about 5 years
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Dead by Daylight
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32s | [Music] |
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46s | holy shit |
48s | did you see that mm-hmm oh my god |
53s | stranger things in dead by daylight who |
56s | would have thought seriously three years |
60s | ago we released this little you know $20 |
63s | game and now never know |
66s | stranger things all right we're super |
69s | excited to have this new chapter ready |
72s | for you to enjoy giddy I think is the |
77s | right word the fact that we managed to |
82s | just getting in touch with Netflix it's |
86s | not easy and then actually the |
90s | conversations with them were super fun |
92s | they were very excited for us to do this |
94s | the people that we talked to over there |
96s | actually understood the game they knew |
98s | about the game and and they they wanted |
101s | to make it happen it was amazing a |
104s | beautiful experience other than that |
106s | it's also very professional people and |
108s | they had tons of help and inspiration it |
112s | was it was actually super fun to do we |
116s | are so far all the licenses that we've |
121s | put into the game have been very old |
125s | classics these things are the building |
127s | blocks on which so many horror icons |
130s | were built actually and so that's sort |
134s | of the playground where we were in and |
136s | now with the release of stranger things |
138s | we are in the middle of the current |
142s | biggest horror thing that there is |
145s | arguably so yeah we're very excited to |
149s | show you that we have a few other |
150s | surprises in there let's get started and |
154s | dig a little more into that so today |
156s | with me I have a returning Jew very |
161s | impressive guests |
163s | it's true some people are impressed by |
166s | you say yeah but your work so genic is a |
174s | game designer most of the time you spend |
178s | your days trying to devise new killer |
180s | powers yeah and trying to tweak the |
181s | existing ones yeah we work perks also |
186s | okay and then Phil directs artists so |
191s | you don't really do anything just point |
193s | to people and go be better more less in |
197s | every life okay |
200s | so I'll talk a little bit about what the |
203s | toughest thing on the license purely was |
206s | because that's that's one of the parts |
208s | that I worked on so getting in touch |
210s | with Netflix and trying to do any sort |
213s | of agreement with such a huge company is |
216s | was a learning experience that was very |
220s | educational for me it was really cool |
222s | though they as I said they were excited |
224s | and they were enthusiastic so it was |
228s | really really fun and the fact that it's |
230s | a current license it's live it's moving |
233s | it was fun also because actually we |
235s | started talking to them about doing that |
237s | before they released season 3 so we |
241s | actually got privy to a few spoilers |
244s | beforehand not too many and we tried to |
247s | keep it to a reasonable level because |
249s | some of us watch the show and are kind |
253s | of fans so it was sort of a bittersweet |
256s | thing to be able to peek behind the |
259s | curtain on that one but once the the |
262s | agreements and everything was set it was |
264s | super fun to work with them because they |
266s | have a lot of reference material they |
269s | were super active the writers were |
272s | involved so that they could look at the |
274s | text that we were doing |
277s | they had as I said not only just |
279s | reference from the show but like behind |
281s | the scenes pictures and and you know |
282s | their own ideas what it could be and |
284s | they could give us a few you know |
287s | highlights of what's coming some great |
290s | things for instance for the alternate |
292s | outlets for this demo program we'll get |
294s | to that a little cool part also was they |
296s | they were open to ideas yeah yeah |
301s | it's not all the license holders and and |
304s | it's certainly not a judgment I mean |
306s | it's your license you can do whatever |
307s | you want with it but some are more open |
309s | to others to interpretations and and |
312s | re-imaginings and in this case we were |
314s | given a little bit of freedom on them |
316s | that's cool so what would like how much |
320s | freedom were you giving him that I think |
323s | we well we went with the auctions lab so |
326s | we wanted something interior but clearly |
331s | there's room we don't exploring the the |
334s | show so we had this freedom of adding |
