over 5 years
ago -
Dead by Daylight
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1098s | that's why I was like I miss looking at |
---|---|
1100s | myself less distracting is it hey what's |
1104s | up how you doing hi Darin I thought he |
1110s | was kidding |
1110s | yeah so we're not ready um okay welcome |
1114s | in everyone I'm not queen the community |
1118s | manager |
1119s | this is slate McLean what's your title |
1123s | again officially gameplay programmer and |
1126s | officially I fix everything that's true |
1128s | and also please everything what what |
1130s | well that's me |
1131s | okay more about and game design game |
1133s | designer awesome so today we're gonna do |
1136s | a quick Q&A basically on what we just |
1140s | released so the mid chapter patch as |
1142s | well as some more general questions that |
1145s | we have not been addressing for a little |
1147s | bit Oh awesome only thing so I'm gonna |
1150s | start by shouting out our mods and our |
1155s | team here that helped us on the set up |
1158s | and I don't have all my information so |
1164s | yeah all their gods by her Suzy Mandy |
1168s | Matt says what your hot welcome Pat is |
1173s | here peanuts is here |
1176s | sure Roku and suggestive thank you for |
1178s | helping us on the chat |
1181s | we don't think move on no more thank you |
1184s | move but what does a lot of work it's |
1186s | true |
1187s | all right so this morning we released |
1190s | the latest dev update there was a lot of |
1193s | information on this um specifically on |
1197s | disconnection handling hit boxes and |
1201s | sounds in the game that was the three |
1203s | new issues that we're concentrating on |
1206s | so if you want to go check it out |
1208s | it's in forums I'm pretty sure that we |
1212s | can have a mod put the link in chapters |
1215s | like I'd be great yeah there's even uh |
1217s | there's even an interesting update on |
1218s | stuff that might be happening online |
1220s | design with pert balance yes Oh check it |
1222s | out you talking about mom fuck my mom |
1224s | lots lots of reaction already on deed |
1228s | not even confirmed change to mom but |
1233s | we're gonna talk a little further about |
1235s | it maybe later during this street we're |
1238s | gonna start by saying that we're |
1240s | planning a hotfix patch sometime next |
1243s | week so we're gonna have a lot of the |
1245s | fixes that I know that a lot of you are |
1247s | waiting for we have a few known issues |
1251s | if you want to go over them yeah let's |
1254s | go through them so we have some known |
1257s | issues with exhaustion not disappearing |
1259s | when it should we have some known issues |
1262s | with the clowns pinky finger add-on |
1265s | misbehaving after you've been nailed |
1268s | with the with the bottle anytime you're |
1270s | in the gas not just right after being |
1273s | nailed by the bottle but anytime you're |
1274s | in the gas after that it applies exposed |
1276s | please don't abuse this before it gets |
1279s | fixed but we know and the fix is coming |
1280s | yeah points for completing generators in |
1283s | one go there is a known issue where when |
1285s | you finish repairing a generator you |
1288s | don't get the points that you're |
1289s | supposed to get this is terrible i I'm |
1292s | sorry is there a workaround there is a |
1294s | workaround in the meantime just let go |
1296s | of the repair button before you complete |
1298s | it at 99% it's like I let go again my |
1301s | points and then I can just tap that |
1303s | window entity blockers are still |
1306s | misbehaving there was a tentative fix |
1307s | that caught certain cases it doesn't fix |
1310s | everything there is more work happening |
1312s | on that issue I actually saw some neat |
1314s | stuff earlier today regarding that so |
1316s | the work continues they're neat and then |
1319s | the last known issue is a repeat of the |
1321s | third known issue because the generator |
1323s | thing was just that annoying it was that |
1324s | important it was really tripping me up |
1326s | this weekend I lost somebody points me I |
1328s | think I did three genders in one shot |
1329s | today and I was just like oh no I forgot |
1331s | Louise dip yeah I don't think those are |
1336s | the only but those are |
1337s | the most important ones that we want to |
1339s | acknowledge that we've seen and are on |
1341s | top of I'm glad that we went to them yes |
1343s | and I'll just ask here peanuts if you |
1347s | can check out on this cord and give us I |
1350s | know that in these known issues some of |
1352s | them are fixed already in the auto fix |
1354s | patch that's coming so if we can have a |
1356s | little list of the most important ones |
1359s | that are getting fixed next week a |
1360s | generator on the tentative fix yes I |
1363s | checked that one and that's the only one |
1365s | I know about for now cool all right let |
1369s | me just arrange my chat here there we go |
1371s | perfect um so before we go on oh by the |
1377s | way just a quick note about the dev |
1379s | update if we don't if we do not talk |
1382s | about this specific issue that is |
1384s | plaguing your experience it's not |
1386s | because we are not working on it or we |
1388s | don't know about it it's because we're |
1389s | going on the more general problems yeah |
1393s | so things that most people experience |
1395s | yes instead of just a so for example the |
1399s | generator thing is something we |
1400s | absolutely are looking at most people |
1404s | touch generators most not everybody okay |
1408s | I've had some teammates like that yes I |
1411s | was talking about the runners the |
1413s | runners yeah I see you right you |
1414s | actually don't you so you're not into |
1416s | generators today I did I just said I did |
1418s | three so I've got myself I'm losing you |
1423s | so about the last of the yeah so we |
1428s | brought in some new features yep if you |
1430s | want to talk a little bit about the |
1432s | future would watch yeah so uh we |
1434s | released this mid chapter patch and |
1436s | there's lots of really exciting stuff in |
1438s | it like new Legion and endgame and all |
1441s | that stuff but there were some smaller |
1443s | features I'm not gonna say that |
1444s | necessarily went under the radar but |
1445s | things that I thought were super neat |
1447s | that I just wanted to talk about cuz I |
1448s | thought they were great and I wanted you |
1450s | guys to repeat how great they were great |
1453s | so one of my favorite things about the |
1455s | new mid chapter patch is that game |
1458s | that would start with less than five |
1459s | players are now canceled beautiful you |
1462s | go back to lobby you got your stuff back |
1464s | you don't have to you don't have to |
1466s | worry about should I should I bother |
1468s | killing these survivors or do I you know |
1470s | none of that stuff anymore it's gone |
1472s | obvious we're still working on the |
1474s | things that cause these kinds of games |
1476s | to happen and we're gonna be improving |
1478s | that but in the meantime you don't to |
1480s | deal with those games ya know just like |
1482s | as a little side note you will keep your |
1484s | stuff yeah well with the match canceled |
1486s | death the intended design there is a few |
1488s | case that get like a miss there's a |
1491s | there's a bug and I know that it's |
1494s | already been looked at so I don't know |
1496s | if it's fixed up there are the if you |
1500s | are having an infinite load during this |
1502s | time I was just waiting it till the end |
1504s | of the independent load if you really |
1505s | want to keep your offerings because you |
1508s | might you will lose them if you alt |
1509s | therefore yep or quit out I think the |
1511s | maximum time for a timeout is five |
1513s | minutes yes so you're waiting five |
1515s | minutes it's a fair amount of time we're |
1516s | looking into that as well |
1518s | but just letting you know if you played |
1519s | some party streamers or some pudding or |
1522s | I don't know escape cakes you know you |
1524s | might want to hang in there there seems |
1527s | to be a common thread between all three |
1528s | of those add-ons there offerings that |
1530s | you mentioned you mean they're all |
1531s | points all the point offer and it's true |
1533s | yeah new offerings one that's not that's |
1537s | not get into that's a good question riad |
1538s | idli theme music for DLC characters yet |
