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Dead by Daylight
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1748s | awesome awesome |
---|---|
1749s | all right hello welcome everyone to this |
1753s | PTV three point zero point zero Q&A |
1758s | session I'm gonna start by introducing |
1761s | mr. Stefan orbit he's a regular you guys |
1764s | know him and mr. Phil hello if the art |
1769s | director with us today just today did |
1772s | well yesterday you with us all the time |
1775s | on the team but today on the stream guys |
1779s | first off I want to say welcome to |
1782s | everyone that joined us but also our |
1784s | mods that aren't in chat as well seems a |
1786s | CMS taken care of everything in the back |
1790s | over there just a quick recap we had the |
1794s | anniversary livestream last week it was |
1796s | absolutely insane I don't know if you |
1799s | guys saw but we we I don't know for you |
1803s | but I was stressed out and it showed is |
1808s | very different than this set up which we |
1810s | are very used to and it feels like we're |
1812s | you know just talking about the game |
1814s | really relaxed over there in front of |
1817s | 200 people live and 90,000 people on the |
1825s | internet watching from home that was |
1827s | absolutely absolutely insane it was |
1829s | really a crazy experience I hope you |
1831s | guys enjoyed it I really enjoyed it once |
1835s | it was done but okay so on this PTV went |
1842s | live this week on Tuesday or two days |
1846s | and there's already a lot of feedback so |
1849s | we're gonna address that a little later |
1852s | reminder we have a blood hunt coming up |
1855s | so June 14 to |
1858s | so prepare your schedules to get more |
1863s | blood points we also have a lot of |
1865s | community activities those are set up |
1869s | the schedule is on the forums there's |
1871s | contests design your own cosmetic |
1874s | in-game that's crazy |
1876s | Thank You Phil |
1877s | the way for accepting to do this this is |
1878s | awesome that's it and we also do prepare |
1884s | these Q&A we normally use the forums to |
1886s | gather a lot of questions so for the |
1889s | next ones as well we're gonna have some |
1890s | Q&A forum post up so go into forums and |
1895s | check it out um I know everyone's asking |
1899s | about Ghostface right away the ghost |
1902s | face face so I'm gonna start though by |
1909s | saying there's a known issue with |
1911s | graphics settings they cannot be changed |
1914s | in full-screen mode |
1916s | so there's a workaround for now before |
1918s | we can fix it you go in window mode to |
1921s | change the resolution and go back to |
1922s | full screen after so that's one things |
1925s | all right there it is Ghostface so as |
1930s | everyone know ptb lunch two days ago |
1934s | already a lot lots of feedback so Steph |
1938s | what was our objective with Ghost Face |
1942s | so it goes based obviously we wanted |
1944s | them estelle killer I think we have all |
1946s | the components to do so there are just |
1948s | been some things that haven't actually |
1949s | ironed out like we expected them to - |
1951s | obviously with each killer that we make |
1955s | ultimately we don't have it down to a |
1957s | science just yet finding there are |
1959s | specific power level and how strength |
1960s | how strong they'll be in though in live |
1962s | when everyone else is playing it is |
1965s | always a pleasant surprise depending on |
1966s | where it goes obviously but we're always |
1968s | looking towards this and trying to tweak |
1970s | things so there are some things that |
1972s | we're looking to address I'm gonna look |
1974s | at specifically feedback and what people |
1976s | have been saying to try to encompass |
1978s | what we've been hearing and so what |
1983s | specific feedback are we addressing on |
1985s | this one so right now canceling stealth |
1988s | is too easy as people have seen someone |
1991s | and so ever looks at the ghost face for |
1993s | one second he gets taken out of his |
1995s | power and his power wasn't cool down |
1997s | there is a bug with it at the moment so |
1999s | if you're already looking at ghost face |
2002s | before he goes into stealth that's |
2004s | counted as well so he got taken out of |
2006s | self right |
2007s | these things will be tweaked and fixed |