337s | some storage room and more complex one |
342s | with the creating a few specific props |
345s | and things yeah like the I don't know if |
348s | we want to talk now but the sure the the |
350s | hook was something that we I was pretty |
354s | excited to show some ideas to them and |
357s | that it's always a good showcase of |
360s | another aspect of the chapter the hook |
362s | that's a it's a fun place to play yeah |
366s | the the look and feel is really the |
369s | upside-down world feeling and it's the |
372s | first look that we added some animated |
375s | object the object which are the rats we |
379s | found in the season three that we didn't |
382s | hope before were well and we should |
384s | probably put a big spoiler alert if you |
386s | haven't watched season three the big |
388s | danger things just go watch an incoming |
391s | and that's where Matthew |
394s | yeah from Netflix told us I'm gonna tell |
396s | you some sport I'm like I need to listen |
398s | but it was pretty cool actually |
400s | to add news wrap and in the end it's |
403s | they're playing a big role in the season |
405s | three yeah yeah so okay so we we went in |
408s | and placed a few like we like to do that |
411s | I think it started around the lullaby |
414s | that we started to put a lot more of the |
417s | storytelling in the actual environment |
419s | and in this case we were able to do a |
422s | few wings to specific moments in the |
424s | series well yeah like if we take example |
428s | the if you go in second floor there's |
430s | the isolation room where 11 push back |
434s | the guard and the wall so we wanted this |
436s | crack on the wall there's some |
437s | interrogation rooms some cages where you |
441s | see the cat thing interrogation and the |
444s | testing and on the first level we have |
449s | the rift lab which is the one of the |
452s | main room that we really wanted to push |
454s | but it's very present in the series yeah |
458s | and there's the also the elevator |
460s | stopped in the so is the the the map in |
465s | the upside down or is the map set in the |
468s | real talking |
470s | it's in the entity auctions yeah that's |
474s | that's good that's what I wanted |
476s | together yeah know the game yeah because |
481s | they were really predominant in the room |
483s | that you I was caught off guard that's |
489s | what people have to remember is that |
490s | this is a space that's crafted by the |
494s | entity out of people's memories and |
497s | those whose body are dead because other |
503s | via the actual lab is taking place after |
508s | season 2 after map like the where |
510s | everything goes to banana and we can see |
514s | some bullets all on the walls and little |
517s | fire here and there yeah there's a lot |
520s | of chaos going on so we wanted to play |
522s | with this play also with the infected |
525s | region which is more the drift lab part |
528s | and the other one which is the other |
531s | side of the drift lab which is not safe |
534s | but it's people think it's got as messed |
538s | up as messed up yeah we also like I was |
543s | saying the infected region and the other |
546s | region there's collar code and for the |
549s | exit tile we work with a reddish color |
552s | so it's easier for them to find the exit |
555s | because interior map tend to be a bit |
559s | if there's no if I we did put blinking |
564s | lights to tell you what to find Jen's |
565s | right okay |
566s | especially one Jen like at the top is |
568s | the integration room like it's the main |
571s | Jen of the like that the map where it |
573s | always found its one man Jen I gets at |
577s | the end of the corner and your back is |
580s | like to the door to the door so it's |
582s | it's very not a comfortable place |
584s | no exactly but you have to be there long |
589s | because it's a one-man job |
591s | yes exactly by yourself the flickering |
593s | light also is a key element in this the |
598s | show and yes they're running a corridor |
600s | so we wanted this field to and with the |
603s | sound I think everything coming together |
605s | is being this creepy effect because even |
609s | the Wow the demo Gorgon is pretty creepy |
612s | so everything combined its yeah on that |
615s | note the demo Gorgon is our first |
619s | non-human ish and the size was also not |
628s | normal no it wasn't normal and when we |
631s | first got the mesh to the providers we |
634s | they did share the message that's a good |
637s | thing is it's not a real monster |
638s | so it's CG in the show so they share the |
641s | mash yeah we had to tweak some stuff to |
645s | made it work in their engine but the |
648s | actual size we put it in the game we tie |