1542s | so that's when you click on them and you |
1543s | get to hear their jingles jingles I |
1545s | think that's awesome I think it's I |
1547s | actually didn't know that one was coming |
1548s | that was a surprise to me personally |
1550s | because it's not the area that I work in |
1551s | and I thought that was super cool so I |
1554s | put it down here I also like yeah yeah |
1558s | that's great um adjusted controller |
1561s | inputs to improve movement control I got |
1563s | a lot of questions about this one yes I |
1565s | think you were the genius behind it no |
1567s | actually well somebody else found it on |
1569s | the floor right and they brought it up |
1570s | to me and I was like oh my gosh |
1572s | this would be something great to fix so |
1573s | basically when you were going in the |
1575s | angles yeah of the joystick you were |
1577s | actually moving in a lower speed right |
1579s | so now we've capped it so now you're |
1581s | gonna move in 100% no matter what |
1582s | direction you're |
1583s | so this is specifically for four |
1586s | controllers four controllers is already |
1588s | working such on keyboard and mouse so |
1591s | now the controllers support should be |
1593s | better in this regard I know that there |
1594s | are still things to work on with the |
1596s | controllers we're looking at controller |
1598s | sensitivity this is coming back often |
1599s | we're not sure exactly when they will |
1601s | come through but this is something we |
1602s | were looking to improve as well so |
1604s | players were essentially losing speed |
1606s | while trying to do type turns or spins |
1608s | because of the joystick sensitivity goes |
1611s | and we got that we got that smooth that |
1614s | we got that smooth is awesome I've got |
1617s | here something adjusted the time that |
1620s | the notification bubbles are displayed |
1622s | down to five seconds yeah they used to |
1624s | be ten needs to be ten seconds so we |
1625s | would get a lot of complaints about oh I |
1627s | hooked somebody and then we I haven't |
1630s | got a big black circle in the middle my |
1631s | screen and now I can't see anything or |
1633s | somebody got hooked and now I can't see |
1634s | anything I can't see the killer coming |
1636s | straight at me for ten seconds so we |
1637s | heard you and we reduced those to five |
1640s | seconds oh so this is for notification |
1643s | bubbles like exit switches generators |
1645s | hooks pair travels yeah this is |
1647s | something that kind of went under diff |
1649s | reader yeah yeah I thought so too you |
1651s | know what that's just that's a cool |
1652s | quality of life change that I wanted to |
1654s | mention another amazing quality of life |
1657s | change for me anyway what want me to |
1659s | maze walls in cold wind farms I think a |
1664s | long long time ago in the olden days and |
1667s | he tried a little experiment of what |
1669s | would it be like if you could see |
1670s | through the walls on certain maps you |
1672s | know how would that change up the chases |
1674s | as it turns out we didn't really like |
1676s | how it changed up the chases yeah and |
1678s | we've got have been waiting for this |
1680s | change for a long time but the corn map |
1682s | work still like that though right so |
1686s | here it is it's finally arrived the maze |
1688s | walls on cold wind have been boarded up |
1690s | so you can't see through them so easily |
1691s | and I thought that was very cool yeah so |
1695s | before you'd be able to see exactly what |
1696s | the movements were well in most |
1698s | what the survivor was doing where the |
1700s | killer was doing which allowed you much |
1701s | more time than waiting to see the red |
1703s | stain comer in the corner yeah it turns |
1705s | out that it kind of removed a lot of the |
1707s | mind games that we like so much yes it |
1709s | sure wasn't any real mystery about |
1711s | whether someone that double-deck or |
1712s | anything you just I see exactly where |
1714s | you are I see you yeah it was just kind |
1717s | of way it kind of just acted like a |
1718s | fence I think I have into this there you |
1721s | go I've got a neat note here about rng |
1725s | on windows in the treatment theater oh |
1728s | yes hospital let's talk about me so we |
1731s | were getting a lot of complaints about |
1733s | the windows lining up or otherwise |
1736s | misbehaving in the hospital being too |
1739s | many of them are just being plain old |
1741s | too many so our level guru went in and |
1745s | reduced the randomness said this is how |
1748s | it should be let's remove the |
1750s | possibility for these of the use of |
1752s | cases to even spawn so I would be I |
1755s | really want you actually hear back from |
1756s | you guys the whether you've noticed the |
1758s | difference this is one of those subtle |
1759s | ones you might not even realize until |
1760s | like you're looking for it |
1762s | yeah because typically when the maps are |
1764s | working right you don't think about wow |
1766s | look this map generated perfectly |
1768s | without any really abusable stuff like |
1770s | it only really bothers you when |
1771s | something happens in like three window |
1773s | is spawn right next to each other and |
1774s | that's what you'll remember so I want |
1776s | you guys to take a note when you play on |
1778s | the hospital and say wow this level |
1780s | looks right it seems to be correctly |
1783s | generated and then let me know because I |
1785s | want to I want to hear Thank You Walker |
1787s | thank you |
1788s | we got our rework on character collision |
1790s | and basement stairs to prevent hostage |
1792s | situations I think this already yeah |
1795s | this one had a lot of noise when we |
1797s | released it and that's because also we |
1800s | didn't give much more information than |
1802s | just that that one line of hey by the |
1804s | way we roof cue loot collision have fun |
1806s | so can you give us a little bit more |
1809s | details on the numbers on this there |
1813s | aren't too many numbers but the |
1814s | mechanism is essentially that the B |
1816s | character collisions we have putted |
1819s | something in to let them shrink when two |
1821s | characters are colliding into each other |
1824s | and we only enable this in certain |
1825s | places at the moment we decided it would |
1827s | be too risky to just put this change |
1829s | across the whole game and say if you're |
1831s | touching anybody at any time we'll just |
1833s | drink your character collision and then |
1834s | let you get stuck in all kinds of crazy |
1836s | places at the moment we thought let's |
1838s | just apply this where we need it it is |
1840s | too bad that it's a little bit |
1842s | inconsistent but we sort of we added |
1844s | this because we thought this was |
1845s | necessary in certain edge cases so to |
1849s | play the devil's advocate here because |
1851s | we've we've heard a lot of feedback on |
1854s | both sides the the loss of collision |
1858s | seems to happen really really quickly |
1860s | which prevents some kind of gameplay |
1862s | there what's your thought on that I |
1865s | think we put this in specifically to |
1867s | stop killers from trapping like multiple |
1870s | survivors in the basement during the |
1872s | endgame because it was kind of too much |
1874s | reward and it felt almost legitimate |
1878s | because the end game will sacrifice |
1879s | these survivors and then the game ends |
1881s | which was a big contrast to the previous |
1883s | types of grief that you could do where |
1885s | you would just trap people and then hold |
1886s | them hostage which was very obvious |
1888s | griefing but a player who is not |
1891s | necessarily up on what we're doing might |
1893s | not know about all this and might say oh |
1894s | here's the timer I can block them this |
1896s | seems legit so we really wanted to make |
1899s | it clear that that's really not the |
1900s | intended behavior it's not so much |
1903s | because we want so survivors to always |
1905s | be able to get past the killer or |
1907s | because we don't like you know standing |
1909s | menacingly in the staircase which i |
1911s | think is a great horror movie moment |
1912s | usually like you should be able to get a |
1914s | hint you know so is there a way to kind |
1917s | of going around or for the killer side |
1921s | I'm saying I think oh I mean if you know |
1924s | what's going on you can probably you |
1925s | know back and forth a little bit and |
