over 1 year
ago -
/u/
-
Direct link
A lil somethin somethin: You can find the details for this event on the announcement page here.
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1s | foreign |
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45s | thank you |
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147s | foreign |
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209s | thank you |
222s | foreign |
225s | [Music] |
262s | foreign |
264s | [Music] |
281s | [Music] |
300s | [Music] |
310s | thank you |
312s | [Music] |
340s | thank you |
348s | [Music] |
358s | [Music] |
365s | [Music] |
370s | foreign |
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407s | foreign |
410s | [Music] |
448s | foreign |
463s | [Music] |
481s | [Music] |
492s | hahaha |
493s | [Music] |
498s | not better |
502s | here we go it's Maury time |
506s | let's do this |
508s | [Music] |
510s | oh man that is so beautiful I really |
513s | like that and then hit him with it yo |
518s | [ __ ] him with the shades you know |
525s | you know why didn't you hit her |
528s | she was right there why didn't you hit |
530s | her |
532s | don't you don't you walk away from me |
534s | you answer me right now sir |
540s | what |
549s | are you all done |
553s | [Music] |
555s | thank you |
557s | [Music] |
577s | oh my God |
579s | [Music] |
583s | my life depends on it |
586s | you know watch out sure |
588s | I'll do that for you wait you know tier |
591s | three stop all right then your life is |
593s | not worth that much then |
595s | okay I'm going I'm going |
597s | [Music] |
597s | [Applause] |
600s | just like that Chad |
602s | [Applause] |
608s | wanted her |
616s | ma'am |
624s | do you have imagery belt because this is |
626s | mildly embarrassing |
633s | oh my God |
637s | uh where did you go |
639s | wow life |
644s | [Applause] |
648s | I don't even have the chance to do |
650s | anything dude I think I might be going |
652s | here if somebody can take over my jam |
654s | that would be great pre-dropping |
659s | foreign Cosmic |
664s | this is like a flashback to what I said |
666s | earlier dude |
688s | thank you |
693s | [Music] |
702s | [Music] |
710s | [Music] |
717s | [Music] |
730s | foreign |
732s | [Music] |
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790s | foreign |
804s | foreign |
807s | [Music] |
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864s | [Music] |
873s | foreign |
902s | [Music] |
924s | foreign |
941s | [Music] |
947s | foreign |
949s | [Music] |
957s | [Music] |
965s | [Music] |
974s | she just crawled out of the well |
983s | oh stop |
991s | can we |
993s | can we not do that |
996s | there was a person dying over there |
1010s | you want heels again |
1013s | I do though |
1020s | tell me how |
1023s | many uh |
1031s | oh |
1032s | my God |
1039s | [Music] |
1041s | oh my God that was so scary |
1045s | and he was so bald he was so bald and so |
1049s | close to my face and really scared me |
1051s | I'm like what am I looking at |
1055s | fine cheese |
1069s | soon |
1074s | [Music] |
1087s | girl why would you leave the generator |
1090s | oh my God |
1097s | hmm |
1110s | [Music] |
1112s | screw up baby |
1119s | [Music] |
1128s | thank you |
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1159s | [Music] |
1166s | [Music] |
1168s | foreign |
1174s | [Music] |
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1196s | [Music] |
1203s | [Music] |
1210s | thank you |
1211s | [Music] |
1229s | oh he's still standing there |
1232s | yeah yeah leaders leaders through the |
1235s | mannequins |
1238s | oh my god |
1241s | do it again do it again do it again |
1249s | [Music] |
1253s | she knows now she knows now she looked |
1257s | back and she's like wait a minute that |
1259s | looked like a Dwight |
1283s | we brush it out |
1288s | come on |
1292s | what what what what what what |
1294s | [Music] |
1297s | that wasn't even going |
1306s | [Laughter] |
1314s | he'll go back to that Jen now I expect |
1315s | yeah uh no actually went for a worrying |
1324s | [Laughter] |
1326s | off the Record didn't save me no |
1329s | [Laughter] |
1331s | no no |
1334s | [Music] |
1341s | my |
1346s | um |
1355s | [Laughter] |
1370s | what |
1372s | happened |
1401s | [Music] |
1412s | thank you |
1415s | [Music] |
1431s | foreign |
1440s | [Music] |
1457s | [Music] |
1476s | [Music] |
1478s | foreign |
1503s | [Music] |
1512s | [Music] |
1525s | oh my God |
1530s | [Music] |
1536s | [Laughter] |
1545s | oh yeah they're not able to get that |
1546s | heel well what |
1550s | right he's |
1552s | I thought I heard something but maybe |
1553s | I'm just crazy |
1561s | [Music] |
1568s | what are the odds of that |
1573s | do you mean |
1578s | [Music] |
1585s | let's go |
1594s | thank you |
1610s | [Music] |
1620s | [Music] |
1623s | foreign |
1627s | [Music] |
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1656s | [Music] |
1662s | thank you |
1664s | [Music] |
1672s | [Music] |
1718s | foreign |
1725s | [Music] |
1763s | foreign |
1765s | [Music] |
1782s | [Music] |
1784s | foreign |
1805s | [Applause] |
1808s | [Music] |
1835s | [Music] |
1846s | [Music] |
1856s | hello good people of the fog welcome |
1858s | once again to dead by Daylight's |
1861s | anniversary |
1862s | seven years later so having been here |
1865s | from the start it's it's kind of special |
1867s | and I'm extremely proud to be here once |
1871s | more to celebrate this momentous |
1873s | occasion with all of you we have quite a |
1875s | lot of really thrilling things to you |
1878s | know show you for the next year and |
1881s | Beyond we're going to talk about quite a |
1883s | lot of them today to tell you all about |
1885s | it I'd like to introduce you to my |
1887s | friend Eric here but before I also have |
1891s | quite a big surprise that I'm not gonna |
1893s | spill just yet but stick around and we |
1896s | have something that you don't expect |
1900s | always such a tease thank you Matt for |
1902s | the intro hey my name is Eric Pope I'm |
1904s | the community director here at Behavior |
1905s | I've been here a little over a year now |
1907s | and in that time I've been really Blown |
1908s | Away by The Passion of the DVD player |
1911s | community it's really something special |
1913s | awesome they are and we take it really |
1916s | seriously we don't take it for granted |
1917s | and kind of along those lines for me |
1919s | being here representing how we speak to |
1921s | our community I just wanted you to know |
1923s | that we've actually taken the past year |
1925s | to expand our reach we also have |
1927s | expanded where we are uh connecting with |
1929s | our players because the players at the |
1931s | center of everything that we're doing we |
1932s | want to be in more places to hear your |
1935s | feedback on all of the things that we're |
1936s | doing so we're now on the Xbox official |
1939s | clubs we're now on Playstation news |
1940s | we're talking on Steam forums we're even |
1943s | getting more involved on back on the |
1945s | Reddit with the moderators there |
1946s | there'll be more amas coming up from the |
1948s | team and even live streams like you're |
1950s | seeing right now we want to make Aurora |
1952s | regular again so look forward to all of |
1954s | that coming over the next year |
1956s | now I think uh I couldn't forget |
1959s | the most important platform of them all |
1961s | uh no no joking aside all joking aside |
1964s | uh actually today we are launching our |
1967s | Tick Tock Channel as well we found that |
1969s | there's actually a really thriving DVD |
1971s | community on Tick Tock and we want to be |
1973s | there talking to you creating fun |
1974s | content with you so we're really happy |
1976s | to be there now but I think we should uh |
1979s | move on with the show itself did you |
1981s | know Matt that over the seven years |
1983s | there's been over 1.8 billion trials |
1986s | what yes billion with a b |
1990s | um and to that note DVD is not slowing |
1992s | down at all we wouldn't know how no we |
1995s | wouldn't and we couldn't so let's talk |
1997s | through what you're going to see today |
1998s | we're going to kick things off with the |
2000s | year eight road map that's going to show |
2001s | you everything that's coming across the |
2003s | year to DVD following that we're going |
2006s | to take you through the reveal of our |
2009s | next chapter which is some incredible |
2011s | original stuff you're not going to want |
2013s | to miss after that we've got gameplay |
2015s | updates after that we've got quality of |