651s | it was good but when we arched him it |
653s | was a bit too small |
654s | Dwight was taller than him so we had to |
657s | beat him up yeah beef him up a bit and |
660s | it was a bit more complicated than me |
663s | hope for with the Reagan era yeah - and |
666s | it was pretty common times when we |
668s | create a killer we tried to reuse at |
671s | least some of the animations in this |
672s | case it was like no no seriously the so |
680s | when we started playing put like with |
682s | the prototype we don't use the model but |
684s | some points the model comes in and make |
686s | animation over time like replace what it |
688s | is and the first few games with it with |
691s | the model like it the feedback was like |
694s | it's this is insane like it's looks soo |
697s | stupid it looks like a guy in a suit |
699s | Kazemi was sold to also user but nobody |
702s | was using the enemy exactly like we have |
712s | like we want to scare the shit out of |
714s | people and just people are laughing and |
716s | just having fun and once you hug the |
718s | monster you just maybe that's and then |
720s | people start laughing yes yeah it was |
723s | scary at some point seriously when you |
726s | see that that monster and he gets all |
729s | the in mode or something we have yeah |
734s | exactly we really wanted to have yes and |
736s | it it works and it works the animator |
740s | did the amazing job for us yes |
743s | and because his limbs are not like |
746s | normal thing is default there's like a |
751s | double arm thing yeah even though the |
755s | pounds they have a lot of difficulty |
757s | making it feel like natural and just |
759s | it's a totally new sets of attack but a |
762s | great addition but yeah it is a great |
769s | addition I mean it it if anything else |
772s | so it allows us to play a little outside |
774s | of our comfort zone and it's always good |
777s | so now the comfort zone grew bigger and |
779s | who knows what it might lead to in the |
781s | future |
782s | now we have that all right let's talk a |
785s | little bit about the teleportation of |
787s | the demo gaga yeah so when we knew we |
794s | were gonna do the demo burrowing and |
796s | that's that's one thing we we look at |
798s | we're like he has this ability of |
800s | somewhat appearing behind to surprise |
805s | people yeah exactly |
806s | so we thought like could we like we look |
809s | at the way like we because we don't |
812s | really have a teleport effect in the |
813s | game like that the hack does it and she |
815s | also has a slight deviation of how |
818s | Freddy does it oh yeah exactly that all |
820s | you we have to actually right and she |
824s | also the hag as the add-on that's make |
826s | her like about you used a teleport |
829s | somewhat similar to Freddy again or to |
832s | any news so we look at those and wanted |
836s | to have something different and so we |
840s | ended up with like having the portals |
843s | effect so connecting with the the Siri |
847s | yeah sure yeah you can navigate |
851s | throughout this world we think right and |
855s | yeah it's great for us yeah exactly so |
858s | we decided that he has to put two points |
861s | on the map and whenever he's standing on |
863s | one he can teleport to the other one |
865s | that's was one |
868s | aspect of the killer that we wanted to |
871s | to make we're like it gives like a good |
874s | map control you know something that |
875s | keeper players always officiate the two |
880s | questions is how do I get Mac control |
881s | and how do I get better in a chase yes |
884s | exactly because actually that wasn't |
886s | that easy to I mean to use in a change |
890s | the way the way we've made it because |
892s | whenever you use the portal you have to |
895s | charge a delay lose visibility for a |
898s | little moment yeah exactly it's not it's |
900s | not as efficient as the AG for example |
902s | no it's for catching up to people like |
904s | because the thing is when you're |
906s | standing on one you also see the outline |
908s | of the others yes you have to choose |
909s | where to the point portable you can |
914s | point to but we there's also one aspect |
919s | that we really like about the different |
921s | girls being a beast yeah so we thought |
923s | how can we create a mechanic around this |
927s | this aspect and well it's more like in |
930s | the second theory were like this the |
933s | move dog where they you have they are |
935s | way more feral than the big version but |
938s | it's not like why not like exploring |
940s | like maybe like a short distance attack |
943s | something that will like help you cut |