1926s | block them for some time but it's not |
1928s | about they can't block them indefinitely |
1929s | there if the guy from Zelda like the guy |
1931s | from Zelda that guy made me so mad can't |
1935s | get her atom so we have the technology |
1939s | now I think we're perfectly willing to |
1941s | tweak numbers and possibly look into |
1943s | other case other cases where we might |
1945s | want |
1945s | use this and we're also aware of the map |
1949s | locations where the system is no longer |
1952s | sufficient like for example there are |
1953s | some narrow doors door frames or frames |
1956s | we don't have doors indent by daylight |
1958s | there are some narrow door frames on |
1961s | certain maps at the basement entrances |
1964s | where killers can still stand |
1966s | we're aware and we will do something |
1968s | about it but I don't have a date for you |
1970s | no dates no dates sorry about that |
1974s | here's something that I am personally |
1976s | extremely excited about we restored the |
1980s | bone rattle noise at the beginning of |
1982s | the Wraiths cloaking animation you might |
1984s | say why does that matter |
1986s | well I'll tell you why that matters |
1987s | because it sounds basically exactly the |
1990s | same as a wraith doing an attack and if |
1993s | you're let's say being chased by a |
1995s | wraith and you hear the ray of doing as |
1996s | a tackle you might say oh it's time to |
1998s | dead hard oh it's time to drop this |
1999s | pallet it's time to act like I'm getting |
2001s | attacked but wait you just got tricked |
2004s | by the Bell Tech and it was so glad that |
2006s | it's back wonderful there you go |
2010s | also we improved the suit by the way |
2013s | when I say Delta it's because some |
2015s | players used to use this technique a |
2016s | long time ago before this sound was |
2019s | removed mm-hmm but it's going to be |
2022s | better than it ever was because of |
2024s | another small change that was added at |
2026s | the same time when cancelling the |
2028s | wraiths cloaking interaction ie letting |
2029s | go of the button players will now be |
2031s | able to attack or interact immediately |
2033s | rather than having to wait for the Bell |
2035s | snowing animation to finish because when |
2038s | we added the Bell and for those who are |
2039s | new to the game for quite a long time |
2041s | the wraiths invisibility Bell was |
2043s | invisible you couldn't see it it's true |
2047s | okay so when we added the Bell we also |
2050s | added an animation where he takes it out |
2052s | and he puts away now while he was |
2054s | playing that animation you weren't able |
2055s | to attack so if you let go the button |
2057s | there was a small delay while you were |
2058s | doing your Bell stealing animation that |
2060s | you could not attack we have just made |
2063s | it such that you can cancel that |
2065s | animation by attacking so have fun with |
2068s | that rates go out belltech enjoy kill |
2072s | some survivors |
2074s | we got another nice one here this is |
2076s | something I heard about a lot fixed an |
2078s | issue that could cause the spirits idle |
2080s | sound effects to play multiple times at |
2081s | the same time notably when you start |
2085s | your haunting which is really the last |
2087s | time that you'd wanted to announce what |
2090s | you were doing we took I think two |
2093s | different cracks at this cracks because |
2095s | it's a crackling noise anyway there was |
2102s | a note about this in a previous patch I |
2104s | would say in half fixed it we got the |
2107s | rest of it I think this one blew spirits |
2110s | go hunt very good that's a good fix |
2114s | there was an adjustment to the deranged |
2116s | pursuit achievement by the way this is |
2118s | not the whole batch list I'm oh I'm |
2119s | almost done I swear yeah this is the |
2120s | patch notes for the mid chapter these |
2122s | are my personal favorite yeah this is uh |
2125s | this is not even half of what we change |
2128s | no the the list is so long it's so long |
2132s | I want to copy and paste it every time I |
2133s | see a we don't bug fix okay anyway so |
2138s | that's a different that's a different |
2140s | issue deranged pursuit if you're if you |
2142s | are Allegiant and you like achievements |
2145s | this is for you this is for you |
2147s | the DeRay the deranged pursuit |
2149s | achievement used to be extraordinarily |
2151s | difficult to get yes it's been it's been |
2154s | simplified and now does what it's |
2156s | originally said on the tin you just got |
2158s | it down somebody who has deep wounds on |
2159s | them lovely you don't have to down them |
2161s | by reapplying deep wounds it's good okay |
2166s | ashes hand he puppet in his puppet hand |
2169s | as she /e my personal favorite cosmetic |
2172s | in the game if you don't have it you |
2174s | better get it is now you in and holds |
2179s | the items in its mouth it's wonderful no |
2181s | I love this change I was so happy to see |
2183s | it having it it's basically the best |
2185s | thing that's ever happened in the game |
2186s | you put a puppet in the mouth clown |
2189s | Maury that's all I have to spend clown |
2191s | Mori I just I just thought that was |
2195s | really important |
2197s | then we've got that's it yes that's that |
2201s | those those are my personal favorite |
2203s | changes |
2204s | this is McLain this top-20 there you go |
2207s | so good lessons when you talked about a |
2209s | little bit about the feature that |
2210s | cancels the game of the player don't |
2212s | load in it |
2213s | yes you explained what the line adjust |
2216s | controller input to improve movement |
2219s | control means because it was a bit |
2221s | confusing optimization yeah because we |
2226s | do have some news in the dev update but |
2228s | we can still talk about it a little bit |
2230s | here yeah we're finally really starting |
2233s | to see the effect to the optimization |
2234s | work that's being done I've seen some |
2236s | very very smart people doing some very |
2238s | hard work all across the game to |
2241s | optimize all kinds of features in it |
2243s | there's like an animation and like perks |
2247s | gameplay stuff graphic stuff they're |
2249s | pouring all over it finding ways to make |
2251s | it do more with less and I think we're |
2255s | finally starting to see the results out |
2257s | there live I'm hearing ps4 and Xbox |
2259s | players are saying oh hey it's running |
2261s | better since the update yes and the June |
2264s | update what we're testing right now is |
2267s | really is gonna be a huge step yeah as |
2270s | well a big big big step I know a |
2273s | wonderful yes it's great thank you to |
2276s | the optimization team there's if you're |
2278s | listening as far as I know five people |
2280s | working on this full-time that's awesome |
2286s | then emblems ranks and pips this is the |
2290s | only subject we didn't make like an |
2293s | update on in the dev update because we |
2295s | talked about it last month and right now |
2298s | it was a bit concerned confusing on the |
2301s | results so that's why I'm asking you |
2303s | guys today the change we did back back |
2306s | then was to allow survivors to rank up a |
2309s | little bit easier right right to |
2312s | rebalance a little bit our matchmaking |
2315s | and also allow people to get in a higher |
2318s | ranks now what are the next steps will |
2323s | be readjusting the emblems themselves I |
2325s | know that even for example is looking at |
2327s | these things at the moment and we are we |
2329s | are looking at this stuff when we're |
2331s | looking at gatekeeper or like |
2333s | or whatever the case may be try to make |
2334s | sure that people are gettting scored |
2336s | based off of different types of play |
2338s | styles earlier you talked about a runner |
2339s | and the fact that they might not be |
2342s | getting points you know while everyone |
2343s | else is doing generators but they're |
2344s | clearly occupying the killer |
2346s | we might be adding some incentives or |
2349s | extra ways to score these people while |
2351s | they're doing these types of things I'm |
2352s | not gonna go into any details I'm gonna |
2354s | be vague I'm sorry but there will be |
2356s | more than I can I can only confirm that |
2359s | we've been having lots of really |
2361s | interesting discussions about the |
2362s | emblems how they work how we'd like them |
