10 months ago - Dead by Daylight - Direct link

Transcript (by Youtube)


2s You could torture us...
5s But you'll never defeat our spirit!
10s Aaaand cut!
12s That was amazing!
14s For the longest time on Dead by Daylight,
16s we knew that we wanted to offer different types of experiences to our players
21s and a single-player, narrative experience is definitely one of them
24s and our fans have been requesting it quite a lot.
28s So obviously, Supermassive Games with their pedigree, their portfolio of games
32s is the perfect partner to deliver that fantastic horror experience.
37s The origins of the game stem from Behaviour
40s looking to expand the omniverse of Dead by Daylight.
43s They approached Supermassive because of our expertise in storytelling.
47s Narrative is incredibly important to us, it's at the core of all that we do.
51s While we are making games, we are also telling stories
53s and delivering a player experience like no one else.
57s So, it felt like a really good match.
59s C’mon people, we got a movie to make!
63s The Casting of Frank Stone is a classic, Supermassive cinematic adventure game,
69s Wait! I’m coming with you!
70s It's an unashamed horror experience.
74s It's a story that we've been thinking around for quite a long time
79s and it really fits the omniverse idea that underpins
84s a lot of the Dead by Daylight lore
86s and so it kind of slipped together as a very natural fit.
90s It all starts with our 1963 storyline, which is investigation of a missing child,
97s which leads us into a very dark, quite grisly, serial killer horror story.
101s But as the story unfolds from there, things go in different directions
104s and we bring in a lot of different subgenres of horror.
108s Think that belongs to the boy you’re looking for?
111s The main influences were always to try to be domestic
115s something you could actually believe happens,
117s something that you can understand and relate to.
120s At the same time, part of it you don't understand and it creates a mystery.
125s We're always going back to the classic slasher horror movies
129s and characters that we learn to love and hate at the same time.
136s What?
138s One thing we really latched on to quickly was the idea of
141s how a piece of creative art could become a vehicle for horror.
145s And in our case, that's a Super 8 film that's being made by a group
149s of teenage characters on the site of an infamous serial killer's crimes.
153s Argh! F*ck!
154s And that felt like a vehicle where we could bring in
156s other influences of horror that we really liked.
158s Either of you heard of 'Murder Mill'?
160s Right at the start of the project, talking with Supermassive,
164s we connected because we're passionate about horror
168s and we basically get our inspiration from the same sources.
172s So, it was great talking with them and seeing
174s that a lot of the sources for inspiration they're using
177s have been the same that we've been looking into at the genesis of Dead by Daylight.
181s So, in that sense, our fans and also new players that will experience this
186s can see that both titles are from the same lineage.
190s So, for fans of Supermassive Games
192s that still haven't stepped into The Fog of Dead by Daylight,
195s this is going to be a great first step.
199s The audience is always part of who you’re designing for.
203s Take a look.
204s You imagine the audience, you imagine the person you're writing for.
207s So, we kind of imagine the person we're making the game for
211s and we think about the things that might interest them
213s and the things they'd like to have stories told about.
216s And then we think about really cool, nasty situations
218s and we see if we can mash those together.
221s And the story emerges, the characters emerge.
223s You start writing it and it'll be like, “Oh, that's interesting!”
227s “Oh, I never thought that character would do that!”
229s Well, OK, are we just gonna stand around or are we gonna make a movie?
233s In creating The Casting of Frank Stone,
235s building its story, building the characters,
237s we're really, really mindful of Dead by Daylight fans,
241s we know they've got really, really dedicated fan base.
243s There's lots of people within Supermassive Games
245s who are dedicated Dead by Daylight fans.
247s We wanted to do something that explores that story universe
251s that Behaviour have created and give players a chance
254s to explore it in a new way outside of Dead by Daylight itself.
258s Also, obviously, we want to take people who enjoyed Supermassive Games,
261s who enjoy branching adventure games.
264s We want to do something that's really, really cool
266s and that they find engaging
268s where they can fall in love with the characters,
270s where they can grow to loathe some of the characters and get them killed.
272s The choice is theirs!
274s Gothic. I like it!
276s The Casting of Frank Stone has been crafted to be
279s a standalone story in the Dead by Daylight omniverse.
282s So, anyone that's looking for a great horror experience
288s that taps into human darkness, will have a lot of fun with it.
292s Of course, if you're a Dead by Daylight fan
294s and if you're lore-savvy about Dead by Daylight,
296s then there's going to be a lot of little secrets and surprises for you.
300s I’m glad to see you’re all having fun,
303s but if you insist on using my store as a playground
305s I’m afraid I’m going to have to ask you to take it outside.
310s FROM THE WORLD OF DEAD BY DAYLIGHT
314s A CINEMATIC HORROR EXPERIENCE FROM THE WORLD OF DEAD BY DAYLIGHT
317s WISHLIST NOW COMING 2024