946s | the distance and chase and could |
947s | somewhat help you but not be too |
950s | overpowered and develop the character |
952s | just around this aspect so we ended up |
954s | with having like this spouse where the |
958s | creature like in the show opens the |
960s | tulips mouth whatever the heads and it |
964s | really scares people and I sometimes |
966s | gives them that is really cool yeah but |
969s | it gives them the hint that he's gonna |
971s | be in your face in like in a matter of a |
973s | second if you didn't move away and if |
976s | you press now the attack button |
978s | be launching a fast-forward attack |
982s | you can't maneuver while you're doing it |
984s | no exactly it's straight you someone can |
986s | maneuver at the end like just to give a |
988s | good feel of the attack he has also a |
990s | slightly wider range column of damage so |
993s | you have a better chance to hit the |
995s | survivor but on the side like the they |
997s | really have to time so every can can |
1000s | escape or avoid the attack but they |
1001s | really have to timed or they'll have to |
1004s | learn yes exactly it's like anything the |
1007s | nurse a few things like we learn we |
1010s | learn like trying to drop a pallet on |
1014s | the head of the killer when he does that |
1015s | this is very hard so you better drop it |
1019s | before the ounce yeah you're gonna miss |
1022s | the stun but you're gonna live yeah |
1023s | exactly and if I make any the the map to |
1027s | the demo Gorgon it's it's great because |
1029s | I got a corridors yeah the the pouncing |
1032s | is not that easy to use but he has the |
1035s | teleport to really help him get a good |
1039s | map coverage but the thing is that in |
1041s | the the lab that Phil was referring to |
1044s | there's like an overhead where like a |
1047s | catwalk where survivor can go and |
1050s | sometimes they just like tease the |
1053s | killer when the whenever it comes in |
1054s | this room is just like so far over there |
1056s | you know do anything but as the killer |
1059s | you can go upstairs and there's like |
1061s | this this window floor you can go on and |
1066s | you can use your pounce attack to reach |
1068s | them and one shot it's the first time |
1071s | that happens like so I was all but it's |
1075s | super fun yeah exactly |
1077s | okay that's good a more advanced aspect |
1080s | of the killer for me okay go play |
1083s | there's the you were referring to the |
1085s | because whenever you use the pounds you |
1089s | when you hold your power button you |
1091s | actually sort of like connect to the |
1094s | upside down in this effect where you you |
1097s | can feel your portal and we made it that |
1100s | if any survivor is within the radius of |
1103s | your portal you can you can sense them |
1105s | with the killer instinct aspect it's a |
1107s | it's a tiny effect that we feel will |
1111s | probably be used by more advanced player |
1114s | but can can survivors do anything to |
1117s | your port yes that's always going to |
1118s | that because why would survivor hang out |
1121s | yeah like next to a death trap survivor |
1125s | can on their side they can interact with |
1127s | the photo and close them so they can |
1131s | somewhat there's a tug-of-war effect |
1132s | that happens between the killer and the |
1135s | survivor and the funny thing is that we |
1138s | it's it's real cool for the survivor |
1140s | because they somewhat have a glimpse of |
1142s | what the upside down is whenever they |
1144s | get in contact with those portal so they |
1147s | get the upside down effect on them and |
1149s | during that time they don't hear their |
1152s | character again we didn't put the |
1161s | disclaimer at the beginning we should |
1163s | have but every single number every |
1166s | single thing that we discuss right now |
1168s | is how it is at the moment we're talking |
1171s | to you and it's gonna change through the |
1174s | PTB |
1174s | there's usually one or two iterations |
1176s | during the PTB so these numbers might |
1178s | not all be valid by that time they'll be |
1180s | tweaked and then by the time it releases |
1182s | life it's gonna be different from what |
1184s | the PTB most liking again so just |
1187s | putting it out there so people remember |
1190s | that this will already be obsolete by |
1192s | the time you listen to it |
1194s | purse shall we go with the perks of the |
1197s | demagogue on yeah |
1201s | first it's called surge nuts ang |
1211s | okay no please do go on what does that |
1214s | do when you whack someone in they go |
1216s | down with your base attack it's very |
1217s | important when you smack somebody with |
