | convinced into stabbing someone even |
3194s | with friends but but they definitely |
3197s | turn into that thing and sort of got |
3199s | into it even though something had to be |
3200s | more convincing that turns very very bad |
3207s | so yeah we started talking about |
3210s | something else but you can put back the |
3211s | image we'll talk about it oh okay no we |
3214s | missed the last one what's that or am i |
3218s | distracted oh yeah this one yeah so |
3220s | these are these are yes and yeah so |
3226s | Frank has his uh his like football |
3229s | letterman jacket leather jacket on or |
3231s | like his his high school leather jacket |
3233s | no but it's kind of like a bomber jacket |
3235s | and Judy has her her denim one which is |
3240s | just like a bunch of |
3241s | pieces then I'll so together and yeah |
3245s | you can see a couple like of the graphic |
3247s | features ECC he was he graduated from |
3250s | 1993 or that might I think that was the |
3255s | day that came out in game but yeah Duke |
3258s | and the just the dates like there are |
3261s | subtle details on each of the characters |
3264s | you get an idea of like what's new I |
3266s | went to time throwing there from all the |
3269s | outlets are self which ties into their |
3270s | lore and yeah and the masks obviously |
3274s | are a great canvas for us to sort of |
3277s | yeah okay so yeah let's let's show Jeff |
3295s | he's rough scary-looking on the other |
3298s | side but he's a softy on the inside yeah |
3300s | and he's a huge fan of music so here he |
3303s | is in like a like a black metal |
3306s | following the finish black metal or |
3309s | something so even though he's like the |
3311s | super friendly guy he thought still sort |
3313s | of playful and is willing to get into |
3315s | the mood for like a hardcore it's |
3318s | something that we've always strived to |
3321s | do and that by daylight its I mean it's |
3323s | it it sounds a little silly but it's |
3326s | sort of a social mission to try to |
3328s | always skew those expectations because |
3332s | in real life that's often what happens |
3333s | it's not the people necessarily their |
3335s | first impressions are not what you |
3337s | should you know base everything on and |
3339s | if you were to meet you know Jeff in the |
3342s | bus and then you'd have next to him |
3344s | Susie you might be you know feeling more |
3346s | comfortable sitting next Susie but in |
3348s | the end she's the one who's gonna stab |
3350s | him yeah he's the one who's gonna save |
3351s | him |
3355s | adjust adjust some underlines social |
3358s | issues yeah without going too preachy |
3361s | about it but it's it's a good space I'd |
3364s | always make those choices when we create |
3365s | things so I know okay so these are part |
3371s | of the common ones I believe and so part |
3374s | of his like default mm-hmm and yeah this |
3378s | is just everyday Jeff he's got his his |
3380s | beer opener on his pocket ready to relax |
3383s | and enjoy life and not cause any trouble |
3387s | because yeah so Jeff was like we were |
3392s | going for like a sort of biker |
3395s | long-hair super relaxed sorry guy but |
3397s | he's like it's tall and imposing |
3405s | jugo yeah and we have a bunch of |
3408s | variations for it there is jackets |
3410s | details on the pants yeah I've gone for |
3413s | more like a biker feel with like the |
3415s | inks jacket and it's nice too because |
3417s | that kind of thing especially with this |
3419s | band t-shirts and yes jackets with |
3422s | badges and things it's it's another one |
3425s | of those places where it'll be fun to be |
3427s | super creative yeah |
3431s | will there be voices for Joe and Susie |
3439s | no so we have female and male voices but |
3442s | that's it so you don't know maybe that |
3446s | Susan's voice and Julie is using Susie's |
3450s | voice was that it for fun for that okay |
3456s | well thank you very much yeah |
3460s | so you had a good time I assume oh you |
3462s | have a thing that every time it's fun |
3465s | because there's variety I mean it always |
3467s | stays a little grim and a little dark oh |
3469s | yeah the direction the art direction |
3474s | stays consistent but it's nice to touch |
3476s | on also as the different characters yeah |
3478s | horror is wide enough that we didn't |
3480s | there and really freely like integrating |
3483s | the visual side of things into like the |
3485s | game design side and like having them |
3488s | work together yeah and then finally |
3490s | seeing it come together at the chapter |
3492s | release is always super rewarding but |
3494s | it's fun because we've created the |
3495s | biggest survivor we've ever done mm-hm |
3498s | and this I was gonna say the smaller the |
3501s | hag is small no she's because she's but |
3504s | also she probably weighs less I've |
3507s | looked at the mirrors and look at Legion |
3510s | is the smallest character okay there you |
3512s | have it but that's the thing she's long |
3514s | but she's yeah she's dried |
3518s | yeah she's dried up so maybe she's not |
3521s | as |
3522s | is Santa real might be I'm not sure okay |
3536s | all right so I have another sheath here |
3539s | where I will be able to follow along |
3541s | with the favorite part of the show where |
3545s | we look at art from the web but ooh this |
3551s | is from syndra's I like this I like the |
3556s | little caption that also mentioned that |
3558s | the hag probably likes like the really |
3560s | oversized t-shirts to just hang around |
3563s | and then docket she did this which is |
3570s | great because it's a beautiful portrayal |
3573s | of the Legion yeah like they appear |
3578s | before when they were just sort of |
3580s | hanging out in the bleachers and then |
3583s | everything went to shit |