2017s | life updates and then |
2020s | a new segment has come to the show this |
2022s | is actually something that's really cool |
2023s | we're going to take you beyond the core |
2026s | game of DVD to show you how we're |
2028s | expanding other places and in other ways |
2030s | that you might not be expecting very |
2033s | exciting very exciting speaking of |
2034s | exciting we have news Cosmetics to |
2036s | reveal as well that I think are going to |
2038s | surprise people I'm so psyched about |
2040s | those and we're going to round it out |
2042s | with news about the in-game seventh |
2044s | anniversary event which is uh better |
2047s | than ever actually it's going to be a |
2048s | really exciting one this year and of |
2050s | course as Matt mentioned you do want to |
2052s | stick around for whatever he's hiding |
2054s | because I actually know what it is and |
2056s | it's incredible can't tell them no I |
2058s | can't tell you as much as I would like |
2060s | to so thank you so much for joining us |
2062s | sit back relax we've got a great show |
2064s | and now I think we should get on to it |
2065s | enjoy |
2070s | hello everyone and welcome to the |
2071s | roadmap segment of this seventh year |
2073s | anniversary stream for dead by daylight |
2075s | I'm Stefan beaucha head of production |
2077s | and I'm Justin Brown product director |
2080s | we're really glad to be here celebrating |
2082s | another amazing year of dead by daylight |
2084s | with you today in this segment we'll |
2086s | have a look at our upcoming pillars for |
2087s | year 8 as well as our chapters plans and |
2090s | the archives in terms of dates that we |
2092s | have planned for the year before going |
2094s | any further I do want to take a brief |
2096s | moment to give a big shout out to the |
2098s | amazing team that's been working on the |
2099s | game for the past years they put amazing |
2102s | effort and dedication into that and |
2104s | really allow us to get the game to the |
2106s | state it is today it's just absolutely |
2108s | amazing and a pleasure to work with the |
2110s | entire team agreed |
2111s | over the past year we've put out two |
2114s | particularly interesting chapters I feel |
2116s | along amongst others but first Fortune |
2119s | fog has allowed us to tap into a new |
2121s | theme which we've never really had a |
2123s | chance to before maybe medieval which is |
2125s | something we hadn't explored so our |
2127s | first foray into that and how that ties |
2129s | into the horror teams and all that was |
2130s | very interesting to navigate and the |
2133s | second one for the first time we have |
2135s | released a first ever sequel to a |
2137s | licensed chapter in Resident Evil |
2139s | project W such a great and cool addition |
2141s | to the game I think bringing in a lot of |
2144s | characters people love and they have |
2146s | been really fun to play with ourselves |
2147s | absolutely with Wesker was so well done |
2150s | one of my favorite Killers to play |
2151s | personally and it was right around the |
2153s | time that he released that we also did |
2155s | The Prestige update making it easier |
2158s | than ever for you to sort of unlock all |
2159s | of your perks throughout all of your |
2161s | characters we also you know shortly |
2163s | after the prestige update reduced the |
2164s | blood point total or cost in the blood |
2166s | web for all items we followed that up |
2170s | with Bots survive everbot specifically |
2172s | in custom matches which was super useful |
2174s | practice your killer in a custom match |
2176s | it's awesome |
2178s | we did two important quality of life |
2180s | updates to the archives one being the |
2182s | ability to select Quest parole and then |
2185s | the second just that in-game toast |
2186s | notification so you can track progress |
2188s | in a match which is ever so helpful and |
2190s | then last but not least last year we |
2193s | said we were going to make our events |
2194s | bigger and better and we feel like we |
2195s | really delivered that with last year's |
2197s | Halloween probably the biggest best |
2199s | event we've done in dead by daylight to |
2202s | date absolutely sure now Switching gears |
2205s | we're going to give you guys a first |
2207s | peek at the upcoming content you can |
2209s | expect us to release throughout this |
2211s | next year first and foremost of course |
2213s | there are going to be again four new |
2216s | chapters that include Killers but in a |
2219s | strange twist what you will notice on |
2221s | the graphic today is that there are also |
2223s | two Survivor only chapters being |
2226s | released in this next year a lot to |
2228s | unpack changing the pace a little bit |
2230s | but it's not trying to far away from |
2232s | what we've been used to over the past as |
2235s | is tradition we will be actually taking |
2237s | a peek at the next upcoming chapter an |
2240s | original one any segment that follows |
2242s | very shortly after this one |
2244s | again we're exploring another team we |
2246s | really haven't had the chance to in the |
2248s | past so that's pretty exciting both in |
2250s | terms of uh of the characters and the |
2252s | the the team we're exploring with it the |
2255s | next two killers that we'll follow after |
2256s | that are going to be licensed and I |
2259s | would say licensed with a big L if I can |
2261s | really iconic additions to the game |
2264s | extremely excited to be able to talk a |
2266s | little bit more about that unfortunately |
2268s | a little too early today to be able to |
2270s | do that we've started to play with them |
2272s | a little bit internally and seeing how |
2273s | the characters are going to shape up and |
2275s | it's it's pretty exciting to actually |
2277s | have those additions to the game yes so |
2279s | more to come later this year |
2282s | in addition to that moving away from the |
2284s | chapters we will also have four new |
2286s | tomes added to the game throughout the |
2288s | year as we usually have over the past |
2290s | years so |
2292s | moving away from our chapters and |
2293s | archives we'll now deep dive into the |
2296s | four pillars that compose the roadmap |
2297s | for the year and as as players will see |
2300s | they're a continuity from what we've |
2302s | been doing over the last years of course |
2304s | no the pillars might look the same the |
2305s | projects we work on under each pillar |
2307s | changes from year to year the first |
2310s | pillar uh is something we've already |
2312s | talked about events events Evolution |
2314s | we're calling this pillar we do plan on |
2316s | taking our four sort of pillar events |
2318s | and making them even bigger even better |
2320s | than they have been in the past |
2322s | including last year's Halloween which we |
2324s | plan on sort of uh one-upping again this |
2327s | year but in addition to those four |
2329s | pillar events we're also going to look |
2330s | at adding a few more smaller events |
2332s | spread throughout the year |
2334s | and for those of you who have been with |
2335s | us for a long time you might already |
2337s | know what the smell of barbecue is in |
2338s | the game I know you love barbecue love |
2340s | barbecue we all do for those of you who |
2342s | don't well you'll get to see it very |
2344s | shortly but really the goal is to give |
2346s | you more to play with at all times in |
2348s | the game and something to work towards |
2349s | too second pillar is trust and security |
2352s | which is more important to us than ever |
2354s | in dead by daylight this Builder both |
2357s | reflects the systems that we're putting |
2358s | in place to make the game more secure |
2360s | but also the way we're communicating |
2361s | with our players the first one the |
2364s | former of those we're really excited to |
2366s | say that we're about to launch a |
2368s | vulnerabilities disclosure program which |
2370s | will allow us to work with people in the |
2371s | wild to report potential threats about |
2373s | the game about our servers Etc and |
2376s | really facilitate Us closing those those |
2379s | potential weaknesses that we knew or did |
2381s | not know about within the game so very |
2383s | very excited to to launch this this is |
2385s | going to be coming up in the near future |
2387s | so you can stay tuned for more info |
2388s | about that yes I'm super excited for |
2391s | when we're able to share a little bit |
2392s | more information with everybody about |