2364s | to work with the short medium and long |
2367s | term plans for emblems and ranking art |
2370s | that sounds wonderful there's lots of |
2372s | cool stuff coming it's true all right so |
2374s | a killers done specifically entering yes |
2380s | yes what's happening with that oh so you |
2383s | want to talk about the changes that are |
2384s | coming okay do you guys really want to |
2386s | hear about enduring changes that would |
2392s | be so mean well you're not next question |
2398s | next question now I was going to and |
2400s | Rebecca we've we've had some like |
2402s | philosophical discussions about like |
2405s | what is even a stunning well what's |
2410s | what's a stun in our game all day what |
2415s | is what is a stunner like we started |
2417s | with just there's we know that hit |
2419s | getting hit by a pallet is a stun |
2422s | clearly that was like the stun mmm but |
2424s | then what about when you get hit by a |
2425s | pallet and somebody where goes off your |
2427s | shoulder because of it is that a stun is |
2429s | it what if item is done what about when |
2430s | somebody decisive strikes you is that a |
2433s | stun but what about when someone |
2434s | flashlights you and you're not holding |
2436s | somebody is that a stun but what about |
2438s | with somebody flashlights and you are |
2441s | holding somebody is that as done so you |
2444s | guys have been doing a lot of review on |
2447s | what is what on a lot of things in |
2450s | design so what is this done so you know |
2454s | that's a really interesting question and |
2455s | that we're not even gonna answer today |
2457s | what we are gonna answer is something |
2459s | lots of fickle answer to the question |
2461s | that hurt something more practical |
2464s | which is what do what effects stuns in |
2467s | the game there's one really big one the |
2470s | elephant in the room the hillbilly in |
2472s | the room in during the scene we did that |
2475s | yes |
2477s | enduring reduces the length of stunts |
2481s | and well there's sorry it increases your |
2485s | recovery rate from stun thank you by 75% |
2489s | yeah now if we were going to use a |
2491s | terminology that was slightly unclear I |
2493s | wish we'd also used a number that was |
2494s | easier to understand if we had set a |
2496s | hundred percent then people would have |
2497s | said uh okay well it can't be a zero |
2500s | second stun so I guess that means you |
2502s | recover twice as fast so I know that the |
2504s | opposite of twice is half so that way I |
2507s | get a half lengths time you're losing me |
2509s | right now but we went to be made it even |
2512s | worse because I picked the 75% and that |
2516s | nobody knows what the opposite of 75% is |
2518s | well I mean maybe some mathematicians |
2520s | out there have some Mickey math I had |
2523s | two hundred shout out here we go he's |
2525s | good he's gonna be so mad or happy I |
2526s | don't know anyway |
2528s | yes um so 75% was possibly a confusing |
2533s | number so there are two things that are |
2534s | gonna happen to enduring |
2535s | one of them is they're gonna be |
2536s | extremely clear about what it effects |
2538s | which is do you want to say it's only |
2540s | going to affect palette only palette |
2542s | stuff okay |
2543s | flipping table why because that's what |
2546s | it's for |
2547s | yes okay and this way we can actually go |
2551s | back and look at all these other things |
2552s | who are like physicists done is this not |
2554s | a stunt and then how long should it be |
2556s | and it turns out that changing the |
2560s | length of a two-second stun off a |
2561s | palette by half is a completely |
2564s | different beast than changing the length |
2566s | of a five-second stun off an old |
2568s | decisive strike yeah so it wasn't |
2570s | scaling well it was constraining us for |
2572s | all the other types of effects you |
2574s | wanted to do now we can say all right |
2576s | palettes tons are affected by enduring |
2578s | nothing else is we can go back to those |
2580s | things and say what is actually the |
2582s | value that we want on this because we've |
2583s | been having trouble saying well okay it |
2586s | can it has to be this or this so will |
2588s | you pick two numbers and maybe one over |
2589s | shoots one under |
2590s | shoots and that's not a good place to be |
2592s | sometimes there are values that really |
2594s | only have a very narrow range of valid |
2597s | gameplay and stuns quite often art in |
2600s | there like there's a good length for a |
2603s | stunt like like wiggle feels like |
2605s | Pacific like wiggle fries they really |
2606s | don't want to be any longer or shorter |
2607s | than they are because I want to give the |
2609s | player enough time to get away but not |
2611s | so much it's impossible yes exactly so |
2613s | so like so why now changing this I wish |
2618s | we'd done it earlier yeah even before |
2620s | did the s change I guess |
2622s | the D s change is what sparked a lot of |
2624s | the conversations they kind of really |
2626s | brought it in focus that this is |
2628s | something that we can't just keep |
2629s | ticking down the road like it really is |
2631s | important to get this through so what |
2633s | about head-ons done for example for the |
2635s | four people that can pull them up well |
2638s | that was actually really good because I |
2640s | first in this discussion we're thinking |
2643s | okay well ahead on stun is a physical |
2645s | stun a lot like a pallet stun let's just |
2647s | throw it in there it makes sense pallets |
2649s | tons and head-ons tons but there's two |
2651s | problems one is what if we keep adding |
2652s | new stuff that's kind of like head-on |
2654s | and we have to keep going back and |
2655s | changing enduring and changing enduring |
2656s | that kind of design isn't sustainable |
2658s | the other problem is it's actually not |
2661s | the same case at all I think you had to |
2663s | explain this to me was that when you've |
2665s | Hallett's done somebody there's a pallet |
2666s | between you and the killer yeah when you |
2669s | head on somebody there's not so where |
2670s | this isn't really supposed to be the |
2672s | same length stun it doesn't need to be |
2673s | affected the same way |
2674s | Kaylah okay so let's say we agree and |
2676s | during the only is usable on pallets do |
2681s | we change any numbers on that because |
2682s | right now it feels like okay yes yes yo |
2686s | so now if we were using the current |
2687s | terms it would increase the stun by |
2688s | under percent but we're not gonna do |
2690s | that because do that it's gonna it's |
2692s | gonna say reduced pallets tons by 50% |
2695s | thank you so if you guys knew I'd if you |
2698s | guys knew the math before that 75% would |
2700s | bring it down to one point fourteen |
2702s | seconds yeah Palestine now half of two |
2705s | seconds is one second one second so this |
2707s | is a slight buff to injury I was gonna |
2709s | say translation now you're gonna get |
2712s | more of it on pallets tons and none of |
2715s | it on other type of so nicely stronger |
2717s | so for the record we're |
2719s | sickly taking it from the if the |
2722s | effective rate was 43% previously we're |
2727s | getting some stares |
2727s | that's like well we're talking about |
2729s | engineering all right come on in |
2732s | so I'm sure people want to see you come |
2735s | on come on come on come on let's go come |
2737s | say hi the Internet's favorite man you |
2743s | got the Cote but you got a girl there |
2747s | you go anyway all of it just to say that |
2751s | was it hi Matt thanks for stopping by |
2763s | okay from 43% to 50% Palace stones only |
2767s | that's the news about drink that's it |
2769s | okay thank you for that ooh now we're |
2772s | gonna go to the Q&A because we have a |
2774s | ton of questions it's already halfway |
2775s | there for the screen I'm sure we have a |
2778s | lot more to go through so we open the |
2782s | Q&A post on the forums we gathered a few |
2785s | questions specific questions on Legion |
2788s | and game clock 6 / big and a lot of misc |
2792s | questions so we're gonna start with the |
2796s | Legion questions will you guys be |
2801s | looking into reworking Legion spin |
2803s | add-ons I'd hate to bring up more |
2805s | question about legions with what you |
2807s | guys have to deal with but I've been |
2809s | curious as to what the plan will be with |
2811s | these add-ons as of right now they don't |