2009s | as we go forward |
2010s | stalking right now is not as efficient |
2012s | as we'd like it to be so the time it |
2014s | takes for you to expose somebody |
2016s | compared to how long how quickly they |
2018s | can get you out of stealth is it's not a |
2021s | nice balance right now yeah so we'll be |
2025s | addressing that as well and there was a |
2027s | lot of the feedback about audio |
2029s | specifically on Ghostface as well yeah I |
2031s | like popping in out of the power these |
2033s | are also things that we're gonna be |
2035s | tweaking I can't give you the exact |
2037s | changes that we're doing right now but |
2038s | we are testing it in-house and we're |
2041s | gonna give you more information when we |
2043s | know we'd love for you to be patient of |
2045s | course send your suggestions we're here |
2047s | to listen as well we want to have a |
2050s | great killer for everyone to enjoy and |
2052s | especially with someone like it goes to |
2054s | face so we don't know if that version |
2058s | will make it to the PT so the new one |
2061s | you're out worth testing right now yeah |
2063s | but these are changes that we want to |
2066s | make before their rings for sure so |
2068s | that's that's what we're gonna say on |
2070s | this one right now because to day after |
2073s | the release of PT B that's where we are |
2075s | yeah |
2076s | all right well Phil you are here today |
2079s | to talk to us about changes to survivors |
2084s | hair yep so it's been an ongoing process |
2088s | so as you all know what the game was out |
2090s | for now three years since Friday so |
2096s | we've been through a lot of discussion |
2098s | and with all the updates for unreal we |
2101s | the engine the game engine so we're |
2104s | trying to take advantage of all the new |
2106s | technique rendering shading improvement |
2109s | they're providing us so this plus we're |
2113s | trying to adapt all the the shaders that |
2117s | kind of support it so yeah if we can |
2122s | check some image |
2123s | since I'm examples so Kate this is Kate |
2126s | how she I think that's the before yeah |
2130s | that's we can see that there are some |
2134s | really weird spots there so with the new |
2139s | approach we play with the physic the |
2144s | shader and we base our self on some |
2147s | techniques that are using newer games so |
2149s | we were trying to be on par with them |
2151s | and not have old tech so if we can |
2155s | switch to the so the resolution yeah so |
2159s | the reason we're showing this today is |
2161s | because a lot of people had a lot of |
2162s | questions on this so this is why we're |
2164s | taking the time here to explain it yeah |
2166s | and the remain goal is to make |
2168s | improvement and we're still listening to |
2173s | feedbacks even in a team so it's an |
2176s | ongoing process like I'm saying I was |
2178s | saying so yeah if we're checking Jake we |
2182s | can see that it's a bit harder to see |
2184s | because it's a darker hair but we can |
2186s | see that there's a better animation more |
2190s | the the mesh were optimized to we |
2195s | improve the attachment socket system so |
2198s | we can attach cosmetic on characters we |
2205s | this may be for some people doesn't mean |
2209s | anything but this is preventing some |
2212s | issue we have with the instability and |
2213s | the dynamic hair moving so we had some |
2217s | stretching at some point and you see |
2219s | like makes ponytails yeah crazy so uh |
2224s | and the thing to to remember it's we're |
2228s | fairly a small team so we're we have a |
2230s | lot of issue and to work on and |
2233s | different parts different areas so this |
2238s | one is very important to us so |
2241s | it's it's gonna it's taking a bit more |
2243s | time because people working on it's a |
2245s | fewer people than some other integer and |
2248s | it's a big task - it is a big - you |
2253s | think that it would be easy but it's one |
2255s | of the thing that is always hard to nail |
2258s | that first time even with Nia well if we |
2261s | look in the I think we did a pretty nice |
2269s | sorry |
2271s | yes and the other thing is also |
2274s | consistency so since there was different |
2276s | artists working on their hair there was |
2279s | some difference in between the quality |