2393s | that initiative next up we're also going |
2397s | to be looking at revamping our sort of |
2399s | streaming strategy we want to make sure |
2401s | that we're able to communicate with you |
2403s | our players more often offer a higher |
2405s | level of transparency discuss sort of |
2408s | updates in the progress on a lot of the |
2410s | features and initiatives we're going to |
2411s | be announcing and talking about |
2413s | throughout this stream today |
2416s | we plan on doing that by doing live |
2418s | streams more consistently to celebrate |
2420s | you know new chapter releases large key |
2424s | beats and generally just being in |
2426s | contact with you our community |
2427s | consistently throughout the year one of |
2430s | those topics is very likely to be our |
2433s | next pillar which is live balance a |
2435s | topic that's you know very dear to us |
2437s | it's something I spend a lot of time |
2439s | thinking about and worrying about |
2442s | and something that I won't go too deep |
2444s | in today because we will be talking |
2446s | about our live balance plans in a little |
2448s | bit right yeah we'll have net and Jeff |
2450s | coming up in the future segment and talk |
2452s | about what type of projects we have |
2454s | planned for the coming months on that |
2456s | specifically awesome very excited very |
2458s | important for us and we know how dear to |
2460s | the community's heart this also is a |
2462s | pretty Hot Topic in general I would say |
2464s | last but not least quality of life is a |
2468s | staple pillar on which we have |
2470s | continuously worked throughout the years |
2471s | and this is all about the UI and feature |
2474s | improvements we make to the game as a |
2476s | more General type of thing |
2478s | one Improvement we did last year was the |
2480s | Survivor HUD which facilitates exchange |
2482s | and communication between players even |
2484s | if they're not talking with each other |
2485s | directly to make sure you can always |
2487s | make a better decision as a Survivor |
2489s | when you're playing the game because you |
2491s | know what's happening a little bit more |
2492s | than you used to in the past in addition |
2495s | to that you've talked about the |
2496s | improvements we made to the progression |
2497s | and made it faster to level up but we |
2500s | made it even faster by allowing you to |
2502s | just spend a ton of blood points almost |
2504s | into instantaneously and just get it |
2507s | done and get it through with your your |
2508s | with upgrading your characters and |
2510s | leveling up much faster in the blood web |
2512s | it feels great it does and finally the |
2515s | map repeat prevention feature which was |
2517s | released a few months ago which again |
2519s | another Edition there's a lot of maps |
2521s | into the game some of you might have |
2523s | felt like even if you're playing for |
2524s | just an hour you're often tapping like |
2526s | two or three times into the same map and |
2528s | such and this is really preventing that |
2530s | from happening as much as possible so a |
2532s | very cool addition we're not going to go |
2534s | too much in detail today or at least in |
2537s | this specific segment to talk more |
2538s | quality of life features but we'll have |
2540s | two new faces Rafael and Pamela who are |
2543s | going to be coming up any future panel |
2545s | and talk to you about some of the |
2547s | projects we have planned and even show |
2548s | you a few |
2550s | a few features that we have underworks |
2552s | right now and that are going to be |
2553s | coming up in your hands fairly shortly |
2555s | excellent there's a lot we look forward |
2558s | to sharing with you in this stream today |
2560s | and we thank you again for an amazing |
2562s | seven years celebrating dead by daylight |
2564s | with us and we look forward to many more |
2567s | next up is our friend Dave Richard to |
2569s | give you a first look at our next |
2571s | upcoming dead by daylight chapter enjoy |
2579s | hey I'm Dave Richard creative director |
2581s | of dead by daylight I'm super happy to |
2584s | be with you today to celebrate our |
2586s | seventh anniversary and to show you a |
2589s | first look at our latest chapter and |
2591s | transmission let's take a look at the |
2593s | trailer |
2598s | it wasn't programmed to harm the crew |
2603s | the post to help us build a safer home |
2604s | but something happened |
2607s | became self-aware |
2610s | it has no empathy |
2613s | it doesn't feel pain |
2618s | oh |
2629s | it learns at an impossible rate and it |
2632s | won't stop until we are dead |
2635s | or worse |
2663s | as you just saw in the trailer this |
2666s | original chapter brings us into a |
2668s | completely new genre of horror for that |
2670s | by daylight we are going to explore |
2672s | sci-fi horror |
2674s | so this will bring us to a distant |
2676s | unknown planet and will feature |
2678s | characters from possible future |
2681s | traditionally I would be taking some |
2683s | time with you today to go over the |
2685s | characters and the map of the chapter |
2686s | but this year we're doing things a |
2688s | little bit differently with a behind the |
2690s | scene video |
2692s | we want to show you the process of |
2695s | creating a chapter but also show you new |
2698s | faces that you might not have seen |
2700s | before of amazing people that are |
2702s | working hard to make these chapters |
2703s | possible |
2705s | let's take a look |
2713s | for the anniversary we've prepared a |
2716s | very special original chapter uh |
2723s | this is a big deal for the dead body |
2725s | light Universe because we're going to |
2727s | explore a new genre in horror we're |
2729s | going sci-fi |
2736s | I think that any kind of subject and |
2738s | genre can be re-wrapped and reimagined |
2741s | as horror and sci-fi is definitely not |
2744s | an exception there are three big teams |
2746s | that we wanted to explore in that new |
2748s | realm first of all it's clearly an alien |
2751s | world we wanted you to feel like you are |
2754s | far from home that you are Lost in Space |
2757s | the second one is that we wanted to make |
2760s | sure that the human technology looked |
2762s | weak Lo-Fi so that you never feel safe |
2765s | Within These constructions that they've |
2768s | brought on the settlement |
2769s | and the last thing we've added to the |
2771s | mix are traces of a long lost alien |
2774s | civilization is |
2794s | Museum |
2821s | one aspect I really enjoyed was that it |
2823s | was it was a jungle so we could make it |
2826s | super dense super threatening in the |
2829s | organic design and the design of the |
2831s | plants everything kind of looks like it |
2834s | could kill you we try to have like very |
2836s | creepy looking texture a very organic |
2838s | texture you would find in nature we |
2840s | would try to bring it into the designs |
2843s | of the of the plants and the vegetation |
2845s | in general the main building the idea |
2847s | was to show that was a safe space for |
2850s | the characters as you can see it's on |
2852s | stills it's elevated compared to the map |
2854s | the idea was to show that the map is |
2856s | very dangerous and this place should be |
2859s | safe for you but the interesting idea we |
2862s | had is that once you get into the |
2865s | structure it's actually more dangerous |
2867s | or looks more threatening to you |
2875s | is |
2877s | an AI that is supposed to help the human |
2880s | crew settle on this new planet but while |
2883s | it was scouting it got in touch with a |
2885s | piece of old alien technology and was |
2888s | enlighted and now it wants to overthrow |
2891s | and kill all human so this killer is an |
2894s | interesting take on the cyborg we're |
2896s | used to see organic character using |
2901s | pieces of Machinery to become more |
2902s | powerful but the singularity is doing it |
2904s | in reverse it is a simple piece of |
2907s | technology using a cloning technology to |
2911s | get organic material and flesh to become |
2914s | more powerful |
2915s | well the inspiration of the killer |
2917s | design was you know we always wanted to |
2919s | do a Sci-Fi killer so you're going to be |
2921s | able to go around the map and set up |
2922s | these biopods spread your Consciousness |
2924s | inside of these biopods and then if |
2927s | you're able to catch a Survivor inside |
2929s | of your reticle you'll be able to infect |
