about 6 years
ago -
Dead By Daylight
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1009s | hey hey that's very appropriate yes we |
1014s | were very ready for this yes hello |
1018s | missed my first word right sorry |
1021s | alright hello yes I have two hello |
1025s | people welcome to 114 episode of what |
1034s | the hell's happening with that by |
1035s | daylight this week thank you very much |
1037s | for joining us with me as often or but |
1042s | and Gabrielle thank you very much for |
1044s | joining and we have a bunch of people |
1047s | behind the console looking busy right |
1050s | now |
1050s | thank you for help well as Justin and |
1054s | Bjorn it says here light on my that is |
1058s | there today really paper again so let's |
1062s | get right down to business |
1064s | so let's say hi to our mods to thank you |
1066s | very much mods here for helping us I'm |
1072s | waving the data hi mods okay so let's |
1076s | get started |
1077s | news and announcements yes first thing |
1081s | first matchmaking that's the big one |
1085s | yeah so I just had a chat with Fred Z or |
1089s | delightful technical director who told |
1092s | me we have designed a brand new |
1095s | algorithm for our matchmaking |
1098s | we are currently low testing it right |
1101s | now what is a load testing we are making |
1104s | sure that it functions properly not just |
1107s | in theory but with actual requests |
1110s | coming in we will when we're satisfied |
1114s | that it works and that it actually does |
1116s | better than the system that's currently |
1119s | in place we will roll it out slowly |
1121s | which means that probably within the |
1124s | next two to three weeks we will start |
1127s | you know with a slider saying that 10% |
1131s | of the population will now be using the |
1134s | new algorithm |
1135s | and if that works well then we'll crank |
1137s | it up to 30 and then 50 and then at some |
1138s | point everybody will be on a new system |
1140s | because it'll be better and then you |
1143s | will see that happen the first step of |
1147s | that which is gonna happen within as I |
1149s | said two to three weeks maybe this is |
1151s | gonna be changes to the back end so |
1154s | nothing on the client side you will not |
1156s | the client by the way for those of you |
1158s | out there who don't know the client is |
1160s | is you is not a client as a customer but |
1163s | a client as the software that you're |
1165s | running on your machine the back end |
1167s | being the software that's running on our |
1170s | machines so that are doing some of the |
1173s | work anyway |
1174s | the point is we will be rolling some |
1176s | changes to our back-end and that will |
1179s | improve things greatly there's a second |
1181s | phase that will come later I don't have |
1183s | a better date for you right now but when |
1185s | we do will tell you those changes will |
1188s | be in the flow of the client which means |
1190s | that when you get into the game you will |
1192s | notice that it doesn't say create Lobby |
1194s | anymore it will say look for a game or |
1196s | something like that I'm not sure the |
1198s | details of how we'll make it happen |
1200s | but it's actually gonna change the |
1201s | experience how you do it will put some |
1204s | information giving you what already and |
1207s | we have everything down what's coming in |
1210s | but yes there's gonna be a post |
1213s | explaining all the consequences that you |
1215s | can see from a player side and also |
1218s | what's coming up next for that that's |
1220s | great that is correct |
1222s | what we're gonna do that's it for |
1225s | matchmaking Oh Game Awards yes |
1228s | so the Game Awards are coming up which |
1231s | is kind of a big deal for grown-ups in |
1234s | the game industries and it's happening |
1238s | December 6th it will be broadcast |
1240s | everywhere in the world it's happening |
1243s | in LA I will be there with a bunch of |
1245s | people from the team I don't know |
1246s | exactly who - yay you I'm not sure what |
1250s | you're trying to but you're not very |
1252s | good at charades |
1252s | you'll be there yeah cool okay so some |
1259s | of us will be there and we will be |
1260s | making some announcements and that is |
1264s | the end of that cover |
1266s | sation we will be presenting something |
1269s | cool is what I said there yes sir |
1272s | read the paper yes let's keep it correct |
1277s | you have something to say about the |
1279s | model Wien sweepstakes yes absolutely |
1283s | if you guys soldering dia got it |
1288s | there was a sweepstake with ariel cool |
1292s | and they were I think Pat correct me if |
1297s | I'm wrong but they were giving out pcs |
1300s | yeah so now we can see the pcs that were |
1304s | given out and they were themed from that |
1308s | by daylight they look really awesome so |
1312s | we wanted to show it to you because |
1314s | that's different than just seeing a |
1316s | picture oh I like this one |
1318s | yeah of course because it's truck no no |
1321s | but it would working on one with the the |
1323s | blood would be great but I feel like my |
1325s | cap would probably make a mess of it if |
1326s | I had that in my house yeah that is |
1332s | badass |
1333s | so how do I win that I think I'm |
1338s | probably not artistic oh I'm not allowed |
