over 1 year
ago -
Dead by Daylight
-
Direct link
Transcript (by Youtube)
0s | [Music] |
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0s | foreign |
3s | [Music] |
37s | foreign |
45s | [Music] |
52s | [Applause] |
62s | [Applause] |
71s | [Music] |
105s | [Music] |
109s | thank you |
112s | foreign |
113s | [Music] |
124s | [Music] |
133s | [Music] |
158s | thank you |
163s | [Music] |
194s | [Music] |
202s | [Music] |
206s | thank you |
209s | [Music] |
216s | foreign |
220s | [Music] |
228s | [Music] |
229s | [Applause] |
232s | [Music] |
261s | foreign |
265s | [Music] |
284s | foreign |
286s | [Music] |
291s | [Applause] |
310s | [Music] |
343s | [Music] |
347s | thank you |
350s | [Music] |
356s | thank you |
357s | [Music] |
363s | [Music] |
371s | [Music] |
390s | foreign |
391s | [Music] |
401s | [Music] |
432s | [Music] |
438s | foreign |
443s | [Music] |
458s | [Music] |
466s | [Music] |
467s | [Applause] |
472s | [Music] |
477s | downstairs |
479s | [Music] |
488s | [Laughter] |
489s | [Music] |
506s | face |
507s | [Music] |
509s | oh man that is so beautiful I really |
512s | like that and then hit him with that |
515s | [ __ ] yo |
517s | you said him with the shades you know |
523s | you know why didn't you hit her |
526s | she was right there why didn't you hit |
529s | her |
530s | don't you don't you walk away from me |
533s | you answer me right now sir |
536s | okay |
538s | quiet |
548s | are you all done |
554s | thank you |
560s | this is perfectly plain honestly |
571s | oh |
573s | it's something else oh my God |
578s | [Music] |
582s | my life depends on it |
585s | you know watch out sure |
588s | I'll do that for you wait you know tier |
590s | three stop all right then your life is |
591s | not worth that much then |
594s | okay I'm going I'm going |
599s | just like that Chad |
601s | [Applause] |
606s | I just wanted her |
615s | ma'am |
616s | [Music] |
619s | oh |
622s | do you have membership out because this |
625s | is mildly embarrassing |
632s | oh my God |
636s | where did you go |
638s | wow life |
643s | [Applause] |
645s | Lord |
647s | I even have the chance to do anything |
649s | dude I think I might be going here if |
651s | somebody can take over my Channel free |
654s | dropping |
656s | I am so sorry goldsmic |
662s | foreign |
688s | [Music] |
699s | thank you |
700s | [Music] |
707s | [Music] |
716s | [Music] |
736s | foreign |
738s | [Music] |
799s | thank you |
808s | [Music] |
817s | thank you |
827s | [Music] |
855s | [Music] |
867s | thank you |
881s | [Music] |
897s | [Music] |
905s | [Music] |
912s | thank you |
915s | [Music] |
931s | foreign |
937s | [Music] |
960s | foreign |
961s | [Music] |
968s | [Applause] |
973s | she just crawled out of the well |
982s | stop |
990s | can we |
991s | can we not do that |
995s | there was a person dying over there |
1009s | you want heels again |
1012s | I do though |
1020s | tell me how |
1021s | many uh |
1031s | oh my God |
1038s | [Music] |
1040s | oh my God that was so scary |
1043s | and he was so bald he was so bald and so |
1048s | close to my face and really scared me |
1049s | I'm like what am I looking at |
1052s | this |
1054s | fine cheese |
1068s | Familia |
1071s | [Music] |
1077s | is |
1084s | [Music] |
1086s | girl why would you leave the generator I |
1090s | am |
1100s | ah |
1108s | foreign |
1118s | [Music] |
1145s | [Music] |
1155s | thank you |
1158s | [Music] |
1164s | [Music] |
1173s | [Music] |
1180s | foreign |
1183s | [Music] |
1205s | [Music] |
1228s | oh he's still standing there |
1231s | yeah yeah leaders leaders through the |
1234s | mannequins |
1239s | do it again |
1242s | do it again |
1248s | [Music] |
1252s | she knows now she knows now she looked |
1256s | back and she's like wait a minute that |
1258s | looked like a Dwight |
1275s | loud |
1290s | what what what what |
1293s | [Music] |
1296s | that wasn't even going |
1306s | [Laughter] |
1313s | he'll go back to that Jen now I expect |
1314s | yeah uh no actually he went for foreign |
1323s | [Laughter] |
1325s | off the Record didn't save me no |
1330s | hey |
1339s | [Laughter] |
1345s | Mike |
1351s | [Laughter] |
1371s | laughs |
1378s | [Music] |
1396s | [Music] |
1404s | [Music] |
1405s | [Applause] |
1407s | foreign |
1410s | [Music] |
1444s | foreign |
1460s | [Music] |
1467s | [Applause] |
1474s | back |
1476s | hello |
1491s | oh oh |
1496s | my super [ __ ] |
1503s | [Music] |
1511s | [Music] |
1522s | oh |
1533s | my God |
1535s | [Laughter] |
1543s | oh yeah they're not able to get that |
1545s | heel well what |
1548s | right he's |
1550s | I thought I heard something but maybe |
1552s | I'm just crazy |
1558s | Don't Mind If I Do |
1566s | what are the odds of that |
1572s | do you believe |
1579s | laughs |
1581s | yeah |
1584s | let's go |
1606s | [Music] |
1610s | thank you |
1612s | [Music] |
1616s | foreign |
1618s | [Music] |
1625s | [Music] |
1633s | [Music] |
1662s | foreign |
1663s | [Music] |
1686s | foreign |
1694s | [Music] |
1703s | [Music] |
1720s | [Music] |
1729s | [Music] |
1729s | [Applause] |
1735s | [Music] |
1739s | foreign |
1743s | [Music] |
1762s | foreign |
1765s | [Music] |
1785s | [Music] |
1791s | foreign |
1793s | [Applause] |
1807s | [Music] |
1829s | thank you |
1835s | foreign |
1839s | [Applause] |
1845s | [Music] |
1856s | welcome once again to dead by Daylight's |
1860s | anniversary |
1861s | seven years later so having been here |
1864s | from the start it's it's kind of special |
1866s | and I'm extremely proud to be here once |
1869s | more to celebrate this momentous |
1871s | occasion with all of you we have quite a |
1874s | lot of really thrilling things to you |
1877s | know show you for the next year and |
1879s | Beyond we're going to talk about quite a |
1881s | lot of them today to tell you all about |
1884s | it I'd like to introduce you to my |
1885s | friend Eric here but before I also have |
1889s | quite a big surprise that I'm not gonna |
1892s | spill just yet but stick around and we |
1895s | have something that you don't expect |
1898s | always such a tease thank you Matt for |
1900s | the intro hey my name is Eric Pope I'm |
1902s | the community director here at Behavior |
1904s | I've been here a little over a year now |
1906s | and in that time I've been really Blown |
1907s | Away by The Passion of the DVD player |
1910s | community it's really something special |
1912s | awesome they are and we take it really |
1914s | seriously we don't take it for granted |
1916s | and kind of along those lines for me |
1918s | being here representing how we speak to |
1920s | our community I just wanted you to know |
1922s | that we've actually taken the past year |
1924s | to expand our reach we also have |
1926s | expanded where we are uh connecting with |
1928s | our players because the players at the |
1930s | center of everything that we're doing we |
1931s | want to be in more places to hear your |
1934s | feedback on all of the things that we're |
1935s | doing so we're now on the Xbox official |
1937s | clubs we're now on Playstation news |
1939s | we're talking on Steam forums we're even |
1942s | getting more involved on back on the |
1944s | Reddit with the moderators there |
1945s | there'll be more amas coming up from the |
1947s | team and even live streams like you're |
1949s | seeing right now we want to make Aurora |
1951s | regular again so look forward to all of |
1953s | that coming over the next year now I |
1955s | think uh I couldn't forget |
1958s | the most important platform of them all |
1960s | uh no no joking aside all joking aside |
1963s | uh actually today we are launching our |
1966s | Tick Tock Channel as well we found that |
1968s | there's actually a really thriving DVD |
1970s | community on Tick Tock and we want to be |
1971s | there talking to you creating fun |
1973s | content with you so we're really happy |
1975s | to be there now but I think we should uh |
1977s | move on with the show itself did you |
1980s | know Matt that over the seven years |
1982s | there's been over 1.8 billion trials |
1985s | what yes billion with a b |
1989s | um and to that note DVD is not slowing |
1991s | down at all we wouldn't know how no we |
1994s | wouldn't and we couldn't so let's talk |
1996s | through what you're going to see today |
1997s | we're going to kick things off with the |
1999s | year eight roadmap that's going to show |
2000s | you everything that's coming across the |
2002s | year to DVD following that we're going |
2005s | to take you through the reveal of our |
2007s | next chapter which is some incredible |
2010s | original stuff you're not going to want |