2932s | them here next to them and then you'll |
2933s | be able to attack them and keep the |
2935s | chase going one of the important things |
2937s | for survivors is teamwork trusting each |
2940s | other working together so with this |
2942s | killer one of its abilities in the |
2944s | slipstream is that once a Survivor is |
2946s | tagged or infected you can spread that |
2948s | influence to other survivors and it does |
2951s | so automatically so survivors will be |
2953s | less likely to work together and they'll |
2955s | be more Discord between them |
2961s | foreign |
2982s | [Music] |
2989s | side and he's able to adapt very quickly |
2992s | to be able to bring the killer away from |
2996s | the other survivors he's able to protect |
2998s | the others so even though we are in a |
3000s | setting that's so far from own in the |
3003s | future we wanted to make sure that |
3005s | Gabriel was a grounded character that |
3008s | any of us could recognize ourselves in |
3011s | it |
3011s | I'm super excited for players to um to |
3014s | try this map I think it's great that |
3016s | sci-fi is finally in DVD I think it's |
3018s | going to be fun for them to experience |
3020s | the creepiness and the threatening Vibe |
3023s | of this map and I think they're gonna |
3025s | really enjoy it is |
3037s | foreign |
3048s | for all of our players survivors and |
3051s | Killers alike to be able to experience |
3052s | our first original sci-fi chapter and |
3055s | transmission |
3058s | as always you'll be able to play with |
3060s | the content of this chapter during the |
3062s | ptb right after this broadcast |
3065s | for everyone else the chapter becomes |
3067s | available on June 13th |
3069s | before I leave I want to take some time |
3072s | and thank all of you veterans and |
3074s | newcomers alike to play that by daylight |
3077s | and to be part of this incredible |
3079s | journey with us |
3080s | I want to wish you happy seventh |
3082s | anniversary May the year be filled with |
3084s | fun and surprises |
3086s | next up we have Natalie and Jeff to talk |
3089s | about some gameplay Improvement coming |
3091s | this year |
3095s | everyone I'm not |
3100s | with a very special guest hi everyone my |
3103s | name is Jeff and I'm a game designer on |
3105s | dead by Daylights thank you so much for |
3107s | joining me Jeff I can't wait to talk a |
3108s | little bit more about a topic that is |
3111s | always top of mind for our community |
3113s | gameplay so we have some quick updates |
3115s | for you today Jeff let us know what they |
3117s | are well as you know the game design |
3119s | team has many many features and updates |
3122s | planned for this year however we'll be |
3123s | focusing on three specific topics today |
3125s | we're going to be talking about |
3126s | continued gameplay updates map balance |
3129s | and finally plans to address face |
3131s | camping in dead by daylight I'm excited |
3133s | down to these quick app |
3135s | whatever they were due let's jump right |
3140s | Park updates at by daylight ever and |
3143s | it's significantly shifted the dead by |
3144s | daylight perk meta as a whole but that's |
3147s | not what we're going to be talking about |
3148s | today that's happened in the past what |
3150s | we're going to be focusing on a little |
3151s | bit more is the process that we're |
3153s | looking to take consistently moving |
3154s | forward as a community and design team |
3156s | when it comes to these gameplay updates |
3158s | so Jeff what more can you share with us |
3160s | on that well as you said last year we |
3162s | launched our biggest perk update ever in |
3165s | dead by daylight and it had a |
3167s | significant impact on the perk meta we |
3169s | saw a lot of perks fall out of the meta |
3172s | and new perks rise to the Top This was |
3174s | completely natural like the players are |
3175s | the ones that drove this change after |
3177s | the changes went live and it was super |
3180s | interesting to see by the way but |
3183s | moving forward or for this year we're |
3185s | not planning to have a major shake up |
3187s | like we did last year instead we've |
3188s | Revisited our live design process to |
3190s | allow us to make changes at a faster |
3192s | rate instead we'll be focusing on |
3194s | smaller more focused balance updates |
3196s | with each update this year that makes a |
3199s | lot of sense and of course it's one of |
3200s | the reasons why we listen so closely to |
3202s | player feedback as a whole but it does |
3205s | sound like we're going to be able to |
3206s | integrate some of that feedback that |
3208s | we're bringing back to your team and you |
3209s | know we're discussing when it comes to |
3211s | these kinds of updates a little bit |
3212s | faster than before am I right absolutely |
3214s | and I think the best example for that |
3216s | was the previous previous btb that we |
3218s | had we had a proposed list of changes |
3221s | that went onto the ptb the community |
3223s | gave a lot of feedback and your team |
3224s | reported that to us and we made some |
3226s | small adjustments well we made quite a |
3228s | few adjustments to it and it went live |
3230s | and I think that everyone was pretty |
3231s | happy with the result so Our intention |
3233s | with this change is really |
3235s | to give give us the flexibility to |
3238s | analyze adjust and observe the outcome |
3240s | more frequently that way similar to what |
3243s | happened with the previous ptb if a |
3244s | change doesn't go as we envisioned we |
3246s | can readjust it before it goes live and |
3248s | even after it goes live right like we're |
3250s | still listening for feedback and we'll |
3252s | make further adjustments if needed |
3253s | exactly |
3255s | it's never really ends so I think that's |
3257s | something really important to highlight |
3258s | of course we know that this doesn't only |
3260s | apply to things like perks and add-ons |
3263s | we also are aware of some of the |
3265s | comments you folks are leaving about |
3267s | Maps so we are very very happy to |
3269s | announce that moving forward we plan on |
3271s | having map balancing as part of these |
3273s | regular gameplay updates as well what |
3275s | more do you have to say on that Jeff uh |
3277s | first I mean I can already hear the |
3279s | players rejoicing from really far away |
3281s | because this has been a hot topic for a |
3284s | very long time in dead by daylight and I |
3286s | think you'll agree and the players |
3288s | probably agree too that most maps in |
3290s | dead by daylight are seen as either |
3291s | killer sided or Survivor sighted and our |
3294s | goal with integrating into the live |
3296s | design process is really to bounce make |
3298s | them feel more balanced so creating a |
3300s | more even playing field for both sides |
3301s | we started this process with the Raccoon |
3303s | City Police Department then we followed |
3305s | suit with the area of crows map and |
3307s | finally we the most recent ones were |
3309s | blood Lodge and gas heaven and what's |
3311s | great about these changes is that they |
3313s | can be as small as moving a small |
3314s | location for totems or generators to |
3317s | reviewing pallet safety so we can make a |
3319s | palette more safer less safe two bigger |
3321s | things like changing the map layout or |
3323s | changing building layouts yeah it's |
3325s | super exciting I know our team's already |
3327s | coming through a lot of the feedback |
3328s | your team's already looking at how we |
3330s | can integrate some of that feedback but |
3331s | looking toward the future a little bit |
3333s | more what kind of maps are going to be |
3334s | targeting next I think I have I think I |
3337s | know what it might be we need a drum |
3339s | roll over here we really do because this |
3341s | one is a big one and I'm sure that the |
3344s | longtime players will be ecstatic to |
3346s | hear that the next two map that we're |
3348s | targeting are some of the most notorious |
3349s | maps in dead by daylight I'm talking |
3351s | about two cold wind farm maps fractured |
3354s | Cow Shed and rancid abattoir but what's |
3356s | important to remember is that |
3358s | integrating this into the live design |
3359s | process means that we'll be listening to |
3361s | feedback and making further adjustments |
3362s | as we go yeah definitely and it's also |
3365s | one of the reasons why it's so so |
3366s | crucial that you let us know what your |
3367s | feedback is |
3370s | in particular of course I believe we're |