2814s | seem to compete well with the cooldown |
2816s | add-ons with their current state that's |
2819s | an accurate assessment |
2820s | they don't seem perhaps quite as |
2822s | appealing as some of the more |
2824s | straightforward add-ons because of the |
2825s | you kind of coops that you have to jump |
2827s | through to get them oh absolutely |
2828s | so obviously I think it's no big |
2831s | surprise if there were to be changes to |
2833s | these add-ons it would be to remove the |
2834s | requirement that the survivor already |
2836s | had deep wounds yes so the idea would be |
2839s | if you hit them while in feral frenzy |
2841s | you afflict them with this debuff |
2843s | exactly yeah |
2845s | I mean you were not saying that this |
2847s | happening we don't even have a date for |
2848s | that no but we are keeping an eye on the |
2850s | Legion and as add-ons and we do think |
2852s | that's valid feedback and so if these |
2854s | have to be changed that is the most |
2856s | likely change any plans to increase |
2859s | Legion feral frenzy running and vaulting |
2862s | speed I'm not sure if we're gonna |
2865s | actually be increasing the speeds we |
2868s | will be looking at the animations though |
2869s | to make sure that they feel more smooth |
2871s | ultimately with whatever we do decide |
2873s | right now it's a bit slow yeah when you |
2876s | hit it we've heard some people said they |
2877s | specifically like going over a pallet |
2880s | feels a little sluggish yeah well I |
2883s | don't remember the old medium vault and |
2884s | they willed me in both was basically a |
2886s | slow vault sped up yeah you felt pretty |
2888s | sluggish and when you get the actual new |
2891s | medium vault that has the speed that |
2892s | would be in respect to the speed you're |
2894s | actually moving in it feels a lot better |
2896s | because lot smoother we're looking to do |
2897s | the same thing for the Legion at some |
2899s | point no dates cool so basically you're |
2902s | reviewing animations to match the speed |
2904s | that you're really going to yes so it |
2907s | doesn't feel that sluggish more relative |
2909s | yes more in school why did you decide to |
2912s | meet to make Legion lose the entire |
2915s | feral frenzy meter on a Miss I've never |
2918s | played PTV since I'm on console but if I |
2920s | recall correctly this wasn't the case in |
2922s | the PT it was in the PTB |
2926s | so we have an answer here straight from |
2929s | our designer who isn't with us he's not |
2934s | here with actually earlier he's still |
2939s | alive don't worry that's what I meant |
2941s | ladies one of the main abuses from old |
2943s | Legion was restarting fill frenzy soon |
2945s | after losing it we want any decision we |
2947s | make while we fail frenzied to have |
2949s | possible serious consequences losing |
2951s | thrill frenzy and any remaining charge |
2953s | makes missing a seriously dangerous |
2955s | proposition that makes it very |
2957s | worthwhile for a survivor who manages to |
2959s | draw the myths and contributes to the |
2961s | sense that legions power is not just an |
2962s | automatic it |
2964s | okay so again playing the devil's |
2967s | advocate here we have a lot of feedback |
2970s | specifically from players on console |
2973s | about missing hits because it's harder |
2975s | with controller it is |
2976s | lutely harder to be precise with your |
2979s | hit aiming on console it's something |
2981s | that we're aware as part of the |
2983s | sensitivity increase that we're looking |
2984s | at as well it's trying to make it easier |
2986s | to maneuver but the problems right now |
2989s | we're handling our across all SKUs yeah |
2991s | I don't know if you're gonna add |
2992s | anything to that you might want to |
2994s | explain what a skew is across all |
2996s | platforms sure so like basically Stephen |
3001s | consoles yeah that's ps4 and Xbox for |
3004s | you to help you alright |
3007s | in-game collapse flash pig yeah why |
3011s | didn't you guys just extend the timer |
3013s | for end game collapse when someone has a |
3017s | reverse bear trap like you did when |
3020s | someone is on the hook it's definitely |
3024s | something we looked at it wasn't like an |
3027s | easy decision no the the the issue with |
3032s | being trapped and only having a short |
3033s | amount of time left to take the trap off |
3036s | one of the things that seems a key from |
3038s | a game design perspective is having two |
3040s | different timers on you there you have |
3043s | to deal with their verse bear trap timer |
3044s | and the end game timer so that's not |
3047s | really a balance issue I'm not saying |
3048s | that you couldn't work out balance wise |
3049s | I'm just saying like from it from a |
3050s | design perspective you'd really want to |
3052s | give players one thing to focus on for |
3054s | this kind of thing if you've got like |
3055s | one sort of Damocles over your head |
3056s | that's cool if you've got multiple |
3058s | swords that's a bad reference I'm sorry |
3059s | if you've got multiple things to it |
3061s | you've got multiple things to Razer at |
3063s | the same time it kind of clutters the |
3065s | design space a little bit but it is |
3068s | something that we took seriously we got |
3069s | a lot of feedback about this change so |
3072s | there's nothing to announce about it |
3074s | just know that we know we know all right |
3078s | another question about big are you |
3080s | considering making pigs rivers bird trap |
3082s | less rng dependent what's an rng random |
3087s | number generator oh damn |
3090s | okay so there's there is there is some |
3093s | randomness in the pig but I don't think |
3096s | it's where people some people think it |
3098s | is so here's a little lesson about how |
3102s | the pig works |
3103s | despite what you may have read on the |
3105s | internet there is no dice roll |
3108s | there is no dice roll when you try to |
3111s | remove the reverse bear trap at a jigsaw |
3114s | box when they are created every reverse |
3118s | bear trap puts a key in one of the boxes |
3121s | so this is at the beginning of the |
3122s | method skinning of the match not like |
3124s | when we made the big correct okay |
3126s | correct just checking and we have a |
3127s | limited number we're gonna run out of |
3129s | jigsaw boxes in 2021 |
3132s | so every time the match starts we put a |
3136s | key for every reverse bear trap in one |
3138s | of the jigsaw boxes that is on the map 1 |
3141s | jigsaw box can have multiple keys in it |
3144s | ooh sneaky right that's so that you |
3147s | can't track which boxes have been used |
3149s | and like cross them off your bridge |
3150s | especially like in this where with |
3152s | friends they exactly I use the bucks by |
3154s | the shank yeah it can be abused by |
3157s | survivors overboard by the killer that's |
3158s | true yeah so the way it works is you |
3161s | fully charge up the jigsaw box and then |
3164s | it checks ah is this the box that has |
3167s | your key or not that's it |
3169s | there is no under-the-hood tomfoolery to |
3174s | try to make it so that you will get it |
3176s | in Ex attempts if you are a neat |
3178s | statistician then knowing what I just |
3181s | told you you will be able to give |
3183s | players actually a like statistical |
3186s | distribution of how many boxes you can |
3189s | expect to open before you find the key |
3191s | that you're looking for I'm not going to |
3193s | get into it here but that's how it works |
3194s | so if we were to reduce the RNG that |
3197s | would be by removing that system and |
3199s | actually saying okay well we'll give you |
3202s | an increasing chance as you open more |
3205s | boxes but that actually I don't think it |
3207s | would give people what they expect and I |
3208s | don't expect us to do it anytime soon we |
3213s | are aware that this feels more random |
3216s | than many other killers mechanics and |
3218s | that's kind of the way |
3221s | at the moment it is well like the |
3224s | trapper trap it's somewhat similar to |
3225s | the trapper trap yeah |
3227s | 30 tries or one although his is affected |
3229s | by the luck stat there's also true |
3231s | there's a luck stat and dead by daylight |
3235s | no okay no but there you go so there's |
3241s | no current plans to change the |
3242s | randomness in the pigs reverse bear trap |
3245s | but it is a great question and I'm glad |
3247s | we could talk about it all right so |