1340s | to win it did you add to participate but |
1344s | we wanted to show that's what they look |
1347s | like yeah it's a good basement |
1352s | Kronus well you see like the plates on |
1357s | top also yeah I'm not sure about right |
1365s | it's better with audio yeah we have on |
1368s | you know so it could be better as we go |
1373s | we can post the videos on for years |
1374s | so you guys can actually see what and in |
1377s | here the videos that's way better |
1379s | awesome |
1381s | okay other big announcement yes for the |
1384s | community as a lot of people know here |
1387s | we do not have a discord official |
1390s | discord server for DVD we didn't we |
1393s | didn't oh now we do is so we contacted |
1397s | the larger community discord group to |
1402s | actually make the discord server |
1404s | official and after discussion and after |
1407s | changing a little bit of the things |
1409s | because they were doing really good and |
1412s | that server is already almost |
1414s | twenty-five thousand strong and yeah |
1419s | that's a lot of people and we are going |
1422s | to announce it and send the the link to |
1424s | join this discord server official |
1426s | detective discord server right after the |
1428s | stream I thought it was really cool like |
1430s | I've always I've admired this discord |
1432s | actually over time they have teaching |
1434s | yes |
1435s | sexual school yeah yeah where you can |
1438s | actually learn from people on how to |
1439s | play the game and whatnot they have |
1441s | tutors that give you tricks you jump |
1444s | into a killer friend you try a stuff you |
1446s | you they give you tricks and how-to how |
1448s | to play the game so that's actually |
1450s | really awesome so we're we're making |
1454s | this discord official we're not changing |
1457s | their activities so we're gonna continue |
1459s | doing what they're doing before because |
1461s | they were doing it really good but we're |
1464s | just gonna try to support more what they |
1466s | were doing so yeah Congrats to the team |
1469s | on discord yeah yeah and thank you for |
1473s | handling that actually that's really |
1475s | cool okay we have some data to job Oh |
1479s | people like hard facts can you give them |
1483s | I feel hard fact we can show them some |
1485s | artifacts I'm gonna do this even better |
1486s | stats November 2018 I will be reading |
1488s | the slides |
1491s | this is the escape rate at different |
1493s | ranks as you can see on this chart the |
1496s | left side is the percentage of escape |
1498s | that you have to escape at different |
1501s | ranks on PS PC ps4 and on Xbox one |
1505s | they're all very close together so what |
1507s | do we take out of these stats right |
1509s | there well if you look at if you look at |
1511s | these really quickly you notice that I |
1512s | had lower ranks or rank 20 you have a |
1515s | lower escape rate and as people climb |
1517s | the ranks they have a higher and higher |
1519s | escape rate it sounds logical I think so |
1522s | right there's a clear drop at 3 what |
1524s | that you'd expect the killers to be |
1526s | better to but the thing is the this we |
1529s | always knew that survivors with better |
1531s | perks equipped and and better more perks |
1535s | tend to have a better survival yeah you |
1538s | can also notice that piece ps4 actually |
1540s | is a higher survival rate between like |
1542s | 15 to 12 managers drops quite |
1546s | interesting at the end well it's like |
1549s | every other piece of data it's it's it |
1552s | doesn't tell the whole story it's about |
1553s | interpreting it and putting it in the |
1555s | right context and figuring out what to |
1557s | do so yeah so that was from a question |
1559s | that was asked from the community who |
1561s | wanted to know the escape rate and also |
1564s | ways to know before they say the |
1566s | variation from the lowest to the highest |
1569s | is still less than 10 percent or about |
1572s | 10 percent which is not a great |
1574s | variation it's not that big and it means |
1577s | also that the survival rate of survivors |
1579s | is below 50% yes for all everywhere yeah |
1583s | whatever you go they get angry set |
1585s | before their mic reset that's just |
1588s | before the ok I don't know if it changes |
1591s | otherwise over a full month or we're not |
1592s | gonna keep an eye on this as well can we |
1595s | see the next slide |
1595s | oh my god we catch so much information |
1598s | isn't it so this is the escape rate per |
1600s | map this is very interesting but it's |
1602s | always been very interesting always but |
1604s | we know that some of the maps are more |
1606s | survivor favorable yeah I could see how |
1609s | the game in the hospital which are our |
1611s | bottom two would be harder to saw up on |
1614s | especially since the light is harder to |
1615s | obscure - Maps yeah as well |
1619s | is really hard there's no grass yeah and |
1622s | the hiding is different also |
1624s | exactly Ron feels completely cornfield |
1629s | that's the cornfield like if you look |
1632s | three of the corn maps are on the top |
1634s | five yeah and then there's the family |
1636s | residence which I call bamboo corn |
1639s | because obviously that's still corn I'm |
1641s | sure yeah that map is hard for a killer |
1645s | it's not hard I had a good game |