2012s | to miss after that we've got gameplay |
2014s | updates after that we've got quality of |
2016s | life updates and then |
2019s | a new segment has come to the show this |
2021s | is actually something that's really cool |
2023s | um we're gonna take you beyond the core |
2025s | game of dbd to show you how we're |
2027s | expanding other places and in other ways |
2029s | that you might not be expecting very |
2031s | exciting very exciting speaking of |
2033s | exciting we have news Cosmetics to |
2035s | reveal as well that I think are going to |
2037s | surprise people I'm so psyched about |
2039s | those and we're going to round it out |
2041s | with news about the in-game seventh |
2043s | anniversary event which is uh better |
2045s | than ever actually it's going to be a |
2047s | really exciting one this year and of |
2049s | course as Matt mentioned you do want to |
2051s | stick around for whatever he's hiding |
2053s | because I actually know what it is and |
2054s | it's |
2056s | can't tell them no I can't tell you as |
2058s | much as I would like to so thank you so |
2060s | much for joining us sit back relax we've |
2062s | got a great show and now I think we |
2064s | should get on to it enjoy |
2069s | hello everyone and welcome to the |
2070s | roadmap segment of the seventh year |
2072s | anniversary stream for dead by daylight |
2074s | I'm Stefan boshaw head of production and |
2077s | I'm Justin Brown product director we're |
2079s | really glad to be here celebrating |
2081s | another amazing year of dead by daylight |
2082s | with you today in this segment we'll |
2085s | have a look at our upcoming pillars for |
2086s | year 8 as well as our chapters plans and |
2089s | the archives in terms of dates that we |
2091s | have planned for the year before going |
2093s | any further I do want to take a brief |
2095s | moment to give a big shout out to the |
2096s | amazing team that's been working on the |
2098s | game for the past years they put amazing |
2101s | effort and dedication into that and |
2103s | really allow us to get the game to the |
2105s | state it is today it's just absolutely |
2107s | amazing and a pleasure to work with the |
2109s | entire team agreed |
2110s | over the past year we've put out two |
2113s | particularly interesting chapters I feel |
2114s | along amongst others but first Fortune |
2118s | fog has allowed us to tap into a new |
2120s | theme which we've never really had a |
2121s | chance to before |
2123s | medieval which is something we hadn't |
2125s | explored so our first foray into that |
2127s | and how that ties into the horror teams |
2129s | and all that was very interesting to |
2130s | navigate |
2131s | and the second one for the first time we |
2134s | have released a first ever sequel to a |
2136s | license chapter in Resident Evil project |
2138s | W such a great and cool addition to the |
2141s | game I think bringing in a lot of |
2143s | characters people love and they have |
2145s | been really fun to play with ourselves |
2146s | absolutely with Wesker was so well done |
2149s | one of my favorite Killers to play |
2150s | personally and it was right around the |
2152s | time that he released that we also did |
2153s | The Prestige update making it easier |
2156s | than ever for you to sort of unlock all |
2158s | of your perks throughout all of your |
2160s | characters we also you know shortly |
2162s | after the prestige update reduced the |
2163s | blood point total or cost in the blood |
2165s | web for all items we followed that up |
2169s | with uh Bots Survivor Bots specifically |
2171s | and custom matches which was super |
2173s | useful practice your killer in a custom |
2175s | match it's awesome uh we did two |
2178s | important quality of life updates to the |
2180s | archives one being the ability to select |
2182s | Quest per roll and then the second just |
2184s | that in-game toast notification so you |
2186s | can track progress in a match which is |
2188s | ever so helpful and then last but not |
2190s | least last year we said we were going to |
2192s | make our events bigger and better and we |
2194s | feel like we really delivered that with |
2195s | last year's Halloween probably the |
2197s | biggest best event we've done in dead by |
2200s | daylight to date absolutely sure now |
2203s | Switching gears we're going to give you |
2205s | guys a first peek at the upcoming |
2207s | content you can expect us to release |
2209s | throughout this next year first and |
2211s | foremost of course there are going to be |
2214s | again four new chapters that include |
2216s | Killers but in a strange twist what you |
2219s | will notice on the graphic today is that |
2221s | there are also two Survivor only |
2224s | chapters being released in this next |
2226s | year a lot to unpack changing the pace a |
2229s | little bit but it's not straying too far |
2231s | away from what we've been used to over |
2233s | the past as is tradition we will be |
2235s | actually taking a peek at the next |
2237s | upcoming chapter and original one any |
2240s | segment that follows very shortly after |
2242s | this one |
2243s | again we're exploring another team we |
2245s | really haven't had the chance to in the |
2247s | past so that's pretty exciting both in |
2249s | terms of of the characters and the the |
2251s | the team we're exploring with it the |
2253s | next two killers that we'll follow after |
2255s | that are going to be licensed and I |
2258s | would say license with a big L if I can |
2260s | really iconic additions to the game |
2263s | extremely excited to be able to talk a |
2265s | little bit more about that unfortunately |
2267s | a little too early today to be able to |
2269s | do that we've started to play with them |
2271s | a little bit internally and seeing how |
2272s | the characters are going to shape up and |
2274s | it's it's pretty exciting to actually |
2275s | have those additions to the game yes so |
2278s | more to come later this year in addition |
2281s | to that moving away from the chapters we |
2284s | will also have four new tomes added to |
2286s | the game throughout the year as we |
2288s | usually have over the past years so |
2290s | moving away from our chapters and |
2292s | archives we'll now deep dive into the |
2295s | four pillars that compose the roadmap |
2296s | for the year and as as players will see |
2299s | there are continuity from what we've |
2301s | been doing over the last years of course |
2303s | no the pillars might look the same the |
2304s | projects we work on under each pillar |
2306s | changes from year to year the first |
2309s | pillar uh something we've already talked |
2311s | about events events Evolution we're |
2313s | calling this pillar we do plan on taking |
2315s | our four sort of pillar events and |
2317s | making them even bigger even better than |
2319s | they have been in the past |
2321s | including last year's Halloween which we |
2323s | plan on sort of one-upping again this |
2326s | year but in addition to those four |
2328s | pillar events we're also going to look |
2329s | at adding a few more smaller events |
2331s | spread throughout the year |
2333s | and for those of you who have been with |
2334s | us for a long time you might already |
2336s | know what the smell of barbecue is in |
2337s | the game I know you love barbecue from |
2339s | barbecue uh we all do for those of you |
2341s | who don't well you'll get to see it very |
2343s | shortly but really the goal is to give |
2345s | you more to play with at all times in |
2347s | the game and something to work towards |
2348s | too second pillar is trust and security |
2351s | which is more important to us than ever |
2353s | in dead by daylight this Builder both |
2356s | reflects the systems that we're putting |
2357s | in place to make the game more secure |
2359s | but also the way we're communicating |
2360s | with our players the first one the |
2363s | former of those we're really excited to |
2365s | say that we're about to launch a |
2366s | vulnerabilities disclosure program which |
2368s | will allow us to work with people in the |
2370s | wild to report potential threats about |
2372s | the game about our servers Etc and |
2375s | really facilitate Us closing those those |
2378s | potential weaknesses that we knew or did |
2380s | not know about within the game so very |
2381s | very excited to to launch this this is |
2384s | going to be coming up in the near future |
2386s | so you can stay tuned for more info |
2387s | about that yes I'm super excited for |
2389s | when we're able to share a little bit |