3248s | let's jump into some missed questions |
3252s | about the game we have the first |
3255s | questions on the sound actually here |
3256s | they are we almost missed them there you |
3259s | go you did it the same joke before the |
3262s | stream and now we're supposed to laugh |
3264s | at it is awesome so the sound of |
3273s | Survivor footsteps are nearly impossible |
3275s | to hear even with headphones at high |
3278s | volumes which is the opposite of what |
3281s | the hadn't film music was oh yeah is |
3284s | this intentional this is a massive tool |
3286s | taken away from the killer and I think |
3288s | it needs to be addressed so um we did |
3291s | address it in the dev update we know |
3293s | that sounds is something that is coming |
3296s | back every single updates we get new |
3299s | stuff or difficult stuff to pinpoint I |
3303s | don't know if you want to add something |
3305s | on this sometimes like we can even get |
3307s | some interesting bugs we're like the |
3309s | grass all of a sudden you can include |
3310s | the sound block of the sound sorry when |
3313s | survivors are running we've put an |
3314s | occlusion pass as well into the game so |
3316s | again blocking with walls or occlusion |
3319s | as a fancy word for blocking yes |
3321s | stopping sound from passing by based off |
3324s | of you being on the other side of the |
3326s | wall or whatever the case may be these |
3327s | are things that are constantly being |
3328s | tweaked we're looking for a nice place |
3331s | to be in with these things so rest |
3334s | assured we will be into this and trying |
3336s | to give the best experience yeah and |
3338s | we're also reviewing the whole process |
3340s | in order to react quick quicker to those |
3345s | kind of issues yeah it specifically |
3346s | sounds |
3348s | those those details you can find in our |
3350s | very wonderful dev update from earlier |
3352s | today yeah check it out it's on our |
3353s | forums I think moobot linked it earlier |
3355s | thanks thank you but there you are thank |
3359s | you for two puffs ah all right |
3362s | when do you plan to give solo so solo |
3366s | players some information to be equal to |
3368s | survive would friend like a being chaste |
3370s | icon totem counter or a base kit kindred |
3374s | they said when that's a dangerous |
3376s | question because we can't give dates yes |
3378s | it's more like what what will be doing |
3381s | I'm I still love the idea of me being |
3383s | chaste icon where you actually see the |
3385s | portrait light up depending on who's |
3387s | being chased this would be shared with |
3388s | the whole team because in suraíh with |
3390s | friends you can easily pass on this |
3391s | information yeah one to another we're |
3393s | not sure exactly when this would come |
3394s | we've seen plenty of suggestions as well |
3396s | for the totem counter whether it's put |
3398s | on small game or if it's put directly in |
3400s | the UI there are some debates online as |
3402s | to what people want to do as well as |
3404s | internally but we are listening these |
3406s | are great ideas as well we're still |
3410s | looking into it |
3414s | a question about the plague would you |
3416s | consider the plague to be okay where she |
3418s | is right now |
3419s | you think the nerf to her movement speed |
3421s | while holding vile a corrupt purge to be |
3424s | necessary remember playing her without |
3427s | those with full speed ahead |
3430s | holding purge yep yes so this comes up a |
3436s | lot and I want to say that it's it's a |
3438s | common misconception that we nerfed the |
3441s | plague before PGP because I will explain |
3445s | what the problem we had was it's that |
3449s | the correct way to plan it was very |
3451s | clearly the single correct way to play |
3453s | was to charge your purge whichever one |
3457s | it was and then hold it because there |
3459s | was essentially no downside yeah so |
3462s | basically the most efficient way to play |
3463s | yeah right you'd be running on the map |
3465s | you'd already have a charge just means |
3466s | you didn't have to waste time charging |
3468s | it up yeah while you when you found a |
3469s | survivor and then you're able to just |
3471s | puke on that alright so we saw this was |
3474s | very very clear players picked it up |
3476s | right away this was the way to play the |
3478s | character and it's actually really not |
3481s | what we wanted we thought there was way |
3482s | more potential for interesting play when |
3485s | players have to decide when is the time |
3487s | to start charging like my ape vomit |
3490s | meaningful decision meaningful decisions |
3492s | that's what we're looking for now |
3493s | players okay but it was just a nerf |
3495s | that's not the way that we see it at all |
3497s | you'd have to look at the numbers so |
3500s | here comes some math you know on the PTB |
3503s | when you would start charging your purge |
3506s | here's the number 2.3 m/s and you say |
3510s | what the heck is that that's 50% of a |
3513s | regular killer speed if you're not |
3515s | following that's four point six is a |
3516s | maximum speed four point six meters per |
3518s | second is your is your maximum killer |
3520s | speed so you would go down to half your |
3522s | speed while you were charging and then |
3524s | back up to four point six when you had a |
3526s | full charge so that was very punishing |
3529s | to start your perch and then you would |
3535s | have no downside while holding it so |
3537s | what we did was we bumped up your speed |
3539s | while charging the perch to three point |
3541s | six so that you could actually still |
3542s | keep playing while charging three point |
3545s | six is |
3546s | slow down it means you temporarily move |
3547s | a little bit slower than the survivor |
3549s | but that's only while you are charging |
3551s | it once you pull charge you go up to |
3552s | four point four which is a number you |
3554s | might recognize from the move speeds of |
3556s | the Huntress and then or the hag or the |
3561s | the old legion but we're never going to |
3563s | talk about that again so what this means |
3567s | is you now have a meaningful decision |
3569s | about when to start charging your your |
3571s | perch the fact that you can move at 3.6 |
3576s | meters per second while charging it in |
3577s | the middle of a chase actually makes a |
3579s | big difference after you've puked once |
3581s | let's say like well I mean maybe I'm |
3584s | straining out the auto I'm sorry it's |
3585s | just like taking this out of context I'm |
3587s | sorry to continue yeah you don't you |
3590s | don't usually have like Olympic speed |
3591s | running speeds mentioned alongside of |
3593s | puking it's not what you usually see in |
3595s | races anyway so it actually makes it so |
3599s | it's very possible to puke and then you |
3601s | know a charger thing again and use it |
3603s | again in a chase whereas before if you |
3606s | had to go down to 2.4 meters per second |
3609s | that is significantly slower right so as |
3611s | I move at 4 meters a second anyway just |
3613s | so I really don't see this as a nerf I |
3615s | think it's a nerf if you had already |
3616s | settled on your playstyle as I always |
3619s | want to be holding the right mouse |
3620s | button I would say it's a balancing out |
3625s | also it's you weren't sure about the ax |
3629s | part it's a second who of the entire |
3631s | stream right now Dhar anyway so we |
3636s | really like this change now the other |
3638s | part the other half of that question is |
3640s | do we think she's okay where she is does |
3642s | she need buffs to be more powerful we're |
3644s | kind of looking at all of them right now |
3645s | we released some interesting stats to |
3647s | the community the other week and she was |
3650s | not the top not at the absolute bottom I |
3653s | actually don't remember exactly where |
3654s | she was but maybe on the bottom ish half |
3657s | side at least so that means that we're |
3659s | always kind of looking at them and |
3661s | saying do these characters need |
3662s | adjustments we really don't want to jump |
3664s | to any conclusions |
3665s | that kind of stuff but know that we are |
3667s | still looking at her as our as our |
3668s | newest character we want to make sure |
3670s | that she's fun to play and that you can |
3673s | actually get some results with her whoo |
3676s | that was awesome all right by the way if |