1649s | yesterday there though but it's really |
1651s | tough |
1651s | give me it was the opposite no there was |
1653s | a miss offering and then the choice of |
1657s | the choice of uh you know of cosmetics |
1660s | that were coming with and yeah it was a |
1662s | was intense |
1664s | I guess yeah again the deviation is not |
1666s | more than ten percent |
1667s | yeah that's it's very very close to the |
1670s | the average that we've always had in |
1672s | mind |
1672s | yeah it's great next slide please I want |
1675s | to note I was surprised about preschool |
1678s | preschool wasn't it lower than I thought |
1681s | yeah percentage the survivor is getting |
1684s | more per platform so it looks like the |
1688s | Xbox users as last week have been quite |
1690s | excited and murdering two people ps4 has |
1693s | been a little bit you know relaxed but I |
1696s | don't know what to take of this like I |
1698s | want to make some wild interpretations |
1700s | and saying that maybe some populations |
1703s | are more they're more frivolous with |
1706s | they're more ease and they don't keep |
1708s | them forever what kind of planning keep |
1713s | in mind that the ps4 had the lowest |
1715s | escape rate yeah even though they're the |
1718s | ones who have gotten worried the least |
1719s | so maybe killers are feeling like sorry |
1721s | if you just bleed out I guess we don't |
1725s | matter kill them whatever but they're |
1726s | definitely not worrying them alright or |
1728s | at least 2.2 percent of the time also |
1729s | very low percentages yeah |
1731s | next slide please oh yeah this is the |
1734s | killer character with the most more ease |
1735s | on average hmm oh yeah that's uh |
1738s | so actually we count this as kills right |
1741s | but like actual like animated kills |
1744s | which explains why shape and spirit are |
1747s | so high compared to the rest yes so the |
1749s | shape has the add-on |
1750s | yeah right yes |
1752s | stone and the tombstone which allows |
1753s | them to stay and kill people yep Stan |
1755s | Mori so I can see how the shape would be |
1758s | at the top Spirit has a rancor yeah |
1760s | which is quite popular way of killing |
1762s | inflation its future the hag on the |
1770s | other hand has devouring a hole and the |
1772s | pig has rbt's so the hag is also I think |
1774s | one of the favourites in terms of more |
1777s | ease yeah like the animation is really |
1779s | really cool yeah rip out those it's just |
1783s | random apart yes it's great its bits |
1787s | random studio objects that we have |
1789s | decided to grab out of some survivors |
1791s | are just laying around |
1792s | yeah so I believe is that it we have one |
1795s | more thank you that is it thank you that |
1797s | is my last slide so thank you guys cool |
1799s | but we do have more stats more stats for |
1803s | staff talk to us about the so you |
1806s | answered thank you by the way for |
1808s | answering the hollowed blyde survey yeah |
1810s | it's always great to get your feedback |
1812s | to know what you think as I said in my |
1815s | post this is our your game too |
1817s | I mean it's not just ours so if you want |
1820s | this to become the game that you want it |
1822s | to be then you let us know and look at |
1826s | the numbers so inside the survey there |
1829s | was also like a part about the the |
1831s | hallowed blight event yep |
1833s | and our take on it I mean I'm not gonna |
1835s | go in numbers but our take on it is that |
1838s | bugs and gameplay issues had either |
1843s | effect that the the satisfaction with |
1846s | the event was not so great for bug and |
1848s | gameplay issues yeah |
1850s | however we have a crazy high number for |
1855s | automatics so the animation that were |
1858s | included in the event and also the |
1862s | journal entries so all the Lord of all |
1864s | the lore things that were coming with |
1866s | the event yeah and I knew that well I |
1869s | was very hopeful that people would |
1870s | appreciate them but the the stats on |
1873s | this really blew me away I'm happy that |
1875s | people really got off and really enjoyed |
1878s | it the take that we have on this |
1881s | feedback actually has like everything |
1883s | that's feedback has been |
1885s | sent to the the event team and we are |
1888s | very aware of what went well and what |
1891s | went less well yeah so it's so learning |
1897s | all the time we try something new what |
1899s | we do and we learn from it we learn from |
1902s | the reaction keep trying new things yes |
1904s | great some of these cool automatics |
1907s | probably also also even during the event |
1910s | there was a lot of feedback and I think |
1912s | that I was in here but I think the team |
1915s | had a really good response so yeah yeah |
1919s | yeah thank you and thank you for the |
1921s | feedback because that's why actually |
1923s | there was a reaction sharing because |
1926s | there was feedback like that as well |
1930s | questions and then sir soap oh yes |
1934s | before well actually we're getting to |
1938s | that yeah last week we had we had |
1941s | planned an entire video Q&A and we |
1944s | realized that from the questions we had |
1946s | that we didn't have enough answers to |
1948s | actually make an entire thing about it |
1950s | so we selected a few questions from the |