2282s | so we're trying to standardize the |
2284s | process the pipeline and since we're |
2288s | making new cosmetic we need to be |
2290s | consistent in the look and the |
2294s | production pipeline so the older and |
2297s | newer hair or the same well not the same |
2301s | at the the same direction of process |
2305s | awesome and not all the hair is been |
2307s | touched so far right else is that this |
2309s | is a process we're going to go through |
2310s | yeah a bunch per release whatever yes |
2312s | yes ongoing but surely it's really |
2317s | important to us so there's to be |
2318s | expected for other hairstyle in the |
2321s | future as well alright well I know |
2324s | you're super busy man Phil so if you |
2326s | want to say you're welcome to do soap |
2328s | oh yeah awesome next - all right who |
2331s | doesn't want to stay next to are so |
2335s | beautiful died a cure Burke that's |
2342s | gorgeous that's gorgeous |
2343s | alright guys so we have we have a lot of |
2347s | questions and it's starting with Freddie |
2351s | lots of ready questions I've start after |
2353s | the live stream last week we kind of |
2356s | brushed on you know the Freddie power |
2359s | and now people want more details of |
2362s | course it is so first question is |
2364s | Freddie losing the aura reading when the |
2367s | survivors are in the dream world so yes |
2369s | this was one |
2371s | the areas of frustration mostly because |
2374s | some survivors and particularly didn't |
2376s | know that their aura was being shown |
2378s | outside of the terror it is and they |
2380s | would get screwed by this quite often |
2382s | there were other ways that we could show |
2384s | the players that are there being |
2385s | revealed but we're not exploring that at |
2387s | the moment so he's no longer gonna happy |
2389s | or weenie well stars in the dream world |
2390s | it's part of the refactor he's gonna |
2392s | have other stuff instead so traps right |
2395s | just to remind people traps generator |
2398s | teleport passive sleep and wake up |
2401s | object and now for consistency a lot |
2404s | more dynamic its smacking people at all |
2406s | times |
2409s | all right other question will we lose |
2414s | all our Freddy add-ons when the rework |
2416s | goats live No so to start you able to |
2419s | keep all your add-ons you've amassed so |
2421s | far there might be changes in rarity |
2423s | this has happened already with the rate |
2424s | so for those of you who've been there |
2426s | since the Wraith has been reworked |
2428s | people were able to keep all of their |
2429s | add-ons and any add-ons that change |
2431s | rarity would change with it I think that |
2433s | was the I was it the clapper |
2436s | I got like super old oh sure air and |
2438s | like badass that people had a ton of |
2440s | them yep yeah so we might not be doing |
2442s | that again but things like that might |
2444s | happen so stack on on these add-ons well |
2448s | you never know |
2449s | don't tell me it's already it's already |
2451s | done it's already done I knew when I |
2455s | said it |
2455s | are we changing Freddy's perk with the |
2459s | rid the reroute reread that we wouldn't |
2461s | work yeah not the update at the moment |
2464s | there are no slated changes for Freddy's |
2466s | perks okay so if the perks stay the same |
2469s | so if you're using them on another |
2471s | character it should not impact anything |
2472s | no when Freddy is we rework will there |
2478s | be an indicator for him or when he is |
2480s | flickering during make microsleep so |
2483s | that it can take advantage of the |
2484s | flickers for mind games okay yeah so I |
2488s | was current Freddy can count during the |
2490s | dream transition to know when east |
2492s | flickering and use it to mine game or |
2494s | move sneakily but it doesn't seem like |
2496s | that will be possible in the rework so |
2500s | it will not be possible in the rework I |
2503s | and I said cool because I really like |
2504s | that people were using that mechanic |
2505s | that's exactly what it was made was |
2507s | meant to be used for ultimately right |
2510s | now Michael asleep is basically trying |
2512s | to screw with survivors perception of |
2514s | where you are so at a certain distance |
2516s | you'll be intermittent so they might not |
2518s | know whether you coming towards them you |