2391s | more information with everybody about |
2392s | that initiative next up we're also going |
2396s | to be looking at revamping our sort of |
2398s | streaming strategy we want to make sure |
2400s | that we're able to communicate with you |
2402s | our players more often offer a higher |
2404s | level of transparency discuss sort of |
2407s | updates in the progress on a lot of the |
2409s | features and initiatives we're going to |
2410s | be announcing and talking about |
2412s | throughout this stream today |
2415s | um we plan on doing that by doing live |
2417s | streams more consistently to celebrate |
2419s | you know new chapter releases large key |
2423s | beats and generally just being in |
2425s | contact with you our community |
2426s | consistently throughout the year one of |
2429s | those topics is very likely to be our |
2432s | next pillar which is life balance a |
2434s | topic that's you know very dear to us |
2436s | it's something I spend a lot of time |
2438s | thinking about and worrying about |
2440s | and something that I won't go too deep |
2443s | in today because we will be talking |
2445s | about our live balance plans in a little |
2447s | bit right yeah we'll have net and Jeff |
2449s | coming up in the future segment and talk |
2451s | about what type of projects we have |
2453s | planned for the coming months on that |
2454s | specifically awesome very excited very |
2456s | important for us and we know how dear to |
2459s | the community's heart this also is a |
2461s | pretty Hot Topic in general I would say |
2463s | last but not least quality of life is a |
2467s | staple pillar on which we have |
2469s | continuously worked throughout the years |
2470s | and this is all about the UI and feature |
2473s | improvements we make to the game as a |
2475s | more General type of thing one |
2477s | Improvement we did last year was the |
2479s | Survivor HUD which facilitates exchange |
2481s | and communication between players even |
2483s | if they're not talking with each other |
2484s | directly to make sure you can always |
2486s | make a better decision as a Survivor |
2488s | when you're playing the game because you |
2489s | know what's happening a little bit more |
2491s | than you used to in the past in addition |
2493s | to that you've talked about the |
2495s | improvements we made to the progression |
2496s | and made it faster to level up but we |
2498s | made it even faster by allowing you to |
2500s | just spend a ton of blood points almost |
2503s | into instantaneously and just get it |
2505s | done and get it through with your your |
2507s | with upgrading your characters and |
2509s | leveling up much faster in the blood web |
2511s | it feels great it does and finally the |
2514s | map repeat prevention feature which was |
2516s | released a few months ago which again |
2518s | another Edition there's a lot of maps |
2520s | into the game some of you might have |
2521s | felt like even if you're playing for |
2523s | just an hour you're often tapping like |
2525s | two or three times into the same map and |
2527s | such and this is really preventing that |
2529s | from happening as much as possible so a |
2531s | very cool addition we're not going to go |
2533s | too much in detail today or at least in |
2535s | this specific segment to talk more |
2537s | quality of life features but we'll have |
2539s | two new faces Rafael and Pamela we're |
2541s | going to be coming up in a future panel |
2544s | and talk to you about some of the |
2545s | projects we have planned and even show |
2547s | you a few |
2548s | a few features that we have underworks |
2551s | right now and that are going to be |
2552s | coming up in your hands fairly shortly |
2554s | excellent there's a lot we look forward |
2557s | to sharing with you in this stream today |
2558s | and we thank you again for an amazing |
2561s | seven years celebrating dead by daylight |
2563s | with us and we look forward to many more |
2565s | next up is our friend Dave Richard to |
2568s | give you a first look at our next |
2569s | upcoming dead by daylight chapter enjoy |
2578s | hey I'm Dave Richard creative director |
2580s | of dead by daylight I'm super happy to |
2583s | be with you today to celebrate our |
2585s | seventh anniversary and to show you a |
2588s | first look at our latest chapter and |
2590s | transmission let's take a look at the |
2592s | trailer |
2597s | it wasn't programmed to harm the crew |
2601s | it was supposed to help us build a safer |
2603s | home but something happened |
2606s | became self-aware |
2609s | it has no empathy |
2612s | it doesn't feel pain |
2628s | it learns at an impossible rate and it |
2631s | won't stop until we are dead |
2633s | or worse |
2662s | as you just saw in the trailer this |
2664s | original chapter brings us into a |
2667s | completely new genre of horror for dead |
2669s | by daylight we are going to explore |
2671s | sci-fi horror |
2673s | so this will bring us to a distant |
2675s | unknown planet and will feature |
2677s | characters from a possible future |
2680s | traditionally I would be taking some |
2682s | time with you today to go over the |
2684s | characters and the map of the chapter |
2685s | but this year we're doing things a |
2687s | little bit differently with a behind the |
2689s | scene video |
2691s | we want to show you the process of |
2694s | creating a chapter but also show you new |
2697s | faces that you might not have seen |
2699s | before of amazing people that are |
2701s | working hard to make these chapters |
2702s | possible |
2703s | let's take a look |
2712s | for the anniversary we've prepared a |
2715s | very special original chapter |
2717s | um |
2722s | this is a big deal for the dead body |
2724s | light Universe because we're going to |
2726s | explore a new genre in horror we're |
2728s | going sci-fi |
2734s | I think that any kind of subject and |
2737s | genre can be re-wrapped and reimagined |
2740s | as horror and sci-fi is definitely not |
2742s | an exception there are three big teams |
2745s | that we wanted to explore in that new |
2747s | realm first of all it's clearly an alien |
2750s | world we wanted you to feel like you are |
2753s | far from home that you are Lost in Space |
2756s | the second one is that we wanted to make |
2759s | sure that the human technology looked |
2760s | weak Lo-Fi so that you never feel safe |
2764s | Within These constructions that they've |
2767s | brought on the settlement |
2768s | and the last thing we've added to the |
2770s | mix are traces of a long lost alien |
2773s | civilization |
2779s | challenge is |
2793s | foreign |
2820s | one aspect I really enjoyed was that it |
2822s | was a it was a jungle so we could make |
2825s | it super dense super threatening in the |
2827s | organic design and the design of the |
2830s | plants everything kind of looks like it |
2833s | could kill you we try to have like very |
2835s | creepy looking texture very organic |
2837s | texture you would find in nature we |
2839s | would try to bring it into the designs |
2842s | of the of the plants and the vegetation |
2844s | in general the main building the idea |
2846s | was to show there was a safe space for |
2848s | the characters as you can see it's on |
2851s | stills it's elevated compared to the map |
2853s | the idea was to show that the map is |
2855s | very dangerous and this place should be |
2858s | safe for you but the interesting idea we |
2861s | had is that once you get into the |
2864s | structure it's actually more dangerous |
2866s | or looks more threatening to you |
2873s | The Singularity is |
2876s | an AI that is supposed to help the human |
2878s | crew settle on this new planet but while |
2881s | it was scouting it got in touch with a |
2884s | piece of old alien technology and was |
2887s | enlightened and now it wants to |
2889s | overthrow and kill all human so this |
2891s | killer is an interesting take on the |
2893s | cyborg we're used to see organic |
2897s | character using pieces of Machinery to |
2900s | become more powerful but the singularity |
2903s | is doing it in reverse it is a simple |
2906s | piece of technology using a cloning |
2909s | technology to get organic material and |
2912s | flesh to become more powerful |
2914s | well the inspiration of the killer |
2916s | design was you know we always wanted to |
2917s | do a Sci-Fi killer so you're going to be |
2920s | able to go around the map and set up |
2921s | these biopods spread your Consciousness |
2923s | inside of these biopods and then if |
2925s | you're able to catch a Survivor inside |
2928s | of your reticle you'll be able to infect |