1952s | Q&A that we're gonna answer here life |
1955s | today so and maybe a few from the chat |
1959s | also I don't know if you have a screen |
1962s | on that with the mods so we can start |
1965s | with the ones that are yeah written |
1967s | there yeah yeah I don't have questions |
1972s | in the mods yet much love so there were |
1979s | lots of ideas from the community on how |
1982s | to fix or rework Freddie a question from |
1985s | winters will Freddie ever get his rework |
1988s | similar to what the community suggested |
1990s | or even get a rework at all so a great |
1993s | question I know we've talked about |
1994s | Freddie quite often and I know that we |
1996s | hear about feedback from Freddie quite |
1998s | often as well so what I wanted to |
2000s | address today in regards to this |
2002s | question were what we're trying to |
2005s | address with it with the changes for |
2007s | Freddie we're trying to stop making |
2008s | changes we are making changes we're |
2010s | looking at what kind of changes we can |
2012s | do but specifically what we believe the |
2015s | community is looking for |
2016s | Yeah right and the KVS that we are |
2018s | trying to work with when we do this |
2019s | change and also before we go into |
2022s | details for Freddy can you explain a |
2024s | little bit what's the process because |
2026s | people are like whoa why why is it not |
2028s | done already and they're asking that |
2030s | over and over again and it's difficult |
2033s | to explain that sometimes we go all the |
2036s | way up to prototyping and then we decide |
2039s | - okay no scratch that we're going back |
2041s | to the drawing board so can you explain |
2044s | us what's the the process when we design |
2047s | in you or we've redesigned a new feature |
2049s | like that yeah okay so nobody la it's |
2053s | quite interesting we'd like to try a lot |
2055s | of things notice so we can do some |
2058s | really wacky things at the same time |
2059s | some of them don't work |
2061s | you might not even see I mean they |
2063s | probably haven't even seen or heard of |
2066s | tried a lot of things that actually |
2068s | stayed hidden forever great or it wasn't |
2072s | good enough it wasn't for us yeah yeah |
2080s | some fun things like that or you know |
2082s | like Myers could kill people as a base |
2085s | thing as its power and then we decided |
2086s | to scrap that so we go through learning |
2089s | processes right for killers themselves |
2092s | it takes a little bit more time to go |
2094s | back to the drawing board and really try |
2096s | to iron out something that makes senses |
2098s | and it's fun we always have to keep in |
2100s | mind the community and how they're |
2101s | playing with the killer how they're |
2102s | enjoying the killer and what they don't |
2104s | like otherwise we'll just be giving |
2105s | something that is not enjoyable by |
2107s | anybody yeah going from the theoretical |
2111s | phase so basically the paper phase and |
2112s | like ideas and whatnot and going into a |
2114s | realistic production sometimes can come |
2117s | up with revealing a lot of issues that |
2119s | we did not foresee because it looks so |
2121s | great on paper yeah and then you end up |
2124s | playing it and then you're like hey you |
2126s | know why we can keep that part but the |
2128s | rest needs to go yeah and so what does |
2130s | that mean when we go all the way up to |
2132s | creating a prototype and having to go |
2135s | back yeah so I'd like to do a little |
2137s | segue and if we can put this a response |
2139s | and paws and answer the next question |
2141s | you can do what you want |
2143s | so I'll ask the questions we're gonna |
2145s | come back to worry about it they're not |
2147s | done with that yet but I feel like it |
2148s | I'm gonna |
2149s | the next question and I well technically |
2150s | you answer the question which was will |
2152s | you do a rework or yeah that's it and |
2156s | the answer is yes we are reworking it |
2158s | yes so question from Jen genitals you |
2164s | didn't pick the question you just picked |
2166s | the name I just can't there have been |
2168s | many awesome ideas that seem to just |
2171s | fall through the cracks the hatch closed |
2175s | mechanic D s rework wiping away the hack |
2178s | traps while crouching over them etc will |
2181s | we ever pull the trigger on any of these |
2183s | or are there any new mechanic ideas that |
2185s | we can expect yes so new mechanics goes |
2190s | without saying if we decide to find |
2191s | something cool we want to put it in the |
2192s | game we will try it and I believe |
2194s | whether you'll see it or not that's also |
2195s | part of the question and the answer leo |
2198s | as for like the hatch closed mechanic I |
2200s | think this is a great example of some of |
2201s | them we did prototype we even show it |
2203s | and we played it with you guys you guys |
2205s | got to see it and then it never ended up |
2207s | in the game no right we removed it as we |
2209s | knew and we saw that there was a lot |
2211s | more to the endgame than just the |
2214s | hospitals yeah and it didn't answer all |
2216s | the questions so we wanted to have a |
2217s | more holistic and more full approach if |
2220s | you will to looking at the endgame |
