over 4 years ago - Dead by Daylight - Direct link

Transcript (by Youtube)


6s we were developing the chapter at the
9s time where the third season was being
12s finalized and released it's extremely
14s current which we haven't done before
16s we're so very happy and proud that we
20s can mix those two universes together
23s it's a show that you lose yourself into
25s it it becomes your universe for a period
28s of time it's really something that you
31s lived in an experience deeply really
35s recently and now you can get your hands
37s on it and continue that fantasy in our
40s game stranger things and dead by
47s daylight are two very similar universes
50s in the sense that it's extremely iconic
53s in the treatment understand even have
55s identity let's turn to things upside
59s down University approves it is to come
61s in logic demo convient down in Nevada
64s did I buy that I did the demo Gorga was
68s fun to work on because it's the first
71s time we're doing and not completely
72s human killer Paul animation attainment
76s of upon Vivaldi be paid phenomenon
80s hegemon you know down the the Papas you
82s know down the discouraged never shall
84s confirm who a killer departments a
86s complexity performer who fell Wiggio
89s complain rascally to complain now Chris
92s is on care and if it does I'm allergic
94s compare 24 2008 see John Legend and
96s Massimo create a skillet how critical is
99s investment as a solo show regarded
102s episode poetic on Damon
104s sin America monomer shake among Olivo
108s Dino and under the surgery things and
110s even if we also welcome a comparison
113s ashram killer the nice feature of the
116s demon Gorgon is imposing silhouette and
119s his mouth opening
121s the sound is making and we had access to
123s all the sound from the show when you see
127s him around and his opening his mouth you
129s better run because this is pretty scary
131s when the the right animation the final
134s animation and the right sound made it to
136s the build
137s that's when we realize that we really
139s have something good in our answer so the
144s map is called the underground complex
145s and it's basically the Hawkins labs from
149s the show the lab is a character in that
151s series it's really a place that's
152s oppressive that's scary that puts people
155s in an uncomfortable place everything is
157s happening after the season to when
159s there's this aftermath and the dogs are
161s coming out and everybody's dying from
164s this place it was pretty nice to explore
167s some places we're not seeing the show so
169s we create some rooms that are not in the
172s show but we also added some stories that
175s is part of the show so we plants could
178s see oh they there's this little brick on
180s the wall that is crushed and they know
182s that it's the part where 11 is pushing
185s the guard on the wall like in the show
187s there's a lot of lights flickering
189s lights you never feel safe when we
191s created that level and when you're
193s running around that level and you're
195s running around with these characters and
197s you're being chased by the devil Gorgan
198s do you feel like you're playing a
200s stranger things game there is always an
204s element in dead by daylight of friends
207s sticking together and how far are you
209s gonna be able to trust people the value
211s of the others to you and when faced with
214s terrible things are you better to go at
217s it alone should we split up am I gonna
218s help you out these are themes that are
220s very strong and they're by daylight but
222s they're also very very present in in
224s stranger things which is great and some
226s of these concepts are represented in the
228s perks that we chose in the case of the
231s demo Gorgon is power is really about map
233s control like the teleportation is about
235s map for control but the chase is a very
238s huge part of the
240s game so we came up with the pounce idea
242s where it's not like a huge effect but
246s it's gonna help you in very specific
248s moment to close down chase faster where
251s the the skill involved timing where you
254s have to gauge when to start charging
256s your effect and when to activate the
259s effect in the case of Steve and Nancy we
262s try to connect perks with this
265s background like babysitter for example
267s where it's a perk that it's all about
269s helping others and getting the attention
271s of the killer and we thought like
273s there's so many scenes that you can
275s connect this concept to the show that
278s that it was too obvious - to put it on
280s him same thing for for Nancy she's a
283s very strong character and she has this
285s this mindset of getting to the bottom of
288s things so there's a perk where it's how
290s you look for totem and to activate the
293s perk and thence once you have this totem
295s with your injury you get into a locker
296s to get yourself together and come out
299s you're fresh you're fully heal so we
302s thought I'd they really made sense they
305s were open to us taking some liberties
307s but mostly as far as let's say creating
310s assets the creating the characters they
312s had to be spot-on Paula - scarab avec
316s Nancy pissed Evo yuuka kazami super
319s skinny and due to non corrosive ammo
321s basicially reference material for
322s Steve's is issue at the especi iconic
325s Nokia in every fan goes from go
328s travelers for a successful Apple
330s naeli look calm DiMaggio
333s bonding society Purcell is you know yo
337s drama Felicia's home is actually a
339s sequin imminency every single thing that
343s we've done so far with external partners
345s has been absolutely mind-blowing the
348s exciting
349s everything we went for is is the biggest
352s ever and now you have
353s game which contains almost all of the
357s biggest icons in horror and it means
359s that you know next chapters could be
362s anything there's absolutely nothing
365s that's off the table right now there's
367s nothing too big for us
379s you