2930s | them here next to them and then you'll |
2932s | be able to attack them and keep the |
2934s | chase going one of the important things |
2936s | for survivors is teamwork trusting each |
2938s | other working together so with this |
2941s | killer one of its abilities in the |
2943s | slipstream is that once a Survivor is |
2945s | tagged or infected you can spread that |
2947s | influence to other survivors and it does |
2949s | so automatically so survivors will be |
2952s | less likely to work together and they'll |
2954s | be more Discord between them |
2960s | foreign |
2983s | is quite resourceful is able to |
2986s | troubleshoot some pesky issues on the |
2989s | Survivor side and he's able to adapt |
2990s | very quickly to be able to bring the |
2993s | killer away from the other survivors |
2996s | he's able to protect the others so even |
2998s | though we are in a setting that's so far |
3001s | from own in the future we wanted to make |
3003s | sure that Gabriel was a grounded |
3006s | character that any of us could recognize |
3009s | ourselves in it I'm super excited for |
3012s | players to um to try this map I think |
3014s | it's great that sci-fi is finally in DVD |
3017s | I think it's going to be fun for them to |
3018s | experience the creepiness and the |
3020s | threatening Vibe of this map and I think |
3023s | they're gonna really enjoy it is |
3036s | procedure |
3047s | all of our players survivors and Killers |
3050s | alike to be able to experience our first |
3052s | original sci-fi chapter and transmission |
3057s | as always you'll be able to play with |
3059s | the content of this chapter during the |
3061s | ptb right after this broadcast |
3064s | for everyone else the chapter becomes |
3066s | available on June 13th |
3068s | before I leave I want to take some time |
3071s | and thank all of you veterans and |
3073s | newcomers alike to play that by daylight |
3076s | and to be part of this incredible |
3078s | journey with us |
3079s | I want to wish you happy seventh |
3081s | anniversary May the year be filled with |
3083s | fun and surprises |
3085s | next up we have Natalie and Jeff to talk |
3088s | about some gameplay Improvement coming |
3090s | this year |
3094s | everyone I'm |
3098s | joined here today with a very special |
3101s | guest hi everyone my name is Jeff and |
3103s | I'm a game designer on dead by Daylights |
3105s | thank you so much for joining me Jeff I |
3107s | can't wait to talk a little bit more |
3108s | about a topic that is always top of mind |
3111s | for our community gameplay so we have |
3113s | some quick updates for you today Jeff |
3115s | let us know what they are well as you |
3118s | know the game design team has many many |
3119s | features and updates planned for this |
3121s | year however we'll be focusing on three |
3123s | specific topics today we're going to be |
3125s | talking about continued gameplay updates |
3127s | map balance and finally plans to address |
3130s | face camping in dead by daylight I'm |
3132s | excited to dive into these quick app |
3134s | further Ado let's jump right |
3139s | biggest perk updates in dead by daylight |
3141s | ever and it's significantly shifted the |
3143s | dead by daylight perk meta as a whole |
3144s | but that's not what we're going to be |
3146s | talking about today that's happened in |
3148s | the past what we're going to be focusing |
3150s | on a little bit more is the process that |
3152s | we're looking to take consistently |
3153s | moving forward as a community and design |
3155s | team when it comes to these gameplay |
3156s | updates so Jeff what more can you share |
3159s | with us on that well as you said last |
3161s | year we launched our biggest perk update |
3163s | ever in dead by daylight and it had a |
3166s | significant impact on the perk meta we |
3168s | saw a lot of perks fall out of the meta |
3170s | and new perks rise to the Top This was |
3173s | completely natural like the players are |
3174s | the ones that drove this change after |
3176s | the changes went live and it was super |
3178s | interesting to to see by the way but |
3181s | moving forward or for this year we're |
3183s | not planning to have a major shake-up |
3185s | like we did last year instead we've |
3187s | Revisited our live design process to |
3189s | allow us to make changes at a faster |
3191s | rate instead we'll be focusing on |
3193s | smaller more focused balance updates |
3195s | with each update this year that makes a |
3198s | lot of sense and of course it's one of |
3199s | the reasons why we listen so closely to |
3201s | player feedback as a whole but it does |
3204s | sound like we're going to be able to |
3205s | integrate some of that feedback that |
3206s | we're bringing back to your team and you |
3208s | know we're discussing when it comes to |
3210s | these kinds of updates a little bit |
3211s | faster than before am I right absolutely |
3213s | and I think the best example for that |
3215s | was the previous previous btb that we |
3217s | had we had a proposed list of changes |
3219s | that went onto the ptb the community |
3221s | gave a lot of feedback and your team |
3223s | reported that to us and we made some |
3225s | small adjustments well we made quite a |
3227s | few adjustments to it and it went live |
3229s | and I think that everyone was pretty |
3230s | happy with the result so Our intention |
3232s | with this change is really |
3234s | to give give us the flexibility to |
3237s | analyze adjust and observe the outcome |
3239s | more frequently that way similar to what |
3241s | happened with the previous ptb if a |
3243s | change doesn't go as we envisioned we |
3245s | can readjust it before it goes live and |
3247s | even after it goes live right like we're |
3249s | still listening for feedback and we'll |
3251s | make further adjustments if needed |
3252s | exactly it's this ongoing process that |
3254s | never really ends so I think that's |
3256s | something really important to highlight |
3257s | but of course we know that this doesn't |
3259s | only apply to things like perks and |
3261s | add-ons we also are aware of some of the |
3264s | comments you folks are leaving about |
3266s | Maps so we are very very happy to |
3268s | announce that moving forward we plan on |
3270s | having map balancing as part of these |
3272s | regular gameplay updates as well what |
3274s | more do you have to say on that Jeff uh |
3276s | first I mean I can already hear the |
3278s | players rejoicing from really far away |
3280s | because this has been a hot topic for a |
3282s | very long time in dead by daylight and I |
3285s | think you'll agree and the players |
3287s | probably agree too that most maps in |
3289s | dead by daylight are seen as either |
3290s | killer sided or Survivor sighted and our |
3293s | goal with integrating into the live |
3294s | design process is really to bound make |
3297s | them feel more balanced so creating a |
3298s | more even playing field for both sides |
3300s | we started this process with the Raccoon |
3302s | City Police Department then we followed |
3304s | suit with the area of Crow's map and |
3306s | finally we the most recent ones were |
3308s | blood Lodge and gas heaven and what's |
3310s | great about these changes is that they |
3312s | can be as small as moving a small |
3313s | location for totems or generators to |
3316s | reviewing pallet safety so we can make a |
3318s | pallet more safer less safe to bigger |
3320s | things like changing the map layout or |
3322s | change changing building layouts yeah |
3324s | it's super exciting I know our team's |
3326s | already coming through a lot of the |
3327s | feedback your team's already looking at |
3328s | how we can integrate some of that |
3329s | feedback but looking toward the future a |
3332s | little bit more what kind of maps are |
3333s | going to be targeting next I think I |
3335s | have I think I know what it might be we |
3337s | need a drum roll over here we really do |
3339s | because this one is a big one and I'm |
3342s | sure that the longtime players will be |
3344s | ecstatic to hear that the next two maps |
3346s | that we're targeting are some of the |
3348s | most notorious maps in dead by daylight |
3350s | I'm talking about two cold wind farm |
3352s | maps fractured Cow Shed and rancid |
3354s | abattoir but what's important to |
3356s | remember is that integrating this into |
3358s | the live design process means that we'll |
3359s | be listening to feedback and making |
3360s | further adjustments as we go yeah |
3363s | definitely and it's also one of the |