2222s | because it's very tempting sometimes to |
2224s | have some knee-jerk reactions and just |
2226s | do a quick fix on something but then it |
2229s | in that case we felt it would have made |
2232s | the end game different not better |
2234s | necessarily yeah exactly there were |
2236s | there were some easy wins that we got |
2238s | from it but it caused other problems as |
2240s | well yep so we wanted to look at the |
2241s | endgame so right now we are prototyping |
2243s | an end game as well I can't go into the |
2245s | details at the moment yeah does that |
2247s | mean that the hash those things never |
2249s | coming back we don't know yet because |
2250s | the design is not to finish exactly Mike |
2252s | darling we might find out at the end |
2253s | that the actual hatch closing does not |
2255s | fit with what we go for as an endgame |
2257s | proposal right ideally we want to look |
2260s | for something fun then we can all play |
2261s | together and we all enjoy and it would |
2263s | keep in in mind the spirit of dead by |
2266s | daylight because if we lose that and |
2267s | we've got problems I can go but that's |
2269s | the part of the Rd researching and |
2271s | developing our products and our ideas so |
2275s | the best example might be des right the |
2278s | sizes right yes I subtract it's been how |
2280s | long have you been |
2281s | talking about the yes Freddy and in-game |
2284s | a while and these things take time and |
2289s | maybe maybe we communicate too early |
2292s | about it maybe but we also want to share |
2294s | it with you guys so we can cons to this |
2298s | but I always will want to push on the |
2301s | side of transparency I think it's served |
2302s | us well so far and we'll keep doing it |
2305s | obviously but also it shows how long the |
2308s | process can be on our side so what |
2311s | happened with the S I know we talked |
2313s | about it once but let's just revisit it |
2316s | like like quickly so when you design |
2320s | something you have objectives to |
2322s | actually get from the change right yeah |
2325s | so what happened with the S so like D S |
2328s | on its own was so we know that when you |
2330s | use the size it's like we feel great as |
2332s | a survivor it gives you a very visible |
2333s | feedback you know that you've done an |
2335s | impact in the game and you know when |
2337s | this perk works whereas it doesn't work |
2339s | the things on the killer side though is |
2341s | that for people can use it and it's |
2343s | gonna use as a chase extender there |
2344s | isn't much of a downside or drawback |
2346s | these are things we'd like to address |
2348s | with the perk itself and so that we make |
2350s | it more fun for everyone and it's going |
2352s | directly against the the really limited |
2355s | time you have to get control over to |
2358s | Matt buzz killer yeah exactly so so when |
2361s | it goes off it makes a really big |
2362s | difference as well when we had tried as |
2365s | they change with that one that nobody |
2368s | saw it was looking really good on paper |
2370s | yeah yeah but an actual game played well |
2374s | so the change was that so instead of |
2376s | dropping the survivor when they used the |
2378s | slicer strike what would happen is it |
2382s | would stun the killer in place and then |
2384s | someone else would have an opportunity |
2385s | to blind the killer you'd be able to |
2386s | wiggle journey many times as well it |
2388s | seems to have made start with friends |
2390s | groups stronger obviously it might be |
2392s | less useful as a solo situation and |
2396s | still usable by multiple people |
2398s | I wish didn't respond to that question I |
2401s | didn't make the mechanic better no and |
2403s | the feeling of playing it was also very |
2405s | I don't know how to say it it wasn't as |
2408s | as satisfying I wasn't satisfied for |
2411s | either |
2411s | so at some point we scratch the idea yep |
2414s | and now back to the drawing board right |
2417s | exactly yeah |
2418s | was there anything you wanted to add on |
2420s | the yes question about Freddy is well |
2423s | let's talk about Freddy me are we give |
2425s | it aside for the moment I think we're |
2426s | good with explaining in the whole |
2428s | process and and decisive strike I mean |
2431s | crap mechanics but I think yeah there's |
2436s | other decisive strike ideas that will be |
2437s | coming and we want to try them out with |
2439s | the community as well soon |
2440s | yeah not soon soon but you know in our |
2442s | careful soonish I apologize I need to |
2445s | find another way for my okay everybody |
2447s | the other thing is for Freddy we wanted |
2450s | to identify sort of some of the issues |
2452s | that people have said in the community |
2453s | so the things that we've garnered from |
2455s | reddit again have you not been following |
2457s | some people are screaming like Oh |
2458s | survivors Opie who would have thought |
2460s | and I'm like did you not see that most |
2463s | survivors actually died is the earlier |
2466s | answer |
2467s | stats yeah cool thank you so Freddy |
2471s | we've heard some feedback from the |
2472s | community |
2473s | things like he's two weeks take two week |
2475s | it takes too long to be able to hit |
2477s | somebody his power doesn't help him in a |
2479s | chase |
2479s | he's got no mobility or map pressure |