3373s | going to be having this update for cold |
3375s | wind going live sometime before the end |
3377s | of the summer so make sure to keep your |
3378s | eyes and your ears peeled for more |
3382s | information you know I had to sneak in a |
3384s | corny punt you know it |
3386s | all right finally in terms of our quick |
3389s | updates we have one more feature that we |
3392s | want to discuss |
3393s | and that is something to do with face |
3396s | camping so if you're new to dead by |
3399s | daylight if you've never heard this term |
3401s | before face camping is basically a term |
3403s | used to describe a killer that's |
3404s | standing directly in front of a hooked |
3406s | Survivor they're not moving they're |
3407s | waiting for that hook Survivor to die on |
3409s | hook and this is usually happening |
3411s | either for a large portion of the match |
3412s | if not the entirety of the match we know |
3415s | that face camping can be very very unfun |
3417s | for the person on the hook but of course |
3419s | also the other people in the match so |
3421s | we're looking to test out a new feature |
3423s | that's going to help combat face camping |
3425s | as a whole so Jeff tell us how it works |
3427s | well the first thing I want to say is |
3430s | that as an altruistic Survivor it's |
3432s | really difficult for me to play against |
3433s | someone who's face camping because I |
3434s | just want to help and I can't so I'm |
3437s | stuck you know doing generators instead |
3439s | which is fine but I'd rather help my |
3440s | teammates but yes so the way the system |
3442s | works is that the hook Survivor has a |
3444s | meter on on their screen and it fills up |
3447s | based on the Killer's distance to the |
3448s | hooked Survivor so the closer the Killer |
3450s | is the faster it fills up the further |
3452s | they are the slower it fills up up until |
3454s | it doesn't fill up at all because |
3455s | they're not within a certain radius |
3457s | and once it's full the hooked Survivor |
3460s | can unhook themselves even in the second |
3462s | stage and what's great about this is |
3464s | that they get the full benefits of being |
3465s | unhooked so it's as though a teammate |
3468s | add unhooked them or they unhook |
3470s | themselves with the perks such as |
3471s | Deliverance so for those of you who |
3473s | don't know that means they'll get the |
3475s | hay status effect and the endurance |
3476s | status effect so they're pretty safe at |
3478s | that stage that is so awesome here I |
3480s | know Folks at home are probably already |
3482s | thinking about a bunch of things on this |
3484s | topic so I'm going to start by bringing |
3486s | probably one of the questions we're |
3487s | going to get and that's what happens if |
3489s | the Killer is forced to stay by the hook |
3491s | so there's like multiple survivors |
3492s | swarming the hook they're forced to stay |
3494s | on that radius is there any situation in |
3496s | which this feature might slow down or |
3497s | turn off or be otherwise affected that's |
3499s | a great question and yes there are some |
3501s | scenarios where it either slows down or |
3503s | turns off so for the first the one that |
3505s | you mentioned where survivors are |
3507s | swarming the hook as soon as there is |
3509s | one other Survivor within that same |
3510s | radius the meter will build up a lot |
3512s | more slowly so the killer doesn't have |
3514s | to worry about Survivor storming the |
3516s | hook and being penalized for it as for |
3518s | the second option that we talked about |
3520s | which was turning it off once the exit |
3523s | gates are powered the feature is |
3524s | completely turned off so you can defend |
3526s | your only objective again without having |
3528s | to worry about the Survivor unhooking |
3530s | themselves that makes a lot of of sense |
3532s | of course we're going to be so eager to |
3534s | hear what you folks are going to say on |
3535s | this matter and for the most part it |
3537s | really does sound like it this feature |
3539s | is targeting those most egregious cases |
3541s | of face camping where it's really used |
3542s | kind of in a spot that's way too early |
3545s | in the game or in a spot that's really |
3546s | not going to make sure that the mattress |
3549s | as fun as possible so with that said |
3551s | though when can folks expect to get |
3553s | their hands on this feature when can |
3555s | they let us know what their thoughts are |
3556s | the burning question everyone wants to |
3558s | know so our plan which is subject to |
3561s | change of course is to have it sometime |
3563s | later this year on a ptb and as with all |
3566s | ptbs we'll be listening to feedback and |
3568s | making further adjustments before it |
3569s | goes live and even once it goes live |
3571s | we'll still be listening and Gathering |
3573s | feedback to make further adjustments |
3574s | just to make sure that you know it's as |
3576s | good as it can be of course yeah and |
3579s | eager to hear those |
3581s | found the official channels as much as |
3583s | possible you're always keeping an eye |
3585s | out but I think that's it that's a wrap |
3587s | for our quick gameplay updates segment |
3589s | thank you so so much for joining us and |
3591s | thank you for joining me Jeff again |
3592s | thanks for having me it was a lot of fun |
3594s | if you're interested in learning more |
3596s | about this please head on over to dead |
3598s | by daylight.com after the broadcast |
3600s | where there's going to be an in-depth |
3602s | article looking at all three of these |
3603s | topics in a little more detail outside |
3606s | of that of course more gameplay updates |
3607s | are coming this year so stay tuned to |
3609s | our official channels to hear more news |
3611s | on that finally our next segment is |
3613s | going to feature Raph and Pamela they're |
3615s | going to be talking a little bit more |
3616s | about some highly highly anticipated |
3620s | quality of life improvements that you |
3622s | can expect to see in the game soon so |
3624s | you want to stick around you do not want |
3626s | to miss this we'll see you in the fog |
3630s | all right it's time finally I've been |
3633s | holding this in for too long I can |
3636s | finally tell you all about our next |
3638s | Survivor |
3640s | oh |
3642s | all right then let's go |
3652s | hi everyone glad to be here to celebrate |
3655s | dead by Daylight's 7th anniversary my |
3658s | name is Rafael producer and dbd and |
3660s | today I'm pleased to be with Pam as well |
3662s | hi RAV hi everyone my name is Pamela I'm |
3665s | the lead UI designer owned there by |
3667s | Delight as well and we're so happy to be |
3670s | here today because we want to share with |
3672s | you some of the great quality of life |
3674s | improvements that the team is working |
3676s | really hard for year eight |
3679s | so before we dive into the good stuff |
3682s | today our goal is to give you an idea on |
3685s | when we plan to deliver those upcoming |
3687s | feature that said you know it is |
3689s | sometimes priorities and timelines can |
3692s | shift but we're more depth focused live |
3695s | stream than ever planned for this year |
3696s | we'll make sure to keep you in the loop |
3699s | all right let's get to it so plan to |
3702s | start I think you have something that |
3704s | the community has been asking a lot yes |
3706s | so we all know that by the light has |
3709s | been live for seven years now and if you |
3712s | have been playing the game since the |
3713s | start there's no way your inventory |
3715s | isn't full of perks outfits and charms |
3718s | and add-ons and items because we did |
3721s | release a lot of content back in the |
3722s | time |
3723s | but last year we did introduce the |
3726s | feature called Loadout presets which |
3729s | means that you were able to manage this |
3731s | process a little bit easier |
3733s | but right now we're so happy to say that |
3737s | we are a beauty on this feature even |
3738s | more |
3739s | because we are adding finally the |
3741s | loadout search bar to help you find |
3745s | quickly whatever you're looking for so |
3748s | on the loadout search you're just gonna |
3750s | need to type in either the name of the |
3752s | thing you're looking for or just a word |
3754s | within the description and it will find |
3756s | for you instantly so let's say I'm |
3759s | looking for the perks affecting |
3761s | generators I just type in generator and |