3364s | reasons why it's so so crucial that you |
3366s | let us know what your feedback is |
3367s | regularly through the official channels |
3369s | in particular of course I believe we're |
3372s | going to be having this update for cold |
3374s | wind going live sometime before the end |
3375s | of summer so make sure to keep your eyes |
3377s | and your ears peeled |
3380s | for more information you know I had to |
3382s | sneak in a corny punt you know it |
3386s | all right finally in terms of our quick |
3388s | updates we have one more feature that we |
3391s | want to discuss |
3392s | and that is something to do with face |
3395s | camping |
3396s | so if you're new to dead by daylight if |
3398s | you've never heard this term before face |
3401s | camping is basically a term used to |
3402s | describe a killer that's standing |
3404s | directly in front of a hooked Survivor |
3405s | they're not moving they're waiting for |
3407s | that hook Survivor to die on hook and |
3409s | this is usually happening either for a |
3410s | large portion of the match if not the |
3411s | entirety of the match we know that face |
3414s | camping can be very very unfun for the |
3416s | person on the hook but of course also |
3418s | the other people in the match so we're |
3420s | looking to test out a new feature that's |
3422s | going to help combat face camping as a |
3424s | whole so Jeff tell us how it works well |
3427s | the first thing I want to say is that as |
3429s | an altruistic Survivor it's really |
3431s | difficult for me to play against someone |
3432s | who's face camping because I just want |
3434s | to help and I can't so I'm stuck you |
3436s | know doing generators instead which is |
3438s | fine but I'd rather help my teammates |
3440s | but yes so the way the system works is |
3442s | that the hook Survivor has a meter on on |
3444s | their screen and it fills up based on |
3446s | the Killer's distance to the hooked |
3447s | Survivor so the closer the Killer is the |
3449s | faster it fills up the further they are |
3451s | the slower it fills up up until it |
3453s | doesn't fill up at all because they're |
3454s | not within a certain radius |
3456s | and once it's full the hooked Survivor |
3458s | can unhook themselves even in the second |
3460s | stage and what's great about this is |
3463s | that they get the full benefits of being |
3464s | unhooked so it's as though a teammate |
3466s | add unhooked them or they unhook |
3469s | themselves with the perks such as |
3470s | Deliverance so for those of you who |
3472s | don't know that means they'll get the |
3473s | hay status effect and the endurance |
3475s | status effect so they're pretty safe at |
3477s | that stage that is so awesome here I |
3479s | know Folks at home are probably already |
3480s | thinking about a bunch of things on this |
3482s | topic so I'm going to start by bringing |
3485s | probably one of the questions we're |
3486s | going to get and that's what happens if |
3488s | the Killer is forced to stay by the hook |
3489s | so there's like multiple survivors |
3491s | swarming the hook they're forced to stay |
3492s | on that radius is there any situation in |
3494s | which this feature might slow down or |
3496s | turn off or be otherwise affected that's |
3498s | a great question and yes there are some |
3500s | scenarios where it either slows down or |
3502s | turns off so for the first the one that |
3504s | you mentioned where survivors are |
3506s | swarming the hook as soon as there is |
3507s | one other Survivor within that same |
3509s | radius the meter will build up a lot |
3511s | more slowly so the killer doesn't have |
3513s | to worry about Survivor storming the |
3514s | hook and being penalized for it as for |
3517s | the second option that we talked about |
3519s | which was turning it off once the exit |
3521s | gates are powered the feature is |
3523s | completely turned off so you can defend |
3525s | your only objective again without having |
3527s | to worry about the Survivor unhooking |
3528s | themselves that makes a lot of sense of |
3531s | course we're going to be so eager to |
3533s | hear what you folks are going to say on |
3534s | this matter |
3535s | um and for the most part it really does |
3537s | sound like it this feature is targeting |
3538s | those most egregious cases of face |
3540s | camping where it's really used kind of |
3542s | in a spot that's way too early in the |
3544s | game or in a spot that's really not |
3545s | going to make sure that the mattress as |
3548s | fun as possible so with that said though |
3550s | when can folks expect to get their hands |
3552s | on this feature when can they let us |
3554s | know what their thoughts are the burning |
3555s | question everyone wants to know so our |
3559s | plan which is subject to change of |
3560s | course is to have it sometime later this |
3563s | year on a ptb and as with all ptbs we'll |
3565s | be listening to feedback and making |
3567s | further adjustments before it goes live |
3568s | and even once it goes live we'll still |
3570s | be listening and Gathering feedback to |
3572s | make further adjustments just to make |
3573s | sure that you know it's as good as it |
3575s | can be of course yeah yeah and |
3578s | eager to hear those so let us have them |
3580s | on the official channels as much as |
3582s | possible you're always keeping an eye |
3583s | out but I think that's it that's a wrap |
3586s | for our quick gameplay updates segment |
3588s | thank you so so much for joining us and |
3590s | thank you for joining me Jeff again |
3591s | thanks for having me it was a lot of fun |
3593s | if you're interested in learning more |
3595s | about this please head on over to dead |
3597s | by daylight.com after the broadcast |
3599s | where there's going to be an in-depth |
3601s | article looking at all three of these |
3602s | Topics in a little more detail outside |
3605s | of that of course more gameplay updates |
3606s | are coming this year so stay tuned to |
3608s | our official channels to hear more news |
3609s | on that finally our next segment is |
3612s | going to feature Raph and Pamela they're |
3614s | going to be talking a little bit more |
3615s | about some highly highly anticipated |
3619s | quality of life improvements that you |
3621s | can expect to see in the game soon so |
3623s | you want to stick around you do not want |
3625s | to miss this we'll see you in the fog |
3629s | all right it's time finally I've been |
3632s | holding this in for too long I can |
3635s | finally tell you all about our next |
3637s | Survivor |
3638s | oh |
3641s | all right then let's go |
3651s | hi everyone glad to be here to celebrate |
3654s | dead by Daylight's 7th anniversary my |
3657s | name is Rafael producer and dbd and |
3659s | today I'm pleased to be with Pam as well |
3661s | hi RAF hi everyone my name is Pamela I'm |
3664s | the lead UI designer owned there by |
3666s | Delight as well and we are so happy to |
3668s | be here today because we want to share |
3670s | with you some of the great quality of |
3672s | life improvements that the team is |
3675s | working really hard for year eight |
3678s | so before we dive into the good stuff |
3681s | today our goal is to give you an idea on |
3683s | when we plan to deliver those upcoming |
3686s | feature that said you know it is |
3688s | sometimes priorities and timelines can |
3690s | shift but we're more their focused live |
3693s | stream than ever planned for this year |
3695s | we'll make sure to keep you in the loop |
3698s | all right let's get to it so time to |
3701s | start I think you have something that |
3702s | the community has been asking a lot yes |
3705s | so we all know that by the light has |
3708s | been live for seven years now and if you |
3710s | have been playing the game since the |
3712s | start there is no way your inventory |
3714s | isn't full of perks outfits and charms |
3717s | and add-ons and items because we did |
3719s | release a lot of content back in the |
3721s | time |
3722s | but last year we did introduce the |
3725s | feature called Loadout presets which |
3728s | means that you were able to manage this |
3730s | process a little bit easier |
3732s | but right now we're so happy to say that |
3736s | we are building on this feature even |
3737s | more |
3738s | because we're adding finally the loadout |
3741s | search bar to help you find |
3744s | quickly whatever you're looking for so |
3746s | on the loadout search you're just gonna |
3749s | need to type in either the name of the |
3751s | thing you're looking for or just a word |