2482s | like other killers such as the hillbilly |
2484s | the hag in terms of what they're |
2486s | teleporting you can't see him as a |
2488s | survivor and you can't really do |
2489s | anything about that which is you know |
2494s | yeah you can hear him and you can see |
2496s | the the environment movement right it's |
2498s | not as easy as other killers any of us |
2500s | pretty much and on the sorry I'm sorry |
2505s | sort of side as well you have the or |
2507s | vision on sleeping survivors and it |
2508s | feels inescapable the rng skill checks |
2511s | so you can you're not guaranteed to get |
2513s | out you have to try to get an orange e |
2514s | to do it I which is problematic for the |
2515s | killers as well to a certain extent and |
2517s | the dream world brain vision hurts oh |
2521s | yeah so all these are the things I was |
2524s | awesome but not playing it actively and |
2527s | trying to yeah so what we're trying to |
2530s | do is we're trying to address these |
2531s | things with what we're going to be |
2533s | trying in the prototype yeah we'd love |
2535s | to hear your feedback more I mean like I |
2537s | check it out online to see oh my gosh |
2542s | yeah so ultimately we're trying to make |
2544s | sure that we go in line with what the |
2546s | community has been giving us is feedback |
2547s | so we can all have a Friday that we love |
2550s | in a door to die to and you guilt with |
2552s | so are we are we testing do we have a |
2555s | prototype right now we am will be |
2557s | prototyping this when we continue to |
2559s | prototyping this okay as the months go |
2561s | on I don't think we'll see it before the |
2562s | end of the year though I apologize to |
2564s | you guys |
2564s | same with the cyber strikes alright but |
2569s | that means that we're not gonna put it |
2571s | out until it's great that's the idea |
2574s | alright so a quick note reviewing an |
2579s | entire killer power an entire mechanic |
2582s | there's not something that we just want |
2584s | to do really quickly change the thing is |
2586s | that if you change something about the |
2588s | power than all of the add-ons need to be |
2591s | looked at all the perks that may have an |
2594s | impact on it need to be looked at all |
2595s | the survivor perks that may work with or |
2598s | against that it's it's a it's a big game |
2601s | is getting intensely connected from |
2606s | everywhere you don't say like every new |
2613s | perk that we create needs to be like |
2615s | even for QA its it needs to be tested |
2617s | against every other perk and in |
2619s | combination with all the other person |
2621s | powers it's just batshit crazy that's |
2624s | the proper correct okay we are we |
2629s | getting pop vinyl killer survivors I |
2632s | mean I saw the yeah yeah there was a |
2635s | really cool little petition that was |
2640s | signed by 2500 people more than that I |
2644s | will tell you that was specifically for |
2647s | Funko and I will let you know that Funko |
2651s | is aware of that and the petition so |
2655s | that's all I'm gonna say about that for |
2657s | now so more repetition yes okay I have |
2662s | questions for you yes will you answer |
2664s | them please a question for Fesenko 20 |
2668s | well is there no blocking in the |
2670s | basement and spam Mori in the list of |
2672s | reasons for reporting or that we hear |
2675s | from you is |
2676s | the center the support service what is |
2678s | the point of doing it if they hang there |
2680s | for months why do I hear from the |
2682s | community manager information that |
2684s | blocking is considered to be more than |
2686s | five minutes where did you publicly talk |
2688s | about it which then is the time to |
2692s | report for spam Mori Thanks okay so |
2695s | there that was multiple questions so |
2698s | yeah you I read whatever you put it from |
2701s | yes probably |
2708s | okay so just sorry I'm gonna start it |
2711s | I'm getting a question that Zico so you |
2714s | can report that kind of thing like |
2716s | locking in a basement Mori spam under |
2718s | griefing and tensional gameplay abuse |
2721s | we're not making category for each comp |
2724s | like behavior in the game |
2726s | we prefer having rules that are not made |
2729s | for specific cases because they need to |
2731s | stay general and cover a larger base |
2733s | honestly however you could report that |
2737s | in game under this category all we hear |
2741s | from you is only sent to the support |
2743s | service actually our first rule is used |
2747s | in game report user and game report |
2750s | that's what I do use the in game report |
2752s | that's the first rule after that you can |
2755s | provide additional information to the |
2757s | support service so you can send images |
2760s | and videos for that kind of thing is |
2764s | there a way to link them up to link them |
2766s | up like your in-game report and support |
2769s | in the Senate I'll give you something |
2771s | screenshots or something you're like |
2772s | well in the tally screen you have a |
2775s | support button that you can click and it |
2778s | goes straight up to the support sit site |
2780s | okay that's good that's uh that's um I |
2784s | am not sure what a five minute thing |
2786s | comes from if you feel like you're being |