1219s | your base I'm gonna work with the |
1220s | chainsaw know exactly all the pounds of |
1223s | the demagoguing |
1224s | you if you down somebody with any |
1229s | generators within a certain distance |
1231s | from the location that you are will |
1234s | explode all generators it's like you |
1237s | kicked all the January yes exactly it's |
1239s | a free kicked and also gives like a |
1242s | slight bonus additional regression to |
1246s | the base kick that usually happen it's |
1249s | nothing very nice if like survivor |
1251s | whenever do your you're in a chase just |
1254s | don't don't go in the direction of a gen |
1256s | that is being done as a general rule |
1258s | it's not a good idea because you want to |
1261s | leave your friends to do the jump but if |
1263s | you want to be an asshole again well |
1265s | then you're giving advice to people who |
1267s | want to be assholes yeah we have another |
1270s | assholes perk actually is it next rule |
1272s | confinement yes exactly we could all |
1275s | assholes confinement so whenever you a |
1278s | survivor pops again all the windows and |
1282s | vault location not palette windows |
1285s | involve occasion from a certain radius |
1288s | will be block for all survivors in the |
1291s | killer obviously and the killers see the |
1294s | location or the block |
1296s | so it's in great a yeah yeah and yeah |
1301s | it's also for 35-second for now so if |
1307s | you like a sorry pops attention upon the |
1310s | the user becomes a lot less safe yes |
1313s | exactly you yeah it's better than to |
1315s | hang around or just like pop again in |
1318s | the face of the killer that's okay and |
1330s | the third one is called the mind breaker |
1333s | whatever yeah exactly so if you you go |
1336s | repair a gen that is under 50% of |
1339s | progression |
1340s | you'll be affected by the station |
1345s | exhaustion exactly so if you have perked |
1347s | that active based on the ingestion well |
1351s | you're saying like oh bleep well it's |
1353s | just when I'm doing gen but the if you |
1355s | have a cool or cool down on one of those |
1357s | perk the cool down is paused you I |
1361s | already activate sprinklers for example |
1364s | ego repair again then your spearmint |
1366s | will not exactly and the effect persists |
1370s | for 3 second after you leave the repair |
1374s | so if you suck submit yeah so if you |
1377s | repair and you see the killer coming |
1379s | your way and you want to express |
1381s | whatever way it's not going to be |
1383s | possible so you have to walk it okay |
1386s | that's very interesting |
1388s | yeah well it helps a killer to close gap |
1391s | alright moving on to the survivors we |
1395s | have two survivors what does it mean we |
1399s | have six survivor perks |
1400s | yeah probably that's how we use that's |
1403s | all you see right it's everywhere told |
1408s | me like this time we have to make six |
1409s | well but so yeah the the choice of |
1414s | survivors was a long conversation when |
1416s | we started this chapter yeah everybody |
1418s | has their favorite everybody was saying |
1422s | oh it should absolutely be this person |
1424s | and this person |
1425s | this person there's a few that were out |
1428s | from the get-go like we sort of did that |
1431s | not really a chart on a board but we |
1434s | talked about all the different |
1435s | possibilities and some of them like |
1437s | already if you like will and and Mike |
1440s | and all the other kids their their kids |
1443s | we don't want to beat up kids you don't |
1445s | want the hat to the kids kidneys and eat |
1448s | them with no kids so the kids were out |
1453s | then barb is a favorite but barb dies |
1459s | and she she dies early she's yeah that's |
1467s | perfect and there's a few others like |
1470s | this that we sort of stroke of the |
1471s | record but Steve and Nancy is what we |
1475s | ended up with yes and we didn't at that |
1479s | time we didn't know what was happening |
1481s | in the last yeah and we were pretty |
1483s | happy to say that they had a bigger role |
1485s | so yeah well that's it so when we we |
1490s | talked to Netflix are on that and |
1491s | they're like yeah it's a good choice |
1492s | you've got a good arc in the third |
1495s | season they they also directed us a |
1499s | little bit to make sure that we |
1500s | portrayed them in the right way because |
1502s | obviously again we didn't want kids so |
1505s | they had to be the Steve and Nancy from |
1507s | the third season even though they may |
1509s | have outfits and moments and things that |
1511s | talk about their history and they still |