3753s | within the description and it will find |
3755s | for you instantly so let's say I'm |
3758s | looking for the perks affecting |
3760s | generators I just type in generator and |
3763s | voila all the related perks will be |
3765s | displayed exactly oh I can see is going |
3768s | to be huge help for players yes and not |
3771s | just that we're happy to say that this |
3773s | feature is also going to be available in |
3775s | all platforms |
3777s | and you won't have to wait for it longer |
3779s | either to test it because this feature |
3782s | is going to be available today on the |
3784s | PCB update that we're gonna be releasing |
3787s | right after this broadcast amazing we |
3789s | really hope you're gonna enjoy yes |
3792s | uh so as we're talking about |
3794s | improvements in player and in the player |
3797s | experience Raph I know you have |
3799s | something really interesting for us |
3801s | today yeah we got a lot of requests on |
3803s | this feature all DVD players know that |
3807s | sometimes when a Survivor disconnects |
3810s | well it put the rest of the group at |
3812s | huge disadvantage and it's safe to say |
3814s | that at this point it's not going to be |
3817s | an ideal experience so that's why with |
3819s | our upcoming feature once a Survivor |
3823s | will disconnect an AI bot will take over |
3825s | so that the game can continue and who |
3828s | knows maybe this bot will be even better |
3830s | than the player will just disconnected |
3833s | so joking aside we really hope this will |
3836s | alleviate frustration and help matches |
3839s | to run more smoothly yes and also to |
3842s | make sure that no one is left in the |
3843s | dark what we're gonna do is as soon as a |
3846s | bot spawns in every Survivor and every |
3849s | killer on the game they're gonna be made |
3851s | aware through the UI as well as well as |
3854s | the sound queue whenever they see there |
3856s | is a survival disconnect bot in the |
3858s | Matched airplane |
3860s | and right now we have planned to release |
3862s | the feature this summer yeah so for the |
3866s | next feature if you're playing online |
3868s | game I'm pretty sure you're gonna |
3869s | recognize what time is about to mention |
3872s | yes this is something that we are super |
3874s | excited because the team is really |
3877s | working hard you're trying to come up |
3878s | with an entirely new type of Cosmetics |
3880s | so you'll be able to Showcase your |
3883s | personality on that by daylight even |
3885s | more so what we're talking about here is |
3888s | the player cards and what means for us |
3890s | on the by the light is alongside your |
3893s | name you're probably going to be able to |
3894s | assign a background or a banner and an |
3897s | icon and you will be able to earn those |
3900s | Cosmetics during the fall this is where |
3903s | we're planning but the idea is they're |
3906s | going to start as a standard rewards in |
3909s | every Tom and you'll be we're still |
3912s | going to be working on other ways for |
3914s | you to earn those cosmetics in the |
3915s | future so we're not stopping there |
3917s | that's awesome can't wait to share my |
3919s | custom icons and Banners yes uh |
3923s | one last thing Ralph I know you have |
3925s | something that ties everything that |
3927s | we're talking about here related to |
3929s | improvements yeah as we said today we |
3932s | constantly working on making DVD safer |
3935s | but also more secure environment for all |
3939s | players and the report system is an |
3941s | integral part of that right now how it |
3944s | works and yet another game if a player |
3947s | want to report people because of bad |
3950s | conduct hacking or other reasons they |
3953s | they can |
3954s | but let's be honest there is not much |
3957s | visibility on that process but it's |
3961s | important to say that our team has |
3963s | always been committed to taking action |
3965s | on this report |
3967s | soon thanks to our upcoming feature the |
3969s | player report feedback |
3972s | we will let you know when an action has |
3975s | been taken against a player you reported |
3979s | and also to highlight even more |
3981s | not only every report that every player |
3984s | does is really appreciated but we are |
3987s | really taking serious in in having those |
3989s | actions done yeah on our side yeah and |
3993s | as for now we plan to release the |
3995s | feature over the summer |
3998s | and that's it for today thanks for |
4000s | another amazing year thank you so much |
4002s | Pam for being with us today thank you |
4005s | Ralph next up an exciting look at what |
4008s | lies ahead for the word of dead by |
4010s | daylight enjoy the rest of the broadcast |
4012s | ciao |
4032s | [Music] |
4046s | [Music] |
4054s | [Music] |
4074s | foreign |
4082s | [Music] |
4087s | [Music] |
4095s | [Music] |
4133s | [Music] |
4138s | thank you |
4151s | hi I'm Stephen Mulroney Executive Vice |
4153s | President of the digital at Behavior |
4155s | interactive as someone who's been on |
4156s | dead by daylight since the very |
4157s | beginning it's been amazing to see the |
4159s | ways both the game and its Community |
4161s | have grown |
4162s | we've added a lot to DVD over the past |
4163s | seven years with a mobile game comic |
4165s | books a board game hooked on you and |
4167s | even the dead by daylight movie on the |
4169s | way we've become a franchise with |
4170s | something for everyone today I'm happy |
4172s | to announce that we're gearing up to get |
4174s | even bigger expanding dead by daylight |
4176s | beyond our core game and giving players |
4177s | more ways into the fog than ever before |
4179s | to bring these new experiences to life |
4181s | we're collaborating with some amazing |
4183s | Studios one with expertise in |
4185s | multiplayer games and another with |
4186s | expertise in interactive narratives so |
4189s | with that let's hear a little bit more |
4190s | about what they've been up to |
4198s | we're obviously all horror fans here at |
4201s | supermassive and massive fans of dead by |
4203s | daylight now we're thrilled to be |
4206s | collaborating with behavior on a brand |
4208s | new single player interactive Story game |
4211s | set in the terrifying Omniverse of dead |
4214s | by daylight we've been working hard to |
4216s | blend attention agency and branching |
4219s | storytelling of a supermassive game |
4220s | together with dead by Daylight's |
4222s | mythology to create an intense narrative |
4224s | experience filled with powerful life or |
4226s | death choices our game will be set |
4228s | outside the entity's realm and feature |
4230s | the story of a new cast of characters |
4231s | who players will follow for an |
4233s | unprecedented experience beyond the fog |
4236s | this is a whole new way for horror fans |
4239s | who experience dead by daylight and we |
4241s | couldn't be more excited to share it |
4243s | with the world so stay tuned we'll have |
4246s | more to reveal later this year |
4256s | in the dead by daylight Universe one of |
4258s | the things we love most about the world |
4260s | of dead by daylight is the infinite |
4261s | possibilities we thought about the |
4263s | game's multiplayer action which we love |
4266s | and reimagined it in a completely new |
4268s | way the themes in our game will center |
4271s | around Creed and the lust for power |
4273s | these will be present in both the |
4275s | gameplay itself and in the stories of |
4277s | the characters who were tempted to enter |
4278s | a strange new corner of the entities |
4280s | realms our vision is to create a |
4283s | multiplayer PVE experience where instead |
4286s | of facing off against each other up to |
4288s | four players can Team Up enter another |
4290s | one of the entities Realms and take on a |
4292s | host of deadly enemies that occupy it |
4294s | this project is still in very early |
4297s | stages we are really excited about what |
4299s | we're doing and can't wait to share more |
4301s | as we go stay tuned for more |
4306s | seven years in and the world of dead by |
4308s | daylight has never felt bigger I'm so |
4310s | excited that players will have two new |
4312s | ways to explore the entity's realm |
4313s | there's still a lot of work to do before |
4315s | we'll have more to share but just follow |
4317s | dead by daylight and we'll make sure |
4319s | you're the first to know |
4324s | hi everyone I'm Xavier our director |
4327s | hi everyone I'm Rosalie senior product |
4330s | manager |
4331s | we're super happy to be back with you |