2789s | abused you report then our team of a CMS |
2793s | is going to investigate the issue and |
2795s | they're gonna decide if it's worth a a |
2798s | banner or not so don't go with like |
2801s | numbers or minutes or stuff like that |
2804s | obviously if you get more e spam like |
2806s | one time in the report |
2808s | there's a lot of chance that that's not |
2811s | gonna happen um as for customer support |
2815s | ticket being there for months |
2817s | that's Cetina the past we have been |
2819s | caught up with that backlog for a long |
2822s | long time so I can assure you that if |
2824s | you send an email there you're gonna |
2826s | have an answer in a timely matter cool |
2827s | do are we gonna post the support or the |
2829s | site again yeah we can we can definitely |
2831s | post it like in chat I know the mods or |
2834s | ACMs are already in chat I can post a |
2836s | link for more details if you have more |
2839s | questions about those you can find the |
2841s | rules on the forum and then we can have |
2844s | them all that's post the link yeah thank |
2846s | you mods that was the answer this game |
2848s | is lit I assume that's a good thing |
2852s | that's Kat she always says that it's |
2854s | like a light bulb right I write that |
2857s | okay |
2859s | question from Meg Donald's I do still |
2869s | think that will you ever do anything |
2871s | against obvious lag switching I don't |
2874s | talk about normal lags or bad connection |
2876s | some killers use that cheat to |
2878s | manipulate and abuse the game to their |
2880s | advantage and I think this problem got |
2882s | worse than the last months I know it |
2884s | could be tough to detect it in p2p but I |
2886s | don't think it's technically impossible |
2888s | alright to answer that question we do |
2891s | then for that live switching external |
2894s | use of third-party or softwares to lag |
2896s | switch is caught through our anti cheat |
2898s | and gets a permanent ban the list of the |
2902s | third-party softwares or the cheats that |
2905s | are used for that are is constantly |
2910s | updated however if you face someone who |
2913s | think is like switching use the in-game |
2916s | report it falls under unsportsmanlike |
2920s | conduct and if you really want to you |
2923s | can send a report to the support with a |
2926s | video proof that's my answer too light |
2930s | switching thank you thank you McDonald's |
2933s | yeah |
2935s | I think that's it we've gone around all |
2938s | of our questions we're about the right |
2941s | time as what we had thought we would do |
2944s | we are at the place where we look at my |
2947s | favorite thing ever the chat no I am |
2952s | talking about the chat |
2954s | yeah oh cool okay I don't have the names |
2959s | here though I had the names but they're |
2962s | in the names of the files and I don't |
2964s | have that give me a moment I'll try to |
2967s | find them I need to hack we're totally |
2971s | ready yeah I'm just not ready for this |
2973s | at all we can take maybe a question in |
2975s | the meantime sure how long does it take |
2979s | to design a map can I suggest a haunted |
2981s | hotel spooky mansion or maybe an Indian |
2983s | burial ground he can suggest that your |
2986s | great questions next question no no map |
2996s | experts okay so what are the steps we |
3000s | know that I have a good idea the map |
3003s | guys maybe like you don't have a good |
3005s | idea so when it comes out we create I |
3009s | believe a map layout yeah we redid the |
3012s | dictating the sizes right and I don't |
3016s | know how much deep though we can go into |
3017s | a busting their their magic that they do |
3019s | behind the scenes mining management to |
3021s | make tiles yeah right and each tile has |
3024s | a different makeup makeup like spawn |
3028s | points whether they are killer survivor |
3029s | whatever the case may be and then |
3031s | certain gameplay then we try to dictate |
3034s | on each one a different style of tiles |
3036s | or the edge tiles and like you know |
3039s | building tiles and so on and so forth |
3041s | he is furiously hacking we're almost |
3043s | there |
3044s | I think I just deleted our servers I'm |
3048s | sorry that would suck I'm sure we would |
3051s | see that as feedback on Twitch so I |
3055s | didn't you mean |
3057s | you're done for that's it it's over so |
3060s | we create like a blocky blocky is more |
3064s | of like a map that's not hearted what is |
3066s | a blocky it looks like the map but |
3069s | instead of square and gray squares |
3071s | instead of the map that it looks like |
3073s | it's square squares thanks pretty much |
3075s | and then we fill it up with relevant |
3078s | things of that theme or style that we |
3080s | decide to choose |
3081s | well actually the great the the blocky |
3083s | site is where we test the gameplay of |
3085s | the map right yeah we're trying to make |
3086s | sure that it works correctly so it's got |
3088s | windows it's got pilots in some cases at |
3090s | the very beginning though I'm not a |
3092s | Martian Andre like to just chases |
3095s | survivors around the map and just kill |
3096s | us and we don't actually have any |
3098s | windows or both so it's kind of very |
3100s | very weird early stage where we die |
3103s | quite often and then as he adds the |
