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Dead by Daylight
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15s | Dead by Daylight is |
---|---|
16s | introducing its limited |
16s | introducing its limited |
17s | time 2v8 game mode, |
19s | running from |
19s | July 25th to August 8th |
21s | and we've got you covered with |
22s | everything you need to know. |
23s | For the first time, 2 Killers |
25s | will team up to take on 8 Survivors |
28s | in a high-stakes, action-packed Trial. |
32s | So, what has changed, |
34s | beyond what's obvious in the name? |
36s | For starters, |
37s | 2v8 has a higher emphasis on action. |
39s | To accommodate, |
40s | 2v8 has reimagined the Hook system. |
43s | When a Killer downs a Survivor, |
45s | that Survivor |
46s | can be immediately sent to a Cage, |
49s | teleporting to a new location |
52s | across the Map. |
53s | Cage States operate exactly |
54s | like Hooks, with the Survivor |
56s | being sacrificed after 3. |
58s | There's only one key difference. |
59s | After 2 Cage States, |
61s | Survivors will unlock the ability |
63s | to self-heal. |
64s | Basically, |
66s | it is a base-kit version of |
67s | Claudette’s Self-Care Perk. |
70s | As far as Generators, |
71s | the Survivor's main |
72s | objective remains unchanged, |
73s | repair Generators to escape. |
75s | In 2v8, instead of repairing |
78s | 5 Generators out of 7, |
80s | they must repair 8 out of 13. |
83s | If there's a Survivor yet to be Caged, |
85s | they'll have their Auras revealed |
86s | whenever a Generator is repaired, |
88s | allowing you and your teammate |
90s | to apply some pressure. |
92s | Now that we've established the basics, |
93s | let's move on to some larger changes |
95s | that 2v8 will bring to the table. |
102s | One of the biggest changes |
103s | coming to 2v8 |
104s | is the absence of Perks. |
105s | That's right, |
106s | neither side will have Perks |
108s | in this game mode. |
109s | While every Survivor character |
111s | will be available to use, |
113s | they will require you to equip |
115s | one of four unique Classes. |
118s | The Classes are : |
119s | Guide, |
120s | Medic, |
121s | Escapist, |
122s | and Scout. |
123s | As a Guide, |
124s | you'll see |
125s | the Auras of all nearby Generators, |
128s | and the moment you start repairing, |
131s | that Generator’s |
132s | Aura will be revealed to all teammates. |
136s | If anyone decides |
137s | to come repair with you, |
138s | they'll benefit |
139s | from a progress boost |
140s | for hitting Great Skill Checks |
141s | and reduce repair noises. |
143s | As Medics, |
144s | you can see the Auras of nearby |
145s | injured Survivors and heal them faster. |
148s | At the same time, |
148s | any nearby Survivors can heal teammates faster, |
151s | provided they aren't being chased. |
153s | Escapists know how to waste |
155s | a Killer's time, |
156s | taking them for a spin |
158s | and taking the heat off your teammates. |
160s | As an Escapist, |
161s | you'll be able to see the Auras of Windows, |
163s | Breakable Walls, and Pallets in your vicinity, |
166s | and run a little bit faster |
167s | when you're injured. |
169s | Not only that, |
170s | but whenever you begin running, |
172s | all nearby Survivors |
173s | will benefit from a brief burst of speed. |
178s | As a Scout, |
178s | you'll be able to see both Killer's Aura |
180s | every time they break a Pallet, |
182s | a Breakable Wall, or damage Generator. |
184s | Your teammates will also benefit |
186s | from your expertise, |
188s | as they'll see the Killer's |
189s | Aura whenever |
190s | they are nearby in your line of sight. |
194s | When building a team, |
195s | it's important |
196s | to consider how each Class synergizes |
198s | with one another, |
199s | as a balanced composition |
200s | can give Survivors an edge during Trials. |
208s | The debut version of 2v8 |
209s | features 5 playable Killers : |
211s | The Trapper, |
213s | The Wraith, |
214s | The Hillbilly, |
215s | The Nurse, |
216s | and The Huntress. |
217s | Like Survivors, |
218s | Killers will not have access to Perks. |
222s | Instead of Classes, |
223s | they've received alterations |
224s | to their Powers, |
225s | as well as crucial team-based ability |
227s | to really amplify the double trouble. |
229s | The Trapper starts |
231s | a Trial with a total of 4 Bear Traps, |
234s | can set them faster than before, |
237s | and no longer triggers them. |
240s | Survivors who get caught in the Bear Trap, |
242s | take longer to escape from them. |
244s | Whenever a Trap is placed or reset, |
247s | both Killers |
248s | gain a speed boost |
249s | while within range of that Trap. |
252s | If you and your teammate |
253s | are chasing a Survivor |
254s | around a loop or structure, |
256s | place a Trap to give your fellow Killer |
257s | that additional speed boost |
259s | and secure the down. |
260s | While invisible, The Wraith gains |
263s | the ability to move and uncloak faster, |
267s | making him really feel |
269s | like he's everywhere at once. |
271s | Sticking with your partner |
272s | will let them get |
273s | a taste of sweet stealth, |
274s | as they'll become Undetectable |
276s | whenever you're close by. |
277s | The Hillbilly is formidable |
280s | with the Chainsaw, |
281s | gaining even more control in 2v8. |
285s | When sprinting with your trusty weapon, |
287s | you'll be able to turn faster |
288s | with reduced collision cooldowns. |
290s | Though you'll no longer be able |
291s | to instantly down a Survivor, |
293s | you'll have more than enough mobility |
294s | to keep the pressure on. |
296s | Any Survivor unlucky enough to be close |
299s | while you're sprinting |
300s | will become Exposed |
302s | until the sprint is done, |
304s | allowing your teammate to quickly finish the job. |
309s | She's here, she's there, |
310s | she's everywhere. |
312s | The Nurse gains an additional Blink |
313s | when a teammate is nearby, |
315s | allowing you to quickly reposition |
316s | while they do what needs to be done. |
318s | You'll also gain |
320s | an extended lunge on your second |
323s | or third Blink, |
324s | a reduced fatigue duration, |
326s | and an additional time to chain Blink. |
329s | The Huntress can set up some wicked combos, |
332s | with the ability |
332s | to show the Survivor's Aura |
334s | after every hatchet hit. |
336s | You'll also begin a Trial |
337s | with 3 additional hatchets, |
339s | move faster when your ammunition is depleted, |
343s | reload quicker, |
344s | and move faster with more efficiency. |
348s | We're thrilled for you to try out 2v8 |
350s | and hope you enjoy this |
351s | new way to experience Dead by Daylight! |
354s | See you in The Fog. |