3678s | you ask McLain to be on the stream yeah |
3681s | you cannot not expect to not hear |
3684s | numbers oh yeah I'm sorry absolutely I'm |
3687s | sorry I did so Kate I didn't bring I |
3689s | didn't bring like pictures charts charts |
3691s | of the cars I heard I'm wonderful I was |
3693s | busy working on stuff I can't talk about |
3695s | yet all right wait although I did bring |
3699s | something I was gonna say I thought you |
3701s | had a video I do but we got this let's |
3703s | get through these miscellaneous |
3704s | questions and thinking what a tease even |
3706s | though you'll have some time I'll show |
3708s | you the videos that I brought hang in |
3709s | there friends they're pretty good when |
3711s | you rely release the exhaustion or if |
3713s | you said perks like dead hard that |
3715s | weren't as strong as sprinters would see |
3718s | slight changes to make them better like |
3720s | reduce exhaustion if I remember |
3722s | correctly you still got any plan of |
3725s | doing some changes or will those perk |
3727s | remain as they are it's a great question |
3729s | it's a great question so we looked at |
3731s | the dead heart and we looked at it |
3732s | desperate burst in life and balanced |
3734s | landing I do not hit on because I wasn't |
3736s | there yet |
3736s | the real answer is yes we said that yeah |
3739s | I'm good say I didn't say that I think |
3744s | that heart is in a very good place at |
3745s | the moment I think it's a I don't know |
3747s | if you guys agree I think the stats had |
3750s | indicated that such as well yeah I don't |
3752s | think it needs a reduced cooldown at the |
3754s | moment in compression to the other |
3756s | exhaustion perks as well will constantly |
3759s | be looking at these types of things but |
3760s | I think they will be staying as they are |
3762s | for the moment so no current plans to |
3765s | change the exhaustion duration on the |
3767s | different exhaustion perks yes exactly |
3770s | Oh are there any plans to make quality |
3774s | of life changes to a head on it seems |
3776s | that even if the conditions are right |
3778s | sometimes the perp doesn't proc and it's |
3781s | frustrating yes yes that's true isn't it |
3786s | that was the question so so head on |
3791s | quality life changes right now head on |
3794s | is not used just like there's one little |
3796s | thing head on does not work when you |
3798s | have crows above your head so when you |
3800s | are exposed to the killer in that regard |
3803s | not actually exposed but snot on pro-us |
3804s | yes it was on purpose there are certain |
3807s | conditions to a proc head on as well |
3810s | which are not very clear to the players |
3812s | that we see right so to go through a few |
3815s | of them there is a zone in front of the |
3818s | locker where the killer has to be within |
3821s | while you activate head on right and |
3824s | then when you jump out you will stun and |
3826s | the hitbox is only active for the moment |
3829s | that you activate the perk exactly so |
3832s | the killer has has to be within the stun |
3835s | zone when you activate the stun now what |
3838s | does that mean well we're gonna be |
3841s | looking into this and trying to change |
3842s | it we're testing some stuff out at the |
3845s | moment or at least rolling some ideas in |
3846s | our brain one of the ideas is every time |
3849s | you do a rush action instead of them |
3852s | having to be within the conditions |
3853s | whenever you jump out of a locker fast |
3855s | you will perform head-on so that means |
3858s | you're fast jump out of a locker will be |
3860s | replaced with head-on so still on a |
3862s | cool-down though |
3863s | yes cooldown and recess the difference |
3866s | you know you guys don't think that it's |
3868s | like a permanent head on and it's like |
3870s | yeah locker hell the difference here |
3873s | being that instead of a killer needing |
3875s | to be in the zone before you do the |
3876s | head-on rush you can just do it and then |
3879s | you would keep the hitbox active during |
3881s | the duration of the head-on action yeah |
3883s | animation during yeah their duration of |
3886s | the animation so while you're while |
3887s | you're doing the charge at the thing |
3890s | will stay active so that you'll be able |
3891s | to stun any killer during the duration |
3893s | of the thing so you'll probably get |
3895s | closer to what you would expect |
3897s | yeah because right now you can you can |
3900s | get weird situations where the the |
3901s | killer kind of |
3902s | get us out of the zone a right after |
3904s | you've activated the thing and you don't |
3906s | stun them and you know what's going on |
3907s | or you're getting hit by the killer when |
3909s | you think I should have canceled that |
3911s | attack with my stun |
3912s | so hopefully this should help to |
3914s | alleviate that however we don't have a |
3918s | date on that yet no date there's no |
3919s | commitments on this yet just know that |
3921s | we've been looking at this perk and |
3922s | think that it can be improved and this |
3924s | is what we're currently looking at AB so |
3926s | we do pay your remember when we |
3928s | presented head-on the first time apply |
3931s | directly to forehead yes it's still |
3934s | going on we still change the texting |
3935s | game anyways I've seen a lot of |
3940s | questions about Daly's and we didn't |
3943s | really touch metal of men but first I |
3946s | think you had something that you want it |
3948s | to show oh yeah sure I have no idea what |
3951s | it is because I need a surprise for me |
3953s | too I think my favorite I do know what |
3955s | scare I didn't want to come empty-handed |
3956s | I didn't want to be a bad guest so I was |
3960s | scrounging around to see what I would |
3962s | have had lying around and what I found |
3964s | was some in-development footage of the |
3967s | plague I found some some |
3971s | behind-the-scenes footage of the plague |
3974s | from when I was working on it as an |
3976s | early prototype and I thought I would |
3978s | share with you what it looked like when |
3980s | I was working on the power in the early |
3982s | I hope to see I'm sorry I think right |
3984s | now I think everyone in the chat was |
3986s | expecting darn different news so it's |
3990s | okay it's cool we're gonna look at it |
3991s | we're gonna also remember the plague |
3994s | we're gonna also address that other |
3996s | thing after wait what wait what I do |
4001s | have a page on this that's all it says |
4003s | alright alright so this this is what it |
4006s | looked like what it looked like in the |
4009s | early days when I was working on this |
4011s | this vomit oh I remember back when it |
4014s | was just a green laser band at that yeah |
4016s | this you were painting the wall yeah we |
4019s | had this the string cheese is a good is |
4021s | a good word for it yeah I think this was |
4024s | the the first person view where's my |
4027s | first person view come back some obvious |
4029s | people in chat are like well that's the |
4031s | doctor guys when we are working on the |
4033s | prototype |
4034s | that's what it looks like check out his |
4035s | wiffle bat that's my favorite place |
4037s | that's what it looks like yeah so this |
4040s | is what it looked like early early on |
4042s | the the first the first spirit prototype |
4050s | all right we definitely want to catch |
4052s | the ending of this one because he says |
4053s | this is this is what the sickness meter |
4056s | used to look like I'm gonna bleed away I |
4059s | want to see this one from the beginning |
4060s | I forgot I forgot that you're done this |
4062s | yeah and that's actually to the very |
4064s | very first version of the mesh alright |
4066s | so yeah there used to be like a three |
4068s | stage illness which would do different |
4070s | things to you so I was like stage this |
4080s | one my favorite part is that you make I |
4082s | made them because it's telling us that |
4092s | we're allowed to have fun way we work |
4093s | here yeah that was a lot of fun actually |
4097s | there you go so they would damage you |
4098s | I'm gonna bleed that was really cool |
4102s | oh yeah and that's just share it that's |
4108s | wonderful I don't remember why I took a |
4110s | screencap of this but I thought it was |
4112s | important so there you go you can really |
4116s | look into its soul its soul because we |
4119s | really don't know what it is there you |
4120s | go |