3106s | different components as we go along |
3107s | becomes easier and easier to survive and |
3110s | we still die anyway since we learn the |
3112s | maps it's great it's a great great |
3113s | process alright |
3115s | it's way more than that super super star |
3123s | Oh God did you read that out loud yeah |
3126s | you read that that's what she wrote are |
3129s | you talking about this early oh it's not |
3131s | super star yeah |
3133s | baris super star you're not gonna write |
3137s | everyone of them pad are you this looks |
3143s | great we're not mixed one no the artwork |
3149s | is great they does Seconal here it's |
3153s | extreme norman awesome that is awesome |
3156s | yeah |
3157s | I love that is meg is just crying |
3162s | that is a Meg right yes oh yeah you see |
3166s | the pants this is devil fort |
3168s | oh they vote for it as a little sequence |
3170s | here in which I thought was delightful I |
3173s | found a bunch of comic strips from |
3175s | Devil's for I knew it was coming your |
3180s | ghost faces yeah by the way and it |
3185s | doesn't work like that |
3187s | ah that's good I like it okay next one |
3192s | is dr. Herman Carter yes oh my god dude |
3198s | you gotta catch it yeah that's the first |
3200s | step actually there's more coming on |
3202s | this one but that's it's gonna be creepy |
3204s | that's trippy it's like almost it |
3206s | reminds me of the Myers face I know he's |
3212s | everywhere yeah he's very present he's |
3215s | the one under the name dr. Herman Carter |
3217s | so that's commitment I will give you |
3220s | props for that okay the next one we have |
3223s | here is from I never I it's written on |
3228s | it in every linear little there that's |
3234s | it's really cool |
3236s | never I yep she knows that we don't |
3241s | actually use any bandages to heal though |
3243s | right no matter GN always a classic |
3249s | coming back here I feel like we saw a |
3257s | lot more szabo stuff since we suggested |
3260s | yeah that's cool I'm not sure in game |
3263s | play but in art that's for sure next one |
3269s | will be by Nam Millis Sybil no Elizabeth |
3276s | yeah cuz I couldn't read the name yes |
3281s | [Laughter] |
3284s | you guys the word but in French know it |
3301s | easy |
3304s | okay let's concentrate on this awesome |
3307s | artwork it's absolutely amazing I love |
3309s | this one that's next one is venneman 24 |
3313s | that one was in the contest for |
3317s | Halloween the hallowed why contest was |
3319s | one of our finalists and what is telling |
3322s | you that this is truly horror is that |
3324s | those look like candy corn which is the |
3327s | most evil of candy it's really nice it's |
3330s | nasty why it's not candy but it's not |
3334s | it's probably candy juice no it's |
3336s | probably can be juice or something yes |
3338s | zuki sheesh it's great that's cool yeah |
3345s | he is contorted he's not well posing but |
3352s | casually with a hook and yeah is really |
3356s | cool I think we have a last one yes we |
3360s | do have a last one from waiting which |
3364s | the Z no no I put the Z so to be at the |
3368s | end it's okay your plain English yeah I |
3372s | wanted this to be the last one oh I see |
3374s | what you mean waiting which that's |
3377s | clever |
3377s | there you go I see what you did there |
3380s | alright so that was very complicated |
3382s | well done you you ran it like a crazy |
3385s | person |
3388s | yes look seriously what I'm waiting |
3393s | comments I saw I saw somebody that I |
3397s | know you're keeping this for later but a |
3399s | certain pound of flesh later |
3403s | yes later oh what's that kind of flashes |
3405s | on you what's up okay so that's it |
3410s | quickly to go back over our news and |
3412s | announcements matchmaking we have a new |
3416s | algorithm you will see changes to the |
3418s | back end in the next two three weeks we |
3421s | will start rolling it out and if that |
3423s | goes well we'll crank it up until |
3425s | everybody's on the new system and it'll |
3427s | be better we did something similar |
3429s | then a while back from the steam |
3431s | matchmaking to our own is correct Game |
3436s | Awards we will be at the game words and |
3439s | we will be presenting something really |
3443s | really cool and then I will drop the mic |
3446s | yeah because probably not cuz I might |
3449s | bring my own mic to drop because it's |
3451s | gonna be there like three seconds out of |
3455s | your ear yeah I don't have time okay |
3457s | bring the sausage I don't want to drop |
3462s | it okay |
3465s | marwene sweepstakes for super cool |
3467s | discord servers announcing on social |
3470s | media in after the stream okay boom |
3474s | other than that you liked the animatics |
3478s | and the lore in the Halloween event we |
3480s | will make a note of that you had some |
3481s | comments about the rest of the event we |
3483s | have made notes and we'll address them |
3485s | so thank you very much for joining us |
3487s | once more this was fun thank you thank |
3490s | you thank you it was great thank you for |
3494s | running like crazy at the back there |
3496s | that was super exciting I think this was |
3498s | by far your most active stream so we'll |
3501s | try to do that again it was it was fun |
3504s | for me alright that's it so go play the |
3507s | game |
3510s | [Music] |