1514s | own those clothes again yeah but yeah |
1517s | and the cool part was also we could add |
1520s | the likeness the likeness is always a |
1522s | tricky one yeah as far as our goals |
1525s | because we're creating real people is |
1527s | tough in the mirror makes a big |
1529s | difference sometimes |
1531s | something the shadow cast differently in |
1534s | there but and and you know hair has |
1538s | always been difficult in our game it got |
1541s | a lot better in the last couple of years |
1544s | but we're still but if you're doing |
1546s | Steve ya gotta have hair so first team |
1549s | you really wanted to keep the is iconic |
1552s | hair styles yeah and that's yet some |
1556s | different their felt but Steve has a |
1558s | very is that got four puffs of the |
1562s | Farrah Fawcett's yeah yeah so for Steve |
1567s | we put extra hairspray but yeah it was |
1573s | it was exciting to actually do to |
1577s | survivors this time so obviously you |
1579s | know go sighs then have one we're |
1582s | allowing ourselves to change the recipe |
1584s | a little bit on what a chapter can be |
1586s | and these two are are so cool and they I |
1591s | think they represent the series very |
1593s | very well yeah so the likeness was |
1597s | probably the toughest thing on this this |
1599s | and for me Nancy was I wasn't sure at |
1603s | the beginning because she's very shy not |
1605s | confident but we pushed her confident |
1610s | sight when she's getting more confident |
1611s | in the show and the third season she's |
1613s | even more confident so that was cool and |
1615s | Steve was just this badass guy that |
1618s | everybody wants to |
1619s | yeah all right survivor perks six of |
1624s | them how painful was that yeah it was |
1632s | okay |
1633s | I mean we whenever we this time I think |
1636s | that we were somewhat lucky because we |
1638s | ended up with like a lot of interesting |
1641s | perk and we we thought our journey that |
1644s | oh we're gonna keep those for next |
1645s | survivor right because we have to see |
1648s | that because they're really good but I |
1650s | said okay well we has the chance to put |
1652s | everything yeah in the same same release |
1655s | and the thing is it's two very different |
1657s | characters yeah they're like fit like |
1662s | when we look at like the sort of |
1665s | character that Steve is and Nancy like |
1667s | there's of course we could discuss that |
1670s | some of them might not fit hundred |
1672s | percent but there there was one like |
1674s | each that okay it fits so much yeah yes |
1681s | we had to name one the babysitter for |
1684s | sure and well sure we saw this spurt |
1687s | like it's sort of course like all perks |
1689s | did change throughout the development |
1691s | and but this one like it was the idea is |
1694s | that you you help others something a bit |
1697s | like the bills perk where you sort of |
1701s | our time exactly that like it's not |
1704s | about the survivor |
1706s | I mean you it's just it's something that |
1708s | you give to other so do you give others |
1710s | so when you hunt hooker survivor this |
1712s | time you the Hunnic survivor do not |
1715s | leave scratch marks and blood trail for |
1719s | eight second and on your side you're the |
1722s | lucky bastard who has this or reveal to |
1725s | the killer for for second but you see |
1727s | the killers or yes yes exactly so psych |
1731s | come get me right over there and you can |
1734s | take a hit for them or something exactly |
1736s | so you can think of other perks that you |
1738s | can come |
1739s | this that's great yeah and that that I |
1742s | mean that with borrowed time actually |
1744s | yeah that's pretty like making sure that |
1746s | people yes yeah good so babysitter the |
1751s | second one is chemically yeah which it's |
1755s | something that was requested from the |
1758s | community were like a perk that extend |
1761s | the time on the hook and weren't sure |
1763s | like it's something that factors that |
1766s | you have to factor the killer cannot |
1769s | just oh well give twenty seconds more |
1770s | and so how does this one more this one |
1773s | is while you on the hook and you reach a |
1776s | struggle face the perk activate that |
1778s | means that you're gonna be able to use |
1779s | it only once per game yeah and well of |
1783s | course if you escape no if you don't get |
1787s | cookin reaches what's wrong on face and |
1789s | once that it activate if any survivor |
1792s | comes within a certain radius of view at |
1796s | the moment sixteen meters the struggle |
1799s | phase pause pauses for 14 seconds so it |
1803s | gives more time for the survivor to |