3764s | voila all the related perks will be |
3766s | displayed exactly oh I can see how it's |
3769s | going to be a huge help for players yes |
3771s | and not just that we're happy to say |
3774s | that this feature is also going to be |
3776s | available in all platforms |
3778s | and you won't have to wait for it longer |
3780s | either to test it because this feature |
3783s | is going to be available today on the |
3785s | PCB update that we're gonna be releasing |
3788s | right after this broadcast amazing we |
3791s | really hope you're gonna enjoy yes |
3793s | so as we're talking about improvements |
3796s | and play in the player experience rough |
3799s | I know you have something really |
3801s | interesting for us today yeah we got a |
3804s | lot of requests on this feature all DVD |
3807s | players know that sometimes when a |
3809s | Survivor disconnects well I put the rest |
3812s | of the group at huge disadvantage and |
3815s | it's safe to say that at this point it's |
3817s | not going to be an ideal experience so |
3820s | that's why with our upcoming feature |
3822s | once a Survivor will disconnect an AI |
3826s | bot will take over so that the game can |
3828s | continue and who knows maybe this bot |
3831s | will be even better than the player will |
3833s | just disconnected so joking aside we |
3837s | really hope this will alleviate |
3838s | frustration and help matches to run more |
3841s | smoothly yes and also to make sure that |
3844s | no one is left in the dark what we're |
3846s | gonna do is as soon as our bot spawns in |
3848s | every Survivor and every killer on the |
3851s | game they're gonna be made aware through |
3852s | the UI as well as well as the sound |
3855s | queue whenever they see there is a |
3858s | Survivor disconnect bot in the Matched |
3860s | airplane |
3861s | and right now we have planned to release |
3863s | the feature this summer yeah |
3866s | so for the next feature if you're |
3868s | playing online game I'm pretty sure |
3870s | you're gonna recognize what time is |
3872s | about to mention yes this is something |
3875s | that we are super excited because the |
3877s | team is really working hard and trying |
3879s | to come up with an entirely new type of |
3881s | Cosmetics so you'll be able to Showcase |
3884s | your personality on that by daylight |
3886s | even more so what we're talking about |
3888s | here is the player cards and what means |
3891s | for us on the by the light is alongside |
3894s | your name you're probably going to be |
3895s | able to assign a background or a banner |
3897s | and an icon and you will be able to earn |
3901s | those Cosmetics during the fall this is |
3904s | where we're planning but the idea is |
3907s | they're going to start as a standard |
3910s | rewards in every Tom and you'll be we're |
3913s | still going to be working on other ways |
3915s | for you to earn those cosmetics in the |
3916s | future so we're not stopping there |
3918s | that's awesome can't wait to share my |
3920s | custom icons and Banners yes |
3924s | one last thing RAF I know you have |
3926s | something that ties everything that |
3928s | we're talking about here related to |
3930s | improvements yeah as we said today we |
3933s | constantly working on making DVD safer |
3937s | but also a more secure environment for |
3940s | all players and the report system is an |
3942s | integral part of that right now how it |
3945s | works and yet another game if a player |
3948s | wants to report people because of bad |
3951s | conduct hacking or other reasons they |
3954s | they can |
3956s | but let's be honest there is not much |
3958s | visibility on that process but it's |
3962s | important to say that our team has |
3964s | always been committed to taking action |
3966s | this report |
3968s | soon thanks to our upcoming feature the |
3970s | player reports feedback |
3973s | we will let you know when an action has |
3976s | been taken against a player you reported |
3980s | and also to highlight even more not only |
3983s | every report that every player does is |
3986s | really appreciated but we are really |
3988s | taking serious in in having those |
3990s | actions done yeah on our side yeah and |
3994s | as for now we plan to release the |
3996s | feature over the summer |
3999s | and that's it for today thanks for |
4001s | another amazing year thank you so much |
4004s | Pam for being with us today thank you |
4006s | Ralph next up an exciting look at what |
4009s | lies ahead for the word of dead by |
4011s | daylight enjoy the rest of the broadcast |
4013s | ciao |
4056s | [Music] |
4075s | foreign |
4083s | [Music] |
4088s | [Music] |
4097s | [Music] |
4123s | [Music] |
4133s | [Music] |
4141s | foreign |
4152s | hi I'm Stephen Mulroney Executive Vice |
4154s | President of the digital at Behavior |
4156s | interactive as someone who's been on |
4157s | dead by daylight since the very |
4158s | beginning it's been amazing to see the |
4160s | ways both the game and its Community |
4162s | have grown |
4163s | we've added a lot to DVD over the past |
4165s | seven years with a mobile game comic |
4166s | books a board game hooked on you and |
4169s | even the dead by daylight movie on the |
4170s | way we become a franchise with something |
4172s | for everyone today I'm happy to announce |
4174s | that we're gearing up to get even bigger |
4175s | expanding dead by daylight beyond our |
4177s | core game and giving players more ways |
4179s | into the fog than ever before to bring |
4181s | these new experiences to life we're |
4183s | collaborating with some amazing Studios |
4184s | one with expertise in multiplayer games |
4186s | and another with expertise in |
4188s | interactive narratives so with that |
4190s | let's hear a little bit more about what |
4192s | they've been up to |
4199s | we're obviously all horror fans here at |
4202s | supermassive and massive fans of dead by |
4205s | daylight now we're thrilled to be |
4207s | collaborating with behavior on a brand |
4209s | new single player interactive Story game |
4212s | set in the terrifying Omniverse of dead |
4215s | by daylight we've been working hard to |
4218s | blunt attention agency and branching |
4220s | storytelling of a supermassive game |
4221s | together with dead by Daylight's |
4223s | mythology to create an intense narrative |
4225s | experience filled with powerful life or |
4227s | death choices our game will be set |
4229s | outside the entity's realm and feature |
4231s | the story of a new cast of characters |
4233s | who players will follow for an |
4235s | unprecedented experience beyond the fog |
4237s | this is a whole new way for horror fans |
4240s | who experience dead by daylight and we |
4243s | couldn't be more excited to share it |
4244s | with the world |
4245s | so stay tuned we'll have more to reveal |
4248s | later this year |
4257s | in the dead by daylight Universe one of |
4259s | the things we love most about the world |
4261s | of dead by daylight is the infinite |
4263s | possibilities we thought about the |
4265s | game's multiplayer action which we love |
4267s | and reimagined it in a completely new |
4269s | way |
4270s | the themes in our game will center |
4272s | around greed and the lust for power |
4274s | these will be present in both the |
4276s | gameplay itself and in the stories of |
4278s | the characters who were tempted to enter |
4280s | a strange new corner of the entity's |
4281s | realms our vision is to create a |
4284s | multiplayer PVE experience where instead |
4287s | of facing off against each other up to |
4289s | four players can Team Up enter another |
4291s | one of the entities Realms and take on a |
4293s | host of deadly enemies that occupy |
4295s | this project is still in very early |
4298s | stages we are really excited about what |
4301s | we're doing and can't wait to share more |
4303s | as we go stay tuned for more |
4307s | seven years in and the world of dead by |
4309s | daylight has never felt bigger I'm so |
4311s | excited that players will have two new |
4313s | ways to explore the entity's realm |
4314s | there's still a lot of work to do before |
4316s | we'll have more to share but just follow |
4319s | dead by daylight and we'll make sure |
4320s | you're the first to know |
4325s | hi everyone I'm zevi our director |
4329s | hi everyone I'm Rosalie senior product |
4331s | manager we are super happy to be back |
4334s | with you today to talk about all the new |
4336s | exciting content coming to the dead by |
4337s | daylight store over the next year |