3585s | ectoplasmic here gave us this there was |
3589s | a bunch of them in a series there I |
3591s | really liked the style so the pig is |
3594s | especially people tend to draw the pig |
3597s | super cute |
3597s | I'm just not super cute in this although |
3600s | it's kind of cute then we have freezing |
3605s | my ass off who showed us this great |
3610s | spirit cosplay it's still one of the |
3614s | really striking cosplays that are being |
3617s | done right now |
3620s | next is Qian Ulsan a very cute |
3628s | Suzy right there |
3631s | I like the pose I don't know where the |
3633s | inspiration came from for that but that |
3636s | works then like cozia art one of the |
3641s | first cosplays of the legion that I saw |
3644s | there was also a really cute picture I |
3647s | believe of her with a boy might be a |
3651s | friend and they were both dressed as |
3654s | Julie and Frank next we have malaria oh |
3662s | yeah I like going for different art |
3666s | styles and I like the Suzy is now part |
3669s | of the yeah killing women crew that we |
3672s | have MW it's Christmas so much fun |
3681s | question here do you guys think that the |
3684s | Legion movie speed move speed will be |
3687s | 115 percent like most killers because |
3690s | he's way too slow good question for |
3693s | genic but at the moment we that's not |
3695s | the plan I guess if we ever do this |
3697s | we'll might have to review the base |
3700s | power because that's not gonna work okay |
3703s | it's gonna be way too strong there you |
3706s | have it that's really from the designers |
3709s | mouth yeah that's the designers team |
3711s | opinion in the morning we'll see pizza |
3715s | mafia art gave us this I really like |
3718s | that they use the disco version of David |
3721s | King I think it works it's still |
3726s | shirtless it's gonna be really tough to |
3728s | get him to put a shirt back up |
3733s | this chapter 11 more like magic or like |
3736s | psycho |
3742s | there you have it next one is from |
3745s | sleazy sleazy who does a lot of NIA |
3749s | stuff and she has a little inspiration |
3752s | for some there was a series on this too |
3755s | it's really cool |
3757s | I'm a big tank girl fan if you make a |
3759s | note of that for my birthday and then |
3765s | but that's really cool and I think you |
3768s | will like the urban near let's come in |
3771s | any minute now Stern gives this it's |
3776s | sweaters for our killers yeah I like the |
3783s | corn it's cute and then the rape I'd |
3789s | like it a lot |
3790s | the cherry sampai there's this pretty |
3795s | cool like I said I think it's Suzy is |
3799s | gonna show us a lot of really cool art |
3803s | the Fox at a birthday and this was their |
3810s | cake so yeah someone has cool friends |
3817s | then we have you be dark you big dark |
3821s | I'm sorry if I mangled your name this is |
3823s | an actual mask that they made for their |
3826s | doctor cosplay it is amazing it's so |
3831s | good there's a few people who have been |
3834s | doing doctor cosplay and it's it's an |
3836s | art form in and of itself it's just it's |
3839s | demanding and it's tough but when you do |
3841s | it like this it's just so good and then |
3847s | we have Sid who gave us this loving |
3853s | beautiful and |
3856s | ridiculously creepy so that's it for the |
3859s | arts |
3860s | thank you I will go back here and talk |
3866s | about what we talked about at the |
3868s | beginning very quickly so Game Awards |
3870s | was really fun it was great to be there |
3873s | it was great to show dead by daylight |
3876s | next to everything else if you haven't |
3878s | seen the retrospective video that we |
3880s | showed there go check it out it's a |
3882s | great you know showcase of everything |
3884s | we've done in the last two and a half |
3885s | years anyway it was it was really cool |
3890s | to be there we announced the dedicated |
3892s | servers they're coming in summer 2019 so |
3895s | this summer dedicated servers everywhere |
3898s | in that by daylight they're gonna be |
3900s | everyone and then the matchmaking we |
3903s | talked a little bit about it so we had a |
3904s | new algorithm for matchmaking we tried |
3906s | it it worked but it had a few issues |
3909s | that we're not happy with so we took it |
3911s | out we're gonna fix it and put it live |
3914s | again probably at the January early |
3918s | January then known issues we know that |
3921s | the sounds right now in the game since |
3923s | the engine update a lot of them are not |
3925s | mixed properly so some sounds of way too |
3927s | loud injured and footsteps or too low |
3930s | we're doing a passive mixing it's gonna |
3932s | be fixed there's a bad crash on ps4 we |
3935s | know we are working on fixing that along |
3938s | with the crash on certain maps that |
3941s | people are trying to get resolved right |
3943s | now the achievement deranged pursuit is |
3947s | in fact bugged because the text does not |
3950s | represent what you're supposed to do so |
3953s | this will be fixed too and that's it if |
3957s | you want to give a feedback on the |
3959s | engine update go follow the link that we |
3963s | posted earlier there the winter event I |
3968s | get a lot of questions about the winter |
3970s | event we don't have information today |
3972s | about the winter event there is a winter |
3974s | event that's coming but we will talk |
3976s | about it in an upcoming strength you |
3979s | might not be invited |
3982s | it's okay and that's it |
3985s | other than that thank you very much if |
3988s | you want to know exactly what we talked |
3990s | about just re-watch the whole thing |
3992s | that's good all right Thank You Justin |
3996s | and Pat and everyone else out there |
3998s | we'll see you soon |
4000s | [Music] |
4014s | [Music] |
4037s | [Music] |