1805s | maybe describe the killer and make the |
1808s | rescue exactly and on a survivor side we |
1811s | headed that the bar flashes to tell you |
1814s | that okay this guy has a few moments |
1818s | exactly alright and the the last one is |
1825s | second wind yeah because he does get |
1829s | beat up quite a lot and he keeps going |
1831s | yeah that's another one that when we we |
1833s | saw like okay we have to connect this to |
1836s | Steve in some way there's so much this |
1837s | character like it's pretty much all the |
1840s | season so so this one activates when |
1842s | you're healing someone yes exactly you |
1846s | have to you have to heal one full health |
1849s | state which mean that you can do a bit |
1851s | here you'll see the progression once you |
1854s | have the full heal you the perk activate |
1857s | does it trigger when the state changes |
1860s | or do you have to heal for 100% or |
1863s | someone else helps you then it's no |
1865s | you're just gonna get less if if |
1866s | somebody |
1868s | help you hitting somebody so you have to |
1871s | heal and enough by yourselves yeah this |
1874s | is ill one full because ours our health |
1876s | system works or healing system works in |
1878s | charge yes so you have to take that |
1881s | number of specific charge which equal |
1883s | one survivor that's not to daily ritual |
1886s | them you have and once the perc is |
1889s | activated the next time you are unhooked |
1892s | you're gonna receive the broken status |
1895s | effect and while you're outside the |
1898s | terror radius of the killer the perc |
1901s | heals you over time and after 20 second |
1905s | you'll be fully healed it's an instant |
1908s | heal it's not an actual healing progress |
1911s | just know make sure you understand that |
1914s | it's just like and because you're broken |
1916s | nobody else can help you during that |
1918s | time well you can just exactly go repair |
1924s | Jen or financial paper that's very |
1927s | that's a very interesting one but it's |
1930s | essentially a second chance also yes |
1932s | and when you lose the broken the when |
1935s | the perc heals you up of you see you |
1937s | back to normal you lose the broken state |
1940s | okay and if you are broken before the |
1946s | perc activate this program never |
1947s | activated until you get rid of the |
1949s | original broken |
1952s | now if you already is sick for example |
1954s | from the plague and put you on the hook |
1956s | it was just like you're not gonna get |
1958s | any benefit from that okay what about |
1961s | Nancy yeah Nancy the first one is better |
1965s | together |
1965s | mmm-hmm so you when you work on a Jen |
1968s | you reveal the general not you're the |
1972s | judge that Jan's aura to other survivor |
1974s | in a certain radius EJ and while you |
1977s | repair the gem if the killer down |
1980s | somebody you see a bo-buddies over for |
1983s | for a few seconds pretty awesome yeah |
1986s | the the second one I think is a very |
1988s | interesting and unique one yeah which I |
1991s | like yeah it's called fixated |
1994s | and it's something that like I think |
1998s | that especially new players will really |
2000s | enjoy but we try to give a twist to like |
2004s | adventure to make use out of it so it's |
2008s | it allows you to see your own scratch |
2011s | marks so whenever you run or stop |
2013s | running whatever you see when these |
2015s | shots when the killer can actually spot |
2018s | you and I think that for advanced |
2020s | players it's actually super useful to be |
2022s | able to try to play mine oh yeah you can |
2026s | cut the corner and try to like arrive |
2028s | the killer in one direction you can |
2030s | clearly see what he's gonna see on top |
2032s | of that yes you walk faster 20% yes kind |
2037s | of big yeah exactly you like especially |
2039s | build with sprint birds for example or |
2042s | people who walked on out good it's gonna |
2045s | be very interesting yeah |
2048s | the last one is called inner strength |
2050s | that was one of the I would say like in |
2052s | all the six that was the one that we got |
2055s | most feedback yeah very positive like |
2058s | people found it like he's very |
2060s | interesting and it's a it's not a simple |
2063s | one no it's not a simple one and what I |
2065s | like about this one is like it fits also |
2067s | with Nancy's character where they can |
2069s | especially in the newer season where |
2071s | she's really investigating and want to |
2074s | get like get stuff done yeah exactly |
2077s | so how does it work so each time you |
2081s | clean the totem it activates a perk any |