4340s | Rose it's been seven years |
4345s | what a beautiful Journey but seven years |
4347s | old wow |
4349s | dozens of collections thousands of |
4351s | Cosmetics proved to life with passion |
4354s | and dedication by our art departments |
4357s | and yeah along the years we we provided |
4360s | to our players an incredible amount of |
4362s | option when it comes to how to represent |
4364s | themselves in the game some would say |
4366s | too many yes it's a lot of outfits and |
4369s | and more are coming and and and today we |
4373s | I think we should share more about it |
4375s | you know about what's coming we're ready |
4377s | to share yeah yeah and also we we have a |
4382s | special guest joining us later to |
4384s | discuss about this unique collection we |
4387s | we work on together |
4388s | so yeah maybe we should start okay so |
4392s | that by daylight is a game as you all |
4394s | know that's known for its great |
4396s | soundtrack and we're always on the |
4398s | lookout for opportunities to explore |
4400s | like the music scene in particular in |
4402s | our cosmetics and we have two |
4404s | collections coming in the next year that |
4407s | well although they've just come together |
4409s | and we don't really have any dates yet |
4411s | but we really couldn't resist sharing so |
4414s | here it goes first off dead by daylight |
4417s | is partnering with heavy metal Legends |
4419s | Iron Maiden yes |
4422s | on a collection built around the iconic |
4425s | Eddie who let's be honest |
4428s | right into our gang right all of the |
4431s | cosmetics in this collection will be |
4433s | like portraying his many album cover |
4436s | appearances which are super cool |
4438s | and secondly we're thrilled to be |
4441s | partnering with Slipknot on a collection |
4443s | that showcases many of their their |
4445s | trademark masks we'll be making nine |
4448s | masks in total paying tribute to some of |
4452s | the band's most iconic members of the |
4453s | years well all four killers of course |
4456s | yes so yeah as we said it's really early |
4459s | for both of these collections but we'll |
4461s | share more news as we get to work on |
4463s | them |
4464s | what's next yeah I think it's a good |
4468s | time to talk about our community you our |
4471s | community I mean since the beginning of |
4473s | dead by daylight it's it's they are |
4476s | super important for for us and and we |
4478s | were attached to put the spotlight on |
4480s | them on on a unique store collection |
4483s | since a while |
4485s | because you know like we have fans all |
4487s | around the world we're also really |
4489s | talented and creative artists for sure |
4490s | and even if it's not the first time we |
4493s | showcase their work in the store |
4495s | organizing the the competition |
4499s | exactly to to RPM game |
4501s | this year we we would like to take it a |
4505s | step further and and and unifying our |
4507s | Inspirations passion guidelines to to be |
4511s | not something new together and the |
4513s | result of it is the artist from the |
4515s | first collection |
4516s | so I remember when we asked to our |
4520s | community to to submit their work and |
4523s | yeah |
4525s | applications plenty plenty of amazing |
4528s | applications and we had to select some |
4531s | of them so I remember we selected four |
4534s | winners from Poland U.S Spain Canada |
4539s | there is also a fifth contributor as you |
4541s | know we'll keep it for later |
4544s | um feature on that collection but we |
4547s | invited them to to select their favorite |
4549s | character it was it was important and |
4553s | we're super lucky because we ended up |
4555s | with a split of two survivors and two |
4557s | killers so balance one that's perfect |
4559s | that's perfect |
4561s | and and then we we met and we we shared |
4565s | with them all these things they need to |
4567s | know to to work on our outfits like the |
4570s | technical constraints the the law the |
4573s | the yeah mix and match Etc everything |
4577s | they needed before giving them the |
4580s | really precious maximum creative freedom |
4583s | start their designs and next we we did |
4588s | this regular follow-up with them and we |
4590s | achieved beautiful and functional |
4592s | designs still respecting the artist's |
4594s | intentions but also our needs |
4598s | and |
4599s | yeah we have it was an incredible |
4601s | collaboration we have beautiful outfits |
4604s | because I think like all these |
4606s | creativity these ideas their design they |
4610s | brought to to our game our fridge |
4612s | approach to its new eyes so it's um yeah |
4617s | I mean I'm super happy with the results |
4619s | so thanks again for for this artist to |
4621s | to work on that collection was was great |
4624s | that's great to hear yes and also we |
4627s | have that fifth artist that we invited |
4630s | ourselves to be a part of the artist |
4631s | from the fall collection yes she's an |
4634s | industry veteran as you know known for |
4636s | her fantastic work on like Okami the |
4639s | Netta The Evil Within series and of |
4642s | course Ghost Fire Tokyo we're incredibly |
4644s | excited to have her joining us today to |
4646s | share a little bit about her designs |
4648s | welcome |
4650s | hi hello hi hi |
4659s | must |
4662s | welcome hi it's great having you here |
4665s | today but before we get into the outfits |
4667s | you created for dead by daylight we |
4669s | wanted to ask you first could you share |
4670s | with us what draws you to horror and |
4673s | like was it something that you liked |
4674s | growing up and like what's so unique to |
4677s | you about creating art in this genre is |
4722s | hmm and you're creating three outfits |
4725s | for this collection each featuring a |
4727s | character that really really resonates |
4728s | with our Japanese fans could you share |
4730s | with us what stood out the most about |
4732s | each of them to you uh history |
4741s | [Music] |
4792s | we'd also love to learn more about your |
4795s | the whole process and your inspiration |
4797s | for the creation of the design is |
4812s | foreign |
4846s | I get my start all right |
4849s | I know |
4853s | is |
4889s | well thanks again for joining us today |
4892s | the outfits look really amazing and we |
4895s | can't wait for fans around the world to |
4897s | enjoy them so the artists from the fall |
4899s | collection featuring work from ikumi |
4901s | Nakamura will be available in the dead |
4903s | by daylight in-game store this summer oh |
4906s | one more thing |
4908s | I have a last announcement and it will |
4911s | be a nice piece of nostalgia for any |
4913s | longtime fans of behavior |
4915s | because we have our team our big team |
4918s | and an important part of this team |
4920s | worked on the game a long time ago named |
4924s | Naughty Bear oh my God |
4926s | this game featuring a bear living in his |
4930s | happy community of bears but he's going |
4933s | on a murderous Rampage after they didn't |
4935s | invite him to a party |
4937s | I mean what an iconic character super |
4940s | interesting and we were attached to to |
4942s | bring it to the game since a while and |
4945s | I'm super happy because now we are |
4948s | finally doing it players have been |
4950s | asking for it yeah I know and it's |
4952s | coming soon this year this year is |
4955s | coming wow and we |
4958s | we will attach a cosmetic it will be |
4962s | part of the Trapper cosmetics and we |
4965s | will give him a Royal Treatment it will |
4967s | be a lot of friends for players to to |
4969s | see him like awesome |
4971s | thank you for watching I hope you really |
4973s | enjoyed all this announcements all the |
4976s | upcoming outfits coming this year |
4979s | and thank you again |
4982s | to be here with us today who has a real |
4985s | pleasure to work with you |
4988s | stay tuned because Jin and Sarah are |
4991s | coming up next |
4993s | to talk about the |
4995s | in-game celebrations for the 7th |
4997s | anniversary |
4999s | thank you for watching |
5001s | bye |
5007s | all right this time for real okay cut |
5010s | cut Matt |
5012s | we talked about this what's so hard |
5015s | we've been doing this for five years |
5016s | together I can do it right now it's like |
5018s | two minutes |
5025s | hey there I'm Sarah Robinson I'm one of |
5028s | the associate art directors on dead by |
5029s | daylight I help out with a number of |
5031s | areas of the game but events are |
5034s | definitely one of my favorites and I'm |