2519s | might be able to change direction or |
2521s | whatnot it's about 16 meters that's a |
2523s | bit hard to understand in that by |
2525s | daylight terms in a distance but you |
2527s | might get the hang of it if you're |
2528s | playing Myers for example in Myers has a |
2530s | 60 meter Terry isn't here to ultimately |
2533s | of that beyond that point the 32 meters |
2535s | you will be intermittent so getting |
2537s | behind things or coming out of nowhere |
2538s | will be quite surprising survivors but |
2540s | you will still not know exactly when |
2543s | you're visible for them no it's hard to |
2545s | tell the killer himself big because |
2547s | every survivor might be at different |
2548s | distances so you wouldn't know exactly |
2550s | who you're flickering for which isn't |
2552s | and we haven't found a way to do that |
2554s | just yet so it won't be there can we see |
2558s | the new add-ons or at least some of them |
2561s | today for yeah |
2563s | so I don't have any images but all the |
2566s | add-ons will be the same so like the |
2567s | jump rope we're just saying you're gonna |
2569s | have the will assured the green dress |
2570s | the blue dress so once a fourth but |
2573s | they're gonna have different effects |
2574s | every add-on has been changed so far so |
2577s | to give you just a few sneak peeks right |
2580s | now you'll be able to use an add-on to |
2581s | switch between snares and pallets in |
2583s | addition to that we'll still have an |
2585s | action speed slow down but only |
2586s | available through add-ons that will be |
2588s | the jump rope which in the chains of the |
2591s | chain in the different ropes but it will |
2594s | be at a lower amount so not 50% like it |
2596s | was before players found that quite |
2598s | frustrating as well just doing an m1 |
2599s | action forever in addition to that you |
2603s | will have increased regression and or |
2604s | reading the service fail sabotage |
2606s | healing or repair scale checks and just |
2609s | as a little sneak peak the red |
2611s | paintbrush which is an ultra rare add-on |
2612s | for Freddy will be changed so that also |
2615s | ever start in the dream world and failed |
2617s | skill checks do not wake them up whoo |
2619s | that sounds really strong yeah it's an |
2622s | ultra rare it's not gonna be exposed but |
2624s | it should be quite interesting all the |
2626s | same so there was two other questions |
2628s | that came in from the chat today I'll |
2631s | will the dream master it |
2633s | even work out after the rework do you |
2636s | know that one which one it's a it's a |
2640s | question from the chapter okay I didn't |
2642s | see anything |
2642s | I didn't see it what that's a blind side |
2645s | of you okay yeah you repeat the |
2646s | questions so dream master achievement is |
2649s | it gonna be changed how is it though |
2651s | that's pulled two hundred survivors into |
2652s | the dream yeah so stars will be pulled |
2655s | passively into the dream that will count |
2658s | towards the achievement so safe ready |
2659s | and you should be alright |
2660s | you're gonna be fine alright and just as |
2664s | a thing I don't know if I said you're |
2666s | gonna switch between snares and pouts I |
2667s | meant that you're gonna take snares and |
2669s | switch to pallets okay for those of you |
2671s | who we didn't know we weren't sure about |
2674s | that last week or more sure about this |
2675s | this week Freddy testing is still |
2677s | ongoing yeah another question that comes |
2679s | up a lot |
2681s | what's the advantage of waking up the |
2684s | advantage of waking up is that you don't |
2685s | have the look you want to deal with a |
2687s | lullaby |
2687s | lullabies is harder to use to pinpoint |
2689s | where Freddy is so we can really come up |
2691s | out of nowhere in addition to that is |
2692s | adilyn's and his dream abilities so like |
2695s | the trap and the snare on the pallets |
2697s | will make it so it's a lot harder for |
2699s | survivors to escape Freddy while they're |
2701s | being in chases specifically they're |
2702s | slowed down |
2703s | right specifically the snare mm-hm yeah |
2705s | which you can so you don't get a |
2707s | slowdown when you use these abilities so |
2710s | when you place a trap you're moving at |