2083s | totem tricks and then once the perk is |
2087s | activated if you are injured you can get |
2089s | inside a locker to wait for eight second |
2094s | to get a full heal and then you can come |
2096s | out fresh and new and and then you if |
2099s | you're hurt you just plant the totem |
2102s | yeah time so you know like just stock |
2108s | tokens know exactly you're the master |
2111s | you should find it Odin cleans it you're |
2113s | gonna get your perk activate next time |
2115s | you get hurt you just get an airlock |
2116s | yeah |
2117s | it's Superman yeah and since this perk |
2120s | has been out like I have difficulty |
2121s | finding totems because everybody's |
2123s | and then it's gonna make some other |
2126s | totem related perks yeah sure |
2130s | exactly but the thing is like it's quite |
2133s | a powerful effect where they just a |
2135s | second it's it's twice faster than a |
2137s | normal heel but the thing is you still |
2139s | require to hunt for the totem first and |
2142s | then find a locker and is limited so |
2146s | there's three people on the map with |
2148s | that perk then the totems to clean I get |
2151s | it |
2151s | get rare well for the map we if we want |
2154s | to talk about the map the last thing I |
2156s | would say with the exit oh yeah we |
2159s | changed the exit time yeah so we want it |
2161s | with the exit down the level to when you |
2165s | cross the the door you you'll see the |
2167s | upside-down world hmm |
2169s | and I think it's a nice a nice touch |
2172s | touch because we want it to be in both |
2176s | world but with time in there a team we |
2178s | figure out that but we had to pick our |
2181s | battles yes I mean we can't do |
2182s | everything |
2183s | yeah I think this is fun and I think the |
2187s | connect the point where the two meets is |
2190s | very powerful yeah I mean the world of |
2196s | the entity and the the upside down and |
2200s | it's very interesting as two takes on |
2203s | the alternate universe that's a weird |
2206s | reflection so yeah it's very interesting |
2208s | to watch those together was very risky I |
2211s | think also that something that you |
2213s | pointed out a lot |
2214s | often like a beginning of the production |
2216s | is it like that how can we really |
2219s | achieve what they did in the show not |
2221s | like a because the the environment |
2222s | change a lot that's what one of the |
2229s | reason we picked the underground complex |
2232s | well we could have done a few different |
2234s | things the house would have been |
2237s | interesting for cool but it's a little |
2239s | limiting you'd have to do the |
2240s | neighborhood the school but it's close |
2246s | to preschool the manga would have been a |
2251s | really good one that was sort of our |
2252s | second choice and them all from the new |
2256s | season yeah that's so cool but the I |
2258s | think showing the audience lab is it's a |
2262s | core to this series first that's how |
2265s | people it's it's a centerpiece of the |
2270s | whole show when it was fun to play with |
2272s | that like somebody who came talk to me |
2274s | about giving me feedback about what we |
2276s | were doing and I really like this coming |
2279s | was I kept so I was playing Steve and I |
2282s | was in the lab and then suddenly I meet |
2284s | Nancy just like the demagogue and pounce |
2286s | next to us it cuts like scare and we |
2289s | just ran away and then I realized holy |
2291s | shit I'm playing a stranger things game |
2293s | I'm not playing that by daylight and |
2296s | then I need Ash and you can ask me to |
2297s | come after the chips okay I mean when |
2302s | you're when you're in that map with |
2304s | those characters and that killer chasing |
2306s | you |
2307s | you're in the stranger things universe |
2310s | yeah yes that's exactly it we're |
2316s | creating more Kingdom Hearts why not |
2319s | actually that's getting close so are you |
2322s | happy with this well I'm super happy too |
2324s | well to work on that license and |
2328s | what we achieve to do with the nation |
2331s | character the level I think it's it's |
2334s | nice it's really cool like I think it's |
2336s | almost stupid now as much as we say that |
2339s | every time but it's some of the best |
2341s | stuff we've ever done it's almost like |
2343s | we're getting better stranger things |
2348s | coming to that by daylight who would've |
2351s | thunk on that note thank you very much |
2356s | for joining us |
2358s | Thank You Phil Thank You Jenny hope |
2362s | you're at a time if you have more |
2363s | questions ask them to each other because |
2366s | we're going |
2382s | you |