5036s | Gene Escalante a senior game designer on |
5038s | dead by daylight and I'm focused on the |
5040s | events and I'm so glad that I get to be |
5042s | here with Sarah as seven years ago when |
5044s | I first became a fan of DVD she helped |
5046s | me get my very first tattoo which was |
5048s | altruism just two months after the |
5050s | game's release thank you no problem |
5053s | happy okay so Gene there's lots to |
5058s | celebrate this year and we're kicking |
5061s | things off early this year with a month |
5063s | of in-game activations |
5066s | uh leading up to the anniversary event |
5069s | so tell us more about these activations |
5071s | exactly so each week we will be |
5073s | celebrating a different two-year period |
5074s | of dead by Daylight's history so that'll |
5077s | include characters maps and mechanics |
5079s | that were introduced during those |
5081s | periods so for example week one will be |
5084s | featuring The Blood hunts week two will |
5087s | then be doubling the Riff fragments for |
5089s | your Rift pass and in week three we will |
5091s | be inviting you the players to vote for |
5093s | a Community Choice event which will |
5095s | occur during the chapter 28 release and |
5098s | once the anniversary event goes live |
5100s | we'll be doing giveaways for a previous |
5102s | anniversary Cosmetics including outfits |
5105s | and the year 5 crowns Twisted masquerade |
5108s | was a huge hit last year and this year |
5111s | we're bringing it back bigger and better |
5113s | than ever |
5114s | but |
5115s | stiff them Twisted masquerade it was |
5118s | actually stepped out of the Shadows this |
5120s | year |
5120s | and has lent their certain special kind |
5124s | of decorating skills to our in-game |
5127s | event what can players expect to see |
5129s | well the host has introduced a lot of |
5132s | various artworks throughout various |
5134s | areas of the game so you'll definitely |
5136s | want to check those out and uh yeah |
5139s | father Campbell's Chapel has gone |
5141s | through a complete masquerade makeover |
5143s | and it looks incredible but this host |
5147s | seems to have brought along some |
5148s | mysterious mask figures what are these |
5151s | like weird ghostly spirits who or what |
5153s | are they if you want to find out you're |
5155s | going to have to take a closer look |
5158s | speaking of masked figures we're |
5161s | bringing back masquerade masks this year |
5162s | we have 12 new masks for 12 new |
5165s | characters but getting your hands on |
5168s | them last year was a little tricky for |
5170s | Killers you had to make it through your |
5172s | trial and for survivors you had to |
5175s | actually make it through the exit gate |
5178s | so how have we improved things for this |
5179s | year well the invitation that came out |
5181s | last year Sarah they'll be back but this |
5185s | time invitations will be holding charges |
5187s | and you'll use those charges to kind of |
5190s | mess with the opposition while you're in |
5191s | Chase |
5192s | so if you're a Survivor what you'll be |
5195s | able to do is block the window vaults so |
5197s | the killer can't foresee you and you'll |
5199s | also be able to spawn a pallet which can |
5202s | be used in an emergency but it'll be |
5204s | it'll break right upon use |
5207s | killers on the other hand they'll be |
5208s | able to reduce the impact of a stun |
5210s | remotely break a pallet or a breakable |
5213s | wall |
5214s | and survivors better watch out about |
5216s | this one they will be able to inflict |
5218s | the exposed status effect on you once |
5220s | they've reached a tier of bloodlust |
5223s | but in order to get your cosmetic you |
5225s | will need to make sure that you are |
5226s | holding on to at least one charge by the |
5229s | time that an exit opens and that's |
5230s | either the exit gate or the hatch so our |
5234s | players are going to have to decide what |
5235s | is ultimately more important to them |
5237s | exhausting the charge to help him in a |
5239s | time of need or getting that brand new |
5242s | mask |
5243s | oh it's such a tough choice but I love |
5245s | the players have a mechanic now where |
5247s | they can gain these masks without having |
5249s | to escape the trial |
5251s | so beyond the mask we have a number of |
5254s | excellent unlockable Cosmetics as part |
5257s | of the Twisted masquerade event tone |
5258s | including two brand new outfits last |
5262s | year our guests of honor were Hattie and |
5264s | the dredge as part of our roots of dread |
5266s | chapter but this year we're highlighting |
5268s | two fan favorites Nia and the hillbilly |
5271s | we also have a number of playfully |
5274s | chaotic charms for you to collect it's |
5277s | worth noting about that all of last |
5279s | year's Cosmetics |
5281s | masks outfits are going to be available |
5284s | in the store so if you missed out on |
5287s | anything now's your chance to go collect |
5289s | them exactly and keeping track of their |
5292s | collections is going to be much easier |
5294s | this year so the event pop-up now is |
5297s | multi-tabbed so you'll be able to find a |
5299s | collection Tab and a store tab in the |
5302s | collection tab you'll find anything that |
5303s | can be earned through event gameplay or |
5306s | through the event Tome and in the store |
5308s | tab you'll be able to find anything that |
5310s | we want to feature that is event related |
5313s | and in there you'll be able to find the |
5315s | Fung Min and the Ghost Face outfits |
5318s | which are brand new Twisted masquerade |
5320s | outfits so be sure to check those out |
5323s | we've got one more thing coming as part |
5325s | of the anniversary event don't we Gene |
5328s | this year we're debuting a new kind of |
5331s | challenge condition random perks this is |
5335s | exactly what it sounds like you roll the |
5338s | proverbial Dice and your Loadout is |
5340s | equipped with those random perks |
5342s | so this is a condition you might see on |
5345s | challenges that ask you to heal a |
5348s | Survivor or down a Survivor for example |
5351s | and last but not least we're bringing |
5354s | back Community challenges so this is a |
5356s | great time for the whole Community to |
5358s | get together to work together and unlock |
5361s | additional rewards exactly Sarah and we |
5364s | will be there ready to support you guys |
5366s | through those Community challenges so |
5368s | make sure to stay tuned and don't forget |
5369s | that the road to anniversary content |
5371s | starts today |
5375s | and that is a wrap on the seventh |
5378s | anniversary show for dead by daylight |
5380s | and another year of content reveals |
5382s | thank you so much for joining us and |
5384s | spending your day with us here it's been |
5385s | as exciting as I hoped it would be I |
5388s | hope you've enjoyed it and don't forget |
5389s | that the ptb friend transmission is live |
5392s | right now so if you're on PC you can |
5394s | jump over and start testing out things |
5396s | that were just revealed in the show |
5398s | today which is pretty special so thanks |
5400s | once again to our Dev team back in the |
5402s | studio thanks oh right I have one last |
5405s | thing seriously before we finish I know |
5407s | we had some great reveals today but I |
5409s | have one last thing that I'm super |
5411s | thrilled to talk about we are welcoming |
5413s | into the fog this year someone I mean |
5416s | it's a brand new survivor like we've |
5418s | never done before he's an amazing actor |
5421s | with a career that spans decades he's |
5423s | done everything all the greatest movies |
5425s | you've ever seen he's been in the horror |
5428s | world for a while with cult classics the |
5430s | cosmic horror |
5432s | he will be joining the fog |
5434s | this summer |
5436s | we are so excited to have him with us |
5441s | there's nothing more powerful than |
5444s | imagination |
5449s | I can shave the fabric of reality |
5452s | transforming everything you may think |
5455s | you know |
5458s | [Music] |
5465s | thank you |
5493s | foreign |
5505s | [Music] |
5514s | [Music] |
5521s | [Music] |
5528s | [Music] |
5532s | foreign |
5544s | [Music] |
5550s | [Music] |
5558s | [Music] |
5582s | thank you |
5612s | foreign |
5619s | [Music] |
5649s | foreign |
5660s | [Music] |
5675s | [Music] |
5679s | foreign |
5710s | [Music] |
5727s | thank you |
5743s | [Music] |
5751s | foreign |
5753s | [Music] |
5760s | [Music] |
5768s | [Music] |
5783s | foreign |