2711s | your natural 4.6 meters a second same |
2714s | thing that goes with the pallets so you |
2716s | can really use them actively in a chase |
2718s | it will take a little time to arm so two |
2720s | seconds your place it in front of you |
2721s | and then it will grow to its pool of |
2724s | blood if you will there was really sick |
2726s | innovations later and then when the |
2730s | survivors come around for their second |
2731s | loop they will get slowed you can always |
2733s | place this ahead of time as well if you |
2735s | assume that players are going to use |
2736s | certain loops alright I think that's it |
2741s | for the Freddy questions we had a lot of |
2744s | questions in the Q&A about the riff the |
2746s | archives the charms that are upcoming |
2749s | we're gonna give information when we're |
2752s | getting closer to the release date on |
2754s | this one that's why today we're not |
2756s | gonna talk about this we're still in |
2757s | development yeah unless you have |
2760s | something to say you were like nodding I |
2762s | can't I can't okay you're just teasing |
2765s | it's pretty cool all right we had a we |
2772s | had questions about maps as well so |
2774s | future Matt we work rework milestones |
2777s | are mostly focused on one specific map |
2780s | or is it possible that we will see |
2782s | several map reworked at once so when we |
2786s | were on the livestream last week we had |
2789s | Matt Walker with us that explained so if |
2791s | you missed it you can go and check it |
2794s | check it back out that was really |
2796s | explaining how much work is gonna be put |
2798s | on those reworks |
2800s | so it's not simply you know changing a |
2803s | couple of things doing these map free |
2806s | works doesn't mean that we're not |
2808s | touching anything else and other maps as |
2810s | well bug fixes improvements that's gonna |
2812s | happen still it's just that we are |
2814s | concentrating on these maps we're |
2817s | offering a lot more yeah replayability |
2821s | we're literally building more Maps as |
2825s | well so they're ultimately we're gonna |
2828s | get to the other maps yes in time it |
2831s | won't be a quick process unfortunately I |
2834s | think it's really cool what he's doing |
2835s | I'm having a lot of fun with it myself |
2837s | and Walker and his team but ultimately |
2841s | it will it will take a little time to |
2843s | get through each of the different |
2844s | variants and themes it's the same thing |
2845s | as the hair and everything it's an |
2847s | ongoing process but we're getting there |
2850s | slowly generally we're gonna we're gonna |
2851s | mention this a few times I got so we're |
2857s | going on on more general questions and |
2859s | questions that people are asking so |
2863s | starting with the first one as the team |
2865s | look at removing secret offerings from |
2868s | the loading screen there are a few |
2870s | enough potential secret offering that is |
2872s | prevent them from being a secret so |
2874s | thank you for that question blueberry |
2875s | ultimately that was the guy who asked I |
2877s | just I've seen this question come up |
2880s | often |
2881s | and in forums and reddit and on Stevie |
2884s | and I wanted to mention that we do have |
2887s | thoughts on this there's no changes that |
2889s | we can Alex just at the moment but it is |
2890s | something that we want to let you guys |
2892s | know that it is on a radar we do want to |
2894s | look into doing something for this it |
2896s | could be something as simple as not |
2898s | showing an offering for the killer at |
2900s | that point or not showing them at all |
2902s | but this is a decision that we have to |
2903s | take and go through with to make sure |
2906s | that it doesn't compromise the integrity |
2908s | of the game all right so uh Medal of men |
2911s | when is that rework going live and you |
2916s | know are we are we going live like it is |
2918s | in the PTB right now okay so first |
2920s | question you can test it now in the PTP |
2922s | which is what you already said and it |
2925s | should go live when the chapter comes |
2927s | out okay with that being said we've got |
2930s | some fair amount of feedback from the P |
2933s | TV safe on hooks make it very easy to |
2935s | get metalman to trigger off in addition |