4121s | alright that's it that's what I brought |
4123s | I hope you enjoyed it alright umm about |
4128s | Freddy you really really quickly we gave |
4130s | an update in the dev update which is |
4132s | basically not a real update it's just |
4134s | telling you we're working on the |
4136s | gameplay reveal soon TM don't hurt me |
4139s | please |
4140s | woo and that's all we can say today |
4142s | about the Freddy so that's that's that's |
4145s | death there like Freddy time yeah I'm |
4150s | sorry I'm the bearer of bad news there |
4152s | good news if you think about like hey |
4154s | we're gonna have a gameplay reveal we |
4155s | you're gonna know soon yep |
4157s | soon TM anyways on this I've seen a lot |
4162s | of chatter about dailies in the chat |
4163s | today I don't know if you guys have |
4165s | anything to bring forth at which dailies |
4167s | which dailies the deal is inner game |
4169s | yeah oh that would be wonderful |
4172s | this is a surprise as well but we were |
4175s | not ready for this so if you're not |
4177s | ready it's okay there are some things |
4179s | that I've been |
4180s | holding on to some old dailies for a |
4182s | really long time |
4183s | the ones that used to give you like like |
4185s | 15 135 135 K really really early old |
4191s | ones because I never ever ever ever |
4194s | claimed dailies I don't know why I just |
4196s | didn't do it and then once I remember |
4199s | that should be claiming them I had these |
4200s | really really old ones and every time |
4202s | people would see them they'd be like wow |
4203s | mcclain oh where are those dailies from |
4205s | I'll be like these are vintage you can't |
4207s | get them anymore and then over the |
4210s | weekend I was quitting out of the game |
4211s | and I just accidentally hit the claim |
4212s | all button and they're gone and I can't |
4215s | ever get them back but you haven't won |
4216s | streak you've walked the bots right |
4219s | maybe maybe oh my god I gotta get home |
4222s | and walk my dog anyway so that's not |
4224s | that's not that important I'm sorry it |
4225s | just reminded me so dailies are an |
4229s | interesting system they're a great way |
4230s | to get people invested and playing more |
4233s | often and give them some more blood |
4234s | points I don't think we have anything |
4236s | new to announce but what's coming with |
4237s | them but we like let's say that they're |
4239s | not in their final ever reform like |
4241s | there's lots more that can be done with |
4242s | the system their final form I love that |
4244s | final look everything ever in their file |
4247s | in its final form as a live product no |
4250s | no anyways are really quick because we |
4254s | have like less than 10 minutes left |
4256s | medal of men we talked about it to the |
4259s | end the dev update there was a lot of |
4261s | chatter over it we're testing a new |
4263s | version of it there are maybe other |
4267s | version we're gonna test I don't know |
4269s | I've been told all right so so do you |
4273s | want to just discuss it a little bit why |
4275s | are we looking into those changes the |
4277s | the dev update mentioned a possible |
4279s | version where it was specifically |
4281s | checking for protection hits yes sir the |
4283s | same as what we did for we're gonna live |
4284s | forever although we're gonna live |
4285s | forever also triggers off a couple other |
4287s | things yes I'd like mine dogs yes safe |
4289s | onyx state flux so I know the last time |
4292s | we chatted you were telling me about |
4294s | perhaps we can in fact just reuse the |
4297s | conditions for |
4297s | we're gonna live forever yeah these are |
4299s | the kinds of protecting your teammate |
4302s | actions and why don't we use them for |
4304s | other perks Medal of Man seems like a |
4306s | good place to to put that yeah I think |
4308s | so |
4308s | there's been some chatter about you know |
4310s | like what happens now am I gonna have to |
4311s | target the unhooked instead of the |
4313s | unhooker naturally you're gonna learn |
4315s | this as you go along in the game not |
4317s | everyone's gonna have medal of Matt I |
4319s | don't think that the appeal is gonna be |
4320s | as high as it was before this is natural |
4323s | but I think it would probably be in a |
4325s | healthier place using protection hits no |
4327s | with that being said I've also seen |
4329s | their protection hits are a bit wonky at |
4330s | the moment yeah maybe this would be a |
4331s | great opportunity to go back and check |
4333s | out that protection score event so |
4335s | that's what we're looking into as well I |
4336s | don't know exactly if we'll mail it down |
4338s | but we do have some avenues to explore |
4342s | so the feedback that we really looked |
4344s | into it was the fact that survivors were |
4348s | getting the the positive effect without |
4351s | having to do anything for it basically |
4353s | essentially okay so now we're just |
4355s | making the same thing same final you |
4359s | know like positive side but you have to |
4361s | work differently to get it I think I |
4363s | think being a actually being able to |
4365s | tank a hit feels very powerful for a |
4368s | survivor it's something that has a |
4369s | survivor player I really want to have I |
4372s | think that it's fair to ask a player to |
4374s | jump through some hoops do some things |
4377s | perform some altruistic actions gain the |
4380s | power and then use it also I think that |
4383s | it's gonna make it a little bit more |
4384s | interesting perhaps a little bit more |
4385s | unpredictable for killers because |
4387s | they're not necessarily going to know |
4388s | exactly how many protection hits Plus |
4391s | let's say unhooks if we're using that |
4393s | kind of condition so I think it it's |
4396s | gonna be interesting |
4397s | I agree all right yeah we're gonna go |
4401s | over a little bit we talked about a |
4403s | hotfix earlier and peanuts sent us a |
4407s | couple of changes that are upcoming in |
4409s | the hotfix |
4411s | that we think would be interesting to |
4413s | mention today so first yes we have a |
4416s | tentative fix for the survivor |
4420s | completing a generator for the point |
4423s | generation so there's a there |
4425s | the probable fix is coming for that not |
4428s | out yet not out yet in the next out fix |
4431s | update tentatively fixed an issue that |
4435s | could cause match cancelled message to |
4437s | appear when the killer disconnects |
4439s | during a match so we had this happen to |
4441s | it in a few in a few games so people |
4445s | would see oh you know killer left but at |
4448s | the same time it seems like we didn't |
4450s | load in the game but that's obviously |
4452s | not what was happening fix an issue that |
4455s | could cause an infinite loading screen |
4457s | with a client lost network connection |
4459s | while loading into a match so infinite |
4462s | loading screens something we are |
4463s | constantly trying to fix there's |
4466s | multiple causes to that issue and we |
4469s | just got one down yeah fix an issue that |
4473s | caused auras to appear very dim in the |
4476s | map mount Gorman resort celebration yes |
4480s | that's something that a lot of people |
4481s | were asking for added explore logging to |
4485s | help identify the issue with the entity |
4487s | blocker sometimes not locking windows |
4489s | wit and without bamboozle and I think |
4493s | that we have a note as well for Nia |
4495s | players that are wearing the prestige |
4498s | outfit that was not good idea anymore |
4501s | basically so that's that we're gonna |
4503s | have it fixed for that great we had a |
4505s | lot of complaints about this hot sauce |
4511s | so for us I think that's pretty that's |
4518s | much it for today I went through all my |
4520s | papers I love it yeah wait I'm gonna put |
4523s | the right one in the back perfect so our |
4527s | I hope you guys had fun yes we did |
4533s | I had fun and I hope that we answered a |
4536s | lot of your questions don't forget |
4538s | there's the dev update there's a lot |
4540s | more answers over there as well on |
4541s | what's coming and what we're doing for |
4543s | fixes and we're constantly looking |
4546s | everywhere to try to find you know new |
4550s | bugs origin of bugs fixing stuff so |
4553s | thank you for joining us today guys |
4555s | thank you |
4556s | yes thank you no problem thank you thank |
4559s | you for joining us as well yeah maxi-pad |