4333s | today to talk about all the new exciting |
4335s | content coming to the dead by daylight |
4337s | store over the next year |
4339s | Rose it's been seven years long journey |
4343s | what a long journey or the beautiful |
4345s | Journey with seven years old wow dozens |
4348s | of collections thousands of Cosmetics |
4351s | proved to life with passion and |
4353s | dedication by our art departments and |
4356s | along the years we we provided to our |
4359s | players an incredible amount of option |
4361s | when it comes to how to represent |
4363s | themselves in the game some would say |
4365s | too many yes it's a lot of outfits and |
4368s | and more are coming and and and today we |
4372s | I think we should share more about it |
4374s | you know about what's coming we're ready |
4376s | to share yeah yeah and also we we have a |
4380s | special guest joining us later to |
4383s | discuss about this unique collection we |
4386s | we work on together |
4387s | so yeah maybe we should start Okay so |
4391s | that by daylight is a game as you all |
4393s | know that's known for its great |
4395s | soundtrack and we're always on the |
4397s | lookout for opportunities to explore |
4399s | like the music scene in particular in |
4401s | our cosmetics and we have two |
4403s | collections coming in the next year that |
4406s | well although they've just come together |
4408s | and we don't really have any dates yet |
4410s | but we really couldn't resist sharing so |
4413s | here it goes first off dead by daylight |
4416s | is partnering with heavy metal Legends |
4418s | Iron Maiden yes on a collection built |
4422s | around the iconic Eddie who let's be |
4425s | honest right into our game right all of |
4429s | the cosmetics in this collection will be |
4432s | like portraying his many album cover |
4434s | appearances which are super cool |
4437s | and secondly we're thrilled to be |
4440s | partnering with Slipknot on a collection |
4442s | that showcases many of their their |
4444s | trademark masks we'll be making nine |
4447s | masks in total paying tribute to some of |
4450s | the band's most iconic members of the |
4452s | years well all four killers of course |
4454s | yes |
4455s | so yeah as we said it's really early for |
4458s | both of these collections but we'll |
4460s | share more news as we get to work on |
4462s | them |
4463s | what's next |
4464s | yeah I think it's a good time to talk |
4467s | about our community you our community I |
4471s | mean since the beginning of dead by |
4473s | daylight it's it's they are super |
4475s | important for for us and and we were |
4477s | attached to put the spotlight on them on |
4480s | on a unique store collection since a |
4482s | while |
4483s | because you know like we have fans all |
4486s | around the world we're also really |
4487s | talented and creative artists for sure |
4489s | and even if it's not the first time we |
4492s | showcase their work in the store |
4494s | organizing the the competition the |
4496s | competition |
4498s | exactly to to RPM game |
4500s | this year we we would like to take it a |
4503s | step further and and unifying our |
4506s | Inspirations passion guidelines to to be |
4510s | not something new together and the |
4512s | result of it is the artist from the |
4514s | first collection |
4515s | so I remember when we asked our |
4519s | community to to submit their work and |
4522s | thank you |
4524s | applications plenty plenty of amazing |
4527s | applications and we had to select some |
4530s | of them so I remember we selected four |
4532s | winners from Poland U.S Spain Canada |
4538s | there is also a fifth contributor as you |
4540s | know we'll keep it for later |
4543s | um feature on that collection but we |
4546s | invited them to to select their favorite |
4548s | character it was it was important and |
4551s | we're super lucky because we ended up |
4554s | with a split of two survivors and two |
4556s | killers so balance one that's perfect |
4558s | that's perfect |
4559s | and and then we met and we we shared |
4563s | with them all these things they need to |
4566s | know to to work on our outfits like the |
4569s | technical constraints the the law the |
4572s | the mix and match mix and match Etc |
4575s | everything they needed before giving |
4577s | them the really precious maximum |
4580s | creative freedom |
4582s | to start their designs and next we we we |
4586s | did this regular follow-up with them and |
4589s | we achieved beautiful and functional |
4590s | designs still respecting the artist's |
4593s | intentions but also our needs |
4597s | and |
4598s | yeah we have it was an incredible |
4600s | collaboration we have beautiful outfits |
4603s | because I think like all these um |
4605s | creativity these ideas their design they |
4608s | brought to to our game our fridge |
4611s | approach to its new eyes so it's um yeah |
4616s | I mean I'm super happy with the results |
4617s | so thanks again for for this artist to |
4620s | to work on that collection was was great |
4623s | that's great to hear yes and also we |
4626s | have that fifth artist that we invited |
4628s | ourselves to be a part of the artist |
4630s | from the fall collection yes she's an |
4633s | industry veteran as you know known for |
4635s | her fantastic work on like Okami the |
4638s | Netta The Evil Within series and of |
4641s | course Ghost Fire Tokyo we're incredibly |
4643s | excited to have her joining us today to |
4645s | share a little bit about her designs |
4647s | welcome |
4649s | hi hello hi |
4653s | foreign |
4661s | hi it's great having you here today but |
4664s | before we get into the outfits you |
4666s | created for dead by daylight we wanted |
4668s | to ask you first could you share with us |
4670s | what draws you to horror and like was it |
4672s | something that you liked growing up and |
4674s | like what's so unique to you about |
4676s | creating art in this genre is |
4720s | hmm and you're creating three outfits |
4723s | for this collection each featuring a |
4726s | character that really really resonates |
4727s | with our Japanese fans could you share |
4729s | with us what stood out the most about |
4731s | each of them to you uh history |
4740s | [Music] |
4791s | we'd also love to learn more about your |
4794s | the whole process and your inspiration |
4795s | for the creation of the design |
4797s | um |
4811s | foreign |
4844s | foreign |
4897s | collection featuring work from ikumi |
4900s | Nakamura will be available in the dead |
4902s | by daylight in-game store this summer oh |
4905s | one more thing |
4906s | I have a last announcement and it will |
4909s | be a nice piece of nostalgia for any |
4912s | longtime fans of behavior because we |
4915s | have our team our big team and an |
4917s | important part of this team worked on |
4920s | the game a long time ago named Naughty |
4923s | Bear oh my God |
4925s | this game featuring a bear living in his |
4929s | happy community of bears but he's going |
4931s | on a murder restaurant page after they |
4933s | didn't invite him to a party |
4936s | I mean what an iconic character super |
4939s | interesting and we were attached to to |
4941s | bring it to the game since a while and |
4944s | I'm super happy because now we are |
4947s | finally doing it players have been |
4949s | asking for it yeah I know and it's |
4951s | coming soon this year this year is |
4954s | coming wow and we |
4957s | we will attach a cosmetic it will be |
4961s | part of the Trapper cosmetics and we |
4964s | will give him a Royal Treatment it will |
4966s | be a lot of friends for players to see |
4968s | him like awesome |
4970s | thank you for watching I hope you really |
4972s | enjoyed all these announcements all the |
4975s | upcoming outfits coming this year |
4978s | and thank you again |
4981s | to be here with us today who has a real |
4984s | pleasure to work with you |
4987s | stay tuned because Jin and Sarah are |
4990s | coming up next to talk about the |
4994s | in-game celebrations for the 7th |
4996s | anniversary |
4998s | thank you for watching |
5000s | bye |
5005s | all right this time for real okay cut |
5009s | Matt |
5011s | we talked about this what's so hard |
5013s | we've been doing this for five years |
5015s | together I can do it right now it's like |
5017s | two minutes |
5024s | hey there I'm Sarah Robinson I'm one of |
5027s | the associate art directors on dead by |
5028s | daylight I help out with a number of |
5030s | areas of the game but events are |
5032s | definitely one of my favorites and I'm |
5035s | Jean Escalante a senior game designer on |