2937s | to that medal oh man right now is |
2939s | trigger bull while you're a healthy |
2940s | whereas before I was only trigger but |
2942s | while you were injured we are looking |
2944s | this old you know to kind of like segue |
2946s | into that we are going to be removing |
2948s | the safe and hooks for the release and |
2951s | we're going to be making it so that you |
2952s | have to be injured to trigger the metal |
2955s | man activation so the ignoring of a hit |
2959s | okay so that's plan for the rework the |
2962s | little the release or it is planned for |
2964s | later planned for their release okay so |
2966s | you should be looking for this soon it |
2967s | will not be in its current state that |
2969s | you've seen the PTB and it will not be |
2970s | like it is live it will be a bridge |
2973s | between all right |
2975s | are you still actively buffing or |
2977s | reworking weaker Peart yes so this is an |
2981s | ongoing process you know |
2984s | like another questions Mitch it's like |
2985s | for a foreshadowing and there's early |
2987s | college movies there will be there |
2989s | should be a few perks updated in each |
2990s | release sometimes it's not possible to |
2993s | do as many as we'd like everyone in the |
2995s | game is one I'd like but obviously there |
2997s | is time in place for everything and we |
2999s | need to dedicate our resources |
3000s | accordingly so there should be more |
3002s | perks coming along that will be getting |
3003s | changes I hope you liked like pop goes |
3006s | the weasel unbreakable streetwise and |
3010s | let me know leave your feedback on those |
3011s | things I would love to hear them |
3013s | alright are we planning on updating any |
3017s | other killer power now that you solved |
3020s | legions problem for example poor leather |
3023s | face could use some updating |
3024s | yes so this is similar to the perks and |
3028s | the maps in the hair we're continue to |
3030s | update our killers but it takes a fair |
3032s | amount of resources specifically for the |
3034s | nightmare it took a crap ton of |
3035s | resources yeah but that was a rework but |
3039s | that was a rework oh oh the question was |
3041s | asking a rework they're there they're |
3043s | saying rework oh they're saying up they |
3044s | said updating yes I just wanted to say |
3047s | the nightmare himself is like a big |
3048s | rework whereas the updates are a little |
3050s | more easier to do but some of them are |
3053s | not as high priority than others so for |
3054s | example we looked at the Legion recently |
3057s | we did the race before that we're doing |
3060s | the nightmare now and we've got trust |
3062s | passes as well on the trapper and the |
3064s | hag they're the reigning mini killer |
3067s | list is still like the nurse as one of |
3069s | the high priorities doctor in cannibal |
3073s | cannibal has been asked often so what |
3075s | would we do with the cannibal for |
3076s | example one of the things that comes |
3079s | back often and this is a suggestion is |
3081s | that the charge action when it finishes |
3083s | it should start the actual chainsaw rush |
3086s | instead of juggling it currently like |
3089s | you currently can do and you try to |
3090s | guess when you get to the end so that's |
3092s | one of the tweaks you can possibly do we |
3094s | can also make it so that when you get to |
3095s | the end there's a color change maybe an |
3097s | animation change |
3097s | really showing you that something is |
3099s | happening so to Segway on this there is |
3102s | also a question about missing ultra rare |
3105s | add-ons for some killers yeah does that |
3109s | come with a with an update example yeah |
3112s | so when we look at these killers we |
3114s | should be updating their add-ons as well |
3115s | so for example with the rework we're |
3117s | gonna be changing all of Freddy's |
3119s | add-ons in the past I believe we added a |
3122s | new alter add-on for the trapper I |
3124s | remember that correctly yes we did his |
3127s | update as well so this should be |
3128s | something that comes with the next |
3130s | killer updates that will be coming which |
3132s | includes obviously the nurse and the |
3134s | chainsaw Bros and so on and so forth |
3137s | there are there was some love to be |
3138s | handed around all right there was also |
