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We’re back with another Developer Update, and some might say it’s pure nightmare fuel. That’s right – Freddy Krueger is getting a rework, and we’ve got you covered with everything to know about what’s coming.
The Nightmare – Freddy Krueger himself – is one of horror’s most iconic slashers. While he has proven himself to be a formidable foe for newer players, he’s begun to feel a little left behind in Dead by Daylight’s current landscape. We’re excited to help players rediscover the macabre joy of donning into the signature sweater and wreaking havoc like only Freddy can.
We’ve made several adjustments to his Power, which should help Freddy feel like the Dream Demon he was always destined to be. Our philosophy was to make The Dream World’s presence affect Survivors even when they’re awake, giving The Nightmare a consistently threatening edge with more flexibility than ever before.
- [CHANGE] Press Active Ability to swap between Dream Snares and Dream Pallets.
- [NEW] Dream Snares now move at 12 m/s with a cooldown of 5 seconds. They can go through walls and up stairs, but not off ledges.
- [NEW] Dream Snares now have unique interactions with Survivors whether they are Asleep or Awake. Sleeping Survivors will be Hindered for 4 seconds, while Awake Survivors will gain 30 seconds on their Sleep Meter
- [NEW] Dream Pallets can be triggered to explode in a geyser of blood. The explosion occurs 1.5 seconds after activation with a 3-meter radius. When a sleeping Survivor is hit, they become injured. When an Awake Survivor is hit, they gain 60 seconds on their Sleep Timer.
- [NEW] The Nightmare can now teleport to completed, blocked, and endgame Generators, as well as any Survivor healing in the Dreamworld. Dream Projection on a healing Survivor will teleport The Nightmare within 12 meters of their position. Upon completing a teleport, Survivors within 8 meters will be revealed with Killer Instinct and gain 15 seconds to their Sleep Meter.
- [CHANGE] The Teleport cooldown has been decreased from 45 to 30 seconds, and the Teleport can no longer be cancelled.
Finally, the Dream World. Don’t let the name deceive you – this psychological torture chamber is far from a dream. We wanted this update to inject sleeping Survivors with a sense of terror, paranoia, and urgency – so we made a few small but crucial tweaks.
- [NEW] In the Dream World, Healing Survivors will be revealed by Killer Instinct for as long as they’re healing (lingering for 3 seconds once they stop), allowing The Nightmare to teleport to them.
- [CHANGE] Sleeping Survivors can use any Alarm Clock to wake up.
- [NEW] After using an Alarm Clock, it goes on cooldown for 45 seconds, during which it cannot be used.
We hope you enjoy this updated version of The Nightmare, and we’ll be keeping a close eye on your feedback. Unless, of course, we happen to fall asleep...
The Nightmare’s Add-Ons
Rounding out this rework is a substantial pass to all The Nightmare’s Add-Ons, which will incentivize creativity whenever you’re preparing your next loadout. While the full list is too long to include, here are a few notable Add-Ons coming with this update:
Red Paint Brush (Iridescent)
- [OLD] All Survivors start the trial in the Dream World. Failed Skill Checks do not wake up Survivors in the Dream World.
- [NEW] Reveals the aura of Survivors in the Dream World when they are further than 32 meters away. Increases each Survivor's Sleep Meter by 50%.
- [OLD] Recently opened Exit Gates are blocked for 15 seconds.
- [NEW] Exit Gates are blocked for Sleeping Survivors for 15 seconds when they are opened.
- [OLD] Rusty but sturdy chains used to securely attach a swing seat. While Survivors are in the Dream World, the sounds of their footsteps are 50% louder.
- [NEW] After using Dream Projection, block all vaults within 16 meters for 6 seconds.
To decrease Realm repetition, we’re implementing a Realm Prevention System, which will replace the existing Map Repeat Prevention System.
If you’re not familiar, there is a distinction between Realms and Maps. A Realm is a unique world, generally drawn from the memories of a character and contorted into a nightmarish landscape by The Entity. Some examples are the MacMillian Estate, Coldwind Farm, and the Red Forest. Maps are a variety of different locations drawn from within each Realm, and while they are different from one another, this new system will ensure that you’ll never be sent to the same Realm for back-to-back Trials. Note that using Map Offerings will override the system.
Deep Wound Update
While experienced players have grown familiar with the Deep Wound mechanic and Mending, it has been a continuous source of confusion for newer players.
To help clarify things, we’ve implemented a visual update similar to the Anti-Face-Camp bar. This bar will be a lot easier to track, appearing front and center in the UI and remaining there until you are fully Mended.
We’ve also reduced the blood spatter and darkening effects that appear whenever you’re in the Deep Wound State. Several subtle visual updates will now be added to the bar, highlighting the dire nature of the status. Check out a screenshot below:
Dead by Daylight features a massive – and growing – roster of characters. To make matters even more complex, each character brings 3 unique Perks into the game, with Killers having an additional Power to learn and master.
It can be especially tricky to gauge which characters might suit your preferred playstyle. Long-time players may even remember specific Offerings that let you play as a Killer you didn’t own, giving you a taste of what they’re capable of.
We’re excited to be launching a new system that will allow you to use specific characters for free during an Event Period, while in the Event’s queue. Note that only select characters will be available, chosen at our discretion, but they will be accessible to everyone.
While this will be for a limited time, with restricted access to the Bloodweb, it will allow players to really get a feel for a new character and even complete character-specific challenges.
That’s it for today’s Dev Update! Thanks for sticking with us, and we can’t wait to see you trying out The Nightmare in our upcoming PTB.
Until next time...
The Dead by Daylight Team