5037s | dead by daylight and I'm focused on the |
5039s | events and I'm so glad that I get to be |
5041s | here with Sarah as seven years ago when |
5043s | I first became a fan of DVD she helped |
5045s | me get my very first tattoo which was |
5047s | altruism just two months after the |
5049s | game's release thank you no problem |
5052s | happy |
5053s | okay so Gene there's lots to celebrate |
5057s | this year and we're kicking things off |
5060s | early this year with a month of in-game |
5063s | activations |
5065s | uh leading up to the anniversary event |
5068s | so tell us more about these activations |
5070s | exactly so each week we will be |
5072s | celebrating a different two-year period |
5073s | of dead by Daylight's history so that'll |
5076s | include characters maps and mechanics |
5078s | that were introduced during those |
5080s | periods so for example week one will be |
5083s | featuring The Blood hunts week two will |
5086s | then be doubling the Riff fragments for |
5088s | your Rift pass and in week three we will |
5090s | be inviting you the players to vote for |
5092s | a Community Choice event which will |
5094s | occur during the chapter 28 release and |
5097s | once the anniversary event goes live |
5099s | we'll be doing giveaways for a previous |
5101s | anniversary Cosmetics including outfits |
5104s | and the year 5 crowns Twisted masquerade |
5106s | was a huge hit last year and this year |
5110s | we're bringing it back bigger and better |
5112s | than ever |
5113s | but the host of The Twisted masquerade |
5116s | has actually stepped out of the Shadows |
5118s | this year |
5119s | and has lent their certain special kind |
5123s | of decorating skills to our in-game |
5126s | event what can players expect to see |
5128s | well the host has introduced a lot of |
5131s | various artworks throughout various |
5132s | areas of the game so you'll definitely |
5135s | want to check those out and uh yeah |
5138s | father Campbell's Chapel has gone |
5140s | through a complete masquerade makeover |
5142s | and it looks incredible but this host |
5146s | seems to have brought along some |
5147s | mysterious mask figures what are these |
5150s | like weird ghostly spirits who or what |
5152s | are they if you want to find out you're |
5154s | going to have to take a closer look |
5157s | speaking of masked figures we're |
5159s | bringing back masquerade masks this year |
5161s | we have 12 new masks for 12 new |
5164s | characters but getting your hands on |
5166s | them last year was a little tricky for |
5168s | Killers you had to make it through your |
5171s | trial and for survivors you had to |
5174s | actually make it through the exit gate |
5176s | so how have we improved things for this |
5178s | year well the invitation that came out |
5180s | last year Sarah they'll be back but this |
5184s | time invitations will be holding charges |
5186s | and you'll use those charges to kind of |
5188s | mess with the opposition while you're in |
5190s | Chase |
5191s | so if you're a Survivor what you'll be |
5194s | able to do is block the window vaults so |
5196s | the killer can't pursue you and you'll |
5198s | also be able to spawn a pallet which can |
5201s | be used in an emergency but it'll be |
5203s | it'll break right upon use |
5206s | killers on the other hand they'll be |
5207s | able to reduce the impact of a stun |
5209s | remotely break a pallet or a breakable |
5212s | wall |
5213s | and survivors better watch out about |
5214s | this one they will be able to inflict |
5217s | the exposed status effect on you once |
5219s | they've reached a tier of bloodlust |
5221s | but in order to get your cosmetic you |
5224s | will need to make sure that you are |
5225s | holding on to at least one charge by the |
5228s | time that it exit opens and that's |
5229s | either the exigate or the hatch so our |
5232s | players are going to have to decide what |
5234s | is ultimately more important to them |
5236s | exhausting the charge to help him in a |
5238s | time of need or getting that brand new |
5241s | mask |
5242s | oh it's such a tough choice but I love |
5244s | the players have a mechanic now where |
5246s | they can gain these masks without having |
5248s | to escape the trial |
5250s | so beyond the mask we have a number of |
5253s | excellent unlockable Cosmetics as part |
5255s | of the Twisted masquerade event tone |
5257s | including two brand new outfits last |
5261s | year our guests of honor were Hattie and |
5263s | the dredge as part of our roots of dread |
5265s | chapter but this year we're highlighting |
5267s | two fan favorites Nia and the hillbilly |
5270s | we also have a number of playfully |
5273s | chaotic charms for you to collect it's |
5276s | worth noting though that all of last |
5278s | year's Cosmetics |
5280s | masks outfits are going to be available |
5283s | in the store so if you missed out on |
5286s | anything now's your chance to go collect |
5288s | them exactly and keeping track of their |
5291s | collections is going to be much easier |
5293s | this year so the event pop-up now is |
5296s | multi-tabbed so you'll be able to find a |
5298s | collection Tab and a store tab in the |
5300s | collection tab you'll find anything that |
5302s | can be earned through event gameplay or |
5304s | through the event Tome and in the store |
5307s | tab you'll be able to find anything that |
5309s | we want to feature that is event related |
5312s | and in there you'll be able to find the |
5314s | Fung Min and the Ghost Face outfits |
5316s | which are brand new Twisted masquerade |
5318s | outfits so be sure to check those out |
5322s | we've got one more thing coming as part |
5324s | of the anniversary event don't we Gene |
5327s | this year we're debuting a new kind of |
5330s | challenge condition |
5332s | random perks this is exactly what it |
5335s | sounds like you roll the proverbial Dice |
5337s | and your Loadout is equipped with those |
5339s | random perks |
5341s | so this is a condition you might see on |
5343s | challenges that ask you to heal a |
5347s | Survivor or down a Survivor for example |
5350s | and last but not least we're bringing |
5352s | back Community challenges so this is a |
5355s | great time for the whole Community to |
5357s | get together to work together and unlock |
5359s | additional rewards exactly Sarah and we |
5363s | will be there ready to support you guys |
5364s | through those Community challenges so |
5367s | make sure to stay tuned and don't forget |
5368s | that the road to anniversary content |
5370s | starts today |
5374s | and that is a wrap on the seventh |
5377s | anniversary show for dead by daylight |
5379s | and another year of content reveals |
5380s | thank you so much for joining us and |
5382s | spending your day with us here it's been |
5384s | as exciting as I hoped it would be I |
5386s | hope you've enjoyed it and don't forget |
5388s | that the ptb friend transmission is live |
5391s | right now so if you're on PC you can |
5393s | jump over and start testing out things |
5395s | that were just revealed in the show |
5397s | today which is pretty special so thanks |
5399s | once again to our Dev team back in the |
5401s | studio thanks oh right I have one last |
5404s | thing seriously before we finish I know |
5406s | we had some great reveals today but I |
5408s | have one last thing that I'm super |
5409s | thrilled to talk about we are welcoming |
5412s | into the fog this year someone I mean |
5415s | it's a brand new survivor like we've |
5417s | never done before he's an amazing actor |
5420s | with a career that spans decades he's |
5422s | done everything all the greatest movies |
5424s | you've ever seen he's been in the horror |
5426s | world for a while with cult classics the |
5429s | cosmic horror |
5431s | he will be joining the fog |
5433s | this summer |
5434s | we are so excited to have him with us |
5440s | there's nothing more powerful than |
5443s | imagination |
5448s | I can shave the fabric of reality |
5452s | for me everything you may think you know |
5458s | [Music] |
5505s | thank you |
5513s | [Music] |
5520s | [Music] |
5527s | foreign |
5529s | [Music] |
5543s | [Music] |
5549s | [Music] |
5557s | [Music] |
5565s | [Music] |
5580s | thank you |
5603s | foreign |
5606s | [Music] |
5618s | [Music] |
5629s | [Music] |
5648s | foreign |
5658s | [Music] |
5675s | [Music] |
5677s | foreign |
5681s | [Music] |
5688s | [Applause] |
5693s | [Music] |
5704s | [Music] |
5726s | thank you |
5742s | [Music] |
5750s | foreign |
5752s | [Music] |
5759s | [Music] |
5766s | [Music] |
5782s | [Music] |