3141s | two questions we added last minute this |
3145s | ton effect the new stun effect on |
3147s | pallets the be in effect the VFX yes |
3150s | there's a lot of feedback on that one so |
3152s | is that gonna say that way what are we |
3154s | doing with this I don't know if you guys |
3156s | noticed probably yeah so right now when |
3159s | you get stun you get a red vignette that |
3161s | comes up while you're doing this down to |
3163s | animation we've got some feedback from |
3165s | the players that this is a bit too |
3166s | strong right now we're looking |
3168s | internally to find out what the good |
3170s | balance is here is there an area that we |
3172s | can explore to have this kind of visual |
3175s | feedback in addition to the camera shake |
3176s | and how can we do it that's pleasant for |
3179s | the majority we had a question but |
3182s | what's a via fix Steph what's a via fix |
3186s | how does that out of that I just want to |
3191s | make it so simple virtual there's no |
3195s | virtual effect alright another question |
3203s | was coming a lot was so we change |
3206s | enduring right yes and we didn't touch |
3209s | the DES stun no so why is that so |
3214s | so you referring to the fact that I |
3217s | mentioned back in the day that we might |
3219s | revisit enduring yeah EDS done |
3222s | specially if they drink was i am i am |
3224s | referring exactly to this yeah yeah you |
3226s | have a good memory everyone they have a |
3229s | better memory ultimately right now I |
3233s | think decisis Reich is in a good place |
3235s | I don't see as much frustration towards |
3237s | it I think it's working and doing what |
3239s | it's intended to do I think the time |
3242s | frame is okay for the moment with the |
3244s | changes to enduring I'm gonna continue |
3246s | to monitor with the team obviously to |
3248s | see if it is problematic and if it is |
3250s | problematically will reduce it okay at |
3252s | the moment I do not believe it is that |
3254s | problematic |
3255s | I will hear feedback I'm sure on the |
3257s | forums yeah and we'll see what we can do |
3260s | for further releases but for the moment |
3261s | it will not be changing and for those |
3263s | who are not sure about what they |
3264s | happened to enduring enduring went from |
3266s | a faster recovery which meant that you |
3269s | were recovering in at one point fourteen |
3270s | seconds to a flat reduction which means |
3273s | that we basically divided the stun time |
3276s | by two and now it's happening in one |
3279s | second instead of two seconds so it's |
3283s | actually a small buff but it only |
3285s | affects poets there's a question pretty |
3288s | thing Phil they're asking you to voice |
3290s | act than the future male character but |
3293s | you already were a voice actor for a lot |
3296s | of character in the game right yeah |
3298s | specifically killers to him actually a |
3299s | new one I hope do it Jeff yeah Jeff yeah |
3304s | Jeff and what else |
3306s | I think there's six six so Jeff Robert |
3310s | Billy Ray the trapper raids runs is that |
3316s | guy that Freddie in your dream alright |
3328s | guys thank you on this this was a kind |
3333s | of a quick Q&A today that we normally |
3336s | have a lot more but we're only two days |
3338s | in the PTB we have a lot of work to do |
3340s | and I'm gonna recap a little bit what we |
3343s | talked about so last week was |
3346s | anniversary livestream and it was crazy |
3348s | it was 90 thousand people watching thank |
3351s | you for showing up it was absolutely an |
3353s | using the PTV is live currently you can |
3356s | test the ghost face you can dance the |
3361s | ghost face but we're also working on it |
3364s | on their side as well |
3366s | reminder there's a blood hunt coming up |
3368s | June 14 to 18 that's next Friday right |
3373s | yes yes not tomorrow |
3377s | the week after and that check out the |
3380s | forums for all the activities and all |
3382s | the anniversary related raffles and |
3385s | contests thank you guys for joining us |
3388s | today |
3389s | it was amazing to have you it was |
3390s | pleasant to me awesome more than classes |
3393s | and thanks for having me yeah and we |
3398s | talked about the hair style as well |
3400s | Thank You Foster alright guys this is it |
3405s | the awkward moment |
3600s | you |